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7.2.2

New change-log :)
Got tired of appending to the old one haha

[h3]ADDED[/h3]
  • Added missing default keybind for opening/closing the Order of Battle (L is the new default keybind).
  • Prototype icon in the store for prototypes. It doesn't do anything, it just visually shows you what units are prototypes.
  • 43M Toldi III (hungarian light tank).


[h3]CHANGED[/h3]
  • Attempt to nerf the overpowered fighters: Rockets option and Bombs option no longer give an extra ammo to base ammo. This means, fighters don’t get 6 ammo anymore, they stay at 4 as they start with.
  • Bombs on fighters now reduce their air damage by 25%, this is to represent their loss in agility and effectiveness in air vs air combat.
  • Rockets don’t give any more bonus to air combat (they previously had a +5 air damage bonus).
  • Bombs option now costs 50 instead of 60.
  • Torpedo option now costs 50 instead of 60.
  • Bombs and Torpedo options impact on plane action range now works as a percentage (25%) of their base action range instead of being a flat 15 tiles penalty.
  • Keyboard camera layout has been changed for French (ZQSD vs WASD).
  • Sd. Kfz. 232 graphics.
  • Panzer III Ausf. A graphics.
  • ML-20 152 mm graphics.
  • ZiS-3 graphics.
  • StuG III F graphics.
  • Wurfrahmen 40 graphics.
  • T-28 soviet tank graphics.
  • BA-10 graphics.
  • BT-2 graphics.
  • Almost all Hungarian tanks graphics.
  • Rebalanced Toldi hungarian tanks.
  • Hungary 1944 standalone scenario update.


[h3]FIXED[/h3]
  • Soviet Union and any other Communist country had wrong hero icon on counters.
  • Fixed issue in PBEM games where if AI was set to play first, upon first human playing the turn would end and game would be sent the server.
  • Siracusa (city) typo.
  • Torino (city) typo.
  • Small scroll issue in multiplayer host menu.
  • Freshly dropped paratroopers, after attacking, would still blink (if the option was ON).
  • AI freeze instance with paratroopers.
  • Spawning buildings through events did not work.
  • PBEM game listing not displaying country the player would play if he joined if the first player to play was set to be AI and not human.
  • Order of Battle unit highlight not always working issue.
  • Garrison units had the 'division' suffix added which made it weird. They will be called 'Garrison' from now on.
  • When generating a random scenario, the game would not check for units having a max purchase limits when populating the map.
  • Winter frozen sea tiles would turn black at times.
  • Upkeep value displayed being incorrect if you were Neutral.
  • Continuing a game that ended after you surrendered did not work.


[h3]REMOVED [/h3]
  • Strategic redeployment for the AI because it was not working as intended (not in all cases, really hard to get it working like a human player would, almost impossible to cover all cases and situations or map layouts to make an actual good use of it). It would endlessly send back its unit to the reserve then re sell them and in the end never deployed them, it just crippled its army.

7.2.1

WARNING: Updated Multiplayer compatibility version to 7.2.1.

[h3]ADDED[/h3]
  • New ‘Continue’ button in solo games where you can continue playing even after the scenario ended.
  • Implemented chat filter processing when you are about to send a message when writing in the English channel. Chinese, Korean, Japanese or Russian will no longer be accepted in the English channel. Please use the dedicated channels to write in your native language. The English channel should only be for English language.
  • QoL: When deploying units, whenever you deploy a first unit, the game will automatically selects the next unit in the reserve, if there is any.
  • Fw-190 F to Germany.


