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Hex of Steel News

7.7.20

[h3]ADDED[/h3]
  • Hex of Steel now has trading cards, badges, and wallpapers for your Steam profile! (This is for those of you who missed the announcement from the previous update :)).


[h3]CHANGED[/h3]
  • Updated Battle of Berlin standalone scenario.
  • Increased upkeep cost on tanks/armoured vehicles.
  • Clouds will now nicely fade in and out when zooming in/out instead of popping out as they did.


[h3]FIXED[/h3]
  • Supply ships freezing the game in some cases (when clicking on it twice very fast, would not happen otherwise).
  • AI downgrading units into garrisons way too close to the frontline.
  • Sometimes unit not retreating towards better tile.
  • Volkssturm availability date was wrong (october instead of january '44).
  • AI would/could upgrade/downgrade its units in VPs as part of the Garrison change into or from paratroopers which would lead to issues (from mods, not an issue with base game).
  • AI heavy bombers would never bomb tiles if there were no enemy units inside it.

7.7.19

I would like to make a little announcement about the future development of Hex of Steel. I have now switched my workflow to be full time on Beasts of Steel, so expect less frequent updates for Hex of Steel. I am at a point where I need a real break from developing this game because it just took too much of everything from me. The game is now in a good stable state with tons of content, so I am feeling OK dropping updates for a while... It's not like the game got years worth of updates in the span of several months in the first place :p

So, I still will be pushing out updates to fix broken things as you report it back to me, but don't await any content update or any major changes for the foreseeable future. Hope you can understand :)

[h3]ADDED[/h3]
  • Hex of Steel now has trading cards, badges, and wallpapers for your Steam profile!


[h3]CHANGED[/h3]
  • Renamed british 'Commando' unit into 'Commandos'.
  • Max zoom sensitivity has been changed from 5 to 10.
  • When being neutral and declaring war on someone else, you will automatically be into your own faction (instead of joining the one that would be closer to your ideology). This change was made because when playing for example Sweden, you declare war on Norway, as Sweden you would be placed in the Allies and Norway would be alone. What should have happened is the other way around, you are on your own and Norway is in the Allies.
  • Retreat mechanics: Since the recent change allowing units to flee with all of their MPs, I have decided to make a small tweak to that. While this is still allowed, instead of allowing a full retreat right away, the game will try to go 1 tile by 1 tile. And so if the unit can flee one tile away, it will, instead of fleeing super far at once. It will retreat far away if that is the only tile it can retreat to.


[h3]FIXED[/h3]
  • Upgrade/Downgrade issue(s) with units marked as paratroopers.
  • Spawning units in the map editor using the spawn button would create units with 0 morale.
  • Transport options bug with some AT or artillery units which had no armour set.
  • AT units would fall under the 'damage reduction over frequency' setting.
  • Annexation of tiles had the wrong cost applied.
  • Republic of China was missing Marines counter (for modding).
  • Some units stats were off.
  • Supply units could not resupply allies in some cases.
  • Supply units could destroy tiles in some cases.

7.7.18

[h3]ADDED[/h3]
  • 2-pdr to Canada.
  • Supply depot to Iraq, Iran, Saudi Arabia, Croatia.


[h3]CHANGED[/h3]
  • Multiplayer compatibility version.
  • Online chat compatibility version, it also now is split between platforns. Mobile has its own chat, and PC has its own chat.
  • Capitulation UI window will now mention the name of the country that capitulated (on top of showing the flag).
  • Units editor no longer will automatically save when you close the menu. You will have to manually hit the 'save' button.
  • In the units editor, the game will no longer generate/display all units slots when the research bar is empty to prevent excessive lag.


[h3]FIXED[/h3]
  • Online chat not working.
  • Resizing issues in the map editor.
  • 'isEngineers' property in the units editor would not be applied when creating/editing units.
  • Hellcat (US plane) should not have been able to carry torpedoes.
  • Bridges no longer working in mods.
  • Some game manual (PDF) discrepancies.
  • Supply depots for many nations were not available before 1939.
  • Some games would be shown in the multiplayer PBEM menu even though they did not exist.
  • Attempt to fix the 'auto overrun' bug.
  • Games could sometimes not be deleted in the PBEM menu.

7.7.17

[h3]ADDED[/h3]
  • Nothing for now.


[h3]CHANGED[/h3]
  • Manual got updated.
  • Inside the research menu, the unit stats tooltip would be cut on some specific aspect ratio. I have now changed it to be wider than high. This way it will always be fully visible, even on very wide screens.
  • Europe '43 rebalance.
  • Changed a bit morale color schemes (Excellent = bright green, Good = dark green, normal = grey, bad = yellow, awful = red).


[h3]FIXED[/h3]
  • Battle outcome damage on the UI could show -0 damage.
  • In some cases modded units could not get the Marines counter assigned.
  • Supplies issues (NaN) when a unit was on a sea tile that was frozen.
  • Bridge tiles types were wrong.
  • Some issues with engineers able but not able to cross destroyed bridges.
  • Upon loading a save, if some of your units were in a train, they would have wrong max MP and fuel.
  • Armour penalty to damage and final damage sometimes positive even when armour penalty was greater than final damage.
  • Movement points issue with tanks/mechanized units when playing with the 'infinite ammo and fuel' setting ON.
  • When playing campaign scenarios while having the 'research' setting turned ON would constantly remind you that you have available research points, but you could not use them. Now, all campaign scenarios force disable the research setting.
  • UI issue in the multiplayer register menu when not having a 16:9 aspect ratio.
  • Unit retreat (when human-owned and attacked by the AI) would 'teleport' from tile to tile instead of having the regular movement animation (if the movement animation setting was not OFF).
  • Sea Lion North/South had not enough income/manpower to be played with upkeep/manpower optional settings.
  • Some buildings had no graphics shown in the store when NATO graphics were turned ON.
  • Offensive symbols censorship setting not properly working.
  • CSV export/import issues with the AllowedFacingRotations property.
  • Missing entry in the french localization file (shore bombardment).
  • Issue in the map editor when generating a new map and only filling some of the players' info (Faction/Ideology), if you did not set a country, it would break everything.
  • Sometimes morale did not refresh on units until you came close to them.

Masters of War, bundle and sales (-50%)

We're pleased to announce a special sale featuring Hex of Steel and Rise of the White Sun. Both games will be available at 50% off, and if you choose to purchase both together, you'll get an additional 10% discount through our bundle offer.

Hex of Steel: A World War II strategy game that challenges your strategic skills. Command your troops, plan your operations, and experience the vastness of war across linked campaigns or gigantic standalone scenarios.

Rise of the White Sun: Immerse yourself in the chaotic period of early 20th-century China. As revolution and warlord factions fight for control, you’ll need to navigate this historical setting with strategy and careful decisions.

If you're a fan of deep strategy games or historical settings, this is a great opportunity to experience these two titles at a discounted price.

Sale ends in two weeks from now.

Thank you for your support, and we hope you enjoy the games! :)