v.2.4.4 (October 31, 2024)
- Added: "Rectangle Fill" action. Hold Shift and click and drag while using the Tilebrush to place a rectangular area of tiles. You can also erase with right mouse button. The modifier key can be changed in Buttons > Draw Mode > Rectangle Fill.
- Added: "Round to Precision" and "Round to Grid" actions in UVs panel. These can be found in the context-menu when right=clicking the canvas, or by pressing their keybindings (alt+o and ctrl+o). The keybindings can be customized in the Edit > Buttons > UVs section.
- Added: "Camera-based when single-clicking" option in Edit > Settings > Edit Mode section. If enabled, it will make single-clicks act as if Camera-based selection is active. This is enabled by default.
- Added: "Disable Gizmo Temporarily" keybinding in Edit > Buttons > Edit mode. When the key is held, you won't be able to interact with the Gizmo. This can help prevent clicking the Gizmo when selecting if the keybinding is set to Shift for example.
- Added: "Cast Against" option in Baking panel for lights to check against Objects.
- Fixed: Textures for gltf/glb/dae were exported even though "Export all textures" option was disabled.
- Fixed: Saving would cause the faces,edges,vertices,bones or instances inside Skinned objects to become deselected if the object was currently being edited.
- Fixed: The dropdown items in the Skin section of the Transform panel were being sized incorrectly on some linux machines causing the buttons to be cut off.
- Fixed: Repositioning an Object's origin point while editing the object caused an error which resulted in some visual discrepencies of the tiles and other potential issues. Also fixed an error when undoing/redoing it while editing the Object.
- Fixed: Changing the origin point of an Object wouldn't update its mirrored tiles if the Object had that property enabled.
- Fixed: Undoing an imported scene would fail to remove tiles that weren't part of any object.
- Fixed: The Gizmo didn't reposition with the selection when using q,e,r,f keys to rotate,mirror,flip.
- Fixed: Importing models that contain objects that are scaled/transformed would cause issues with vertices displaying incorrectly when editing the Object.
- Fixed: In some cases after first running the app the viewport wouldn't refresh accurately when hovering over things.
- Fixed: When Alt+Tabbing from an input box, the Alt modifier key wasn't reset causing it to do 0.01 increments/decrements when Shift was held.
- Fixed: Holding Ctrl to select nearest vertex when clicking on face wouldn't work if face selection is disabled.
- Fixed: Could momentarily select vertices when holding Ctrl and clicking face even if Vertex selection was disabled.
Remember to report any bugs you may encounter!
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