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Crocotile 3D News

v2.4.1

v.2.4.1 (August 23, 2024)
  • Added: "Brush Size (scrollwheel)" keybinding in Edit > Buttons > Painting panel. You can set a key to hold and then use the scrollwheel to change the brush size in the Painting panel.
  • Added: "Freelook Mode" keybinding now has a "Mode" setting that has the options of "Toggle" and "Hold". If Hold is selected, then freelook will be active while holding the key, otherwise Freelook is simply toggled on/off.
  • Fixed: If a Camera had a parent and it was animated, the camera's position and direction would update correctly.
  • Fixed: An issue when rotating/flipping/mirroring the tilebrush would cause it to become misaligned to the grid in certain cases.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.4.0

v.2.4.0 (August 18, 2024)
  • Added: "Backface Culled Vertex Selection" option in Edit > Settings > Edit Mode (Enabled by default). It allows vertices being clickable/draggable if tiles are facing away from camera. If camera-based selection is disabled, vertices are clickable/draggable regardless of the setting.
  • Added: Sine interpolation modes for animation keyframes can now be used. This is useful for a piston style of motion for example.
  • Added: "Edge (strict)" option in the Extrude section of the Transform panel. This option is located in the Edge mode dropdown list. It will make extrusions from edges be more strict and directed perpendicular to the face normal. Though this may cause misaligned vertices due to not averaging the directions between edges.
  • Added: Default keybindings are now shown in Edit > Buttons panel. This should help users restore keybindings to their original values if they want.
  • Added: "Rotate Left Separately" and "Rotate Right Separately" actions in the UVs panel context menu. This will rotate each selected UV part separately and not as a group.
  • Added: "Rotate Left Separately" (Alt+Q) and "Rotate Right Separately" (Alt+E) keybindings available while UVs panel is focused. You can also rebind these actions in the Edit > Buttons panel.
  • Added: "Invert Selection (vertices)" and "Invert Selection (faces)" actions as well as keybindings. You can access these in the Edit mode context-menu under the Vertices and Faces submenus. The bindings can also be set in the Edit > Buttons > Edit Mode panel, and can also be pinned.
  • Improved: How To and Localization pages now can switch quickly between current language being edited and English if you press F8.
  • Fixed: Clicking vertices of backface culled tiles (tiles facing away from camera) wouldn't reposition crosshair if camera-based selection was enabled. "Backface Culled Vertex Selection" setting must also be enabled now (It is enabled by default).
  • Fixed: Vertices weren't draggable from behind (if tiles faces away from camera) if camera-based selection mode was disabled.
  • Fixed: Importing gltf/glb models would cause duplicate tilesets if they already existed in the project.
  • Fixed: Audio files previously loaded would still play if a new scene was loaded.
  • Fixed: "Push Group Against" would push the entire tile if at least one vertex or edge was selected. Now it correctly pushes only what is selected.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.3.9

v.2.3.9 (July 23, 2024)
  • Added: "Mirror Separately" and "Flip Separately" actions in the UVs panel context menu. This will mirror/flip each selected UV part separately and not as a group.
  • Added: "Mirror Separately" (Alt+R) and "Flip Separately" (Alt+F) keybindings available while UVs panel is focused. You can also rebind these actions in the Edit > Buttons panel.
  • Added: "Keep Instance Names Unique" option in the Edit > Settings > Scene. This option will prevent duplicate Instance names.
  • Fixed: In some rare cases a bug could have prevented saving or exporting due to a material becoming null.
  • Fixed: Tile Splitting value was clamped to the UV Tilesize values. Now it is set irrespective of the UV Tilesize values.
  • Fixed: "Export Static Pose" and "Use Single Mesh" options in Export panel weren't working correctly in some cases.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.3.8

v.2.3.8 (July 9, 2024)
  • Improved: Tiles will have vertices aligned more precisely and with less floating point errors when placed into the scene. This should reduce the likelihood of small gaps forming.
  • Fixed: Baking lights would crash the app if the scene constisted of just a plane of tiles or lacked dimension in one or more axis.
  • Fixed: Sticky brush wouldn't be angled correctly when holding Shift key in some cases.
  • Fixed: Sticky tool should size tiles more appropriately if "Sticky Edge Proportionate" is enabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.3.7 & v2.3.7b

v.2.3.7b (June 20, 2024)
  • Fixed: The properties panel for Lights/Cameras wouldn't display all the properties.

v.2.3.7 (June 9, 2024)
  • Added: Cameras, Lights, and their Targets can now be parented to an Object instance or Bone.
  • Added: Audio files can now be linked into the project and provide a basic way to get sound played in the Animation/Theatre panels. Choose "Add Audio" in the Scene panel dropdown menu. Then open the properties of the Audio item to set how it plays.
  • Added: "Duplicate" action for duplicating a bone or instance.
  • Added: "Duplicate All" action for duplicating a bone or instance and any nested bones or instances.
  • Added: "Mirror" action for mirroring a bone or instance, or their animations.
  • Added: "Mirror All" action for mirroring the properties or animations of a bone/instance and any nested bones/instances.
  • Added: "Select/Deselect Vertices using current Color" keybinding to the Edit > Buttons > Edit Mode panel.
  • Added: "Select Overlapping Faces" keybinding to the Edit > Buttons > Edit Mode panel.
  • Improved: Selecting/deselecting Bones now have their corresponding items highlighted in the Scene panel.
  • Improved: Duplicating any Object Instances will now also duplicate any animations that it has.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!