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Hex of Steel News

6.7.1

[h3]ADDED[/h3]
  • New unit editor toggle: IsAmphibious. Units marked as IsAmphibious will be able to cross rivers.
  • Cavalry to Mongolia.
  • Ironman system. Achievements will now be unlocked only if the scenario you are playing is ironman compatible. Leaderboard entries will only be uploaded to steam's server if the scenario you are playing is ironman compatible. When placing your mouse over the ironman logo, a tooltip will appear to let you know which settings need to be set to what. Fog Of War must be ON. Complex Supplies must be ON. Infinite ammo and fuel must be OFF. Human income modifier must be 100% or lower. AI income modifier must be 100% or higher. General difficulty must be Normal or higher. No active mods that adds new units or changes base units stats. This ironman system has been added to provide players with an actual common base to compare themselves to others, since with this you are sure others are playing with similar settings. Before this, players could play with infinite ammo, no complex supplies, give themselves 200% income modifier and AI 10% income modifier, and would see their name at the very top of the leaderboard for playing with completely broken rules :)
  • Many more leaderboards entries (Spanish Civil War, Winter War, Greece 1941, Berlin 1945, Tutorial, Stalingrad 42/43 and more).
  • Plenty of new achievements (for completing scenarios).
  • Per player income modifier in singleplayer (will come for multiplayer later, for now the base value used will be 100%).
  • Possibility to mod tiles' manpower + occupied manpower values.
  • Possibility to swap units with Allied AI units. Very useful to let's say use a harbour or railroads.
  • New toggle in the event slot in the map editor: Force apply to humans (Some type of events do not take effects on human controlled countries, such as diplomacy changes). If this toggle is set to ON, the human controlled check will not be made and any diplomacy check will take effect.


[h3]CHANGED[/h3]
  • LVT-1 Alligator, T-37, Ka-mi were turned into amphibious tanks. These tanks are now able to move across river tiles.
  • Reduced min amount of units to be on the battlefield to buy commanders for the AI. Used to be 50, it is now lowered to 20. AI should now purchase commanders on smaller maps.
  • Reset public steam leaderboard due to introduction of new ironman system. Should be the last time since now all players are forced to play with identical settings to upload their records on maps :)
  • Editing a save from the map editor will disable ironman mode for the edited save.
  • AI minimum amount of money to send to allies set to 50. Looked a bit dumb to see the AI send you 6 money....
  • Many many achievements have been renamed.
  • AI will now properly buy more AA if he is losing the war and cannot gain air superiority.
  • Difficulty doesn't adjust income anymore, since you have per player income modifiers now. It will only influence what units the AI is purchasing.
  • AI majors will no longer buy outdated units. No more Pak36 or Bf 109 E on the frontline in 1945 :)


[h3]FIXED[/h3]
  • AI commanders cost didn't cost HQ points when playing with Policies setting turned ON.
  • You could build tiles (Factories, refineries, etc) in somebody else's territory, effectively stealing his territory.
  • You could open the policy panel in real time multiplayer when it was not your turn to play.
  • AI would bomb reinforcement tiles, as a result the tile would turn black for a few turns.
  • Medals for completing a scenario would not unlock unless you were completing the scenario in one sitting. Continuing a scenario through a save would not trigger medal unlock. This fix takes effect only on new scenarios.


[h3]REMOVED[/h3]
  • Several achievements for campaign scenarios.
  • Human / AI income modifier from main menu settings. Not needed anymore since we have a brand new per player income modifier system.

6.7.0

Hello there :)

I have been hard at work today and finally got the motivation to cover the Spanish Civil War... So here it is :)



[h3]ADDED[/h3]
  • Spanish Civil War 1936 standalone scenario.
  • Spanish Republic new country.
  • 42 new units for Spanish Republic.
  • 21 new units to Nationalist Spain.
  • Madsen 20mm M33 to Denmark.
  • New setting: Disable vanilla soundtracks. If this toggle is ON, no musics from the base game + DLC will be played. Should be used if you want to play with modded musics only.
  • Carro Veloce 33cc to Italy.
  • 2 new achievements (Winning Spanish Civil War as Axis / Allies).
  • Colors to the diplomacy panel. Yourself in green, allies in blue, enemies in red. Others in grey.
  • Button to the diplomacy panel to kick players from your faction.
  • Reset unit stats in unit editor.
  • Reset all units stats in unit editor. Will reset the modified units base stats of all active mods. Convenient if you messed something up and you want to reset it all.
  • V-Sync slider back in the settings. If you experience screen tearing, please turn this ON.
  • Greece 1941 Standalone scenario.


