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Shadowforge News

Shadowforge leaves the "free to use" market today, reason inside.

There was a major handicap with the amount of sprites that could be used in Shadowforge. Ultimately not knowing if the programming language coders would fix it anytime the coming years, I did not want to risk having a paid product that did not work as intended on Steam.

Now that the programming IDE and runtime is working considerably well with my vision for Shadowforge, I am now changing it to be a paid product.

Thanks for your likes and encouragement in the meanwhile and I hope you can continue doing so!

Cheers!

Shadowforge 1.6.3.1

* Redoing your undone brushes will now turn them to alpha value you have selected.
* You can now name 24 layers to your liking.
* Added more integral stuffs to .sf project file saving and loading.

Shadowforge 1.6.3


* Experimental layer switch on/off system is now live.

Shadowforge 1.6.2.1

You can now save your vectors to an image file. When you save your vectors, you can not vector draw like you did before. If you're not sure that you're done, then save the vectors on a .sf file, which have recently been updated to include saving vectors to a project file.

Press button "T" to save the vector to canvas.

Cheers!

One Man Studio Team,
Mibli Entertainment.