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Hex of Steel News

5.5.5

[h2]Additions :[/h2]
  • PT-34 to the soviet union. Mine flail version of the T-34.


[h2]Changes :[/h2]
  • Making peace with another country will no longer make him neutral, but you.
  • Map building markers are now in colour for better / easier / quicker interpretation.
  • Campaign of Poland changes.
  • Fallschirmjäger availability date to 1st January 1940.
  • Tanks will do less damage to units in close terrain, and even less if themselves are in close terrain.


[h2]Fixes :[/h2]
  • Walking on a mine didn't remove the fog of war around the unit.
  • Mines were kind of black holes swallowing anything walking on them and destroying it forever. Sounds dramatic but this is honestly what was happening.
  • Armoured trains could be deployed on city tiles without railroads around them.
  • Tried to fix the AI / your units overlapping.


[h2]Removals :[/h2]
  • Ugly clouds patterns.

5.5.4

[h2]Additions :[/h2]
  • Engineers to Romania.


[h2]Changes :[/h2]
  • You cannot move after you attack anymore. You can still move before you attack though (doesn’t apply to recon units and planes).
  • Recon heavy planes (in the strat bomber category) cannot be used to raze cities anymore.
  • When a unit surrenders, it will now have 30 HP, not 15HP.
  • V1s are cheaper.
  • V1s have random damage from 0 to 35.
  • V2s have random damage from 0 to 50.
  • Trains have double the range and movement points.
  • Added US and Great Britain to Eastern Front 1944 map.
  • Added closing notification sound effect.
  • Romania light infantry graphics.


[h2]Fixes :[/h2]
  • You could still earn money by upgrading.
  • Eastern front 1944 description text had the date completely wrong.
  • Belgian units stats issues.

5.5.3

[h2]Additions :[/h2]
  • You can now give away units if you’d like. This can be done from the OOB, you will see a new button on each unit, click it, and a list of countries you are allied with will appear. Click the country you want to give the unit to, and that’s done.
  • 3 new achievements. Transfer one of your unit to another ally, transfer one of your general to another ally, transfer a prototype to another ally.
  • Option to turn ON or OFF partisans. They are ON by default.
  • British tank "Cruiser Mk.I ».
  • Hameenmaa class gunboat to Finland.
  • City size / markers when you show all buildings on the map.



[h2]Changes :[/h2]
  • Engineers and destroyers will not need to attack mines to destroy them anymore. They will only have to walk on them, they are going to be immune to their damage, just like the mine flail tanks. Kinda stupid to have 2 different actions to do a single thing, 2 separate mechanics I mean. This way its all streamlined. To remove the mines, you walk on them.
  • Kasserine pass campaign scenario missing buildings.
  • Changes to Op. bagration campaign.


[h2]Fixes :[/h2]
  • ALL scenarios with missing graphics for units.
  • Upgrading a unit to the same unit would give you money. Quite the exploit.
  • AI defensive units set in the editor were moving and leaving their position.UI issues.
  • On mobile when a unit retreated it would unselect your unit.
  • Upgrading a unit didn’t actualize its name with the suffixes option ON.
  • Markers graphics will intelligently overlap each other so it makes sense, not like they did previously (buildings markers im talking about).
  • When clicking on a unit in the OOB, and the unit was underneath another unit, it would be selected but the view wouldn’t change to air or ground unit based on which unit was visible.

5.5.2

And here we are back to daily updates :)
Hope you didn’t miss me too much :p
On the other hand .. I MISSED YOU ALL :D

[h2]Additions : [/h2]
  • New NATO counters ! Yay ! They now are now in complete harmony with the rest of the game.
  • Armoured train to Slovakia.
  • Engineers to Netherlands.
  • Canon de 12 cm L mle 1931 and Canon de 155 L mle 1924 to Belgium.
  • 120 mm Krupp howitzer M1905 and 10.5 cm Cannon Model 1927 to Netherlands.
  • Notifications when getting money from another player (thought it would be useful in COOP multiplayer).
  • Realistic planes mode. With this option ON, planes will crash when reaching 0 fuel. OFF by default.


[h2]Changes : [/h2]
  • AI will not spawn freshly captured units near the frontline anymore. This was too suicidal since they have very low HP when they are deployed.
  • Both Japanese 75mm AA had the same stats.
  • Made militia cheaper (didn't take that into account when I made the light inf cheaper).
  • Made mines even cheaper (reflect their damage). So, new price is 25 for land and 35 for naval. Keep in mind, you cannot place mines if there are enemies around your engineers.


[h2]Fixes : [/h2]
  • Everyone was Neutral on Europe 1939. Meaning … no war at all. And if you weren’t playing as Germany, well ….I mean unless you want to declare war on Ireland as England, it’s fine by me !
  • Dutch navy counter and ships were smaller than supposed to.
  • Unit glitching when dying on a mine. Well, they actually didnt die.
  • You couldn't coop on mobile.
  • Fuel going in negative numbers after it reached 0 for planes not moving during their turn.

5.5.1

- Added : 3840 x 1080 resolution.

- Change : Light infantry is now cheaper.

- Fix : Here starts the list of missing graphics units. I’ll write the name of scenarios that I fixed. Afrikakorps 1942. Polish campaign of 1939. Operation Sonnenblume. Defense of Sicily / Operation Husky. Europe 1941. Eastern front 1941.
- Fix : On mobile, the unit’s history text was not displayed as intended.
- Fix : On mobile, you didn’t have any notification (red dot) for free tech research points.
- Fix : On mobile, when scrolling through the unit’s history, the camera would be panning with your finger.
- Fix : You could upgrade a unit to a core unit and get over the limit.
- Fix : German landing craft didn’t have «Landing craft » written underneath it.
- Fix : AI would get infinite number of research points.
- Fix : AI ships will not be stuck at sea anymore.
- Fix : AIs ships would not go back to a harbour to resupply when they had no ammo and were in range of enemy stuff. They would stay around like they could attack.
- Fix : Game now works on M1 Mac.