[h3]CHANGED[/h3]
  • Multiplayer version: 6.6.11 -> 6.7.0.
  • Several units graphics.
  • CV-33 and CV-35 graphics.
  • Several units start use year and month.
  • Changed Nationalist Spain counters color (Yellow).
  • Various stats rebalance.
  • Battle of France 1940 standalone scenario balance.
  • Gunboats can now be deployed at towns or factories that are around sea or a river.
  • Gunboats can now be resupplied around towns around rivers.
  • Greece counters color (from brown/orange to blue/white).


[h3]FIXED[/h3]
  • One instance of game freeze when upgrading/downgrading a unit in the store.
  • On my end, borders disappeared. Didn't seem to happen for you but just in case.. it's fixed.
  • One instance of unit stacking.
  • Gunboats would be stuck by armour obstacles on bridges and could not move through.
  • Issue when completing a scenario when it was loaded using the 'Continue' button in the main menu.
  • Diplomacy wars/alliances statuses issues.
  • Transfer unit button from reserve sometimes could go missing on this or that unit slot for no reason.
  • Summer coast tiles would turn into winter ones during winter, even around jungle tiles.

6.6.12

[h3]ADDED[/h3]
  • Placeable Czech Hedgehogs. Static unit (type=building) that will prevent any armoured vehicle to move through the tile. Any other unit type can still move.
  • Placeable dragon's teeth. Static unit (type=building) that will prevent any armoured vehicle to move through the tile. Any other unit type can still move. Has more armour than hedgehogs.
    AI will buy and placed those defensive buildings, with some limitations. They will place them only on roads / plains tiles. They will buy them only if they are losing.
    Engineers have a 100% damage bonus against these obstacles.
  • Engineers and Partisans to Croatia.
  • 57mm M1 AT gun to USA.
  • Panzer IV F2 for Germany. Very long debate. On Discord. ITS COMPLICATED.
  • Anzio 44 as a standalone scenario.
  • Sounds of the battle are now scaled / proportionate to the distance from the battlefield of the camera.
  • Winter War 1939 standalone scenario.
  • 3 new Finnish commanders: Hugo Österman, Juho Heiskanen, Wiljo Tuompo.
  • 2 new Soviet commanders: Kirill Meretskov, Vladimir Grendal.
  • R-10 Soviet tactical bomber.
  • 75mm bofors AA gun for Finland.
  • Bulgaria Light infantry 43.


[h3]CHANGED[/h3]
  • Bridges and buffs/debuffs associated to them. Bridge tiles now have a +15 defense modifier. Defending a bridge is actually not standing on the bridge but keeping an entire side of the river and shooting at anything that tries to cross it. So it makes sense to have a defensive bonus while being on the tile. Before, you had a debuff to be on the tile.
  • AT guns and AT units (SPGs) as well as AA units will now have the possibility to make enemy units retreat when making a successful attack. It was an oversight from my end, it should have been there since the beginning, it's now 'fixed'.
  • Brought Volkssturm HP on the same base as everyone else (from 50 HP to 100 HP). If conscripts have 100 HP, so should the Volkssturm. They still have very low stats, and lower stats than regular light infantry.
  • Updated Militia stats to be in line with Volkssturm unit.
  • Reduced pontoon bridge unit cost from 150 to 100.
  • Renamed the 'Custom scenarios' button in the main menu into -> Standalone scenarios.
  • I found a way to prevent unit stacking by checkin the entire path they are about to take before they move and figure out where they should stop in order to stop on an available hex and not on an ally.
  • Plane's pathfinding during bad weather has been reset to be what it used to be (allowing moving over allies) since I figured a way to prevent the stacking for units with no visibility.
  • Updated Tutorial scenario.
  • Changing the country of a player in the map editor will now refresh all flags/VPs belonging to that player.
  • Updated Continuation War 1941 and 1944 standalone scenarios.
  • Finnish StuG III G Sturmi, Panzer IV J and BT-42 graphics changed.
  • AI ground units will not (at least less) rush into enemy VPs that are in the FOW. Meaning less 'predictable' ambushes.
  • Bulgaria light infantry graphics.
  • The way units get their supply route. Now takes into account distance to source as well. Will make a balanced pick between best quantity and distance. I have set it up to have a threshold of 10% acceptance rate if 50% closer. Meaning that if a supply source is 30 tiles way and gives 50% supplies, but another supply source is 15 tiles away and gives 40% supplies, chances are the unit will pick a closer supply source to avoid being cut at the cost of losing a little supplies. This change was needed for maps where there were a lot of small villages and only one town in a big area (Hello Finland).


