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Update #42

- Added : 2 new tiles, jungle and jungle village (requested for making pacific scenarios), more should me added.
- Added : Size of the map in the map editor is now shown.
- Added : You can change and set how much money players will get for capturing a VP on your custom map in the map editor when making your map.
- Added : Tooltips ! I added some a little bit everywhere, you can disable them if you find them intrusive the option is in the settings.
- Added : Name of the current scenario you're playing being shown in-game when pressing the info button on the top left with your goals for the scenario.

- Change : ALL UNITS STATS HAVE BEEN REMADE AND RECALCULATED (that's actually what took me so long to release this update, i have spent like 4 days non-stop just making stats based on the caliber and length of the barrel + different armament). I had to redo them completely because I wanted to have more depth and more possibilities and more margin to create variants, using a base 10 was not enough for real difference between all the 400 units. Price now is automatically calculated based on the unit's stats. If you feel like some stats are off, please comment wherever you want on the forum, or send me an email, or send me a PM here. Just contact me I don't bite I promise :)
- Change : Bunkers no longer are tiles, but units ! This means they have HP and armour points. Bunkers can be purchased and placed ONLY in the editor. They cannot be resupplied or motorized or anything.
- Change : Move some of the tiles in more appropriate categories in the map editor.
- Change : Artillery now deals damage based on the distance from its target. If you're 1 or 2 tiles away, you will deal 100%. from the 3rd tile it goes down to 75%, fourth tile is 50%.
- Change : Now displays the stats the unit would have by being a veteran/elite unit in the store.
- Change : Some units might have super high hard damage, when attacking another unit that is full health and has no armour, for example a tiger II attacking a halftrack, there will be no one shot, unit's health will be brought to 20%. This applies only when your unit COULD OS the target unit and this target unit is full health. having 110 hard damage and attacking a unit with 20 HP will kill it.
- Change : Unit will always retaliate before dying. This was not the case before, the unit you attacked would die without retaliating.
- Change : Unit's damage are now based on their health level in percentage. Even if you have 110 hard damage, if you have 1HP, you will attack with 1% of your 110 hard damage. This seemed more accurate, tell me if you disagree / don't like it, I can always make it an option in the settings !
- Change : AT infantry ignores completely the armour points of an armour unit. I feel like this would be more accurate as a well placed grenade could take out a tiger II, or a well placed PIAT shot.

- Fix : When capturing a VP, money was not refreshing and it would still show you your old amount.
- Fix : Tiger II could be purchased in 1943 instead of 1944.
- Fix : Aspect ratio of the store in the map editor.
- Fix : Forgot about weather particles even with disabled snow in winter option activated, my bad. Now it will rain.
- Fix : You thought you were earning money when buying a unit, but actually you weren't its just the money was not refreshed from the previous turn and so when resupplying your unit it would refresh the money amount you had and then obviously going up because you earned some from the previous turn.

- Removed : Panzer III B, C, D, F, G
- Removed : Panzer IV J

their stats were identical to other models in the game. There was virtually no difference between those panzer III's version in terms of armour/armament. The IV J was identical to the IV H but newer, kept the old one so you can buy it sooner.

I'll remove next some of the british units as well, Churchill Mk. II and some valentines that suffer from the same problem.

I'm going to take a break for a week I think because I have exams coming up this week, but what I'd like to work on next is to have major objectives/VP that you need to capture in order to finish the scenario, and secondary objectives that you can take but are not required to win the scenario. I'll also work on adding some more units, redoing sprites for the british, and I want to work on adding an option for planes to equip rockets / bombs (for fighters that could carry some, like the typhoon, the tempest etc) just so you dont have 15654 variants with different equipment as different units, but just an option from which you could choose from in the store just as motorizing or mechanizing infantry.
I also want to add more infantry units like conscripts and volkksturm.

If you want to witness the changes as they happen, please join the discord server ! I'll be happy to see you there !