[h3]CHANGED[/h3]
  • Scorched Earth Policy will now also cancel any income reward for capturing a VP.
  • Auto Resupply of units will now be split into 2: Repair, and ammo/fuel. Repair will take place right when you end your turn, ammo and fuel will be both at the end of your turn, and beginning of new one. Should be way handier now! When your turn starts, you are sure all of your units got ammo and fuel!
  • Units details will now be displayed even when the game is paused, same for the range of ranged units.
  • Various improvements to Europe 1939 scenario (Added creation of Vichy France upon France capitulation). Proper war declarations, proper support from Canada and US, proper Winter War etc. Plenty of good stuff, updated events, increased historical accuracy if the option is turned ON in your settings.
  • Ships with a range of more than 1 will now provide the same supportive fire as artillery when a friendly is attacked nearby.
  • AI will not longer have more bombers than fighters (meaning the ratio of bombers to fighters will never be higher than 1:1).
  • Improved AI's ships use.
  • AI artillery units (no SPGs) will no longer move in tiles that are inside the fog of war.
  • Greatly improved the AI's deployment of new units, better understanding of the situation.
  • AI will no longer deploy ranged artillery in close quarter with the enemy.
  • AI will no longer deploy all its artillery at the same place.
  • Change in AI's understanding of dangerosity when it comes to attacks and deploying reinforcements (land units now count as double dangerosity as air units, except paratroopers).
  • Mechanized option in the store availability date per country.
  • Reduced AI's engineers purchase rate.
  • Reduced AI's flamethrower tanks purchase rate.
  • AI will no longer purchase paratroopers if it does not have any fighters up in the air.
  • AI fighters will now prioritize escort of paratroopers.
  • AI minor countries will no longer use the mechanize option for transport.
  • Railway guns can now target ships.
  • Terrain penalty modifier for artillery now is applied to their RAW / BASE damage instead of their final damage, this is an attempt at nerfing super high arty damage.
  • Hawker Typhoon and Hawker Tempest got their hard and soft damage reduced.
  • M-30 122 mm graphics.
  • Char B1 bis graphics.
  • Panzer III Ausf. A graphics.
  • Panzer 38(t) E graphics.
  • Panzer I Ausf. A graphics.
  • Panzer II Ausf. C graphics.
  • Panzer III Ausf. J graphics.
  • Panzer III Ausf. E graphics.
  • Panzer III Ausf. H graphics.
  • Panzerjager I graphics.
  • Panzer IV F1 graphics.
  • StuG III B graphics.
  • German light inf. 43 graphics.
  • Pak 36 graphics.
  • Sd. Kfz. 231 graphics.
  • All of Great Britain's infantry graphics.
  • French light and heavy infantry graphics.
  • Trenches can now be built in allied territory.
  • AI now takes into account nearby artillery supportive fire when choosing a target to attack.
  • Airfields, Factories and Refineries can now be built in allied territory. HOWEVER, the ownership of the built tile will now be passed on to the land owner. This is the only solution I have found to prevent land grabbing. Meaning, if you as Romania decide to build an airfield in Germany, it will be a German airfield, not a Romanian airfield, even if YOU as Romania built it.
  • Type 4 Chi-To availability year 1942 --> 1943.
  • Fw-190s stats nerf.
  • Rockets option for planes is now available from 1943 and onward.


[h3]FIXED[/h3]
  • Potential movement tiles graphics during winter on frozen bodies of water would still use the summer graphics.
  • Zone of Control setting never synced in multiplayer.
  • Upgrading unit creating an error during multiplayer sync (real time).
  • Cross-Platform multiplayer issues with iOS in real time multiplayer.
  • Weather GFX could be the wrong one (Rain instead of snow or snow instead of rain for) for certain months.
  • Units not being sent back to the reserve if their tile melted (from frozen water) when playing with smooth season transition.
  • Ships applying Zone of Control to land units (they should not).
  • Bugged end of Winter War when Finland was played by a human.
  • Could not change faction back to neutral in multiplayer games.
  • Empty square characters (escape characters) in the message inputfield when pressing 'escape' to close the chat menu.
  • Upgrading a paratrooper resulted in an air unit on the ground.
  • Infinite money glitch by using production focus policies.
  • Unit cost issue with upgrades.
  • You could deploy units in neutral territory.
  • You could swap land units with naval units upon scenario opening.
  • Heroes and stats not being properly applied when loading a save.
  • Yet another money exploit from upgrade (with policy Modernization).
  • Finally fixed the units repopping after loading a save where a land swap happened (event).
  • In campaign, if you won the scenario but had some units in transport ships, they would be stuck upon start of next scenario and would be considered as ships. You could therefore not deploy them.
  • Number of turns for destroyed tiles were reduced by 1 every time the save was loaded.
  • Message mention notification was not fixed as it should have been from 7.0.0.
  • AI movements when stuck because of allies.

7.2.0

TO MODDERS: This update changes the way tiles modifier work. You will need to update your mods and properly re set all of your tile terrain modifiers (From negative to positive, and value as well, a x3 should work).

[h3]ADDITIONS:[/h3]
  • New awesome wallpaper made by my brother! Well done!
  • New country: Communist China. With all its units.
  • New scenarios: Pacific 1937. Pacific 1942. Pacific 1945.
  • New Japanese units: Imperial Guards, Type 2 Ho-I, Type 98 20mm AA.
  • M1 Gun 40 mm AA to New Zealand.
  • Light infantry 43 to British Raj.
  • More artillery to Republic of China.
  • Heavy infantry and Engineers for Thailand.
  • Marines to United Kingdom.
  • Password visibility button when doing things in multiplayer menu (streaming friendly).
  • Chat language channels/rooms. Default room is ENGLISH, please speak in english there. If you want to speak in your native language, please use its dedicated channel.
  • Regions for servers for real time multiplayer. Should solve a lot of desync issues when playing out of Europe.
  • Permanent death toggle in units editor. When toggled, if the unit dies in combat, it cannot be brought back from the dead or purchased again! Turned ON by default on all commanders/generals.
  • New event action type: Reset player money. Simply sets the target player money amount to be 0.


