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Crocotile 3D News

v1.6.6

This update brings a lot of additions and improvements to Crocotile! There is now a Vertex Coloring tool; Object instance can be nested inside each other; Some basic animation features are available; performance optimizations allowing larger scenes to be made. Check the list below for all the details! Read the documentation to learn more about the new features. There is also a video demonstrating the Vertex Coloring. If you need help with anything, you can join the Discord server to ask questions!

[previewyoutube][/previewyoutube]

v.1.6.6 (September 15, 2021)
  • Added: Vertex coloring tool! You can now apply vertex coloring to your tiles. Click the tool to the left of the 3d scene while in Draw mode. Check the documentation for more information.
  • Added: Nested object instances! Instances can now be nested within each other via the Instance list in the Scene panel.
  • Added: Spanish translation of the Howto documentation and updated localization! Thanks ANoob!
  • Added: Vertex Colors option to exports. You can choose to include/exclude the vertex colors from your exports. The .obj file format doesn't officially support vertex colors, however there is an unofficial format that Crocotile will use when including them in .obj files. Check documentation for more information.
  • Added: Unlit option to gltf/glb export. gltf/glb will now export with a Lambert material by default. If the Unlit option is checked, it will export as an unlit material instead.
  • Added: New documentation for Vertex Colors. Check the Draw mode section.
  • Added: Selected items in the Scene panel can now be deselected with a click.
  • Added: Export option "Limit export to currently selected tileset." Before this, you had to disable "Export all textures" to output only the tiles using the currently selected tileset, but that created confusion for people.
  • Fixed: Undoing Gizmo transformations would become innaccurate when holding down undo/redo.
  • Fixed: Gizmo transformations made to tiles inside an Object Instance could only be undone/redone if currently editing that instance.
  • Fixed: When resizing the window very small, it would shrink the panels.
  • Fixed: Undoing/redoing tileset image resize would fail to update tiles in instances, if no tiles were in the scene using the tileset.
  • Fixed: If an action removed tiles that were in other instances, undo/redos wouldn't work anymore if they were performed on one of those tiles in another instance.
  • Fixed: Vertices would become hidden while deselecting and hovering the mouse over the gizmo at the same time.
  • Fixed: In some cases the selected vertices would be occluded by unselected vertices, causing it to appear as if no vertices were selected.
  • Fixed: Numpad numbers caused keys to lock up.
  • Fixed: Mesh overlay of hovered tiles/objects would continue to display when the mouse left the viewport.
  • Fixed: After importing a model, it would fail to import another model if the filepath was the same as the last filepath.
  • Fixed: If importing an .FBX model, it would fail if there was no texture to map to the object.
  • Fixed: Importing Quad based .OBJ files will automatically merge triangles into tiles.
  • Fixed: Triangle Merging now works correctly. There are two modes (safe and forced). Safe triangle merge will require the UVs to match where they are to be merged. Forced will merge regardless.
  • Fixed: Tooltip for the Gizmo mode and toggle icons were incorrect.
  • Fixed: Exiting from editing an object would keep mirrored tiles selected if Object Mode Constraint was disabled.
  • Fixed: Rounding vertices to the grid was limited to a maximum of 1 meter spacing. Now it will round to greater grid rounding values.
  • Fixed: Resetting a camera wouldn't create an undo state for that change.
  • Fixed: If merging vertices and exporting quads, if there is a triangular tile, it caused missing data in the .obj because it couldn't create the quad.
  • Fixed: Spinning gif now hides the 3d crosshair and lines.
  • Changed: Refactored some of the Undo/Redo code.
  • Changed: Number inputs now accept commas, however they will be converted. This is to support countries that use commas for decimals.
  • Changed: Exporting objects will now use their name for the g value in .obj files rather than "Scene."
  • Changed: Camera render settings will be remembered.
  • Changed: Optimized some code related to raycasting, and fixed mouse movement events firing too quickly.
  • Improved: Holding keys down will wait until next render loop to fire to avoid firing too many times.
  • Improved: Painting and erasing tiles should perform quicker now.
  • Improved: Program should run quicker when there are many tiles in the scene.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.5

