1. Diplomacy is Not an Option
  2. News

Diplomacy is Not an Option News

Talking #3. Player's Army, part. III

[previewyoutube][/previewyoutube]
Hey there! Today we are going to talk about siege weapons in Diplomacy is Not an Option.

Medieval machines were needed mainly to siege a city, i.e. to break the walls and crush the archers exposed on them (and behind them) with heavy projectiles. In "Diplomacy is Not an Option" we went beyond. From now on you can use siege weapons, in a remarkably impressive way, as weapons of mass destruction. In addition our siege machines are alive, so they can starve to death or catch a disease, just like the other citizens.

When enemy forces approach your settlement, Ballistae, Catapults and Trebuchetes can be placed on walls or towers, to maximize the damage they inflict.

Ballista is a warmachine, which is best aimed at a specific enemy. For example, on the one with the thickest armor. Its projectile hits a single target, but its killing power significantly exceeds the power of Crossbowmen or Archers. The time to reload the Ballista can be reduced by completing special research.

Catapult is a siege weapon that shoots huge round rocks. As a consequence, it deals areal damage. And any unfortunates hit by the thrown stone are epically scattered as a result of the kinetic impulse. In addition, you can increase the projectile's damage area with the help of research.


The Trebuchet is the most powerful siege weapon in the game. It works on the same principle as the catapult, but has a longer range and a larger area of impact. Among all types of player's troops, the Trebuchet is undoubtedly the most effective tool to kill the enemies.

The time required to produce Catapults and Trebuchetes can be reduced by completing the appropriate research. So in the later stages of the game, you can get a whole battery of siege machines, which will allow you to feel as a "flame dancing on the mounds of his enemies", in the words of the classic.

With that optimistic note, we conclude the overview of player's army. Thank you for being with us. See you soon!

Talking #2. Player's Army, Part II

[previewyoutube][/previewyoutube]
Hello everyone, and today we will continue to talk about the player's army.

Aside from siege weapons, you have seven types of warriors at your disposal. We introduced four of them last time (as well as the main combat mechanics), so it's time to reveal the last members of the "Magnificent Seven" according to "Diplomacy is Not an Option".

Hummerguys are your heavy infantry. Given their solid armor and health reserves, one might even say "VERY heavy" infantry. Just a few of these guys are quite capable of creating a decisive advantage on the battlefield. And with research, you may unlock an ability that temporarily transforms Hummerguy from a common killing machine into an enraged killing machine.

Healers are magical support units that remotely restore the health of warriors under your command. Can't stand up for themselves, don't wear armor, but they are indispensable when you want to keep losses to a minimum. The video demonstrates: if you surround Healers with a ring of Hummerguys, it will be quite difficult for the enemy to break through such a formation, especially after the research that enhances healing spells is completed.

Riders are light cavalry. This kind of troop is convenient for scouting and rapid intervention in military conflicts on the periphery. Yes, they are not protected by armor, and yes, they are available for recruitment in the late stages of the game, but thanks to their high speed and the research that reduces their training time, you may well have an impressive mobile reserve to quickly move to different parts of the frontline.

Thank you for your attention, and see you soon!

Talking #1. Player's Army, Part I

[previewyoutube][/previewyoutube]
Hello and welcome! As you can easily guess from the title, we have planned a series of detailed descriptions of the certain aspects of our game. We'll try (fingers crossed here) to share them systematically and with predictable intervals.

Today we're talking about the army. In Diplomacy is Not an Option, you will face hordes of enemies. And to deal with them you're going to have different military units: infantry, archers, crossbowmen, cavalry, heavy infantry, siege weapons, as well as mages with healing specialization. Some troops are available for hire after the first level Barracks is built, and the to train other types you have to develop the settlement. For example, to produce siege weapons, you need to build a specific building. Regardless of whether or not you fulfill the conditions that open access to recruitment, you will need human resources to train troops. In Diplomacy is Not an Option you determine the professions of your citizens. Some will build, some will mine resources, and some will fight. If you close a production or dismiss a military unit, your freed subjects will automatically go into the "free workers" pool. These are your human resources - people ready to become builders, swordsmen or even... catapults at your command.

We do not force players to keep to certain tactics and assume that every mission may be completed using any types of troops. Through research you can improve the attributes of a certain military unit, increase its health, damage or range.

Swordsmen are melee troops. They do not wear armor and are only armed with... a sword, which has a negative effect on their durability in combat. However, low recruitment cost compensates their lack of efficiency. You can judge them as "cannon fodder" for good old-fashioned “zerling rush”. And when defending the castle, they are the warriors who take numbers, selflessly holding back the enemies, while ranged units do their job standing on the fortifications behind the front line. There is also a research that enables the probability of Swordsmen completely evade enemy attack.

Archers are the first available range units. Like Swordsmen, they do not wear armor. It is recommended to place them on walls or towers for maximum effectiveness. In this way enemy melee warriors won't harm them until the fortifications are broken. A special ability of archers, unlocked by research, is to instantly deal double damage with a certain chance.

Spearmen are close combat military units armed with spears and wearing armor. Their range of attack is farther than that of Swordsmen, making them much more formidable while holding back enemy forces. Due to their heavy armor, the formation of Spearmen is literally a fortress wall, yet they not only cover ranged units, but are also able to move in combat, shifting the front line.

Crossbowmen are a ranged units armed with... crossbows. Compared to Archers, they have better range and damage rate. We have already mentioned that all the arrows in Diplomacy is Not an Option fly by an arc trajectory, which means that Archers and Crossbowmen can hit targets while staying behind fortress walls.

That's all for today. Thank you for your time, see you soon!

Diplomacy is Not an Option - Tower-Defense-Strategiespiel erhält Early-Access-Termin



Das russische Entwicklerstudio Door 407 präsentiert mit Diplomacy is Not an Option sein Debütprojekt. Ein Tower-Defense-Aufbau-Strategiespiel in dem ihr eine Siedlung errichetet und verteidigt. "Als Strategiespiel mit einigen überraschenden Wendungen kombiniert Diplomacy is Not an Option beliebte Elemente der Genres Tower [...]

» Komplette News auf pressakey.com lesen» Diplomacy is Not an Option auf pressakey.com

Epic battle

[previewyoutube][/previewyoutube]
Today we have another short video to share with you. This is quite an eye-catching demonstration of what a final enemy attack in a campaign mission might look like. We remind you here: this is an in-game video, without any CGI or rendering (albeit not without a montage). Hope this will brighten the waiting for the game's EA release.