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Diplomacy is Not an Option News

Update 0.9.67

Features
  • Five new enemy types from the Undead faction: Drake of doom, Dreadful ghoul, Shepherd of horrors, Machine o'flesh and Nightmare General;
  • New section for the challenge mode about fighting the Undead faction that contains 2 missions;
  • Added the ability to see enemy soldiers, your troops and civilians through obstacles (you can turn on this option in Settings, by default it's disabled);
  • Added the option to display attack range for ranged troops, war machines and Trebuchet (If the effect distracts you, it can be turned off in Settings, by default it's enabled);
  • Explosions in the game now have epicenters. The closer to the epicenter, the higher the damage. Accordingly, all damage values associated with explosions have been changed. In-game descriptions contain the damage value at the epicenter of the explosion;
  • New research that unlocks the active skill "I am the blue hedgehog!" for Axe Warrior. This ability temporarily increases movement speed and gives him a chance to dodge an enemy strike.
General
  • In the collision logic appeared the effect of enemy onslaught. When dealing with crowds of enemies, Player's troops will be gradually pushed back;
  • Troops, citizens and enemies thrown into the air by explosion from now on can: 1) Receive damage from other explosions 2) Restore health via Mass Healing spell (the second does not apply to enemies);
  • War machines now have a separate armor type;
  • All the enemies from the Undead faction, except Machine o'flesh, have their own attack type: "Undead Weapon";
  • Consecutively clicking on the "Some of your workers can't reach the building" icon on the building selection panel focuses the camera on each worker from the building who encounters this problem;
  • While enemies are attacking a building, it cannot be repaired;
  • Increased game performance.
Improvements
  • Ballistics in the game became more realistic. We've improved the calculation of the parabolic trajectories. In addition, Ballista takes into account the presence of obstacles standing in the way between it and targets before opening fire. (Ballista will no longer shoot at mountains or other objects in an attempt to hit the enemy);
  • When reaching the end point of their route, Troops will automatically stand facing the specified direction;
  • After executing a "Move out" order, all troops who left the fortifications are automatically added to the current selection;
  • When a friendly target is attacked nearby, units 'Holding position' will join the fight;
  • When choosing the target for Catapults and Trebuchettes ("Attack Point" order), their kill zones are displayed;
  • Added new cursors identifying possibility/impossibility to attack a target.
  • Added color indication to parameter changes of troops and buildings. If for some reason the parameter deteriorates, it is highlighted in red, if it improves - in green;
  • Added the option to change the fog of war refresh rate in Settings. You can always lower the rate to increase the game performance;
  • A number of visual improvements. This includes adding traces for arrows and projectiles, some 3d-models refined;
  • Some SFX improvements and additions;
  • Numerous UI improvements. In particular, hints have been added to evaluate enemy properties in the mission selection menu.
Balance
  • Zeppelin's capacity has been increased (400 units instead of 300);
  • Astral Ray (especially when upgraded) deals much more damage to enemies with the "Hardy" passive skill (those that can't be thrown in the air by an explosion). In addition, Ray's kill zone has been expanded. Both of these innovations significantly increase the effectiveness of the spell;
  • Stone and iron amount has been reduced for all maps (to counterbalance the opportunity to extract more resources by upgrading mines);
  • In the missions with lack of resources at the start, at least one stone deposit will always appear near the Townhall;
  • Difficulty slightly increased for "The return of lunatic peasants" and "Royal army strikes back" challenges. Difficulty slightly reduced for "The day of lunatic peasants";
  • Reduced the cost of Horseman and Mounted Archer (their training does not require gold anymore). Also, their health slightly lowered;
  • Trebuchet cost increased (Among other things, you need 2 gold to produce it instead of 1);
  • Increased training time for Mounted Knight;
  • Health lowered for Hammerguy and Royal ram. Rebel Catapult's and Royal Siege Machine's health increased;
  • "Berserk" skill is rebalanced;
  • "Keep tight" skill now protects against cavalry attacking bonus;
  • From now on Fishermen produce food faster.
Bug Fixes
  • When several projectiles or explosions hit the target at the same time, their damage is added up (there were cases when only one of the hits was counted);
  • Trebuchets (and other troops) are no longer going to the point where they recently killed an enemy. From now on it is not necessary to build fences for out-of-control war machines);
  • Incorrect work of the attacking wave indicator, preventing mission completion (the situation when the attacking wave is repulsed, but the victory over it is not counted);
  • Bug that prevented one of the mission objectives from completion when multiple objectives are completed simultaneously;
  • Research that expands the kill zone of Catapults and Trebuchets now work as intended;
  • A bug that caused workers to "stuck" at certain points on the map;
  • Walking corpses now always attack the Townhall after being resurrected;
  • The Fountain's effect no longer affects the Townhall and House if they are out of range of the Fountain;
  • Enemies no longer die standing;
  • Bug with incorrect switching of MSAA and FXAA settings. Incorrect operation of the "cancel" button in Settings (sometimes some selected settings were saved instead of being reset);
  • Worker employment priority loads correctly after save;
  • Rebel catapults can now execute the "Attack Point" order while being placed on defensive structures;
  • Some crash cases fixed;
  • Multiple localization fixes.

