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Crocotile 3D News

v1.5.0

We have reached v1.5.0! A lot has been added over the past months. This latest released adds the ability to Tilt the 3d crosshair. This allows you to draw and edit tiles on a rotated axis instead of the default x,y,z. This is useful in cases where you want to build stuff at different angles. Check the video for a complete overview on how to do this. There are also some new transform features, and painting symmetry features!

Check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

  • Added: New Tilt feature for the 3d crosshair. This allows the crosshair/grid to be tilted relative to a tile's edge so that you can draw and edit at different angles. Hover over a tile and press Shift+T to set the anchor relative to the tiles edge. Press T to toggle Tilt mode on/off.
  • Added: Button in the Transform tab to toggle between (x,y,z) or a relative direction (right,up,backward) depending on camera orientation.
  • Added: Translate crosshair options in the Tranform tab. This allows you to shift the crosshair by a specific amount.
  • Added: Symmetry options for the Pencil and Eraser tools. A vertical and horizontal symmetry line that can be toggled on/off.
  • Improved: Reduced some processes while scene is being rotated and panned.

Tutorial / Walk-through : Character modeling (part 1)

Here is a tutorial / walk-through on how to approach character modeling using Crocotile 3D! Let me know if you want me to convey anything specific in future videos or if you have any specific questions.
[previewyoutube][/previewyoutube]

v1.4.9b

v.1.4.9b (June 15, 2020)
  • Added: Field of View setting. It is found in the Settings inside the Camera section.
  • Fixed: Sometimes rotating/panning the camera would introduce large movement spikes.
  • Fixed: Painting over tiles in a rotated object would cause many duplicate tiles to be created. This bug was caused by a recent change in the previous version to fix small gaps. Should be fixed now.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.9

There are many new additions to this version! A way to render out animated spinning gifs, Dithering for paint tools, Visual guides while painting such as grid lines, and a UV overlay. There are also new flip/mirror and rotate actions for paint selections. You can transfer UVs to the tileset by auto-tracing their lines or filling in their polygons. Plus more changes and fixes!

Check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

  • Added: Render spinning Gif animations. Edit > Render > Spin Gif
  • Added: Dither option in the Painting tab for the pencil and eraser tools. Adjust the slider at the top to control the amount of dithering.
  • Added: Grid option in the Painting tab. Displays a grid overlay using the tilesize dimensions.
  • Added: UV option in the Painting tab. Displays the UVs of any currently selected tiles.
  • Added: Mirror, Flip, and Rotate buttons in the Painting tab for transforming selections with the Marquee, Lasso, and MagicWand tools.
  • Added: Transfer UVs to the texture by auto-tracing their lines. Select the Paint > Trace option from within the context menu inside the UVs tab.
  • Added: Fill in areas of the tileset that are inside the selected UVs. Open the UV context menu and goto Paint > Fill solid, or Fill checkered.
  • Added: A checkered option in the Create blank tileset panel. This will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option in the Resize tileset panel. If canvas is enlarged, this will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option for the paint bucket tool. This will fill an area with a checkered pattern based on the Checker Size value in the settings.
  • Added: Export UV map option. Open the UV context menu and goto Paint > Export UV map. This will allow you to save out the UVs as an image file.
  • Added: Hold Alt key to prevent selecting a vert when clicking it, incase you want to move crosshair to it without selecting the vert.
  • Changed: Dragging a vertex would cause the crosshair to get repositioned. Now it won't get repositioned when dragging verts.
  • Changed: UV padding can now be set to a fraction, such as 0.01.
  • Changed: Using the Scrollwheel will now zoom in the Tileset/UV/Painting panels.
  • Changed: Create blank tileset panel now uses the paint colors as default.
  • Changed: Contiguous option for the Paint Bucket and Magic Wand now use an icon to toggle instead of a worded checkbox.
  • Fixed: The grid rounding value would become a fractional number or become inaccurate when loading a new scene after having used a custom base pixel unit.
  • Fixed: There would be small gaps between tiles due to some unknown inaccuracies. New tiles now have their vertices snapped to any old vertices that are very closeby.
  • Fixed: Dragging verts would be locked to the x,y,z axis. Now it drags them based on camera direction.

v1.4.8

v.1.4.8 (May 30, 2020)
  • Fixed: Could click on vertices and faces that were beyond the camera view distance, causing them to become selected.
  • Fixed: Sometimes couldn't erase tiles that were flipped/rotate/reversed.
  • Fixed: Select all would cause errors if trying to select all tiles of a mirrored object.
  • Fixed: Click and dragging UV coordinate of a triangle (where two coordinates of the same tile overlap) in the uv panel would not separate the uv coordinates.
  • Fixed: When loading new scene, the uvs weren't cleared.
  • Fixed: Deleting an input value in the Tileset window without setting it to another value would leave it empty and undefined.
  • Added: UVs context-menu now has a 'Round to nearest pixel' action to set the selected UV coordinates to the nearest pixel.
  • Added: Hold Shift while dragging UVs to snap onto other UVs hovered over. Also moves UVs using a precision of 1 pixel.
  • Added: A new Base Pixel Unit in the settings to control how many pixels per meter (one 3d unit). It is located in the new Project section of the settings.
  • Changed: Tilesize and tilescale now work in conjunction with a Base Pixel Unit that is defined in the settings.
  • Changed: The Grid rounding value can now be set to any value irrespective of the tilesize.
  • Changed: UV Padding for the left, right, top, and bottom of a tile can now be set. This enables the ability to separate tiles by 1 pixel and then use padding on just the right and bottom sides or just the left or top for example.
  • Changed: Pressing spacebar in any tab with Tileset window in focus will now also pass the keypress to the main window.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!