[h3]CHANGES:[/h3]
  • Commanders/Generals bonuses don't stack up anymore. The highest bonus will be used.
  • Marines now have a 15% damage bonus when landing.
  • Submarines no longer give recon bonus to land units. Was a bit weird that infantry getting an attack bonus because the submarine is next to a tank unit... Submarines only give their recon bonus to ships now.
  • Entrenchment now provides a 15% damage penalty per entrenchment level calculated off the final damage.
  • Encirclement modifier now is calculated based off the final damage value, no longer on base/raw damage.
  • Deployment around besieged cities is no longer possible. If a tile is more than 50% encircled by the enemy, deployment of reinforcements at this tile will no longer be possible.
  • Europe maps Middle East improved / upgraded.
  • Tactical Bombers now have a 100% base damage modifier vs ships.
  • Tactical Bombers now ignore armour from units.
  • Capturing a Victory Point now grants HQ points. Regular VP: 1 HQ point, Secondary VP: 2 HQ points, Major VP: 3 HQ points.
  • Capped commandos to 3 units deployed at the same time max.
  • Capped Panzergrenadier to 10 units deployed at the same time max.
  • NKVD capped to 10 units deployed at the same time max.
  • Soviet Shock infantry capped to 10 units deployed at the same time max.
  • Capped Marines to 10 units deployed at the same time max.
  • Capped paratroopers to 10 units deployed at the same time max.
  • Changed back German engineers to their previous graphics.
  • Completely upgraded Pacific 1941 scenario.
  • Japanese Marines graphics.
  • Thailand light infantry graphics.
  • British Light infantry graphics.
  • Type 1 Ho-Ni I, Type 94 37 mm, Type 4 Chi-To, Type 1 Chi-He, Type 97 Chi-Ha, Type 97 Chi-Ha Kai graphics.
  • French Char FCM 2C graphics.
  • US Rangers, heavy infantry, Marines graphics.
  • Max purchase limit UI is now dynamically refreshed as you add / remove units from your basket and shows the actual limit of units once reached (10/10).
  • SU-122 was a regular tank when it should have been an SPG.
  • Tactical bombers now take into account entrenchment penalty.
  • Now showing what track is currently being played in the music tracks.
  • Reduced battleships vs land units damage by 10%.
  • German campaign scenario Leningrad 41 balance.
  • German campaign scenario Minsk 41 balance.
  • Soviet and Japanese Khalkin Gol battle balance.
  • Naval Convoy Route tiles now display their name/type in the tile info UI element (instead of displaying 'Sea').
  • Completely upgraded Invasion of Yugoslavia german campaign scenario.
  • Yugoslav Light infantry, heavy infantry, and partisans graphics.
  • Europe 1939 scenario (Geography and Historical Accurateness).
  • AI will purchase less engineers and artillery (ratio was too high).
  • Bunkers now take armour into account when attacking an enemy (15% of armour).
  • Soviet Heavy infantry, 76 mm divisional gun M1936 graphics.


[h3]FIXES:[/h3]
  • Soviet Union turning Neutral because of an event on Europe 1939 while a human player was at war with it.
  • One Soviet Air Commander could be bought in lend lease.
  • Portuguese translation issues.
  • Adding new player in map editor issue sometimes.
  • One AI freeze fix with air policies when playing in < 1900.
  • Price issues when upgrading units.
  • Coast generation issues.
  • AI difficulty income modifier not changing if ironman mode was OFF.
  • Accidentally added one extra month of winter/snow.
  • No buildings appearing in store when the amount of days per turn was set to 0.
  • Upgrading a unit from the reserve which had a production time would get overwritten by a new turn production which could be way shorter that its initial production time. Now, it will be added on top of the initial redeployment time.
  • Strategic bombers could bomb naval reinforcement tiles.
  • Minimized destruction policy not reflected on the UI.
  • Economy policies not reflected on the Tile Info UI element.
  • In the map editor, setting a unit entrenchment to be 0 on scenario start would not display the proper value.
  • Various AI issues.
  • Scorched earth would take place on sea tiles.
  • Difficulty did not influence income modifier in campaign when going from one campaign scenario to another.
  • Changing the season of a map in the map editor would make jungle tiles turn black.
  • White border issue.
  • Clicking on 'next' or 'prev' track in the tracks window would not properly play the next or prev track based on current track being played.
  • Coastal batteries did not remove entrenchment when attacking land units.
  • German naval hero had a name issue (incorrect characters).
  • Empty tooltips in Random Scenario Generator menu.
  • Units blinking event when set to be skipped.
  • Supply planes in WW2 era could resupply other planes mid air.
  • When resupplying a unit, the supply plane would move right on the tile where you clicked, even though it should not have.
  • Duplicating a unit in the basket would bypass any 'max purchase limit' for units. You could buy an infinite amount of units actually having a max purchase amount.
  • AI engineers never leaving their river tile and staying there forever (sometimes).
  • In the lobby in real time multiplayer, when a player disconnected or closed the game while joining a room or after he had joined a room, he would never free its player slot.
  • Upgrading a unit with a hero would not carry its bonuses over to the upgraded unit.


