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Hex of Steel News

Update #57

- Added : Battle of Kursk scenario.
- Added : Mountaineer option for any infantry.
- Added : Core-units now have a golden outline on the map so you can differentiate them from the normal units.
- Added : Filter per country in the unit editor, so it's more organized.
- Added : Tile editor. You can modify the value of any of my tiles, and even create your own. It works exactly the same as the unit editor, you can also replace the current tiles texture if you wish so, just like the units ! Works all the same.

- Fix : Paratroopers were broken.
- Fix : Problems with planes and when they had little fuel left, when indicating on the map which tiles the plane could not go without crashing on its way back were staying red.

This update is going to be map / save breaking UNLESS you press the button I placed in the main menu.
The button will convert all your maps and should also convert the saves, haven't tried with saves but i dont see why it would not work.
Just make sure to have your saves in the Maps folder amongst other maps you made, it wont look into the Saves folder.

Basically you can now turn the game into anything you want,

Update #56

- Added : 1 new scenario : Smolensk 41

- Change : Not saving a copy of the map when you resize it. Make sure when you're resizing you know what you're doing or make a manual copy before resizing it.

- Fix : Removed a developper button in the unit editor that should not have been there in public release.

Update #55

- Added : Arado 234, Schwerer Gustav 800 mm, ML-20 152m.
- Added : Minsk41 map + others from the campaign (KIev41, Sevastopol).

- Fix : Upgrade for infantry not working.
- Fix : Veteran units did not get the extra 30 HP.

Update #54

- Added : Battle of Moscow (Scenario).
- Added : Battle of Stalingrad (Scenario).
- Added : Losing HP for every tile you move during winter. You can set it to 0 if you don't want it. Base value is 1, max value is 50.
- Added : Possibility to resize the image you import in the map editor. To do so, just maintain LEFT ALT and use the scroll of the mouse, it will rescale the image.
- Added : Lots of scrollbars, in all menus in the main menu, and in the store for the basket.

- Change : Slow AI mode works better. You should have even more time to carefully look at what the AI is doing.

- Fix : Mikoyan Gurevich had only 3 ammos instead of 4.
- Fix : Range not being updated and showing 100 all the time when hovering a unit.
- Fix : Weather problems, snow not falling when it was supposed to.
- Fix : AI starts playing before you hit the 'Start' button when having the AI playing first.
- Fix : Retreating units were not retaliating.
- Fix : When AI was attacking a unit, this unit would not retaliate at all.

Will continue to make more scenarios, I'm focusing on the eastern front at the moment as I wanted the game to be focused on there originally. Western front will come later.

Update #53

- Added : Press 'R' in the main menu to reload all sprites/sounds/musics (so that you dont have to close the game and reopen it every time, you can just press R).
- Added : 2 new achievements.
- Added : Delete button in the map editor in the main menu. You can now delete maps directly from the game. Official maps are not deletable.
- Added : Retreat ! How it works, and what it does : What it does is the unit you attack will move one tile away from you. When this happen is automatic, if the unit you attack has 0 ammunitions, or if the unit you attack cannot deal any damage, it will flew away from you. I might change the damage being dealt to a retreating unit to like 50%. right now its 100%. Only ground units suffer from retreat. Boats dont, planes and trains dont.
- Added : Surrender ! How does it work and what it does : The surrendering unit will die instantly. How you can achieve this is by blocking all the unit's potential retreat path and obtaining the retreat. So if the unit cannot retreat, which in the first place happens when it cannot retaliate or is out of ammo, well it will give up. Right now you dont get any money or any bonus from it, but I might implement that later :)

- Change : Your custom maps will now show on top of my original ones in the quick game menu. Saves time instead of all the time scrolling down to get yours.
- Change : Healing units requires now 2 turns. Let me explain that a bit more in details : When healing a unit, you can heal it at a maximum of half of its maximum HP per turn. So if your unit has a max HP value of 100 as it is in the game if you haven't changed any of the values, then if your unit has a value of 15 current HP, so 15 / 100, and if you try to resupply it, its HP will be 65/100. Next turn you can resupply again and bring it back to 100.

- Fix : The Pz. IV F1 had a range of 2 (wtf).