v.1.6.5 (July 6, 2021)
  • Added: UV Padding will now be visible in the tileset when selecting tiles if padding is being used.
  • Added: UV Padding will now be subtracted from the tilebrush size to keep pixels accurate. This can be disabled by going to Edit > Settings > Tileset > Subtract Padding...
  • Added: UV Padding will now take into account if tile selections are multiple tiles wide or high by adding extra padding to the right and bottom. This can be disabled by going to Edit > Settings > Tileset > Multiply Padding...
  • Added: Option to disable the selection of vertices. Go to Edit > Settings > Edit Mode > Disable Vertex Selection.
  • Added: Hotkey to toggle whether vertex selection is enabled or disabled. Hotkey is unassigned by default. To assign a key, go to Edit > Buttons > Edit mode > Disable Vertex Selection.
  • Added: Mouse coordinates to the Painting panel.
  • Added: Ability to drag and drop .crocotile files into program to load them.
  • Added: A Decal Offset option when exporting files. This will offset any decals by the provided amount (useful if you need it baked into the geometry).
  • Added: Pressing Shift+T twice will now hide/show the Tilt Anchor.
  • Added: Export settings are now remembered between sessions.
  • Fixed: Clicking a vertex would sometimes click an Object behind it.
  • Fixed: When dragging a vertex, it would in some cases select the hovered Object when releasing the mouse.
  • Fixed: When opening the Camera Render panel, the selection box for selecting the cameras wouldn't scroll if list was longer than the box.
  • Fixed: The palette area inside the Painting panel wouldn't scroll when using the scroll wheel.
  • Fixed: Tiles with vertices collapsed onto itself are now selectable.
  • Fixed: Sometimes selecting vertices would fail if the tile was at an odd angle with the camera.
  • Fixed: If you delete a value in the transform->translate menu and leave it blank when hitting apply, it would irreversably delete your selection.
  • Fixed: Clicking multiple mouse buttons at the same time would cause button states to be inaccurate. This caused some things to stop working, such as Undos/Redos.
  • Fixed: Pressing the period key on Russian keyboard caused some key bindings to get locked up. Perhaps other keyboards/keys also were affected?
  • Fixed: Deconstructing a scaled object did not preserve the scaling.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

World Crocotile Day Results!

Hey everyone, the World Crocotile Day event has passed so let's take a look at the work that has been made! The task for this event was to make a model of an endangered animal or their habitat.

Axolotl by Karnos:



Vaquita Porpoise by Erb:



Pangolin by Alex:



This was the first event of this kind for Crocotile 3d, so I'd like to thank those that participated! Perhaps in the future there will be more events like this. If you have any suggestions for these events or others, leave a comment!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

🎊 World Crocotile Day, June 17th 🎉 Participate in this world event! 🐊

Celebrate World Crocotile Day, June 17th, by modeling an endangered species or their habitat!

Post your artwork to the Steam artwork section. You can also join the Discord channel where there is a designated section for participants to share their work and progress. https://discord.gg/fmtJdUb

After June 17th we will consolidate all the work into a post to showcase the submissions.

Feel free to share your work on social media,
social media tag suggestions: #WorldCrocDay #WorldCrocotileDay #Crocotile3d

And more important of all, have fun! 😀
🐊

v1.6.4

v.1.6.4 (May 27, 2021)
  • Added: You can now scale objects!
  • Added: Camera objects now have a Target that they point towards. You can also disable this in the Camera's properties if you prefer.
  • Added: Cameras and Camera targets can now be selected and moved just like any other object.
  • Added: Properties in the Transform panel. Set the position,rotation,scale of selected elements (objects, cameras, etc).
  • Added: Objects, Cameras and their targets will now round to nearest pixel or grid when this operation is performed (previously vertices only were affected).
  • Added: Snap crosshair and Snap gizmo actions will now include objects,camera,lights,etc if mouse is hovering over them. This allows you to easily reposition the crosshair or gizmo to their positions.
  • Added: Context menus for Cameras. You can right-click a selected Camera or target to bring up a context menu.
  • Added: New information for Cameras and Transforms in the Howto and Localization.
  • Fixed: Drawing tiles into the 3d scene would result with tiny gaps between tiles. This is now fixed!
  • Fixed: Dragging beyond edge of Tileset while panning would cause it to nudge at the same time.
  • Fixed: Resetting the rotation of an object and then editing it would revert back the rotation.
  • Fixed: Apply Tilebrush UVs to selected tiles, via the Tile panel context menu; Would cause selected tiles in Objects to look selected but not function as selected.
  • Fixed: Rounding vertices to nearest pixel would instead round them to the grid when undoing/redoing that operation.
  • Fixed: The cube skybox would display the top and bottom portions rotated 90 degrees from the expected orientation in the texture.
  • Fixed: Changing the Base-pixel unit size and rescaling the scene wouldn't scale cameras or other entities.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!