[h3]REMOVED:[/h3]
  • Flat -5 damage penalty to tanks. Not needed anymore due to the changes with how the terrain modifier works now.

7.1.0

1 week has passed since the last major update, it is time again for some regular update...

And welcome again to all new players :)

[h3]ADDITIONS[/h3]
  • Brand new upkeep mechanics (optional setting). Default OFF. This new setting aims at bringing more balance to the game. Each unit now have an upkeep cost that will be removed from the player's income at the beginning of every turn. Upkeep is reduced when a player is not at war with anybody (-70%).
  • Brand new income tooltip, shows a short breakdown of the income of the player. Including the upkeep for each category of units. Upkeep part is hidden if upkeep is turned OFF.
  • New Keybind to pause the game (Default: P).
  • End turn summary headers are now clickable buttons, so you can sort stuff by category.


[h3]CHANGES[/h3]
  • Engineers have their regular building destroyer buff back.
  • Japanese Light infantry, Heavy infantry, Light infantry 43, Paratroopers, Engineers graphics.
  • German engineers, Paratroopers, Panzer I F, Tiger I E, Panther A and G graphics.
  • Mechanized and motorized units can no longer cross mountain tiles, even if marked as mountaineers.
  • Base Ideology of: Ireland (Democracy), Spain (Fascism), Sweden (Democracy).
  • Income modifier slider now accepts 0% as a value. Useful if you want a game where no side earns income every turn.
  • Downgrading a damaged unit into a unit that had lost HP would refill all its HP (for example, damaged regular infantry downgrading into garrison would result in full HP garrison instead of keeping the ratio of the lost HP).
  • Speed of tile season change scales with size of maps.
  • Reduced the size of save files. Europe scenarios for example have lost an extra 0.3 MB.
  • Updated Finland on all Europe scenarios.
  • Tanks no longer take into account the infantry's armour.
  • Tanks now have an additional flat -5 damage for attacking units that are in bad terrain for armoured vehicles (Forest, urban areas...).
  • Polish and Soviet 40mm and 37mm AA guns graphics changes.


[h3]FIXES[/h3]
  • France had the wrong flag (wrong shade of blue).
  • Units with flamethrowers were missing their damage buff against units on a refinery tile.
  • Typos in different localization files.
  • Income modifier based on difficulty sometimes would not work.
  • AI never bought veterans units.
 AI never bought mechanized or motorized infantry.
  • Hero's bonuses in damage not shown on counter's numbers.
  • War declaration on Comintern members would change their faction.
  • Price/Stats of the 40mm Bofors.
  • Upgrading a > lvl 1 unit would bring down its current HP to less than its max HP.
  • Creating new tiles in the tile editor did not really work, as the season was never set and adding it would make the tile hidden forever.

7.0.1

Hello guys

You've probably noticed a few updates going through yesterday and today, so here's the change-log for these
I will, as usual, be adding more to this change-log as bugs are reported or changes are made

ADDITIONS
  • New Naval Convoy Route tile. I implemented this new tile on Europe 1939 to represent the convoy routes between various countries. They produce 50 income when owned by original owner but are worth nothing when captured. The purpose of those tiles is to recreate the battle of the Atlantic where one side needs to defend its convoy routes (Allies) and the Axis must take control of it to deny any additional income for the British/Soviet Union.
  • Dedicated background to counters for Marines units featuring a neat little anchor icon (Thank you @Mysh for the suggestion).
  • Paid mods are now allowed to be posted on the Workshop.


CHANGES
  • T-34 85, SU-152, ISU-152 and Pershing M26 graphics.


FIXES
  • Pressing ‘Next’ or ‘Prev’ unit when the Order of Battle is open did not work.
  • Upgrading mechanized regular artillery would not take into account the proper price of the unit.
  • Settings not synced when hosting a PBEM game.
  • Mechanized unit bonus not applied when loading a save.
  • Upgrading a damaged unit healed it for free. Now, when upgrading a damaged unit, the HP will stay the same and won’t heal magically.
  • Store upgrade bug when trying to upgrade infantry from one country into another country.
  • Several big issues with real time multiplayer.
  • Unit upgrade issues.
  • Planes that were deployed at sea were sent automatically to the reserve.
  • Translation errors.