To every explosion there is an epicenter!


Greetings, Diplomacy is Not an Option fans!

We continue to cover the upcoming October update. Today we' re going to talk about the changes that will affect explosions in the game.

A bit of background information. We have received a considerable amount of feedback, in which people were confused why, for example, a Trebuchet's projectile damages evenly all the enemies. In other words, it makes no difference how far from the explosion epicenter a particular enemy stands. Well, that's because there are no epicenters for explosions in Diplomacy is Not an Option.

Here's how the explosion causes damage to enemies now:


Let's face it, in a game that claims to have realistic physics, there can be no such inconsistencies.

Here's how we'll be blowing up enemies in the October update:


Let us make a few points clear.

1) The maximum damage occurs at the epicenter of the explosion (No matter whether from Catapult or Trebuchet projectile, Meteor spell or as a result of the "Burrdam Chimera" ability activation).
2) The farther away from the epicenter, the lower the damage. At the same time, all enemies will still be thrown by the blast wave. So, there is a probability that the nearly undamaged enemy will fly over your fortifications.
3) We put in the 'damage at epicenter' stats in the descriptions of Catapult, Trebuchet, "Burrdam Chimera", and Meteor spell, so the numbers will be higher. In case of Meteor spell it's likely to kill everyone it hits.

That' s it for today. See you soon! Door 407 team

Breaking radio silence


Hail to you, good sirs and fair ladies! Today we're revealing the first details about the next update, coming this October.

Let us introduce you to major UX improvements to come


Firstly, the attack radius for all ranged troops and war machines will be displayed.


Secondly, the attack area will be highlighted during the execution of "Attack point" order. Also we're improving the cursors (among other things, there will be a cursor "hinting" that the order can not be executed).


Thirdly, players will finally be able to see both, their own and enemy units !through! obstacles (such as mountains, trees, and buildings).


Needless to say, that list of changes we're making to the game is far from complete. So, please, consider this post as a reminder that we're here with you. The development of Diplomacy is Not an Option continues. In the future, we will try to tell you more about what else to expect in the October update.

Thank you for your attention,
Door 407 team

Screenshots challenge

Hello! If you want to gift our game to your friend, let's have a contest for the best game screenshots. The top five ones will receive a prize - the key to the game.
The contest is taking place in our Discord.
šŸ‘‰ https://discord.gg/7Hde5HDU
Send your screenshots to the screenshots channel there and we will announce the winners within 72 hours of posting this post.

Performance Update. Patch 0.9.60.

Suddenly we've found a way to improve the game performance. We decided not to keep you waiting for the next large update, so you can test how it feels right away. Just saying, performance is not the only thing that we've improved with current patch.

Improvements
- Performance increased drastically. The game gives more FPS, visual lags are reduced, GPU load reduced. In general, everything looks smoother (especially in the late game);
- Performance also became better when there are no enemies on map;
- Improved wall-building algorithm;
- Improved performance of the job search algorithm for workers;

General
- When curing nearest targets, Healers look for those with the lowest health (as a percentage);
- Added engineers to Catapult, Trebuchet and Ballista models. They additionally indicate the number of free workers required for these war machines production;
- Units that cannot be thrown in the air by explosions now have an icon indicating the related passive skill. (The name and description of the skill will appear in the next update in all supported languages);

Balance
- "Burrdam Chimera": blast radius increased by a third;
- Horse archer: accelerates faster and turns easier.

Bug Fixes
- Bug with war machines execute only "Attack point" order after being removed from defensive structures with the "Attack point" order active;
- Bug that disrupted Healers' work, once they've been ordered to move while casting a spell;
- Incorrect work of the free workers counter when hiring troops that cost more than 1 free worker;
- False illness warning that appeared after loading a save. (Happened if the sick were recruited as troops);
- Incorrect unit collision when 'Attack and move' order is constantly repeated;
- Localization fixes.