Patch for latest update #41

- Added : "anti peaking" screen for when playing with more than 1 human player in quick game, and if those 2 players are not playing in the same faction (ex : Allies / Axis).
- Added : Option in the map editor to prevent snow to fall and the map to turn into a winter version. This was requested because someone wanted to make a historical scenario in the pacific in December. Makes sense that there should not be any

- Change : F10 to hide the UI in the map editor instead of F12 (got tired of taking screenshots every 30s).
- Change : AI will now buy infantry units 60% of the time. Subject to change at any time.

- Fix : Stats of the unit not showing correctly when right clicking on it.
- Fix : Re added the upgrade button in the store, my bad, totally forgot about it.
- Fix : Core-unit icon/representation in top bar being displayed even when not in campaign.
- Fix : When resupplying, money wasn't shown as deducted.
- Fix : A copy of the map you just launched was being automatically created and renamed as "no selected map".
- Fix : Stats issues with heroes on load of scenarios.
- Fix : Bug in the map editor, not resetting all the data of previous VPs correctly when changing the number of players.

Update #41

- Added : Tetrarch, Cruiser Mk. VIII Challenger, Super Pershing, Sherman Jumbo, M16 AA, Panzer IV Ausf. J.
- Added : 3 new big maps : France 1940, Italy 1943, Germany 1945.
- Added : press CMD + S or CTRL + S to save your map quicker in the editor.
- Added : Belgium, Luxembourg, Finland, Sweden, the Netherlands.
- Added : Possibly to change not only the year, but the day and the month in the editor.
- Added : 3 new stats for the unit kills : Fighter kill, CAS kill and heavy bomber kill.
- Change : NEW UI !
- Change : new attack sounds for all infantry units.
- Change : Motorized / Mechanized units cant attack during their turn when they used all their MPs.
- Change : remade entirely the following scenarios -> Attack on Brest-Litovsk, battle of Kursk, Demyansk, Narva, Lake Balaton.
- Change : New bunker sprite.
- Change : The city names now scale with the camera size.
- Change : Textures remade for the Wurfrahmen 40, Messerschmitt BF-109.
- Change : All artillery/guns supposed to be towed now have a MP value of 1, requiring to motorize / mechanize them to actually efficiently move them, and for more realism.
- Change : Motorized units now get a +4 MP bonus and cost now 50 instead of 30. Mechanized cost 80 instead of 50 and give a bonus of +2 MP (1 more than before).
- Fix : Harbour not autoconnecting in map editor.
- Fix : Boats now work for the AI.
- Fix : Being able to mechanize / motorize the morser karl or the katyushas.
- Fix : the two units indicator moving with the even though it should be hidden before the unit move and not after.
- Fix : bug causing an impossibility to deploy any unit when going to another scenario.
- Fix : 2 british tank not working.
- Removed : american M2 halftrack unit. Forgot it. Rendered useless with the mechanize option.

I have been working non-stop the last 3/4 days to implement the new UI, I had to re code a lot of the existing code, and add more to it. We hope you will like this new UI as much as we do !
Next big update will be a revamp of all unit stats (using a base of 100, not of 10). This will allow for better stats for variants ! Don't know how much time it'll take me, and I also need a break after those 4 working days, exams coming up as well. Will be responsive to fixing bug, but new content will wait a few days now !

Enjoy

Series of patches

Hi !

As one of you noticed, I am posting a series of small updates, don't mind them, it's just patches for the map editor.

I wont write any official change log because they really are patches and #41 isn't out yet.

Have a good day !

