1. Crocotile 3D
  2. News

Crocotile 3D News

v1.5.7

v.1.5.7 (November 19, 2020)
  • Fixed: Importing a .obj file with a .mtl file that has no textures would fail to load.
  • Fixed: Importing a .glb, or .gltf file might fail to load.
  • Fixed: Importing might fail if .obj had data that wasn't Mesh data, such as Linesegments.
  • Fixed: Loading a crocotile scene the first time would assign the textures to the wrong tiles for some users.
  • Fixed: Resizing the window while in Orthographic mode wouldn't update the camera correctly.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.5.6

[previewyoutube][/previewyoutube]
v.1.5.6 (October 28, 2020)
  • Added: Import .gltf,.glb,.fbx,.obj files! Select "Import Model" from the File menu.
  • Added: Divide tiles by their triangles. Select "Triangle Divide" in the "Faces" context submenu while in Edit mode. This will split tiles into two triangles.
  • Added: Merge triangles together to form tiles. Select "Triangle Merge" in the "Faces" context submenu while in Edit mode. This will merge pairs of triangles into single tiles. A pair of triangles must share two vertices together.
  • Added: Shortcut key (O) for rounding selected UVs to the nearest pixel in the UVs panel.
  • Added: Wireframe color option in the Settings panel.
  • Added: Number of tiles, vertices, and instances selected is now display.
  • Changed: Expanded the zoom limit to 3200 and also zoom out distance to 0.1.
  • Fixed: Importing a prefab and then undoing and redoing that process would cause errors (related to mirroring/billboarding).
  • Fixed: Improved performance of 'Apply Tileset to the selected Faces' operation (reduced calls to tileset window).
  • Fixed: Improved performance of selecting many faces (reduced calls to tileset window).
  • Fixed: Improved performance of lasso selection while editing an instance (excluded unnecessary operations to tiles outside of object).


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.5.5

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
v.1.5.5 (October 8, 2020)
  • Added: Flatten UVs of Tiles. This will take the shape of the tiles and apply it to their UVs so that the UVs match the shape of the tile. Choose "Transform > Flatten" from the UVs context menu. You must have the UVs selected that you want flattened.
  • Added: Rotate UVs by holding Shift and clicking and dragging the UVs. UVs will rotate around the crosshair. Keep Shift held to rotate at the intervals specified in the Rotation input box. You can also hold Shift to snap to another UV coordinate to align edges simply.
  • Added: Rotation input box in the UVs panel to control the angle of rotations.
  • Added: Next/previous tileset stuff on UVs tab.
  • Added: Shortcut keys ctrl+[ and ctrl+] for switch tilesets. Now works on UVs panel.
  • Added: Combine selected vertices together and place them at the Crosshair position. Press the . (period) key while vertices are selected.
  • Added: Shortcut key (B) for toggling the "Select single/multiple" button in the UVs panel.
  • Changed: Adjusted the edge highlighting. Now only visible when using the Sticky tool. Also slightly thinner.
  • Fixed: Holding Shift to snap UV coordinates to other UV coordinates wouldn't work.
  • Fixed: Clicking vertices wouldn't work properly if tiles had been reversed or flipped (due to changes with the additions of the sticky tool).
  • Fixed: Dragging vertices wouldn't work properly due to introduction of the sticky tool.
  • Fixed: Clicking and hovering over vertices in Orthographic mode wouldn't work properly.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.5.4

v.1.5.4 (September 29, 2020)
  • Added: Select tiles that are using Tilebrush's UVs. Right-click in the tileset panel to open context and select 'Select Tiles using Tilebrush's'.
  • Added: Apply Tilebrush UVs to selected faces. Right-click in the tileset panel to open context, or Right-click in scene while in Edit mode to open context menu and select 'Faces > Apply Tilebrush UVs to Faces'.
  • Added: Shortcut key for switching between orthographic and perspective modes (Alt+9).
  • Added: French language is now available in the application (press F2 to open the About panel and select from the Language dropdown list).
  • Added: French language is now completed in the How To documentation page.
  • Changed: When saving, it will now remain in object edit mode if you are currently editing an object.
  • Fixed: Applying UVs of the tilebrush to existing tiles would sometimes apply to tiles behind them while dragging the mouse.
  • Fixed: Clicking objects would sometimes click through to tiles behind the object.
  • Fixed: Rotations in the UVs panel were innaccurate if the tileset wasn't square.
  • Fixed: Right-clicking the selected tile in the Tileset panel without dragging would incorrectly swap the tile.
  • Fixed: Entering object edit mode with Object Mode Constraint disabled would leave mirrored tiles selected.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.5.3

In version 1.5.3 there is now a new Block tool and Sticky tool! These allow you to add tiles and build your scene quicker. Watch the video below to see them in action. You can add and remove blocks similar to Minecraft, and place them at other angles as well as edit their shape and geometry. The Sticky tool allows you to add tiles next to other preexisting tiles without having to move the crosshair. The tilebrush just snaps to the edges of tiles that your mouse hovers over.

There are also many other additions, changes, and fixes so check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

v1.5.3 (September 19, 2020)
  • Added: New Block tool for drawing blocks into the 3d scene. Add or subtract blocks like Minecraft and then modify and shape them further.
  • Added: New Sticky tool for drawing tiles into the 3d scene. This allows you to easily snap new tiles to pre-existing tiles in the scene without moving the crosshair.
  • Added: Holding Shift while using Sticky tool will rescale the tile to the size of the edge a tile is sticking to.
  • Added: Press Alt+C to snap the Crosshair to the nearest vertex that the mouse is hovering over.
  • Added: Spanish language is now available in the application (press F2 to open the About panel and select from the Language dropdown list).
  • Added: French language is now available in the How To documentation page.
  • Added: Option in the Transforms tab to select between Pixel units and Meter units when translating positions.
  • Added: The context menu in Edit mode now has a "Crosshair" submenu with "Center to Selection" and "Round to Grid" items.
  • Added: Shortcut key for toggling wireframe on tiles (Ctrl+9).
  • Changed: Applying UVs from the Tilebrush onto an existing tile by holding Alt can now be applied across multiple tiles by clicking and dragging.
  • Changed: Centering the crosshair to the selection would automatically round it to the grid. This is now fixed, and only applies when "Lock Crosshair to grid" is toggled in the settings.
  • Changed: Added shortcut key information to the buttons in the main window and the paint tools in the paint tab.
  • Changed: Copying and Applying UVs to and from the Tilebrush will now also change the tileset as well.
  • Fixed: Clicking the Edit/Draw Mode button at the top of the scene wouldn't enable/disable their corresponding shortcut keys.
  • Fixed: Mouse wheel wouldn't scroll in the Tranform tab and Scene tab.
  • Fixed: Undoing/Redoing a change to the base pixel size could fail due to the Settings panel being closed.
  • Fixed: Exporting multiple objects would fail if "Export all images/mtl" was unchecked and objects weren't using any tiles from currently selected tileset.
  • Fixed: If pressing multiple mouse buttons at the same time over and over again, it would cause an error that would make the scene become unresponsive.
  • Fixed: Adding prefab objects to the scene via left-clicking would not take into account if there was already an object placed there.
  • Fixed?: Undoing the 'Combine Tileset' operation wouldn't restore some tiles to their correct tileset.