Update 0.9.67
Features
- Five new enemy types from the Undead faction: Drake of doom, Dreadful ghoul, Shepherd of horrors, Machine o'flesh and Nightmare General;
- New section for the challenge mode about fighting the Undead faction that contains 2 missions;
- Added the ability to see enemy soldiers, your troops and civilians through obstacles (you can turn on this option in Settings, by default it's disabled);
- Added the option to display attack range for ranged troops, war machines and Trebuchet (If the effect distracts you, it can be turned off in Settings, by default it's enabled);
- Explosions in the game now have epicenters. The closer to the epicenter, the higher the damage. Accordingly, all damage values associated with explosions have been changed. In-game descriptions contain the damage value at the epicenter of the explosion;
- New research that unlocks the active skill "I am the blue hedgehog!" for Axe Warrior. This ability temporarily increases movement speed and gives him a chance to dodge an enemy strike.
- In the collision logic appeared the effect of enemy onslaught. When dealing with crowds of enemies, Player's troops will be gradually pushed back;
- Troops, citizens and enemies thrown into the air by explosion from now on can: 1) Receive damage from other explosions 2) Restore health via Mass Healing spell (the second does not apply to enemies);
- War machines now have a separate armor type;
- All the enemies from the Undead faction, except Machine o'flesh, have their own attack type: "Undead Weapon";
- Consecutively clicking on the "Some of your workers can't reach the building" icon on the building selection panel focuses the camera on each worker from the building who encounters this problem;
- While enemies are attacking a building, it cannot be repaired;
- Increased game performance.
- Ballistics in the game became more realistic. We've improved the calculation of the parabolic trajectories. In addition, Ballista takes into account the presence of obstacles standing in the way between it and targets before opening fire. (Ballista will no longer shoot at mountains or other objects in an attempt to hit the enemy);
- When reaching the end point of their route, Troops will automatically stand facing the specified direction;
- After executing a "Move out" order, all troops who left the fortifications are automatically added to the current selection;
- When a friendly target is attacked nearby, units 'Holding position' will join the fight;
- When choosing the target for Catapults and Trebuchettes ("Attack Point" order), their kill zones are displayed;
- Added new cursors identifying possibility/impossibility to attack a target.
- Added color indication to parameter changes of troops and buildings. If for some reason the parameter deteriorates, it is highlighted in red, if it improves - in green;
- Added the option to change the fog of war refresh rate in Settings. You can always lower the rate to increase the game performance;
- A number of visual improvements. This includes adding traces for arrows and projectiles, some 3d-models refined;
- Some SFX improvements and additions;
- Numerous UI improvements. In particular, hints have been added to evaluate enemy properties in the mission selection menu.
- Zeppelin's capacity has been increased (400 units instead of 300);
- Astral Ray (especially when upgraded) deals much more damage to enemies with the "Hardy" passive skill (those that can't be thrown in the air by an explosion). In addition, Ray's kill zone has been expanded. Both of these innovations significantly increase the effectiveness of the spell;
- Stone and iron amount has been reduced for all maps (to counterbalance the opportunity to extract more resources by upgrading mines);
- In the missions with lack of resources at the start, at least one stone deposit will always appear near the Townhall;
- Difficulty slightly increased for "The return of lunatic peasants" and "Royal army strikes back" challenges. Difficulty slightly reduced for "The day of lunatic peasants";
- Reduced the cost of Horseman and Mounted Archer (their training does not require gold anymore). Also, their health slightly lowered;
- Trebuchet cost increased (Among other things, you need 2 gold to produce it instead of 1);
- Increased training time for Mounted Knight;
- Health lowered for Hammerguy and Royal ram. Rebel Catapult's and Royal Siege Machine's health increased;
- "Berserk" skill is rebalanced;
- "Keep tight" skill now protects against cavalry attacking bonus;
- From now on Fishermen produce food faster.
- When several projectiles or explosions hit the target at the same time, their damage is added up (there were cases when only one of the hits was counted);
- Trebuchets (and other troops) are no longer going to the point where they recently killed an enemy. From now on it is not necessary to build fences for out-of-control war machines);
- Incorrect work of the attacking wave indicator, preventing mission completion (the situation when the attacking wave is repulsed, but the victory over it is not counted);
- Bug that prevented one of the mission objectives from completion when multiple objectives are completed simultaneously;
- Research that expands the kill zone of Catapults and Trebuchets now work as intended;
- A bug that caused workers to "stuck" at certain points on the map;
- Walking corpses now always attack the Townhall after being resurrected;
- The Fountain's effect no longer affects the Townhall and House if they are out of range of the Fountain;
- Enemies no longer die standing;
- Bug with incorrect switching of MSAA and FXAA settings. Incorrect operation of the "cancel" button in Settings (sometimes some selected settings were saved instead of being reset);
- Worker employment priority loads correctly after save;
- Rebel catapults can now execute the "Attack Point" order while being placed on defensive structures;
- Some crash cases fixed;
- Multiple localization fixes.