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Crocotile 3D News

v2.5.2

v.2.5.2 (February 24, 2025)
  • Added: Smoothing Groups feature. When exporting using the "Smooth" setting for normals, smoothing groups can be used to increase control over which tiles smooth together. The ability to set a smoothing group for selected faces is located in the Transform panel. Check the documentation for more information.
  • Added: "Vertex Color Application Mode" option in Edit > Settings > Draw Mode. Can be set to "None" (simply overwrite the color values) or "Alpha" (apply the paint color over the current color based on the alpha value).
  • Added: "Eyedrop Vertex Alpha Color" option in Edite > Settings > Draw Mode. This controls whether the alpha value is sampled when eyedropping a vertex color.
  • Added: "Vertex Color Application Mode" option to the Bake Lighting panel. Setting it to "Standard" will allow a cumulative approach so that previously set vertex colors can be combined with the baked lighting. If set to "None" it will simply replace the previous vertex colors.
  • Added: "Zoom Speed" option in the Edit > Settings > Camera panel.
  • Added: "Set Tilebrush size from eyedropped UVs" option in Edit > Settings > Draw Mode. When eyedropping existing tiles in the scene, the Tilebrush will adjust its size to match the UVs if this setting is enabled.
  • Added: "Freelook Mode" action now has a "Type" option, allowing the use of a mouse button.
  • Improved: "MagFilter" and "MinFilter" properties of tilesets now get exported with gltf/glb/dae files.
  • Changed: Warning message related to an unused tileset when opening export panel will now only popup when exporting if "Limit export to currently selected tileset" option is enabled.
  • Fixed: Cloning tilesets wouldn't copy the tileset material properties.
  • Fixed: Loading a settings.ini file from the Settings panel would crash the program.
  • Fixed: When exporting with "Merge Vertices", if the removal of collapsed triangles caused a tileset to not be used by any tiles, the gltf/glb formats would have messed up geometry.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.5.1

v.2.5.1 (February 16, 2025)
  • Improved: Heightmap generator works more reliably, and has new options (Axis, Min, and Max). The documentation has been updated with information about these options.
  • Improved: Exporting with Vertex Normals set to Smooth should now calculate the weighted normals more accurately.
  • Changed: Tilebrush position rounding was too strict and caused issues when tilescale was less than 1.
  • Fixed: Dragging the buttons that appear when holding spacebar caused them to be imported as images.
  • Fixed: Dragging the spinning Tyler loading image caused it to be imported as a tileset.
  • Fixed: Mouse-wheeling over a disabled input could increment/decrement it.
  • Fixed: If enabling "Object Mode Hide All" in the settings while editing an object, the tiles of the currently edited object would become hidden and wouldn't reappear.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.5.0

v.2.5.0 (February 4, 2025)
  • Added: You can now drag images into the Crocotile window to import them.
  • Added: "Select Entire Tileset" keybinding in the Tileset panel that will select the entire tileset. Ctrl+A is the default binding.
  • Added: "Copy/Apply Tileset only (not UVs)" option in Edit > Settings > Draw Mode. If enabled, only the tileset will change when eyedropping tiles from the scene, or applying the tilebrush to existing tiles.
  • Added: "Copy/Apply Tileset only (not UVs)" keybinding in Edit > Buttons > Draw Mode. This toggles the corresponding setting.
  • Added: Tileset palettes can now be named.
  • Added: Primitive Spacing inputs in the Transform panel to specify the spacing when using the Primitive brush. If set to 0, it will use the grid rounding value.
  • Added: Customizable colors for vertices in Edit > Settings > Edit Mode panel. Each vertex color option needs to be a different color.
  • Fixed: Pasting translucent pixels in the Painting panel now takes into account the Alpha Application mode.
  • Fixed: Movement in Freelook mode would be incorrect if the camera's up direction was set to a different axis.
  • Fixed: "Next/Previous Prefab" keybindings wouldn't work.
  • Fixed: If vertices were selected, hovering over their UVs in the UVs panel would highlight the vertices red and wouldn't unhighlight them.
  • Fixed: Setting a vertex weight of 0 for a bone wouldn't unassign the bone from the vertex. Now it should.
  • Fixed: If auto-flatten was enabled and dragging a single vertex caused multiple UVs to change, it only created undo states for the single vertex. Now it should apply to all changes.
  • Fixed: Extruding with Alt+E without using the Gizmo wouldn't use gridrounding value. Now it does.
  • Fixed: If a UV animation was given a blank name, it couldn't be named anymore.
  • Fixed: If closing Spinning Gif panel or Movie panel before finished process, it would cause errors.
  • Fixed: Select weighted/unweighted vertices actions wouldn't work on unskinned tiles.


Also, the 14th CrocoJam has recently finished. Check out the submissions!

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!