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Skeletal Avenger News

Small Fixes

- Scaling up scorpion spawner hp in higher ascension levels
- GFX option UI Scale now affects most UIs in game
- Optimized minimap drawing a bit
- Spawning loot on nearest tile when enemy dies in pit
- Added flawless revenge info dialogue
- Fixed coin super suction bug at quest end
- Fixed level clear portal dropping in water
- Fixed slime mother & scorpion running into water
- Shortening coin & bloodstone displays on hud with high numbers
- Scrolling monsterpedia with bumpers on gamepad
- Using number of quests completed to trigger bloodstone dialogue instead of number of bloodstones got
- Fixed 'Equipped' text fading in stash screen
- Adjusted skills display in inventory screen
- Fixed fading & draw order of hp/shield display in inventory screen
- Fixed a crash bug on hub load
- Empty stash slots not browseable with gamepad/arrow keys
- Blocked unintended shortcut from caverns prefab

Small Fixes

- Stabilized quest gen in different languages
- Fixed stash not reseting when creating new profile
- Fixed stuck ghost bug
- Fixed enemy routing bug
- Added tutorial popup about stash
- Updated gear tutorial text
- Added dynamic shadows toggle to gfx options
- Tweaked perks discovered screen ordering & added co-op info to co-op perks
- Marking character perk as used counting towards perk tester achievement

Endless Stash - Endless Upgrades



A much requested feature of storing found items in a stash is now implemented, along with a bunch of other improvements, including endless upgrades for ng+. Finnish and French localizations are the first to arrive, with more languages coming later.

Full change list below:

- Added stash to hub
- Added French and Finnish localizations (French stash TBD)
- Endless upgrades for some stats
- Not using biome specific item type spawn restrictions in ng+
- Audio levels balancing
- Added scepter projectile death sfx
- Added dark elf assassin attack charge sfx
- Added book pile break fx/sfx
- Increased item leveling slightly
- Fixed item info draw bug
- Fixed weapon/hat damage range display bug
- Blocked gladiator sandals op leveling
- Scaling down item info descriptions when not fitting properly
- Fixed Arsenal achievement triggering 1 item too soon
- Enemy minimap visibility improvements
- Optimized coin pickup checking
- Popscreen on fader click at hub interactives
- Unified chest/gate 'Open' tooltip capitalizations
- Statistics screen layout tweak
- Added living mortar idle anim for monsterpedia
- Fixed rotated outside wall in a palace level
- Improved drider leg visibility a bit
- Fixed perks discovered screen scaling bug
- Added padding water to drider boss level
- Added some detail to older brazier model

Small Fixes & Less Bloodstone Loss

A small patch with bug fixes and some difficulty adjustments: You'll lose now only 50% of bloodstones as default and can decrease it to 0% with upgrades.

  • Fixed a bug making Sewers-boss harder
  • Fixed a spelling error
  • Decreased bloodstone loss
  • Hires sources for large bg art
  • Limit control to relevant player in item picker, when only using gamepads
  • Immunities for enemies in endless challenge
  • Lowered doom skull & death blow limits to 8"

Update V - Replayability & NG+

Time for the last content update: Replayability & NG+. This update opens up the the NG+ mode after slaying the Sorcerer's Castle boss. The game can be completed again in a more difficult and mutated mode. We've also made numerous tweaks for the Endless Arenas. The game is now basically content complete and if we had to, we could move into full release. However, due to various timing reasons we'll wait until aug-sep.

We'll also have time to add some localizations, do some balancing and some final tweaks.

Here's the change list:

  • Unlocked New Game+
  • Improved endless challenges
  • Weapon & hat leveling with visible damage range
  • Some extra hard levels in quests
  • Added mech spider enemy to Castle
  • Fixed a crash bug on a fresh profile
  • Fixed bug in tutorial death to menu to play loop
  • Fixed tutorial perk skeleton giving forced flaming weapons or lightning steps
  • Fixed ground shader resolve issue
  • Lowered requirements for some achievements
  • Fixed Deflector achievement bug
  • Fixed Deathblow and Doomskull achievements bug & tweaked achievement limits
  • Fixed Rampage image
  • Showing multikill announces
  • Added a bunch of new stats into stats display
  • Tried perks now indicated in perks section
  • Scaled down Castle fire trap flames
  • Fixed a collision check
  • Killing actors that bug out of stage, to enable clearing
  • Fixed key ring align on different aspect ratios
  • Maybe fixed a rare crash bug when opening map in hub
  • Updated axe moveset animations
  • Some new prefabs for palace boss
  • Aggro miniboss cleric, goblin, and drider minions on spawn
  • Fixed melee elves bug in caverns challenge
  • Fixed dragon head dying projectile trail hitting player
  • Adjusted monsterpedia enemy aligns
  • Endless Challenge shows on map instantly, but is unlocked only when area is cleared
  • Added tutorial popup about endless challenge
  • Show endless tutorial when clicking on locked endless challenge
  • Blocked other players picking perk in multiplayer when everyone using gamepad
  • Updated minimap & inventory player preview border gfx
  • Fixed quest start random perk overflowing max stacking with char perk
  • Tweaked gold/bloodstone draw on hud
  • Added book pile variant to Castle
  • Updated Castle enemies' hit sounds
  • Removed 'lever' text from minimap"