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Hex of Steel News

5.6.15

[h3]Changes[/h3]
  • You can now upgrade units on reinforcement tiles.
  • Z is now the new default key to toggle the selected unit to sleep/wake up.


[h3]Fixes[/h3]
  • Western front 1944 German campaign scenario didn’t open.
  • When typing text it would fire up some shortcuts (hide units, switch to NATO etc).
  • Small UI issues on mobile.
  • HP modifier and morale modifier in the damage breakdown were the one of the selected units and thus were wrong for the unit you wanted to attack.
  • Upgrading a plane to a naval one would break the naval capability of the newly upgraded plane.
  • When moving left with a unit its box of info would be empty while the unit was moving.
  • Dropdowns not showing their value after they have been changed.

5.6.14

Hello everyone ! I am back from my « Break ».
I kept working and this is what I present you today :)
Some new QoL that sure will be appreciated ;)

[h3]Additions[/h3]
  • By holding SHIFT or CTRL when showing the potential damage, you will now have a complete break down of the damage calculation showing up.
  • Notification to let you know when one of your unit could potentially surrender (ammo and fuel depleted).
  • Rain / weather prediction for next turn at the top of the UI.


[h3]Changes[/h3]
  • Artillery cannot attack from landing craft anymore.
  • Ju 188 was in the wrong category.
  • Engineers / units with flame-throwers will now get a bonus vs units in urban tiles.
  • On mobile extra stats for the selected unit will be permanently shown now so that you can on all screens access the unit’s info and history button.
  • Killing partisans will make them less likely to spawn.


[h3]Fixes[/h3]
  • Hs 129 introduction date was incorrect.
  • AI could be moving on your units when he tried to reach a tile that had a unit spotted by a radar.
  • Damage system.
  • Retreat on destroyed bridges.
  • M7 Priest had 11 movement points.
  • With realistic planes ON plane would crash when reaching 0 fuel and was on a tile adjacent to an allied airfield.
  • Attacking a unit and killing it didn’t make your unit rotate.
  • No fuel / no ammo icons not showing.

5.6.13

I love taking breaks !

[h3]Additions[/h3]
  • Light infantry for Brazil.


[h3]Changes[/h3]
  • You cannot deploy infantry at factories anymore.
  • You can deploy planes all around carriers now, no only on the carrier anymore.
  • Tutorial scenario changes.
  • Recon Strat bomber do not remove a level of entrenchment anymore when attacking a ground unit.
  • Archer, Matilda I and II graphics.


[h3]Fixes [/h3]
  • AI engineers repairing bridges causing the tile to turn back.
  • Units in trench getting entrenchment every turn.
  • Units starting in trench tiles had entrenchment.
  • Dornier 335A use date was wrong.
  • After you deployed paratroopers, if you deployed them on an airfield, if you were using the embark/disembark button they could after that move.
  • Bunker was doing MG sound when attacking planes.
  • When you dropped your paratroopers, the view would not change (air/ground) and so if next to your para there was an enemy unit that had a plane above it, the ground wouldn't be shown automatically you would have to manually change the air/ground view to show the ground unit. Nothing big really, just more convenient now, less clicks to perform.
  • On mobile UI not showing all vps that were needed to be captured.

5.6.12

Hello guys,

this is gonna be the last update for a few days, I am taking a break and going to my grandfather's for his birthday for a week.
I will be able to answer questions / comments in the forum, but won't be able to patch or update anything.
Everything should be good as of now :) Made sure I am not leaving you with a buggy game :p

[h3]Additions[/h3]
  • 2 new achievements, Bob the destroyer and Bob the builder.
  • Bearn class carrier, Potez 453, Latécoère 298, Latécoère 299, Curtiss SBC Helldiver.


[h3]Changes[/h3]
  • Updated the Europe 1943 map.
  • Some German self propelled artillery vehicles have been moved to the tank category.
  • Renamed Jagdpanzer VI in Jagdtiger and the Puma (sd kfz 234 2 was wrongly named sd kfz 234 1)


[h3]Fixes [/h3]
  • Motorized and mechanized or horsed units when loading a save would start with their tank full.
  • Couldn’t proceed to next turn in some rare cases when you had auto supplies ON.
  • There was a whole list of users pre created in the leaderboard for no apparent reason. I don’t even know how it got there. (In the multiplayer panel).
  • Paratroopers could destroy bridges from their transport plane.
  • Mobile new UI changes didn't take place for some reason.
  • After you blew up a bridge, if there were targets around your units they would still appear as attackable.
  • Paratroopers could repair bridges.

5.6.11

[h3]Changes [/h3]
  • RAM usage has been reduced by a lot, as well as the game’s weight. RAM by TWO, weight by 2.
  • Units will now rotate from right to left or left to right depending on where it is going on the map. You can now turn ON the «Left right only rotation » setting. This will make the game look better as units will not all look in the same direction :)
  • Dicker Max is now an AT tank and considered as a prototype.
  • The Sd. Kfz. Stummel is now in the tank category with tank stats.
  • Trucks will provide with 1 less MP. So will half tracks.
  • AA cannot attack ground units at a range of 2 anymore. That was too OP and used as arty or sniping antitank weapons.


[h3]Fixes[/h3]
  • Units could retreat on mines.
  • Cavalry didn’t surrender.
  • Country editor UI.
  • Reset tile in the map editor on a tile that had text on it would create an error in the code
  • On mobile the units didn’t surrender.
  • When clicking on the unit you could deploy several times and not deploying it, the countdown near cities would not be destroyed.