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Vibrant Venture News

Beta Patch 6.0.10

This patch fixes one (1) single issue with the World Map.

If you saved in certain spots and then reloaded, you would appear on the wrong layer and outside the map. Now, thanks to this patch, you'll spawn where you should spawn, and not out of bounds.
That's all.

Beta Patch 6.0.9

Two more issues were recently discovered in the Level Builder. Rather than waiting for the upcoming Beta 7 update, I've decided to release these fixes immediately!

  • Fixed Brachin Goo not connecting to ground tiles in the Level Builder
  • Fixed a bug that caused graphical artifacts when holding down the left mouse button with a slope tile selected in the Level Builder

Beta Patch 6.0.8

Another patch on same day, yipee!! 🎊
We found some more issues just after releasing the last patch... whoops!

Anyway, here's what I fixed in this one:

  • Fixed camera jittering while falling in anti-gravity
  • Fixed camera lagging behind the player on fast moving platforms
  • Fixed eraser tool not working properly on background tiles
  • Fixed strange interactions between ceiling-attached Spewshrooms and moving platforms
  • Fixed character swap being visually delayed when exiting anti-gravity during a ground slam
  • Fixed issue where player could be pushed off a Sir Stomps'a'lot's head during retraction if near the edge
  • Fixed a camera issue in 3-4 where standing on a horizontal Sir Stomps'a'lot would move the camera vertically

Beta Patch 6.0.7

Another patch while we continue to work on Beta 7! This patch includes a fix to an annoying softlock in the Level Builder.
See the changelog below for details.

  • Fixed the icons for the Treetops and Dawn themes in the Level Builder being swapped
  • Fixed Character Barriers in custom levels not recognizing the level boundaries as a valid spawn location for the opposing barrier piece
  • Fixed character barriers in custom levels that failed to find a valid spawn location after respawning causing a player movement softlock

Beta Patch 6.0.6

Another patch while we work on the next big update.
These fixes were all in response to bug reports submitted by the community on our Discord server, so thanks for that!

See the changelog below for details.

  • Fixed an issue where buttons could be bound to axis-only inputs in the Control Mapper
  • Fixed incorrect prompt text shown when mapping axes in the Control Mapper
  • Fixed camera moving out of bounds when zooming out near the top of the screen
  • Fixed using Banana's Ground Slam on Mollets not functioning correctly
  • Fixed Rocklies not falling off conveyors while shattered
  • Fixed the Totals UI showing F rank for all levels while playing a custom level in the Level Builder
  • Fixed the level timer not resetting correctly in boss levels