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Update IV - Sorcerer's Castle

Time for a new Biome! This one is called the Sorcerer's Castle and it's the last biome in the game. You'll meet a lot of magical automatons which will pick a bone with you. There's also the final boss - the usurper who took over your throne. Time to get it back!



You can now play the game through. However, the end is still a bit unfinished as you can't continue to the the NG+ yet.

After this update we'll be working on the Next Game+ stuff and replayability. The concept is that you can play the campaign again with some random changes. We'll also keep working on some other features which will affect the whole game.

Here's the change log:

  • Unlocked Sorcerer's Castle biome
  • Added endless challenges after clearing a biome
  • Spawn level exit portals on level clear
  • Added bloodbank upgrade
  • Added dodging upgrade
  • Added vsync to graphics options
  • Fixed boss quest unlock bug
  • Added some more stats into the end screen
  • Fixed trinket persistency bug on profile change
  • Fixed mid-quest multiplayer join trinket inconsistency
  • Fixed multiplayer char perk inconsistency bug
  • Added Dark Caverns challenge
  • No bloodstones from boss quests
  • Level clear rewards: no coins, added chances for bloodstones and hp potions
  • Less luck, bug some armor by default for ornate boots
  • Increased values of extra armor/hp affixes
  • Increased Skull of Zeus perk base damage
  • Added Embers perk
  • Brimstone Bones and Embers perks break clutter
  • Interrupt skull recall with attack button to perform attack
  • Pause warn visualization when unit is frozen
  • Dash indicator tweaks
  • Fade walls to show bloodstones on ground
  • Blocked Enthralled when only character perk
  • Reinvigorate perk: only give perks when healing at full hp
  • Reinvigorate perk as rare instead of epic
  • Added armor repair on full hp heal armor affix
  • Added invulnerability shield on full hp heal hat affix
  • Added player damage sounds when receiving non-interrupting damage
  • Small dialogue changes
  • Elongated some taunt anims
  • Collectible collision tweak
  • Fading away minimap on death
  • Exiting from pause menu after killing quest target completes the quest
  • Added elate on dodge hat affix
  • Added inspire on dodge weapon affix
  • Hub gate notifies about key
  • Ice Skull perk is now rare instead of common
  • Updated worldmap gfx
  • Raised player damage notification numbers a bit
  • Fixed daggers hit fx directions

Axe, Affixes, and More

- Improved local co-op setup screen
- Modified axe primary combo
- Axe special is a swirl
- Blocked axe dropping in first two biomes
- Increasing boss hp in co-op
- Improved Co-op fog visibility
- Improved player visibility on minimap
- Fixed raise friend animation getting stuck if pressing interaction button quickly
- Added Last One on Earth co-op perk
- Added revive speed co-op perk
- Added elate on damaged boots affix
- Added key repair affix for armors
- Added challenge inspire weapon affix
- Added repair on level clear affix for armors
- Added random perk on challenge hat affix
- Increased deflect damage perk power
- Reduced character perk changer cost
- Fixed character perk changer collider
- Improved coin drop positions for off ground deaths
- Auto-unassigning controllers when adding more than one player
- Improved Co-op end screen stats
- Decreased luck weight on dropping potion/scroll/item from breakables
- Increased item drop chance from common chest a bit
- Added small chance of finding bloodstones in gold chest
- Added fail safe to catch quest end stuck bug
- Decreased book pile scroll drop chance
- Increased ornate armor stats
- Limited dagger special range
- Updated dagger special fxs/sfx
- Fixed goblin shoot recoil
- Updated revive anim
- Increased drider hp a bit
- Biome appropriate boss location names
- Fixed shield crystal area indicator draw clipping
- Tweaked Bloodthirst & Flawless Bloodstone descriptions
- Added kobold bomb trail
- Fixed blocking stalagmite prefab
- Fixed visible water edge in a couple of caverns layouts
- Blocked unintended shortcut in a caverns layout
- Fixed rat desc typo

Update III - Co-op improvements

The co-op update is now in the default branch! It includes a lot of co-op improvements including reviving, co-op perks and balancing. The difficulty may need some adjusting but that depends on the feedback - so let us know!

