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Crocotile 3D News

v1.8.2

A new text-based guide has been added: Waterfall scene

v.1.8.2 (March 18, 2022)
  • Added: Key bindings for each gizmo mode, unbound by default. Edit > Buttons > Edit Mode > Gizmo Translate/Rotate/Scale Mode.
  • Added: Quality setting for spinning Gifs.
  • Added: Flatten vertex positions/objects against crosshair plane. Keybinding: Alt+P. Also located in Align section of Transform panel. To change the binding goto Edit > Buttons > Edit Mode > Flatten Selection.
  • Fixed: Applying animated tiles to non-animated tiles that use the same uv coordinates wouldn't be applied while holding Alt and left-clicking.
  • Fixed: Exporting instances from Instance list would have wrong location if the instance was nested inside others that weren't being exported.
  • Fixed: Rotating nested instances with Q,E would result with incorrect positions.
  • Fixed: Decals wouldn't be drawn or erased properly to the scene.
  • Fixed: Some pinned actions wouldn't display full shortcut when hovering mouse over them.
  • Fixed: Sometimes selecting a tile from tileset would result with selection having 0 width or 0 height.
  • Fixed: UV handles wouldn't display if they were slightly outside of view in the panel.
  • Fixed: Nested instances wouldn't be hidden properly if parent object was hidden via the eye icon in scene panel.
  • Fixed: After placing an instance with prefab brush, instance became unhighlighted in instance list.
  • Fixed: Light property inputs took up too much horizontal space in the panel.
  • Fixed: When Transform panel was open, middle clicking the 3d scene would show the scroll cursor.
  • Fixed: UV Animations in Theatre panel would loop if loop was set to false.
  • Fixed: Gif movies wouldn't utilize the quality setting.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.1

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v.1.8.1 (March 11, 2022)
  • Added: Animated UVs/Tiles! Check the documentation and video demonstration for more information on how to create animated tiles.
  • Added: Gizmo Alignment (World/Object) option. Click the button at the top of the 3d scene to toggle whether the Gizmo will align itself to the selected object or not.
  • Added: Uv dimension values. Displays the width and height of the uv selection.
  • Added: ` key binding for toggling focus of 3d viewport. To change button, goto Edit > Buttons > General > Focus 3d Panel.
  • Added: Option to auto-focus panels that the mouse is hovering over. Goto Settings > Mouse Auto-Focuses Panels.
  • Fixed: Rotating tilebrush uvs while painting new tiles into the scene could cause errors.
  • Fixed: Docking the side panel/animation panel would cause some dropdown menus & gui elements to stop working if the panels were originally undocked at the start.
  • Fixed: Undoing/redoing certain operations related to tilesets would not refresh tileset dimensions on UV panel.
  • Fixed: Rendering movie now hides crosshair lines and gizmo.
  • Fixed: Issue with binding Buttons > Edit Mode > Context Edit Menu.
  • Fixed: Show grid option in Painting panel now takes into consideration tilesets with unique tilesize values.
  • Fixed: Binding Shift key with arrow keys could bind them with incorrect order, causing them to not work correctly. Other key combinations that use modifier keys should bind correct as well.
  • Fixed: Exporting with a scale value below 1, such as 0.1 for example, would round up to 1. This is now fixed.
  • Fixed: Clicking the scrollbar in Scene/Transform panels would stop 3d viewport from being focusable, causing keybindings to stop working.
  • Fixed: The file select boxes displayed incorrect information for the default skybox/tilesets in the Settings panel.
  • Fixed: Animating cameras and camera targets would cause errors for newly created cameras/targets.
  • Fixed: Rendering movies would miscalculate the first frame.
  • Fixed: Rendering movies would fail to render if the Theatre tab wasn't open.
  • Fixed: In some cases, nested instances wouldn't retain their nest order correctly when placing them into the scene or using the prefab brush.
  • Fixed: Swapping tiles or resizing tileset wouldn't update the UVs of tiles if the user hadn't selected a tileset yet.
  • Fixed: Extruding edges/faces without extruding the UVs would assign the new tiles with a material that is shared between the Tilebrush.
  • Fixed: Extruding now incorporates random tiles if a Tile Palette is selected and Extrude UVs option is disabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.0b

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v.1.8.0b (February 11, 2022)
  • Fixed: If the default Skybox for new projects was set to Sphere, Crocotile would fail to load.
  • Fixed: Default image for Skyboxes wouldn't load properly if set to Sphere.

v.1.8.0 (February 11, 2022)
  • Added: Lights & Shadows! Read the documentation and watch the video to learn more about lights and shadows.
  • Added: Tileset Material Settings. You can switch between Basic and Phong (supports lighting). Phong also has a few extra properties that can be set.
  • Added: Key bindings for rotating camera towards cardinal directions (Unbound by default). Go to Edit > Buttons > Camera > Cardinal Rotate Left,Right,Up, and Down to bind a key.
  • Improved: Spinning gif resets position after rendering.
  • Improved: Spinning gif saves values when closing panel.
  • Fixed: Memory leak while drawing or erasing tiles from scene.
  • Fixed: Invisible cameras would prevent clicking visible cameras if in front of the other.
  • Fixed: Cameras should now save their animations to the project file if they have any.
  • Fixed: Having an instance selected for the prefab brush would cause errors if any objects were removed that the prefab brush referenced.
  • Fixed: Ruler wasn't set invisible when hiding the visualization lines.
  • Fixed: Ruler wasn't being updated if it was enabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.9

v.1.7.9 (January 28, 2022)
  • Added: Lock the invisible plane to X,Y, or Z Orientation. Use Spacebar+1 to lock to the X orientation. Spacebar+2 for the Y, and Spacebar+3 to the Z. When you place tiles using the tilebrush, or object instances using the prefab brush, the brush will stay aligned to that plane irrespective of the camera orientation. Press the key-binding again to unlock. This does not work with Sticky tool, Block tool, or Tilt mode.
  • Improved: Flatten UVs operation will try to align to the grid.
  • Changed: About > Howto.. will now open in user's default browser, allowing the search capability.
  • Fixed: Ctrl+L to load a scene, or Ctrl+E to export, or Alt+F4 to exit, would cause key binding to become stuck if clicking Cancel.
  • Fixed: Shortcut keys weren't displayed when hovering over the Painting tools.
  • Fixed: Localization html file wouldn't display some characters correctly.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.8

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v.1.7.8 (January 21, 2022)
  • Added: Duplicate an x,y,z amount of selected instances with x,y,z spacing. Select the instances and then right-click on one, then choose "Duplicate Instance(s) Area."
  • Added: Move tile selection area left,right,up,down in Tileset panel via the Arrow keys. The amount of pixels it moves is based on the UV precision values. You can also use Ctrl+Arrow keys to move 1 pixel increments. You can change the bindings in the Edit > Buttons > Tileset settings.
  • Improved: Export panel is now horizontally resizable to help show longer length object names. Click and drag in lower right corner of panel.
  • Improved: When Exporting, if scale is set to 0, it will be set back to 1 before exporting or closing the panel.
  • Improved: When adding a Tile Palette, it will reveal the palette area if it was hidden.
  • Improved: When hiding the palettes, it will deselect the current palette.
  • Fixed: Combining nested instances via the Combine Instances operations would cause an error and mess up.
  • Fixed: Duplicating nested instances wouldn't preserve the nesting structure.
  • Fixed: When opening Crocotile for first time, Tile Palette is now visible by default.
  • Fixed: The UV panel's "Transform > Set to Tile" operation wouldn't use the "UV Unique: on" values if set.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!