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Kainga News

Steam Summer Sale Announcement

Hi everyone!

I'm pleased to announce that Kainga is taking part in the Steam Summer Sale.

During the event, not only will Kainga be heavily discounted with 25% off, I'll also be releasing a new game update! There has never been a better time to pick up Kainga.

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

The next update will have the usual bug fixes and optimizations as well as a whole new map packed full of exciting new things to discover and explore.



There is also a secret addition to this update that I haven't shared just yet... more info on that next week. I plan to do a bit more testing and hope to release the next update some time week too.



That's not all, Kainga is also part of the City Builder Bundle, so you can get even more great games with a tasty discount too.

https://store.steampowered.com/bundle/26646/City_Builder_Bundle/

Whichever way you choose to support Kainga, I truly appreciate it. As a solo indie developer, even helping me spread the word by telling a friend means so much to me.

In the mean time, feel free to follow me on Twitter and Join the official Discord to keep up to date.

- Erik

City Builder Bundle Announcement

Hey everyone!

It's been a busy few weeks, with the biggest focus on bug fixing and optimisations. I did recently release a Hotfix, and you should expect more to be coming very soon.

I've also shared the latest 'Clothing & Stone' update with my amazing Kickstarter Backers! I'm sharing it quite early this time so we can work together to find issues and make changes.

This update will be available for all when I feel it's in a good place to be shared - my priority is getting things working the best it can be for everyone. Here's a little taster of the new map that will be included :)



Expect to see a dev update in the next week or so... but if you'd like a sneak peek of the content, please follow me on Twitter and Join the official Discord to keep up to date.

As always, thank you for your support!
- Erik

City Builder Bundle Announced

I've teamed up with some other great indie developers to create a City Builder Bundle, offering you a discount on a collection of wonderful indie city builder games! Including a personal favorite of mine, Dream Engines: Nomad Cities by Suncrash Studio.

https://store.steampowered.com/bundle/26646/City_Builder_Bundle/

Kainga: Seeds of Civilization
Kainga is an ancient village-builder set in an unusual land where your environment, technology and choices affect how your culture and people develop. Adapt to the pressures of the weather, tame and build on massive beasts and defend against other tribes while trying to complete challenges.

Dream Engines: Nomad Cities
A survival city-building game with flying cities. Build, automate, and defend a flying city to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams. I personally love the art style, and depth this game has. SEE MORE ON TWITTER

Sumerians
Sumerians is a city building game set in ancient Mesopotamia. Attract new citizens and grow by expanding your irrigation system, building walls, palaces, temples and ziggurats. Research new technologies, manage your production, hire workers, and trade.

CountryBalls Heroes
CountryBalls Heroes is a game where you get to play as your favorite Countryball. Become a legend by leading massive Countryball armies. Create your forces, build master-planned cities, gather powerful artifacts and prove that your Countryball is the most powerful.

Hotfix 0.5.13



I've had to make this hotfix as there was a critical bug where inspirations would not always give technology options, but lo and behold, it's been fixed!

Here's the full changelog:

  • Fixed a bug where new players couldn’t get technologies
  • Added some effects for completing quests
  • Fixed the Barracks queue
  • Demands no longer show desired resources
  • Braves will no longer lose their minds when a resource becomes unavailable
  • Trades of food for food will no longer be made
  • You can send your Thinker to any part of an inspiration’s light beam
  • Riflemen no longer hit allies right next to or in front of them
  • You can now click on resources and structures under flooded water
  • Fixed Dock missing material textures

Kainga Patch 0.5.12



I've been doing some major fixes to Kainga to get things up to speed for the next update!

A lot of changes have been including the ability to hop OFF of tamed beasts!

Here's the full list of changes below

Also, please remember to write a review for Kainga!

