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Crocotile 3D News

v1.7.7

v.1.7.7 (January 14, 2022)
  • Added: Load multiple prefab files. You can now select multiple .c3dp files in the file select window.
  • Added: Load multiple tileset images. You can now select multiple image files in the file select window.
  • Added: Move crosshair to mouse position relative to the invisible plane. Press Space+C to move.
  • Added: Select Edge Loop action. Located within the Edges sub-menu when you right-click the 3d scene while in Edit mode. You must have at least one edge already selected for it to select connected edges.
  • Added: An option for deselecting everything when clicking on nothing. Go to Edit > Settings > EditMode > Deselect when clicked nothing.
  • Added: "Combine Instances" action. This combines the selected instances into a single Object. It will also replace the instances in the scene with a new instance of the new object. The "Combine Instances (Object only)" action will simply create the new object without replacing any instances and won't add any new instances to the scene.
  • Added: Added flashing indicator when trying to move crosshair when grid rounding is set to 0.
  • Added: Apply UVs action now randomizes tiles if a Tile Palette is selected. Use Alt+Left Click in Draw mode to apply uvs to existing tiles. Eyedropping a tile with Alt+Right Click will deselect any selected Tile Palette.
  • Added: Apply random tiles to a selection of faces. The "Apply Tilebrush UVs to Faces" option in the Edit mode context-menu will choose from the selected Tile Palette.
  • Added: Tile Palette Mode (random/sequence). When sequence mode is enabled, tiles will be chosen from the palette in order from left to right.
  • Improved: Placing random tiles won't replace the last random tile placed unless mouse moves off of it first or mouse button is released.
  • Improved: Default tilesets should now load in the same order everytime.
  • Fixed: Swapping tiles in a tileset would affect tiles in the scene that used a different tileset.
  • Fixed: UV Unique On/Off tooltip wouldn't display correctly when starting application.
  • Fixed: When exporting .obj via right-clicking in the Scene panel, the .mtl file could contain spaces in its filename, which would cause issues when importing it. It now will replace spaces with _.
  • Fixed: Was able to inadvertently select edges behind Objects/Cameras.
  • Fixed: Was able to inadvertently drag vertices behind Objects/Cameras.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.6

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v.1.7.6 (January 1, 2022)
  • Added: Tile Palettes! Randomize the tiles that you draw to the scene. Check the documentation and video demonstration for how to use.
  • Added: A toggle button to enable unique UV Tilesize and Padding values per Tileset. When toggled on, the values you input will correspond only to that tileset. If toggled off, it will use the global values.
  • Added: Select triangular tiles option in the 3d context-menu. Right-click > Faces > Select Triangular Tiles. This will select the faces of any triangular tiles.
  • Added: Background color now saves to the project file.
  • Added: Double clicking the primary and secondary colors in the Painting panel will open a native color picker box.
  • Added: Setting for specifying the default tilesets for new Projects. Go to Edit > Settings > Project.
  • Added: Setting for specifying the default skybox shape for new Projects.
  • Added: Setting for specifying the default skybox image for new Projects.
  • Added: UVs context menu now has options to deselect tiles based on the selection in the UVs panel. Right-click > 3d > Deselect tiles (Uvs selected), or Deselect tiles (Uvs unselected).
  • Added: Select all/Deselect all options added to the Layers context-menu. Selects/Deselects all objects in a layer.
  • Fixed: Painting brush size key bindings were in General section of Buttons panel. They are now in the Painting section.
  • Fixed: Dragging colors in the Paint palette would stop undos/redos from triggering until user clicks window.
  • Fixed: Exporting Gltf,Glb,Dae objects/instances now include their name in the file data.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.5

v.1.7.5 (December 7, 2021)
  • Added: Spot selection/deselection for faces. Select faces that the mouse pointer hovers over. You can set the key bindings for these by going to Edit > Buttons > Edit Mode > Spot Select Faces.
  • Added: You can now Snap selections to vertices of Objects. While dragging a Vert or Gizmo translation, hold Shift to snap to nearest vertex on an Object being hovered over.
  • Fixed: Exports with "Merge vertices" and "Use Groups" options enabled would mix up tiles in groups if there were collapsed triangles without overlapping verts.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.4c

v.1.7.4c (December 3, 2021)
  • Fixed: Right-clicking in the Painting palette area caused some key-bindings to become unresponsive.
  • Fixed: Setting 0 to column or row in the Sub-divisions panel would remove the tiles. Minimum value is now 1.


v.1.7.4b (November 30, 2021)
  • Fixed: Selecting faces of tiles would instead select edges when zoomed out.


v.1.7.4 (November 29, 2021)
  • Added: Option to Disable Face Selection. Go to Edit > Settings > Edit Mode.. You can also bind a key to toggle it in the Buttons panel.
  • Added: Option to Disable Edge Selection. Go to Edit > Settings > Edit Mode.. You can also bind a key to toggle it in the Buttons panel.
  • Added: Option to show only UVs of the active tileset in the UV panel. Go to Edit > Settings > Tileset > Hide UVs of non-active Tilesets. This is set by default.
  • Fixed: The "Remove Tileset" option stopped working due to some recent changes to the code.
  • Improved: The "Remove Tileset" option now keeps tiles/objects selected if they are.
  • Fixed: Couldn't shift UVs continuously holding key down.
  • Fixed: Restored ability to shift UVs by one pixel by holding Ctrl+arrow keys. Also added key bindings to Buttons panel.
  • Fixed: Hovering over UVs in the UV panel would cause corresponding vertices to become deselected in the 3d scene if they were selected.
  • Fixed: When clicking the tileset with the middle mouse button while the 3d scene is focused, it would lock up the key-bindings.
  • Changed: Loading color Palettes in .png format are now limited to 1024x1024 pixels, and 2048 colors.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.3b

v.1.7.3b (November 22, 2021)
  • Added: "Center to selection bounds" has been added to the 3d context-menu; Right-click > Crosshair > Center to selection bounds, or press Alt+Shift+C.
  • Added: "Center Crosshair To Layer Bounds" as been added to the Layer context-menu in the Scene panel. This will center crosshair to the bounds of the Layer (including sub-layers).
  • Added: You can now specify the spacing amount that the Prefab brush rounds itself to. The inputs are located at the bottom of the Scene panel.


v.1.7.3 (November 18, 2021)
  • Added: "Add selected tiles to new Tileset" is now also accessible from the Tileset context menu.
  • Added: "Set all object's origin points to crosshair" has been added to Layer context-menus in the Scene panel. This will set all origin points of objects within the layer (and sub-layers).
  • Added: "Set to crosshair" operation added to the UV panel. Accessed in the context-menu > Transform > Set to crosshair, or by pressing the . key.
  • Improved: Importing .c3dp prefabs will now check to see if textures already exist in scene and will use those.
  • Fixed: Undoing/redoing the imports of prefabs wouldn't process textures correctly.
  • Fixed: Selection highlight wouldn't display properly for tiles with transluscent textures.
  • Fixed: Wireframe wouldn't display properly over the selection highlight.
  • Fixed: Copied tiles could be pasted into loaded scenes, causing unsynchronized tileset issues.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!