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Hex of Steel News

Update #028

- Added : 1 new Soviet unit, the ZSU-37, an SPG AA.
- Added : Quicksave using F5.
- Added : Confirmation window appears when you quicksave.
- Added : Road tiles for the desert, will be added to the base Europe map.
- Added : Prepared all flags for new factions (Belgium, Finland, Sweden, Spain, Netherlands, Romania, Greece, Bulgaria, Hungary, Turkey).
- Added : Hide the UI in the map editor by pressing F12.
- Removed : AI speed play. Now that there is pathfinding, I can't really make them play any faster or slower.
- Change : Stats change made to the Stuka G.
- Change : Maps in the main menu have been changed to match the map I made.
- Fix : AI units could be on half a tile or even on 3 tiles at the same time.
- Fix (Potentially) Fixed crash during AI turn. Need to play more to be sure, but as far as I know it should be okay.

I am gonna start working on continuing the campaign for the US in France now.

Patch

- Added : Error message appears (I will try to put them everywhere) when you try to buy something and you don't have enough money.
- Added : One new german unit, the Messerschmitt BF-109 D.
- Change : Changes to production year for the Messerschmitt BF-109B / E / D were made.
- Change : Hawker Hurricane and Spitfire Mark II now have the same damage.
- Fix : Units that had range attack could not attack.
- Fix : Pathfinding was including river tiles for some units.

Update #027

- Added : Pathfinding ! It's no longer a thing to move from one tile to another and listening to the same tank sound over and over. You can now click once, and your unit will automatically move there !
- Added : The deploy units menu closes automatically once you deployed your last unit you had in reserve.
- Change : AI is more clever than before thanks to the pathfinding feature.

This is still a first version of it, I know there is room for improvements, especially performance wise. I tried to fix all the bugs i could find while playing, if you find any, please send me a message or post it in the forum :)

Update #026

- Added : 1 new unit : 105mm Howitzer for the Italian.
- Change : Due to the large size of the maps, I increased the number of MP for units in train from 20 to 30.
- Change : The green arrow on your unit won't show up anymore if you only have 1 MP and if you are surrounded by plains/tiles you can't go to.
- Fix : When winning a campaign scenario, it was displaying "defeat" even though you won.
- Fix : Paratroopers can display potential damage, even though they can't even attack.
- Fix : Units with HP going under 0 and not dying for no reason (Should be fixed. If you observe this phenomenon again, PLEASE, send me your save so I can do something).
- Fix : A non-embarked unit such as a simple tank could swap tile with a unit in a train. Trains only swap with trains, same for boats.
- Fix : Trains (once again) not appearing after loading a save (here it's my bad i changed the path for the textures but no in the code).
- Fix : Planes (fighters/CAS) could not display potential damage when mouse hovering another plane.
- Fix : Build button was showing up when the AI is playing and moving an engineer.
- Fix : When pressing escape to close the unit's stats panel, the menu was opening.
- Fix : I hope I fixed the AI freezing when playing IN SOME RARE CASE (I played several times and it never happened to me, only to a few players in special cases, making troubleshooting really difficulty, especially since I don't once again have access to the save files).

I also made changes to the AI code so it performs better (quicker) on bigger maps.

I am now seriously thinking about learning pathfinding and including it in the next update or the one after that. It technically should not break any save or maps so, looking forward to implement this ! No more clicking on every single tile !
(Actually, the reason I'm doing this is bc of the AI, lol. It really sucks right now, gets stuck with river crossing and stuff, so I'll definitely have to add it if I want a good AI. Another reason is the performances on big map, such as the Europe one...)

Once again, please send me your save file in case you get a weird bug ! Just drop it in the discord server or send it to me by email. This would really help with troubleshooting.

Update #025

- Added : Brand new map of Europe with accurate city location and accurate scale of the map. Size is 250 x 180. It is a bit laggy(I'm not speaking FPS wise, but there is like half a second to wait when you want to deploy a unit for example) to play on it right now but still playable, i still have to optimize some stuff.
- Added : Possibility to build defences using your engineers ! Before anyone says anything, no, there is no way for you to check the cost of digging a trench or building a bunker. I'll add it later, don't worry ! (Well it is shown, but only once you built it. A trench cost 50 and a bunker 100). You can build on any tile you want, as long as there is no building on it, or as long as it is not a river or a sea tile.
- Added : Production ! For now, there is only steel production, that replaces money. I am planning to add fuel later on, with refineries to produce it. Any city will produce +10 per turn. Capitals will produce 30 per turn, and so will the factory. You will earn all of the total of your production PLUS the usual income per turn.
- Added : New use of heavy bombers. They can now attack VP's and bring the production down to 0 for 1 turn each time they attack. When you do so, a message saying "production brought down to 0" will popup (i know its an ugly message, but i haven't found anything better for now, will be changed).
- Added : a BRUSH for the editor HEHE. I needed one definitely to make those huge maps (I have tried a 300x300, but i fear that it will never be playable, it also reaches the limits of unity, a total of 400 000 gameobjects in one scene). You can adjust the brush size by holding 'left ctrl' and using the mouse wheel. Painting feels really natural and very satisfying. Looking forward to what you will make out of it !
- Added : City names ! I have added over 200 for now. If you want more, or special ones for your custom scenario, send me a message either on discord. here, or by email, I'll add it !
- Change : As I have added multi faction and more than 1 player on a single map, I had to include a way for you to choose which player is going to play first, so in the "Two players" menu (I shall rename this one, because it is no longer two players only lol), you can pick what player plays first. Computer are represented with a computer icon.
- Change : In the editor, I removed the season choice in the menu, you can now directly change the season in game for more freedom. No more maps TOTALLY winter or TOTALLY summer. You can pick what-e-ver you want !
- Change : Camera now has two zoom speed.
- Fix : Unfortunately, I did not keep track of the bugs I fixed during the last few days, I would like to ask forgiveness for that :X But I still fixed some !
- Change : Size reduction of the game by almost 50%. Weight only 850Mb now. Reduced the tile from 1024px to 512px. Difference is really minimal, but cuts in half the weight, and helps greatly with performances when rendering a 300x300 map.

What I'll be working on next : the AI. It's been a long time since I haven't given him some attention, and I intend to ! Especially since the latest big modifications I made, the AI seriously need some changes to provide a smooth experience while playing the game.