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Crocotile 3D News

v1.4.7

This release introduces some new exciting features. You can now toggle on Wireframe mode, use Decals, and also edit UVs in the new UVs panel! There are new videos covering these features that you can watch below.

Check the patchnotes below for a full list of improvements.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Added: Decal option for tilesets. Tilesets now have a button to toggle Decal mode on/off. With this mode on, tiles placed over other tilesets won't have any z-fighting.
  • Added: New UV tab to the tileset window, and more ways to edit the UV coordinates.
  • Added: Wireframe option in the settings. This will display the wireframe of tiles and objects in the scene.
  • Added: FPS input in the settings to adjust the framerate at which the scene renders.
  • Added: Individual Key bindings can be cleared/removed. In the buttons settings, click the 'Clear' button next to the key sequence.
  • Added: Clone a prefab object. Right-click the object in the scene tab and choose 'Clone Object'. The new object will be added to the list.
  • Improved: Selecting tiles that are overlapping will select the smaller of the two.
  • Fixed: Selecting vertices that are overlapping/coinciding the face of another tile would sometimes select the face or fail to move the crosshair point.
  • Fixed: Clearing a palette and loading the default palette wouldn't work on Linux.
  • Fixed: In some cases there would be scrollbars visible in the 3d scene window.
  • Fixed: When loading custom key bindings, it would reload them several times.
  • Fixed: Copying an empty selection in the Painting tab after resizing would copy the original sized version.
  • Changed: Pressing spacebar while in Tileset tab with Tileset window in focus will now also pass the keypress to the main window.

v1.4.6

v.1.4.6 (May 6, 2020)
  • Fixed: Left-clicking after panning the camera would cause the context menu to open while in Edit mode.
  • Improved: Panning a tileset while holding spacebar will now continue as the mouse leaves the tileset window.
  • Improved: Moving or resizing a selection in the Drawing window will nudge the scrollbars if the mouse leaves the window.
  • Fixed: Running Crocotile from a pinned shortcut on the traskbar wouldn't recognize the full-version for Steam users.
  • Fixed: In some rare cases, the drawing cursor and overlays in the Painting tab would not be aligned correctly.
  • Fixed: In some cases, the 1px black border to the side of the tileset would get magnified when zoomed in.
  • Fixed: Switching between tabs in the Tileset window would calculate the Y scroll position innaccurately.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.5

v.1.4.5 (April 29, 2020)
  • Fixed: For some users Crocotile would sometimes fail to load completely. This should be fixed now.
  • Fixed: Zooming inside the tileset or paint window would calculate the Y position inaccurately.
  • Fixed: Panning the camera in Linux/MacOS would open the context menu.
  • Fixed: Opening the context menu on Linux/MacOS would potentially cause issues due to it firing on mousedown rather than mouseup.
  • Fixed: If camera controls were bound to only use the mouse without keys pressed, other bindings that used mouse with a key wouldn't fire.
  • Added: Key binding option for erasing prefab object instances.
  • Fixed: HowTo would not open from Help menu on Linux.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.4

v.1.4.4 (April 27, 2020)
  • Fixed: .gltf and .glb files wouldn't export correctly if there were any tilesets not being used in the scene.
  • Changed: Deconstructing instances with mirrored tiles will now add the mirrored tiles to the scene.
  • Fixed: Saving files on linux would not automatically add extensions to the filenames.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.3

Crocotile 3d can now export .gltf and .glb files! These files make it easier to import into other programs. You can embed the textures right into the file, so that you have just one file to import. Another addition worth mentioning is that you can now select a specific vertex that may be overlapping other vertices. By holding Ctrl and left-clicking a tile, it will select the nearest vertex to your click. You can use this technique to select/deselect a specific vertex belonging to a tile.

Check the patchnotes below for a full list of improvements.

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Added: Export .gltf and .glb files. This will package all the textures and geometry into one file that can be easily imported into other programs.
  • Changed: Adjusted the way scripts are loaded in an attempt to avoid a potential issue where the program does not finish loading completely.
  • Fixed: Right-clicking a listed object or layer in the Scene tab wouldn't open the context menu on MacOS. It will now open correctly.
  • Added: Select nearest vertex on face when holding Ctrl and clicking the face. Useful for selecting a specific vertex when vertices overlap.
  • Added: Shortcut keys to move/strafe the camera left or right horizontally (space+g and space+j).