1. Ships At Sea
  2. News

Ships At Sea News

Boat Cleaning Is Back – Shipyard Services Restored!

Ahoy Captains,

We’re excited to announce that the boat cleaning feature at the shipyard has been fully restored in Ships At Sea and will be available in the upcoming major update v0.8.1!

After a period of being out of service, your trusty cleaning options—both the manual power washer and the automated full wash—are once again available and ready to bring your boat back to a showroom shine. This fix brings the feature back to life exactly as intended, and we appreciate everyone’s patience while we resolved the underlying issues.

[previewyoutube][/previewyoutube]

Functionality-wise, things have been fine-tuned to reflect your effort better:
  • If you clean at least 50% of your boat’s surface, the system will now recognize the vessel as fully cleaned.
  • Didn’t quite hit that halfway mark? No problem—your boat will still be registered and displayed as partially clean, depending on how much you managed to wash.

This change ensures more consistent feedback and aligns with how players were already engaging with the feature.



Whether you’re prepping your boat for port or just taking pride in keeping your gear spotless, it’s time to grab the hose, head to the shipyard, and scrub away the sea spray. Clean ships, clear minds—and a better experience at sea.

More new content is on the radar—stay the course and keep an eye out!

- Team Misc Games

Public Test Branch v0.8.1.1300 - Incoming Patch!

Ahoy, Sailors!

A fresh patch has just arrived to make your journey smoother! We've focused on refining stability and systems like cargo handling and ship controls, and partnered up with a new radio channel, while squashing a few pesky bugs along the way. Check out the full list of changes below:

Added
  • RBC Radio set as the default radio channel
Adjustments
  • Tier 1 Crane: Improved handling of medium-sized cargo
  • Throttle Behaviour: Refined throttle response for Tier 1 and Tier 2 boats to provide more realistic control
  • Skomvær Cargo Area: Adjusted medium cargo positioning to allow the crane to reach outermost cargo items
  • Thruster Tuning: Fine-tuned thruster behaviour on all Tier 3 ships for improved realism.
Fixes
  • Resolved two crashes related to the physics system
  • Fixed an issue where autopilot sound was played for all clients instead of just the user
  • Corrected a bug where the jigger UI wasn’t properly replicated to clients
  • Fixed an issue causing the character to remain visible after using the crane or water cannon when loading a savegame
  • Addressed a bug where a damage sound would play when passing through doors on Tier 3 ships
Improvements
  • Enhanced several docking locations to prevent Tier 3 ships from getting stuck after loading a savegame


Fair winds and happy sailing!

Voting Time Skip Arrives in v0.8.1

Greetings, from the Bridge!

With the eagerly awaited Update v0.8.1 release, we’re introducing one of the most requested quality-of-life features for multiplayer: the Voting Time Skip System. This feature is built to enhance cooperative gameplay by allowing all players in a shared session to skip forward in time — together in a synchronized and immersive way!

Take a sneak peek at the new work-in-progress UI! As Ships At Sea grows into a long-term project, the interface will continue to evolve alongside it.




[h2]Time Skip Voting – Multiplayer Functionality[/h2]

In multiplayer sessions, players can now interact with the clock gauge in the wheelhouse to propose a time skip. After selecting a desired time, a vote prompt will be sent to all players in the session. If the majority agrees, time will skip forward to the selected point. The player who initiates the vote can follow its voting progress in real time, allowing for clear coordination and timing across everyone in the session.



Common use cases include:

  • Skipping nighttime or stormy weather for better visibility or safer conditions
  • Advancing time to increase the chances of a bigger catch
  • Refreshing available missions by progressing the in-game clock

⚠️ Important Note: If you have an active mission, skipping time can cause the mission to fail, depending on the time constraints. We strongly recommend completing or cancelling time-sensitive missions before initiating a skip.

This system ensures that every player in the session has a say, fostering a collaborative and coordinated multiplayer experience.

Technical Note: Voting in Singleplayer Fixed

During the current Public Testing, the voting prompt unintentionally appeared in single-player modes, which was not the intended design. This has now been resolved with the patch v0.8.1.1294. In single-player, players will skip time directly without triggering a vote.

[h2]What This Unlocks for the Future[/h2]

The introduction of the voting system lays the groundwork for a broader set of interactive features aimed at giving players greater control over their experience at sea. Planned future improvements include:

  • Voting on wave height or weather conditions during a session
  • Teleport requests to harbour locations

While voting will primarily support multiplayer coordination, several of these features, such as adjusting wave height or weather settings to experience rough weather whenever you wish, will also be available in single-player mode, allowing solo players to tailor the environment to their preference.

Thank you to everyone currently participating in the Public Test of v0.8.1 and sharing valuable feedback as we prepare the next big milestone. As always, please continue to report any suggestions or issues using the in-game bug reporter or through our Discord bug-report channel. Your input is essential to bringing us closer to making Ships At Sea the best experience it can be!

- Team Misc Games

Public Test Branch v0.8.1.1294 - Incoming Patch!

Ahoy, Captains!

We’re rolling out a new patch for the Public Test branch v0.8.1, featuring a number of fixes and improvements based on player feedback. Two significant issues in particular have been addressed.

Please see the full changelog for details!

[h3]Changelog[/h3]

Added
  • Intermediate white buoy between the start and end buoys on deployed fishing gear
  • More fish types are catchable with the jigger
  • Shockwave Radio as the default radio channel
  • Thrusters on the Turbo vessel
Adjusted
  • Fish quantity when hauling longline and net gear
  • Thruster propeller force for smoother handling
  • Time limits on fishing and trash missions
  • Welcome screen layout and visuals
Fixed
  • Collisions on switchgear cabinets
  • Crash when loading savegames
  • Crash related to mission handling
  • Crash related to gamepad input
  • Flashlight not working properly for clients
  • Player spawning under the world after loading a savegame or joining a session
  • Power needle misalignment in the HUD
  • Russian font not displaying correctly in certain areas
  • Timeskip triggering in singleplayer mode
  • Water cannon not rotating correctly for clients
  • Floating house at Værøy
Improved
  • Collision cells on large cargo items
  • Cargo lifting with the Tier 2 crane
  • Engine behavior on most boats and ships
  • Gutting
  • Lighting for buoy upgrades
  • Profile system for clients
  • Voting widget for better clarity


Increased
  • Docking tolerance for fish farms to make Tier 3 ship docking easier
  • Note: Please avoid saving the game while docked at a fish farm with a Tier 3 ship. To prevent incorrect spawning, make sure the vessel is undocked before saving. The entire docking system is on our to-do list and will be reworked in a future update to better support both current needs and upcoming larger vessels.


Thank you for your continued support and feedback during the Public Test phase. Your input helps us shape and improve Ships At Sea with every update. We’ll continue refining the experience as we move toward the release of major update v0.8.1— stay tuned, and see you out on the water!

Hotfix: v0.8.1.1283

Fixed a crash related to the circuit breakers