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Hex of Steel News

2.2.3

- Added : Order Of Battle. You can now at a glance see what units you have all over the map, see their rank and experience. Clicking on it will take you to the unit. Custom name will be displayed if unit has one. Units are ordered by their experience amount, then by their price. Meaning best units will always be on top. I didn’t include a « graveyard » because dead units aren’t kept in the player’s « inventory » of units. Meaning a dead unit is removed from the list and never saved.

- Change : OMG. I finally found a way to make the text SHARP. YAY, IT NOW LOOKS AWESOMELLY CLEAR AND SHARP.
- Change : Reduced the weight of the game on mobile by... a LOT. Game is around 350 MB on android and 400MB on iOS now :) No more choosing between keeping snapchat or Operation Citadel :D

- Fix : Core units weren’t fully healed and supplied when being taken to another scenario.
- Fix : On mobile, unit's history text was way too big.
- Fix : Potential damage would be shown with ground unit selected when hovering a sea unit.
- Fix : Loading / starting a map with NATO counters ON from the previous game would crash the game.
- Fix : Operation Weserübung wasn't happening in campaign.
- Fix : There were 2 times the resolution 2880 x 1800 in the resolution settings.
- Fix : Potential path tiles above mines would be whiter and thus indicate their position.

2.2.2

- Added : 12 new river tiles (in total of 36, for all biomes).

- Change : Double damage to units in transport ships from submarines.
- Change : Reduced game size on all platforms. On PC by only 80MB, on mobile by around 1 GB.

- Fix : On PC, the « populate map with units » button was covering the renaming input field for units.
- Fix : Reset terrain in map editor placed summer tiles when it tried to replace winter tiles.

PS: It is my birthday today ! Turned 22 :)

2.2.1

- Added : Set unit as target in UI controls for mobile.
- Added : Set unit as defensive in UI controls for mobile.
- Added : Populate all Victory Points button in the map editor. This does what it says : It will spawn random units (with percentages, like 80% infantry, etc) in all tile that has been set as a victory point. I recently added this for myself to populate the huge Europe map with a single click, but I decided I could share it with you all :) So you don’t spend the time I spent all this time just placing stuff in cities, and focus on the scenario itself instead !

- Change : Carriers are now more expensive.
- Change : Vickers Mk I and II lowered damage to tanks.
- Change : Soviet 85mm AA had 1 range instead of 2.
- Change : All Marders got their range reduced to 1 instead of 2.

- Fix : Majestic light carrier had a light cruiser skin.
- Fix : Notifications showing up when it was the AI playing, I swear I thought I had fixed that.
- Fix : Destroyers couldn’t attack submarines (oh god.)
- Fix : I broke the map editor with defensive units. (Oops)

2.2.0

- Added : Complete ship revamp. A complete new list of ships for ALL countries and all stats have been re done by a small team of players from the discord server. They chose all ships and calculated all stats based on real life ships stats. I haven’t done much except putting the data in the game, and I didn’t even re do the graphics because I really wanted to release this update as soon as possible. New ship graphics won’t be part of this update (except some that I re did), I am currently thinking about changing ALL units graphics in the game with a French modder (Salut Maitrebongo :p).
- Added : I forgot to add the key bindings for the editor. My bad ! Such as change paratrooper state, set a unit as defensive for the AI.
- Added : New scenario victory type : unit killing. In the map editor you will now be able to add units to a list of units that needs to be killed in order to win the scenario. When all units have been killed, scenario will end. The loser will be the one that lost all the units.
- Added : By holding shift when clicking on the ‘next’ or ‘prev’ unit buttons, you will select only the air units.
- Added : Unit kill animation (explosion). It might not look like awesome AAA effects but, it’s honest work.
- Added : Tutorial map (This is only a small map, without any interactions or dialogs or anything, just a small map to get your hands on the game and get a grasp of the mechanics on a small scale battle).
- Added : Time limit to complete a scenario. If you want a time limit on your map, just set it to whatever turn you want.
- Added : 4K resolution in the settings.

- Change : The size / placement of the map you load in your map will now be saved upon scenario exit. Meaning, you will have to import it and place it accurately ONCE, and every other time you'll load it, it will place itself properly, according to the last settings you gave it :) HOW COOL ?
- Change : Veteran don't retreat anymore.
- Change : NATO representation for infantry support.
- Change : Due to the ship revamp, we also with the players decided to change some of the mechanics. Battleships, battlecruisers and heavy cruisers will now create attrition, in the same way artillery does. Ships only have hard damage, and half of this value is used to attack ground targets.
- Change : As part of ship revamp and rules changes, submarines can’t take out other submarines.
- Change : Re did the notification system. Now they will be saved / synchronized even with multiplayer. The previous system was like in the RAM and not saved at all, it was pretty unstable (it was shit, let’s face it).
- Change : Harbour tiles have been modified slightly so they too have that 3D effect. The color for the roof was wrong.
- Change : Reduced the game’s size a little bit (around 30MB haha).

- Fix : No rotation setting option didn't seem to be saved. (Strange!)
- Fix : You could undo after going in or out of a train and exploit that to get yourself 30MP.
- Fix : Resign button in multiplayer.
- Fix : The potential damage would be shown when a ship was selected, and your mouse was over an enemy plane. A ship can’t attack a plane.
- Fix : The target icon would be shown over submarines with fighters.
- Fix : Sea tile had a movement cost of 1 regardless of the value you entered in the tile editor.
- Fix : Low health notification never disappeared.
- Fix : Low health notification weren’t based on a % but if the unit’s life was - Fix : General’s effect radius wasn’t being shown. An earlier update (2.1.8 I suppose) broke it.

- Removed : Country editor on mobile since it doesn’t work.
- Removed : Naval mines and supply ships to countries with no access to water.
- Removed : Multiplayer games that were « Broken » due to the non working Resign button. I decided to remove them completely because it counted victories for the loser, which was unfair, especially since there’s a ranking.

Wanted to add, thank you everyone for finding bugs, suggesting new features, I read all of your messages and when it is possible I implement the changes you asked for. A lot of you will recognize their wishes in this change log, as well as bug fixes. Thank you for all the support you guys have been providing, we are all going to make this game AWESOME !

PS : The banner picture isn’t what’s included in the update, sorry to disappoint / do a click bait cover, but it might be like this in a little while. As I said above (at the very beginning of this change log), with the help of a French modder, I could have the possibility to replace all unit’s with those nice looking counters !
Let me know what you think about it in the comments :) I personally love them !

2.1.8

- Added : Remove all rotation setting option (for better modding).
- Added : You can now import a hand drawn map in the game, and use it ON TOP of the actual one. This has been requested so modders could have more freedom, without the need to re do all tiles manually, but also to have less repetitive patterns.
- Added : Custom KeyBinding setting menu. FINALLY, lol.

- Change : In the map editor, I implemented a file manager to select your overlay. It will also now be glued to the map.

- Fix : Target reticle was under the potential tile movement graphics.

- Removed : Tips in the main menu. They’re not needed anymore since I added that key binding menu.

I suggest you to delete the playerSettings.sav file in the folder named ValentinStudio
This update will most likely break all of your game settings. If you don’t do that, the keyboard shortcuts won’t be assigned and you will have to set up everything yourself.