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Shadowforge News

Shadowforge 1.6.2

* Delete key changed back to undo vectors.
* Now you can shade on vectors by just unchecking the vector icon on the left bar. Use square or circle brushes and change their alpha values and then paint on the vector drawing.

Shadowforge Vector Tips

Did you know that you can press 'delete' on your vector drawing to detach the connectors, allowing you to shade it?

Shadowforge´s Major Update After Release


* Fixed graphical glitches that appeared when you vector drew.
* Made the sprite preview fit the vector size.
* Added calculations to the vector.
* When you press 'delete' with the vector icon greenlighted, you can shade it.

* The vector matrixes (or fake 3d vector) is now below the sprite drawing. Which means you can now draw on the vector matrixes.

* Shading now works when you save the image.

* Now all colors show on the "E" docker.
* When you restart the canvas, your new sprites will be undoable and redoable if you add a background. It's really important that you remove your brush before restarting the canvas.

* Shadows and alpha up/down buttons now work correctly.

* Uploading an image is back. The upload image file icon can now be interacted with. The issues with certain colors disappearing when uploading an image is fixed.

* White Background renamed to Color Background.
* Color Background, when pressed enter on, creates a background with the color picked.
* Undo/redo added for color background.
You can now color your background on the depth you created it with the buffer paint tool.

* Moving/copying all sprites will no longer overwrite your last used brush.

* I had to rewrite the save/load project code because I've switched from GMS2.2 to GMS2.3.

* Changed the speed for when you resize your brush.

* "E" docker is back and more cleaner.
* Buttons: Green when pressed on, orange when used, red when not used.
* Colors corrected for stamp and draw horizontally/vertically.
* Max zoom out increased to 0.10. Max canvas size capped at 7999x7999.
* Button "O", which was draw symmetrically, and would not be saved on the image file has been replaced with a brush tracer that creates lines that follow the location you last drew on. Button "T" has been removed.

* You can now stamp, draw tiled horizontally/vertically with the color you picked. Max zoom out has been increased.

* The shading tool is now slightly visible on your cursor.

* Save colors on a palette board. You must hide the palette with the "G" button if you want to use the palette board.
* "G" button is now 100% responsive.

* Made the draw mode default when switching layers.
* Fixed the size of the eraser to be as big as the sprite.
* Added in Fast Brush / Slow Brush toggle. Toggling between Fast Brush and Slow Brush is done by pressing the "B" button and then pressing "B" button again to return to Fast Brush.

* Fixed a bug where sprite numbers were increasing when picking a scale for your sprite.
* Made a tooltip appear when you hover your mouse over Scale Up and Scale Down.
* Fixed issues that made scaling really slow.
* Fixed a bug that made the brush scale really fast the longer you have drawn.
* Removed the ability to scale everything on the canvas when you have the ability to rotate the camera (and copy & move your drawing).

* Fixed Erase mode display message.
* You don't need to draw first to scale your brush.

Shadowforge 1.6.1


Fixed graphical glitches that appeared when you vector drew.
Made the sprite preview fit the vector size.
Added calculations to the vector.

Shadowforge 1.6.0


Shading now works when you save the image.