I'm posting this third major update on Sunday as it seems some players are experiencing a couple of bugs in the Dark Caverns which have been fixed already in this build. This way less people will encounter them.

Here's the change list:

  • Added local co-op setup screen for controller management
  • Dropping hp potions from (mini)bosses: one of each co-op player
  • Co-op run ends when all players are dead, instead of any player
  • Reviving dead friends in co-op
  • Added revive hp boost perk
  • Perk skeletons may have multiple uses in co-op
  • Enemy density increase for co-op
  • Healing fountains give more hp in co-op
  • Bosses have minions in co-op
  • Challenge diff increase for co-op
  • Improved co-op player color bases & dash indicators
  • Level exit network coloring by co-op player
  • Fixed co-op health persistency issues
  • Fixed dark caverns level blocking prefab
  • Added camera shakes on/off toggle to options
  • Added character perk changer encounter
  • Added Elation to clear level
  • Added Elation weapon affix
  • Added Elation tutorial popup
  • Skull icon for dead co-op players on minimap
  • Blue co-op player is now cyan
  • Decreased Dark Caverns enemy damage scaling
  • Always show character perk icon before others in hud
  • Enthralled perk: don't upgrade character perk
  • Quest details player preview bug fix when changing profile
  • No bomber kobolds in first couple of quests
  • Fixed inventory component blocking player switch buttons
  • Drider sounds
  • Spider miniboss animation/sound update
  • Updated beetle explosion fx
  • Updated melee elf run animation
  • Updated melee elf miniboss curse animation
  • Damage stats not showing damage to breakables
  • Some performance optimizations




Next we'll be working on the fourth biome: The Sorcerer's Castle. Bug fixing and general improvements will also continue.

Update II - "Dark Caverns"-biome now playable!



We've now released our second early access update: The Dark Caverns. This update includes a new biome with new levels, new monsters, new main boss, new mini bosses, and some new loot. Have fun exploring and conquering the new biome and keep the feedback coming in in the discussions, on discord and in game!

Here's the change list:

  • Unlocked Dark Caverns
  • Difficulty levels are now more distinct
  • Small bloodstone yield changes
  • Bomber kobolds turn towards bomb throw target
  • Added move direction from mouse option to control options
  • Added forcing zero distance dash to control options
  • Fixed control options flashing when opening controller list
  • Hiding mouseaim options for gamepad
  • Fixed scrolls healing/repairing armor bug
  • Explosives don't shorten fuse from same damages from trigger frame
  • Blocked duplicate tutorial popup in some cases
  • Not drawing announcements over enlarged minimap
  • Fixed bought armor status with armor affix
  • Fixed last combo damage affix bug
  • Updating current coins display in gear vendor after purchase
  • Renamed perk info -> perks discovered
  • Fixed player birth animation snapping
  • Fixed affix capitalization
  • UI tweaks


Next we'll be working on some co-op features and co-op balancing. We might even have the next update in beta late this week. In the mean time and before the next major update, we may also release smaller patches according to feedback.

Additional control options + more

- Added dash mouse aim to control options
- Added weapon mouse aim option to control options
- Added blood on/off checkbox to options
- Added perk info to throne room
- Success/death screens updated with new layout and art
- Added boots affix giving temporary speed boost when breaking clutter
- Added popup tutorial for speed boost
- Added info popup about multiplayer when using multiple controllers in hub
- Ghost coins now attempt to fly to player when ghost killed over chasm
- Miniboss slime mother spawning puddles in intervals, not continuous trail
- Miniboss slime mother spawning minions slightly faster
- Hide upgrade text when upgrade maxed out