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Hex of Steel News

6.0.19

Hey guys !

Again, I apologize for the slow rate of updates / patches, but here is the reason why :


I am working on another game ! Yes, yes, I know, I said in a previous update change log that I was working on a Napoleonic era wargame, unfortunately I lost interest for it quite rapidly, but it wasn't for nothing. If HoS has real time multiplayer, it is thanks to the work I have put in that game. I may have not finished it, but I learned a ton.
Thanks to the experience I got from Hex of Steel and the multiplayer experience from Hex of Steel : Napoleon, I am now able to work on my own FPS.
I realized that I liked WWII more than the 1800s, so, it will be WWII all over again !
It will not be turn by turn or a wargame, it will be a first person / third person shooter in REAL TIME.
Thinking about releasing an alpha in the coming weeks, as it is already playable and working.

You can find several videos on my youtube channel, such as this one, where I am dogfighting with my brother (More him shooting me down than real dogfighting but hey ! I wanted to show the FX)
https://youtu.be/i-es08GCNsM

If you are interested, simply have a look at the youtube channel, I will be often posting short videos showing where the game's at.

And now, the change log for this update !

[h3]Added[/h3]
  • Native support for M1 Macs.


[h3]Changes[/h3]
  • Updated Steamworks library (SDK). This way it now supports M1 Macs and won’t cause any crash. Performances on M1 Macs should be way better due to the native support :)
  • AI deploy carrier planes on carriers in priority now.
  • Showing major victory points / secondary from afar on the map when clicking on objectives in the top menu UI.
  • You can now see what your plane is about to attack underneath itself (showing the proper unit’s name instead of its own due to the mouse being on itself).
  • Europe 1939 and 1941 improvements.
  • Italy 1943 improvements.


[h3]Fixes[/h3]
  • Planes supporting not having fighters sound effect (using torpedo sound for example).
  • AI planes not resupplying at reinforcement tiles.
  • Some hero’s names were not shown completely. I reduced the size of the font so they would fit.
  • Artillery ignored any tiles terrain modifier.


NOTE :2 people reported me that, 1- Operation Compass would not open after Operation Weserburung playing as the British, I tried the scenario here and the game would load Operation Compass without any troubles, so I don’t know what went wrong and without your save file I cannot do anything since it worked here. 2- Someone reported that his number of core units would change when he was loading his save, I tried to do that too and no issues on my side, please send me your save file where this is happening. If I cannot reproduce the issue, I really, really need your save file, thanks !

EDIT : Steamworks seem to have issues on Mac, game doesn't close and the API doesn't shut down even when you force close the game. I am working on a fix. Will be out ASAP.

6.0.18

Hello hello !

No I am not dead, I am actually quite busy ! I haven’t been updating every day or chatting much, but I wrote down every single bug / comment !
So today’s update should contain everything we’ve been talking about with a few players

Enjoy the game and share it with your friends if you like it ! :)

[h3]Changes[/h3]
  • You can now resupply supply ships using a supply ship.
  • Made the yellow circle of supply ships bigger so it would be more visible (was hidden beneath the counter before).
  • I have nerfed a bit the transfer unit feature, you cannot transfer units that have performed actions during their turn anymore. Someone found an exploit where you could play the unit’s turn, transfer it to another country, then this unit could go on from there, then re transfer unit, re play it, etc. Not possible anymore.
  • You can now deploy ground units at naval reinforcement tiles. So will the AI. Beware :)


[h3]Fixes[/h3]
  • Added the Modlin Fortress to Poland in Europe 39 and Campaign of Poland campaign scenario.
  • Modifications to Operation Weserburung campaign scenario.
  • Bruges isn’t a harbour type of tile.
  • Modifications to Belgium, Luxembourg, France and the Netherlands on all Europe maps.
  • You could not resupply planes at reinforcement tiles.
  • Supply ships would target themselves.
  • Almost never raining on maps that had more than 1 day per turn.
  • Recon ground units in landing crafts seeing 2 tiles away just like if they were on the ground. Should have been 1.
  • AIs ships kind of bugged when they needed to go back to a harbour for repair. They would stay around but not really close enough to be able to resupply.
  • Another bug with ships and the AI in general, not moving or moving 1 tile left and right or being completely useless.
  • AI generals in landing craft never really moving anywhere.
  • AI trains / armoured trains not moving in some cases.

6.0.17 - patch

[h3]Changes[/h3]
  • Improvements on Europe 1939.
  • Churchill Crocodile graphics.
  • Too many partisans were spawning.


[h3]Fixes[/h3]
  • You couldn’t control your allies in Norway playing as the Allies.
  • AI not building anything when it only had naval reinforcement tiles (Ex: Canada and US in Europe 1939).
  • Nashorn’s texture on mobile was missing.
  • AIs engineers never leaving the river.
  • Automatic supplies bug causing an impossible end of turn.

6.0.17

[h3]Additions[/h3]
• MiG 1 to USSR.
• Argonaut, Cachalot, Dolphin, Narwhal submarines to the USA.
• All filter in the order of battle. Useful if you want to have a look at all your units or simply turn the auto supplies for all units in a single click instead of having to go through each category every time.

[h3]Changes[/h3]
• LaGG 3 graphics.
• Pravda class submarine graphics.
• Veterans recruiting time is now twice as long as before (if you have the recruiting units takes time option ON).
• Sea planes can now refuel at any ship that can launch sea planes.
• AT units will now support friendlies like AA, meaning any tile around even if they are technically not in range (Just like AA).
• Destroyers and carriers speed values (-1 for destroyers and +1 for carriers).
• Rebalance of the rocket launcher units, made them more powerful.

[h3]Fixes[/h3]
• Getting off a train in an empty enemy city would not capture it.

6.0.16

[h3]Added[/h3]
  • T-Class II and III, Amphion class, Odin class submarines to Great Britain.
  • Calvi class, Marconi class, Archimede class, Argonauta class submarines to Italy.


[h3]Changes[/h3]
  • OT-26 graphics.
  • Bandiera class and Acciaio class submarines graphics.


[h3]Fixes[/h3]
  • Stalingrad for the Soviet Union scenario balance and different fixes.