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Hex of Steel News

6.0.14

[h3]Additions[/h3]
  • Somua SAu 40 French pre WWII SPG prototype.


[h3]Changes[/h3]
  • Real time multiplayer no more has a limit to the map/scenario you can play ! If a map is above the limit, the game will just cut it in bits and send each bit separately so that each bit of the map is smaller than the max size limit for files :) That means, that playing in real time on the map of Europe IS possible now !
  • Hornisse was renamed to Nashorn.
  • Units stats updates.

6.0.13

[h3]Added[/h3]
  • Speedy AI option in the settings. So, this doesn’t really add anything new, but when this will be toggled ON all AI will be playing at maximum speed, and you will be able to still have your own move with the animations etc. But all AI players will be like if quick movement option was ON and slow AI was ON too.


[h3]Changes[/h3]
  • Updated Pacific 1941 quick game scenario. It was time.
  • ISU-152, T-34 85, T-34 76 1941, T-34 1942, T-34 76 1943 IS-2, IS-3 and SU-152 graphics change.
  • Units stats changes.


[h3]Fixes[/h3]
  • Units could go above rank 5.
  • Armour on planes was not showing (showing 0).

6.0.12

This updated transformed the show borders button in the game’s UI into a setting.
You will need to turn the setting ON from the main menu settings if you want the borders to show in the game.


[h3]Changes[/h3]
  • Being able to resupply ammo and fuel at any point felt a bit too much, so now if you’re out of action points you cannot resupply ammo or fuel anymore.
  • Showing country’s borders is now an option in the settings.
  • Ships can now retreat, but not surrender.
  • Text in the objectives panel was not so clear / ordered.
  • The in game show/hide borders button has been moved in the main menu settings. This button has been replaced by the show / hide tile type button (used to show where airfields are etc).


[h3]Fixes[/h3]
  • Units in some circumstances would not retreat even though they could.
  • Money amount for the AI was shown in solo.
  • Units waking up automatically even though you skipped them (usually recon units).

6.0.11

[h3]Changes[/h3]
  • Fortification tiles MP cost is now 2.
  • Rockets and bombs damage for the option have been adjusted.
  • Fighters with bombs or rockets will now ignore 50% of the armour of ground targets (instead of 100%).
  • IL-2 stats adjustments.
  • Various units stats adjustments.


[h3]Fixes[/h3]
  • Tooltip issue ! (Those who experienced it know what I'm talking about).
  • Desantniki (soviet paras) had only 3 MPs instead of 4.
  • You could continue an online game with the continue button in the main menu.
  • Belgian gladiator has 2 visibility but renard R 31 has 1.

6.0.10

[h3]Added[/h3]
  • I added an extra step to the sleep button. When pressing once, it will toggle the unit to be skipped during the current turn, and if one more time, the unit will enter sleep mode.


[h3]Changes[/h3]
  • BTs and T-34s tanks have all got an extra MP.
  • Engineers or any other unit having a flamethrower will reduce the enemy’s entrenchment by 1 when attacking it.
  • Entrenchment now provides 4 defense point per level (instead of 3).
  • Units having a flamethrower (bonus against entrenched units and bunkers) now have a little icon in the store and deploy panel.
  • Operation Weserubung has been added to the British campaign before Op. Compass in 1940. Operation Compass will be after that one.


[h3]Fixes[/h3]
  • Fw 200 could carry torpedoes but in reality it couldn’t.