[h3]FIXED[/h3]
  • RADARs in map editor had a question mark instead of their graphics.
  • All issues of units not having max HP when starting a scenario (more often than not the elite ones).
  • Game could not load files that had an extension in CAPS (png -> PNG).
  • Potentially fixed all stacking issues. I implemented a new system that will check wether or not a unit can reach its destination before it starts moving. If it cannot, it will stop at the last tile it can move to. The tile obstructing the path will see its fog of war removed and a message will pop up to explain to the player that there is something obstructing the path of the unit.
  • AI didn't take into account fixed income when checking if they are winning or losing the war.
  • Modded tiles were not updated if you changed some stats AFTER you made a map.
  • Stacking issue with units having 0 visibility.
  • Fixed team / country / FOW swap bug happening when loading a save from within the game scene. Human player would not be updated and this would cause issues.
  • Swapping 2 units didn't check if one of the two units had the amount of movement points required by the other unit's tile.
  • German 12.8cm flak hard damage.
  • Rain didn't influence movement points of any country that wasn't the first country to play its turn...

6.6.11

[h3]ADDED[/h3]
  • 3 new soviet commanders: Pavel Belov, Pavel Rotmistrov and Mikhail Katukov.
  • Possibility to mod any unit's turn production. Base value is 0, which means the game automatically calculates it. If you want to edit that, just write your own value in the inputfield. Feel free to make mods that are simply overhaul of the current unit's production values (For ships, let's say, I know some people wanted longer production times ... so here you go).
  • New quick game scenario: Berlin 1945.
  • Multiplayer version in the multiplayer menu UI.
  • Engineers for Switzerland.
  • Units in production icon. This lets you know if you have any unit in production, on top of knowing if any unit is ready to be deployed.
  • Confirmation windows for both making peace or inviting a country to join your faction. This way, you can know exactly how much it will cost you.


[h3]CHANGED[/h3]
  • Soviet Partisans graphics.
  • British Valentine Mk. XI graphics.
  • Updated online chat and multiplayer versions. Not compatible with earlier versions. Please update the game to its latest version to make sure compatibility will be reached.
  • 50 to 100 caracters for save name.
  • Volkssturm , StuG IV and Puma, Jagdpanther, Ferdinand, Tiger II, Panzer III L graphics changes.
  • Swiss light infantry graphics.
  • Soviet Engineers graphics.
  • Soviet ML-20 152mm graphics.
  • Nerfed Garrisons.
  • Volkssturm got slighty better stats.
  • Changed Volksgrenadier stats.


[h3]FIXED[/h3]
  • Getting in and out of the game by swapping tabs would automatically play a new track when getting back in the game.
  • You could bomb and destroy a plain tile if it was marked as VP and bombed by a strategic bomber. This would render the tile entirely black (game trying to get a destroyed graphics for it).
  • AA that had a 2 tiles range could target ground units underneath a plane.
  • Removing a player that had events based on in the map editor would prevent you from opening the event panel ever again. This doesn't fix old instances of the bug, but will prevent newer ones to happen (removing events linked to a particular player automatically when removing a player).

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