6.7.1
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
[h3]REMOVED[/h3]
- New unit editor toggle: IsAmphibious. Units marked as IsAmphibious will be able to cross rivers.
- Cavalry to Mongolia.
- Ironman system. Achievements will now be unlocked only if the scenario you are playing is ironman compatible. Leaderboard entries will only be uploaded to steam's server if the scenario you are playing is ironman compatible. When placing your mouse over the ironman logo, a tooltip will appear to let you know which settings need to be set to what. Fog Of War must be ON. Complex Supplies must be ON. Infinite ammo and fuel must be OFF. Human income modifier must be 100% or lower. AI income modifier must be 100% or higher. General difficulty must be Normal or higher. No active mods that adds new units or changes base units stats. This ironman system has been added to provide players with an actual common base to compare themselves to others, since with this you are sure others are playing with similar settings. Before this, players could play with infinite ammo, no complex supplies, give themselves 200% income modifier and AI 10% income modifier, and would see their name at the very top of the leaderboard for playing with completely broken rules :)
- Many more leaderboards entries (Spanish Civil War, Winter War, Greece 1941, Berlin 1945, Tutorial, Stalingrad 42/43 and more).
- Plenty of new achievements (for completing scenarios).
- Per player income modifier in singleplayer (will come for multiplayer later, for now the base value used will be 100%).
- Possibility to mod tiles' manpower + occupied manpower values.
- Possibility to swap units with Allied AI units. Very useful to let's say use a harbour or railroads.
- New toggle in the event slot in the map editor: Force apply to humans (Some type of events do not take effects on human controlled countries, such as diplomacy changes). If this toggle is set to ON, the human controlled check will not be made and any diplomacy check will take effect.
[h3]CHANGED[/h3]
- LVT-1 Alligator, T-37, Ka-mi were turned into amphibious tanks. These tanks are now able to move across river tiles.
- Reduced min amount of units to be on the battlefield to buy commanders for the AI. Used to be 50, it is now lowered to 20. AI should now purchase commanders on smaller maps.
- Reset public steam leaderboard due to introduction of new ironman system. Should be the last time since now all players are forced to play with identical settings to upload their records on maps :)
- Editing a save from the map editor will disable ironman mode for the edited save.
- AI minimum amount of money to send to allies set to 50. Looked a bit dumb to see the AI send you 6 money....
- Many many achievements have been renamed.
- AI will now properly buy more AA if he is losing the war and cannot gain air superiority.
- Difficulty doesn't adjust income anymore, since you have per player income modifiers now. It will only influence what units the AI is purchasing.
- AI majors will no longer buy outdated units. No more Pak36 or Bf 109 E on the frontline in 1945 :)
[h3]FIXED[/h3]
- AI commanders cost didn't cost HQ points when playing with Policies setting turned ON.
- You could build tiles (Factories, refineries, etc) in somebody else's territory, effectively stealing his territory.
- You could open the policy panel in real time multiplayer when it was not your turn to play.
- AI would bomb reinforcement tiles, as a result the tile would turn black for a few turns.
- Medals for completing a scenario would not unlock unless you were completing the scenario in one sitting. Continuing a scenario through a save would not trigger medal unlock. This fix takes effect only on new scenarios.
[h3]REMOVED[/h3]
- Several achievements for campaign scenarios.
- Human / AI income modifier from main menu settings. Not needed anymore since we have a brand new per player income modifier system.