All the best,
-Erik

Version 0.5.12


[h3]General Bugfixes:[/h3]
  • Fixed a pathing issue where braves get caught on the corners of bridges and storage
  • Everyone will not start with hats anymore
  • Coconuts should be automatically harvested when in banner radius
  • Icebreakers shouldn’t path through the land any more and the notification has been fixed
  • Fixed an issue with disappearing soil tiles
  • Re-did how the game handles resolution sizes in the settings
  • Raised the maximum tech limit from 24 to 42 (3 rows of 14)
  • All stilt types are now free
  • AI should no longer ask for “walls” in trades
  • Fixed an issue where the trade table would ask for an impossible resource
  • Added a platform under demands and trade tables
  • Made a patch of land by the flatlands pond accessible
  • AI Thinkers won’t wander too far from their campfire
  • You can now click on resources and structures under flooded water


[h3]Unit Fixes:[/h3]
  • Corpses are again visible
  • Warriors can no longer block fire damage
  • Riflemen no longer shoot each other when bunched up
  • Braves now prefer closer resources to further
  • Braves will now not automatically attack at relationship “cautious”
  • During the boardgame festival, the Thinker now sits and plays with villagers
  • Braves will no longer get stuck under steps forever
  • Synergy units are now correctly spawned from their production buildings


[h3]Technology Fixes:[/h3]
  • Bracer no longer makes Arenas unwinnable
  • Fixed the Water Tap placement and colors
  • Plank bridge is now walkable
  • Fixed the House Extension models
  • Fixed an issue where unknown techs wouldn’t appear in the shop
  • Bridges shouldn’t be frozen in time after being destroyed
  • Fixed placement issues and water visuals with canals
  • You can no longer be locked by having an idea with no technology
  • Unlocking of the secret house type works properly
  • Made beast technologies rarer in normal tech categories
  • Synergies will not appear in the world by chance any longer
  • Fixed a graphical glitch in the shop with unique blueprints
  • Increased the cost of synergies in the shop


[h3]Transport and Beast Fixes:[/h3]
  • Fixed Firebird’s attachments, taming, notifications, attacking and commanding
  • Beasts and transports are now counted on the mouse cursor
  • Fixed notifications when taming beasts
  • Fixed an issue with disappearing tiles on snail’s nests
  • Fixed Karamana placement and stacking bug
  • Gokstad Corsairs no longer spawn units into the sea
  • Gokstads, Passarolla balloons and Walker Platforms now have and spawn on to seats
  • Beast pilots can now hop off of beasts
  • Fixed the lingering construction material on beast attachments
  • Transports and beast attachments now show carried resources in their UI

Kainga Patch 0.5.10



Hey there!
I've done some further patching fixing a bunch of issues that arose from the new Synergy system, so if you had problems with unplacable buildings or synergies breaking things, I hope it's been fixed now!



I also added a new visual representation to Charnushka's ability.

Thanks for your support and I'm now working on the new map, a snow system, and drawing a lot of clothing!
All the best,
-Kainga Dev

Here's the change log:

Version 0.5.10


[h3]Bugfixes and Changes:[/h3]

- Thinker’s starting passive now affects synergies
- Bonfire festival now also gives Karma
- Fixed a bug that blocked more than one movement inspiration from appearing
- Hearth attachments can now be placed again
- Fixed the Fertilized Crops tech so it works as intended
- Fixed passive synergies like E-fish-ency and Hermitage
- Also fixed a crash with passive synergy upgrades like Plank Axes
- Synergy UI will now show the right 2 techs when chosen backwards
- Lamba house now shows protections
- Farms can be placed at the top of the Towers islands
- Fixed an issue with synergy techs being unplaceable
- Houses that spawn double now spawn +1 with an attachment
- You can now place, rotate and cancel buildings while paused
- Boats will forget enemies more easily when moving away
- Selection decal should not persist when hopping on to transports
- Units should face the direction of travel when in transports
- Fishing tower can now not be placed slightly below ground-level, making it unusable
- Added an additional check to ensure Thinker appears as the game opens
- Fixed a bug where UI would flicker after closed
- Esc should now properly bring up the menu after closing UI
- Fixed a ramp on the Edges that was needlessly unpathable
- Added a visual representation to Charnushka’s production boost
- Units should no longer be able to attack themselves
- Fixed an issue where the hotbar buttons would get out of order
- Evaporated Ajowan Thinkers can now be properly rescued as intended
- Cages should prefer the Thinker getting unlocked in the current quest
- Fixed an issue with technologies not appearing in the Skyloft shop
- Fixed prerequisite issues with some synergy technologies
- Permanent festivals can be used again as intended
- Added an Ante cost to the Boardgame Festival