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Diplomacy is Not an Option News

Sandbox 2.0


Good Lords, Fair Ladies!

Today is May, 19th and, as promised, an update has arrived. This time its primary focus is the new Sandbox mode with Attacking Wave Setup tool and other improvements. As usual, we have prepared a video…
[previewyoutube][/previewyoutube]
…and a description. So, what exactly has been changed?

[h3]Attacking Wave Setup window[/h3]
The old window has got a completely new, shiny look. Now you can set as many attacking waves and needed time for them to come.


[h3]Wave Presets[/h3]
You’ve been asking us to add this to borrow this from Endless mode and add it to the Sandbox. And we did it: now you can select a challenge of any difficulty from the list of 14 presets!


[h3]Quick and Advanced Setups[/h3]
We’ve added a casual tool: Quick Setup. Just move a couple of sliders, and you get yourself a nice (or probably not so nice) old wave! The old way of managing attacking wave is still there. It’s just called Advanced Setup now.


[h3]Unleash the Next Attacking Wave Button[/h3]
Feeling ready to face the next attack, but it’s still a long time till it strikes? Just push the button and jump into fight!


[h3]Other additions to the Sandbox Mode[/h3]
You can play in a new environment – Mystic Shores. There (well, anywhere you fight the King’s army) you’ll meet two new enemies: Royal Archer and Royal Crossbowman! From now on your army isn’t the only one to shoot bolts and arrows.


[h3]New Controls Layout for Pros[/h3]
We’ve added a new layout for especially hardcore players. You can change it in Options – Controls.


More information about the Update is, traditionally, under the cut.
[expand]
Update 0.9.131

Features
  • Reworked “Attacking Waves Setup” window in Sandbox Mode:
    1. Now you can set multiple attacking waves at once;
    2. You can choose pre-made attacking waves presets taken from Endless and Challenge Modes;
    3. A new way to configure attacking waves - Quick Setup - has been added in addition to the old way of managing attacking waves (which is now called Advanced Setup);
    4. The next attacking wave can be summoned instantly using a new button near the mini-map.
  • Added a new input layout for pro-players (can be changed in Options - Controls).
General
  • Added new environment for Sandbox Mode: “Mystic Shores”;
  • Added new enemies (for Sandbox Mode only): Royal Archer and Royal Crossbowman;
  • 2 maps from Challenge Mode are added to Sandbox Mode: Ideological Standoff and Cultural Divide;
  • Zombies (Walking Corpses, Undead Hulks and Undead Horsies) are no longer counted as Undead and moved to Other Units faction.
Improvements
  • Now you can see the area of attack of units that received “Attack Point” order by clicking on them;
  • Now you can deselect part of your selected units by holding [Ctrl]+[Shift] and dragging your mouse across them. Non-selected units caught by the deselection box stay non-selected;
  • The selection box works better on different camera zooms;
  • Multiple UI and UX improvements.
Bug Fixes
  • Fields’ color of Farm I was accidentally changed in the previous update and now reverted to the correct one;
  • Enemy range units now have Accuracy stat in description;
  • Fixed a rare bug with siege machines shooting farther than they are supposed to (when received Attack Point order);
  • Fixed a rare bug when buildings with multiple buffs lose all the buffs instead of one;
  • Fixed a very rare bug with some enemies freeze after they were thrown into air;
  • Multiple localization fixes.
[/expand]
Yours, the Door 407 dev team

Sounds of Music


Good Lords, Fair Ladies!

We are back with a small announcement!

As you might have noticed, we’ve been working on the campaign for a long time (partially because the scale of the campaign has greatly increased). And we don’t just add more content, but also work on the existing one, such as in-game music. The whole soundtrack has been re-recorded with live instruments. It consists of 16 tracks that mark important events of your future journey across Samreignia and the Uncharted Continent. You can find the complete soundtrack here:

https://store.steampowered.com/app/2959690/Diplomacy_is_Not_an_Option_Soundtrack/

We’ll be back soon with more news.

Yours, the Door 407 dev team

Development Diary Series (Part 1)


Good Lords, Fair Ladies!

We are back with some news – this time it is about the start of Development Diaries.

With the release coming closer and closer, we’ve decided to share more information about the campaign. But how to do that with few spoilers? And then we came up with an idea: “How about doing it in a form of short videos?” So, starting from today, you will see actual maps and important elements of different campaign missions.

▶️ The new missions must go on!

But if you crave for more specifics, here you go.

BE CAREFUL, SPOILERS AHEAD
[expand]
As you all remember, currently the campaign diverges into two routes. Taking the King’s route leads you to the first new mission, different from the usual “defeat x waves” type. Your main objective here is to finish special buildings: ships. And ships aren’t cheap. You’ll have to ensure you produce enough resources to complete the objective.

That, however, doesn’t mean you are going to have peaceful time. There is always something to threaten your survival. The place is inhabited by quite hot-tempered people, and visitors of a beer fest nearby aren’t going to help. In any case, setting sail isn’t going to be smooth.
[/expand]
Stay tuned, we have more things coming today!

Yours, the Door 407 team

Endless Replayability Fest


Good Lords, Fair Ladies!

This week Steam hosts Endless Replayability Fest. Diplomacy is Not an Option obviously can’t miss it, since so many players have spent over a hundred hours in the game. (Some players' in-game hours count in thousands!) But what exactly gives our game such replayability?

First, it’s procedural generation. Every time you start a new game, a new map is randomly generated. Its settings determine if it’s fighting for every square of land that awaits you, or (somewhat) peaceful expansion, if your storages are filled with wood or stone, if mountains defend your Townhall from waves of enemies. Every playthrough is different and requires a unique approach.

But is it enough for endless replayability? Our answer is ‘No’. This is how the Sandbox Mode appeared in the game. Of course, it was initially supposed to be a creative mode for experimentation, where players can build ideal cities and watch massive hordes crush against their walls. But your feedback gave us ideas on how to make it better. Thus we added cheats and a tool to spawn enemies out of thin air!

Now we go even further. On May, 18th the Sandbox Mode will be updated once again. It will receive a function to plan multiple waves beforehand! Do you wish for weaker waves? Here you go! Do you wish to test your skills? Just move a couple of sliders! Or maybe you want to know how long you can survive against impossible waves? In any case, the possibilities are endless. The choice is yours. And we will return soon with more news!

Yours, the Door 407 team

Riddle me this (1/3)... and a weeklong deal



Hello, people! A new week has begun, and once again you can get our game with a discount. The weeklong deal will last from April 29th to May 6th.

But it’s not all we want to share today. After another King’s drinking spree, one of the darker treasury corners was freed of gold. On the floor where a huge pile of coins once was, we've found an ancient scroll (we analyzed it - it’s approximately 2 years old). Inside there was a strange poem. Here it is:

In verse and rhyme a riddle weaves its tale,
Some numbers hidden, secrets to unveil.
On stage of life, where whispers softly glide,
In realm of Instagram two silent digits hide.

And in the realm where birds no longer tweet,
You'll find another clue to test your wit.
The land uncharted waits for coming guests,
Reward for loyalty, of patience noble crest.

And as the riddle deepens, do not rest,
The final part is hidden in the text
Of video. It shows unfolding battle.
But be attentive, as the clue is very subtle.

So search with care, the clues are all around,
The riddle waits for you to come unbound.


What can this possibly be about? Hope you can tell us.

See you soon!

Yours, the Door 407 dev team