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Hex of Steel News

5.7.2

Woops ! I forgot to post the change log for 5.7.1
So in this change log you have both 5.7.1 and 5.7.1 changes combined :)

[h3]Additions[/h3]
  • 6 new Italian admirals (naval heroes).
  • Light infantry 43, Ju 87B for Hungary.
  • Surcouf submarine to France.
  • Japanese I-400 submarine.


[h3]Changes[/h3]
  • Small change to the partisans system, they will spawn even less often once you kill them. So you stay more than 1 turn without partisans. They will also now spawn in priority in empty VPs. So, I advise everyone to make sure they have troops in every VP cause they will be taking right back from you as soon as the partisans spawn.
  • Hungarian Light infantry graphics.
  • Ju 87 R graphics.
  • Updated Winter War soviet campaign scenario.
  • I-15 submarine graphics were wrong.


[h3]Fixes[/h3]
  • Upgrading a unit cost issue, costing the full unit’s price.
  • Some units on turn 1 had not full stats (movement points) in campaign scenarios. Very weird.
  • Planes avoiding destroyed bridges in the pathfinding.
  • Trains not dealing any retaliation damage.

5.7.0

Did someone say « borders » ?
You have been SO MANY to ask me this, and, to be honest I thought I could not do it due to my limited coding skills but, I still gave it a try. Well, if you read these lines, it means I didn’t give up and it worked out in the end !
(The code for this is 400 lines in case any of you wondered ? Maybe I have programmers playing the game !)


[h3]Additions[/h3]
  • Continuation war : 1941 quick game (70 x 100 hexes).
  • Continuation war : 1944 quick game (70 x 100 hexes).
  • 4 new achievements. Winning both continuation war scenarios as the axis / allies.
  • Light infantry 43 and AT infantry 43, PaK 38, PaK 97-38 for Finland.
  • Graphical coloured representation for borders. They will show up right in 95 percent of the cases. I did my best and I don’t think I can solve the 5 missing percent of the cases. Why ? Because of the method I am using (line renderers in unity). Each tile is assigned a single line renderer that is going to be given coordinates to draw the borders, but those can be only lines, and so the 5 missing percents for the borders are borders that are not following all sides. I don’t know how to explain, but you will notice in game. It’s pretty rare though, it’s when your territory is very thin. Otherwise, works just fine :) I added a button in the UI to turn them ON / OFF at will. You are not forced to use them :) Also, for modders, the colour of the borders is based on the « Counter full square.PNG » graphics. So, if you are making a mod that adds a new country and you want the borders not to be all white, make sure you have the « Counter full square.PNG » file :)


[h3]Changes[/h3]
  • Polikarpov I-16 and Sukhoi 2 graphics.
  • Added Canada to the quick game Italy 43 scenario.
  • Winter War is the new default scenario for USSR’s western campaign in 1939.


[h3]Fixes[/h3]
  • Fokker C.X could carry bombs.
  • A destroyer in the Op. Weserburung had a missing graphics.
  • Battle of Khalkhin Gol should have been in the eastern front of the USSR’s campaign.
  • SMK’s hard damage were off by 10.

5.6.23

[h3]Additions[/h3]
  • 5 air aces to Romania.
  • 5 air aces to Hungary.
  • 5 air aces to Poland.
  • 1 air ace to Belgium.
  • 1 air ace to Bulgaria.
  • When you will upgrade a unit, it will be added to the unit’s history.
  • Douglas 8A-3N, Buffalo Brewster Mk. I, Curtiss-Wright 21 Demon, 15 cm sFH 13 for the Netherlands.
  • Engineers, 20mm and 88mm AA for Greece.
  • Engineers for Sweden.
  • LVT-4 Alligator, M1A1 75mm arty to the US.


[h3]Changes[/h3]
  • Trains can now move on fortification tiles.
  • Awareness for checking if there are any enemy units around the AIs vps has been increased to 3 (previously only the vps neighbours were being checked). Basically the AI prioritize where to spawn units based on where and how many enemy units are. Before, it was checking on all adjacent tiles of its vps. Now its checking all tiles with a 3 tiles radius. It will thus be able to spawn them BEFORE you get there. Should make human sneaky attacks impossible now. At least that’s what im trying to do.
  • Morale value lost for allies have been lessen when an ally lose VPs.
  • Updated campaign of Greece.
  • Added 10 air damage to all armoured trains.
  • Made some modifications to a few German and Soviet campaign scenarios.
  • Fokker T.V graphics.
  • Updated dutch bombers stats.


[h3]Fixes[/h3]
  • AI artillery and commanders weren’t fleeing in the right direction.
  • Engineers didn’t have any deployment sound.

5.6.22

[h3]Additions[/h3]
  • 5 air aces to Italy.
  • 5 air aces to France.
  • Bloch MB.131, Arsenal VG.33, Farman F.222, Bloch MB.151, Farman F.223 to France.


[h3]Changes[/h3]
  • Updated French bombers stats.
  • AI chance to buy the best unit available will now be changed with all difficulty. In easy, 1/5, in normal, 1/4, in hard 1/3 and hardcore 1/2.


[h3]Fixes[/h3]
  • Upgrading a unit to a unit from another county didn’t transfer the money to the other player.
  • AI from enemy faction could send money to an enemy, including the human player.

5.6.21

[h3]Additions[/h3]
  • BL 6 inch to the Netherlands.
  • 5 air aces to Finland.
  • Ilyushin DB-3 to the USSR.
  • PvP map 1 (Op. Barbarossa style).
  • PvP map 2 (Winter war style).
  • PvP map 3 (Normandy style).
  • Is patrol boat toggle in the unit editor. Patrol boats are able to move on river tiles.


[h3]Changes[/h3]
  • Patrol boats / gunboats can now move on river tiles.
  • Patrol boats / gunboats can now be deployed on river tiles.
  • Patrol boats can resupply around cities, towns etc. But not normal ships. This is because since they can be used in land now, they also need to get their supplies from somewhere and not only around harbours, and since they are small ships they can.
  • BT-7A graphics.
  • Made the AI buy a bit more planes.
  • Updated / fixed soviet strategic bombers stats.


[h3]Fixes[/h3]
  • Units starting in landings crafts (mostly in the pacific) did not have any MP or fuel when landing. They were stuck on the ground.
  • AI was not attacking in certain scenarios until you captured a VP (often in the pacific because you only start with reinforcement VPs and those aren’t counted by the AI since you cannot capture them).
  • When you ambushed partisans the notification would be empty.