Update #40

- Added : Option to add the original german flag with the swastika (which is not included in the game for obvious reasons, but if you wish to get a modification of it and get the original one, join the discord ill leave it there).
- Added : Encirclement : When there are 3 or more units from one faction around another unit that is from another faction the modifier starts to take effect. Starting at 3 units, the enemy will deal -1 damage for every unit surrounding it. Basically, encirclement reduces the damage the unit that is encircled will deal, which makes sense because the unit, which represents like a battalion, needs to spread its forces along all sides of the hex, thus spreading thin its forces. So it makes sense it is actually dealing less damage. The more units you have to encircle an enemy unit with, the better. There is a penalty of -1 starting at 3 units, say you have 6 units (max) around an enemy, the enemy will have a -4 damage penalty.
- Added : Load any picture in the map editor and draw your map on it ! This really helps when you want to recreate historically accurate map where you need the EXACT shape and location of cities. It works brilliantly ! Not super convenient as of now (You need to copy/paste the COMPLETE path of the picture then click 'load') but it works ! Have fun creating super accurate map ;)
- Added : Possibility to deactivate moving the camera using the mouse on edges of the screen. This is mainly for the map editor, because it pissed me off that while i was drawing on top of the picture, the map would move whenever i was getting too close to the edge. Once again, have fun creating your own maps !
- Added : Custom songs ! You can add the songs you want in a special folder called "Custom musics". Just drag and drop your songs there, they will be automatically loaded in the game and will play normally. IMPORTANT : only .wav are going to be readable !! Do not try to put any .mp3 or .mp4. Unity refuses me to stream .mp3 for copyrights reasons, so only use .wav. You can convert any .mp3 or any format to .wav, don't worry.
- Added : Road automatization in the map editor. You have to select the first road tile, the one that is straight, then just draw, and it will automatically place the good chunk of road you need (orientation). If there is a city next to it, it will connect automatically too. You still can place them manually if you want, just dont hold the left button of the mouse and just do separate clicks. Not yet made for rivers or railroads.
- Added : New button for switching from air to ground view. You still can use the 'spacebar' shortcut.
- Added : Previous unit button. So there is now a next and previous unit button.
- Added : new units ! BA6, StuH42, T-34/76 1941, T-34/76 1942, T-34/76 1943, BT-2, T-34/57 1941, Panzer III Ausf. A B C D E F H.
- Change : Clicking on the notification (red thing on the right side of the screen) will not select the unit anymore, just take you to it.
- Change : Revamp of the sprites of the following units : Panzer V Panther, Panzer VI Tiger I, Panzer VI Tiger II, Panzer II Flammingo, Sd. Kfz. 232, Sd. Kfz. 251/22, sFH18, Sd. Kfz. 222, Elefant, Panzer 38(t) A and E, Panzer III Ausf. A, T-28, T-34/76 1940, T-35A.
- Change : Now plays a random musics when the scenario starts.
- Change : Nerfed heroes, no more +3 MP, +3 soft damage and +3 hard damage on 1 hero, this was way too overkilled.
- Change : All units are now ordered and classified by their price (cheaper to more expensive) in the store, it kinda was a bit random before, not its all calculated.
- Change : SUPERB optimization for the AI. Go check it out.
- Change : Stummel year was 1940, but in reality it was supposed to be 1942.
- Change : Ton of unit stats modification that I did not keep track of ... sorry.
- Fix : Notification not coming from a plane that was running low on fuel and soon could not be coming back to the closest allied airport.
- Fix : Brest-Litovsk map was broken sorta.
- Fix : I forgot to add the logo for mechanized/motorized units in the map editor when deploying troops.
- Fix : Bug with heroes not loading correctly when loading a map, thus causing a freeze. I recommend everyone NOT to continue their campaign but to restart it.
- Fix : Music starting to play twice when starting a scenario.
- Fix : Hero's images not showing correctly.
- Fix : Getting the same hero multiple times.
- Fix : AI going over river (wtf valentin, again ?? thats like the 3rd time).
- Fix : HUGE performance issues with the AI. NOW ITS ALL GOOOOD.

I did not release any update in so long because I really wanted #40 to include the new UI.
Unfortunately, I did underestimate the time it would take to re-do it ENTIRELY. So it's taking longer than what I had anticipated and therefore I chose to release this update WITHOUT the UI upgrade. Hopefully, will be part of #41 ! :D Crossing my fingers.

Have fun playing, please tell me what you like, or not about the game. Don't forget to leave a review if you have the time, this would help me greatly :)

Im available on the discord channel as always at almost any time, so don't be shy to stop by and stalk a bit or even send me a message !

Cheers