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Crocotile 3D News

v1.6.5

v.1.6.5 (July 6, 2021)
  • Added: UV Padding will now be visible in the tileset when selecting tiles if padding is being used.
  • Added: UV Padding will now be subtracted from the tilebrush size to keep pixels accurate. This can be disabled by going to Edit > Settings > Tileset > Subtract Padding...
  • Added: UV Padding will now take into account if tile selections are multiple tiles wide or high by adding extra padding to the right and bottom. This can be disabled by going to Edit > Settings > Tileset > Multiply Padding...
  • Added: Option to disable the selection of vertices. Go to Edit > Settings > Edit Mode > Disable Vertex Selection.
  • Added: Hotkey to toggle whether vertex selection is enabled or disabled. Hotkey is unassigned by default. To assign a key, go to Edit > Buttons > Edit mode > Disable Vertex Selection.
  • Added: Mouse coordinates to the Painting panel.
  • Added: Ability to drag and drop .crocotile files into program to load them.
  • Added: A Decal Offset option when exporting files. This will offset any decals by the provided amount (useful if you need it baked into the geometry).
  • Added: Pressing Shift+T twice will now hide/show the Tilt Anchor.
  • Added: Export settings are now remembered between sessions.
  • Fixed: Clicking a vertex would sometimes click an Object behind it.
  • Fixed: When dragging a vertex, it would in some cases select the hovered Object when releasing the mouse.
  • Fixed: When opening the Camera Render panel, the selection box for selecting the cameras wouldn't scroll if list was longer than the box.
  • Fixed: The palette area inside the Painting panel wouldn't scroll when using the scroll wheel.
  • Fixed: Tiles with vertices collapsed onto itself are now selectable.
  • Fixed: Sometimes selecting vertices would fail if the tile was at an odd angle with the camera.
  • Fixed: If you delete a value in the transform->translate menu and leave it blank when hitting apply, it would irreversably delete your selection.
  • Fixed: Clicking multiple mouse buttons at the same time would cause button states to be inaccurate. This caused some things to stop working, such as Undos/Redos.
  • Fixed: Pressing the period key on Russian keyboard caused some key bindings to get locked up. Perhaps other keyboards/keys also were affected?
  • Fixed: Deconstructing a scaled object did not preserve the scaling.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

World Crocotile Day Results!

Hey everyone, the World Crocotile Day event has passed so let's take a look at the work that has been made! The task for this event was to make a model of an endangered animal or their habitat.

Axolotl by Karnos:



Vaquita Porpoise by Erb:



Pangolin by Alex:



This was the first event of this kind for Crocotile 3d, so I'd like to thank those that participated! Perhaps in the future there will be more events like this. If you have any suggestions for these events or others, leave a comment!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

🎊 World Crocotile Day, June 17th 🎉 Participate in this world event! 🐊

Celebrate World Crocotile Day, June 17th, by modeling an endangered species or their habitat!

Post your artwork to the Steam artwork section. You can also join the Discord channel where there is a designated section for participants to share their work and progress. https://discord.gg/fmtJdUb

After June 17th we will consolidate all the work into a post to showcase the submissions.

Feel free to share your work on social media,
social media tag suggestions: #WorldCrocDay #WorldCrocotileDay #Crocotile3d

And more important of all, have fun! 😀
🐊

v1.6.4

v.1.6.4 (May 27, 2021)
  • Added: You can now scale objects!
  • Added: Camera objects now have a Target that they point towards. You can also disable this in the Camera's properties if you prefer.
  • Added: Cameras and Camera targets can now be selected and moved just like any other object.
  • Added: Properties in the Transform panel. Set the position,rotation,scale of selected elements (objects, cameras, etc).
  • Added: Objects, Cameras and their targets will now round to nearest pixel or grid when this operation is performed (previously vertices only were affected).
  • Added: Snap crosshair and Snap gizmo actions will now include objects,camera,lights,etc if mouse is hovering over them. This allows you to easily reposition the crosshair or gizmo to their positions.
  • Added: Context menus for Cameras. You can right-click a selected Camera or target to bring up a context menu.
  • Added: New information for Cameras and Transforms in the Howto and Localization.
  • Fixed: Drawing tiles into the 3d scene would result with tiny gaps between tiles. This is now fixed!
  • Fixed: Dragging beyond edge of Tileset while panning would cause it to nudge at the same time.
  • Fixed: Resetting the rotation of an object and then editing it would revert back the rotation.
  • Fixed: Apply Tilebrush UVs to selected tiles, via the Tile panel context menu; Would cause selected tiles in Objects to look selected but not function as selected.
  • Fixed: Rounding vertices to nearest pixel would instead round them to the grid when undoing/redoing that operation.
  • Fixed: The cube skybox would display the top and bottom portions rotated 90 degrees from the expected orientation in the texture.
  • Fixed: Changing the Base-pixel unit size and rescaling the scene wouldn't scale cameras or other entities.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.3

v1.6.3 (April 7, 2021)
  • Added: Prioritize Gizmo option in the Settings > Edit. Sometimes the mouse may hover over a vertex and the Gizmo simultaneously. This option controls whether the Gizmo gets priority or the vertices gets priority when clicking.
  • Changed: Vertices won't become highlighted if Gizmo if hovered (if Gizmo has priority).
  • Changed: Exiting the program via shortcut key is now Alt+F4 instead of Esc.
  • Changed: Esc key will now close open panels.
  • Changed: Tab key will now work regardless of which area is focused (3d scene or side-panel).
  • Fixed: Rotations of objects using the Gizmo would not save correctly, and would also revert when using Transform tab.
  • Fixed: Lock icons would display incorrectly on the export panel when exporting.
  • Fixed: Face selection color would revert to red when toggling off Active Edit Mode regardless of the face selection color setting.
  • Fixed: After rendering a Camera the background color settings would be overwritten.
  • Fixed: Gizmo will now move when pressing WASD keys (not when holding Shift).


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!