7.5.3
[h3]ADDED[/h3]
[h3]CHANGED[/h3]
[h3]FIXED[/h3]
- Edition time stat for maps. It will simply count how long it took to create a map in the editor. Just a useful stat I guess since it has no real use. But at least you will know how long it took you to make this or that map.
- Delete unit brush in map editor. 1 = tile painting. 2 = water freeze. 3 = season change. 4 = unit removal.
- New country: Iceland. Doesn't have any unit though, it's purely a placeholder the Europe 39 map.
- Land mines for Switzerland.
- New toggle in the units editor: Display only modded units. Will hide all base game units from the list.
[h3]CHANGED[/h3]
- Multiplayer / Chat compatibility --> 7.5.3.
- Increased painting accuracy when using the draw feature in game (x2 accuracy).
- Using same keybind for 'Next unit' and 'Sleep' will now execute in the reverse order (first sleep, then next unit, instead of the other way around as it was before).
- Several new campaign scenarios have been updated to be playable with manpower and upkeep settings.
- Changing the way backups are made when resizing maps in the editor. Instead of creating a copy and working on a copy, the game will now generate a backup file (file name + backup) and the currently open scenario will remain the active / base one. All you have to do is delete the backup file if you don't need it anymore.
- VPs to be held are now properly saved and restored when resizing a map in the editor.
- Ships are now allowed to move across harbour tiles (if they are not at war with the owner).
- Added Iceland as part of Europe 39 standalone scenario (so that Germany doesn't gain control over Iceland when they capture Denmark).
- Removed +100% manpower hardcoded USSR modifier.
- Optimized clouds system. They are now faster to process by 2.5 times.
- Optimized AI play time where I could (was lagging a bit due to excessive Resupply() calls). On average it is 2 times faster now.
[h3]FIXED[/h3]
- Mod would fail to upload to steam workshop if it was missing a thumbnail (in case you deleted it).
- Strategic bombers could bomb convoy route tiles.
- Adding one tile up when editing a map would add a minimum of 2 tiles. Same for adding one tile to the right. Same for removing 1 tile.
- Game would play both video sound and custom music in the main menu at the same time. Now, if a video is being played, the custom music won't be played.
- USA / Canada landing before allowed date on Europe scenarios (like from 1943 and onward for example, AI would start landing in France).
- Add unit to reserve event action was not working (it could never be saved/setup in the editor).
- AI ships would stay stuck near neutral or not at war with ships (sonar signals) when it should have just moved on. Same with planes.
- AI going broke because of upkeep and buying too many units in some cases.
- Supplies quantity calculations were not working with bridges (not counted as walkable tile).
- Construction engineering policy and any other policy that influenced turn production of units were not working (not changing the production turn amount).
- Naval convoy route tiles would get overwritten by autocoastlines setup if they were placed near the shore.
- Real time MP: some variables were not synced properly.
- Real time MP: If players left after they joined the session, the 'Start Game' would remain active even though it shouldn't have.
- Winning on Operation Wesurubung (Allies) would not continue the campaign.