1. Hex of Steel
  2. News

Hex of Steel News

Update #32

- Added : 1 new scenario for the US campaign.
- Added : AI can perform landings and will automatically go on an allied harbour tile when there is water between him, and his goal (enemy VP).
- Added : New setting in the main menu, where you can set for yourself the radius the AI will use to perform the pathfinding. It's measure in tiles, and goes in all direction. Minimum is set to 10, maximum set to 100. That means, when you set it to 10, if the enemy VP is more than 10 tiles away, the unit won't move towards it. I decided to change it to a custom value the user can choose for himself, because the time it takes is based on your hardware, and I want everyone to be able to play my game regardless of their hardware. Also, most of the VPs always are within 15 tiles to each other or so, so setting it to 15 even will be fine for any map in the campaign.
- Change : Unit for the AI will randomly spawn, meaning at random VPs and not at the VP that is the closest to an enemy VP. I believe this to be a better solution, instead of giving random goals for the units to go for. They will always go for the closest enemy VP, but at least they all spawn in random locations.
- Change : GREAT optimization for the pathfinding and the AI making it possible to play on the map of Europe again.
- Change : AT rifles hard damage have been reduced from 7 to 5 or 6.
- Fix : Can't resupply while moving anymore.
- Fix : Allied troops could conquer allied VPs, example : Italy conquering a german VP.
- Fix : Turn number not changing as supposed to.
- Fix : Transport ship with NATO representation were not shown in NATO representation.
- Fix : 2 Italian tanks causing Italy to freeze while playing.
- Fix : All transport ships being green (US).
- Fix : Units when controled by the AI going back and forth. They now have a fixed goal, not a new one every turn as I previously set them to (mistake).
- Fix : At least THREE reasons why the AI was freezing during his turn. I believe it should be freeze-free from now on. But in case a freeze happen, I encourage you to press F10, this will take you to the main menu and make a quicksave that will be named crashlog + date + time. Send me this file if you want the bug to be fixed, I can't just go over the thousands lines of code and hope to find an error, unfortunately. The quickest and easiest solution is getting my hand on your save file and opening it in the editor in Unity.

Thanks for your patience, happy playing !

Update #31

- Added : NATO representation for ALL units of ALL factions ! You can enable it in the main menu settings.
- Added : Possibility to quit when AI freezes, it will also try to make a save automatically, so you can send it to me.
- Added : 1 new scenario for the US campaign : Battle of Saint-Lo.
- Change : Speed increase when deploying troops on bigger maps.
- Fix : Bug with max HP being shown like 11/10 or 15/10. Will now be 11/11 or 15/15 as it was supposed to be.
- Fix : Retaliation problems (for good).
- Fix : Plane disappearing when pressing next turn when your plane is above an enemy unit.

Update #30

- Added : One new scenario for the US campaign in europe 1944.
- Added : Several missing cities for the map of Europe.
- Change : New wallpaper for the game. Will replace the previous one.
- Fix : Pathfinding problems.
- Fix : Clicking through UI and moving unit accidentally when actually clicking on a button.

I discovered huge performances issues when playing on the map of Europe against /with the AI, it takes him literally ages to complete any actions because of the number of tiles. I'll look into that tomorrow and see how I can improve it and make it playable.

Update #029

- Added : 4 new units for Great Britain : Black Prince, Centurion, Crusader Mk. III AA Mk. II, M4A4 Sherman Mk. V Tulip.
- Change / Added : New first scenario for the US campaign in western Europe. Map of Omaha beach with accurate placement of cities with their names.
- Fix : Stats for the units levelling up not being capped.
- Fix : Artillery getting damage from retaliation when at distance.
- Fix : AA getting retaliation damage when attacking flying paratroopers (when in planes).
- Fix : Unit (any) getting retaliation damages when attacking a transport ship.
- Fix : Pathfinding problems with certain units in certain cases (rivers mostly).
- Fix : Custom player-made maps were being erased/overwritten when updating to a newer version.
- Fix : Pioneers could walk on water.

Patch

- Added : Message box appearing when trying to place a boat on a ground tile in the editor.
- Fix : (Again) units going over each other when AI is playing.
- Fix : Trains and pathfinding not working.
- Fix : Pathfinding with transport ship taking shortcuts on land when it was quicker than going by sea.
- Fix : Another AI crash while playing, happened when a plane was set as non-active and the AI was trying to access it.
- Fix : UI text bug with buttons and their text being not fully displayed when resolution was too big.
- Fix : Clicking 'next turn' when a unit was moving cause the unit to disappear.
- Fix : In certain case a unit could walk over a river because of the new pathfinding system.

Other minor fixes that I did not keep track of (sorry).

Next update should bring more US scenarios, potentially musics ! And a new wallpaper for the main menu ;)