1. BLACK STIGMA
  2. News

BLACK STIGMA News

BLACK STIGMA Hotfix 1.0.6 – Aug 8

[h3]- Maintenance Schedule -[/h3]
  • [p]AUG 08 (Thu) 08:00 ~ 08:50 UTC (±0)[/p]
[p]※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.[/p][hr][/hr][h3]- Patch Notes -[/h3][p][/p][h3]\[Bug Fixes][/h3]
  • [p]Fixed an issue where ranking scores were abnormally over-awarded in certain situations.[/p]
    • [p]A full investigation was conducted, and the incorrectly awarded ranking scores have been reclaimed.[/p]
  • [p]Fixed an issue where the ‘Magazine Increase’ feature in the Combat Shop was being misapplied multiple times.[/p]
[p][/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]

BLACK STIGMA Update 1.0.5 – Aug 07

[p][/p][h3]- Maintenance Schedule -[/h3]
  • [p]AUG 07 (Thu) 08:00 ~ 09:00 UTC (±0)[/p]
[p]※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.[/p][hr][/hr][h3]- Patch Notes -[/h3][p][/p][h3]\[Content Updates][/h3][p]■ Combat Balance[/p]
  • [p]Kaira[/p]
    • [p]When using Electric Web \[E], the range of the left and right taser traps (out of three) has been reduced.[/p]
  • [p]Grasper[/p]
    • [p]Increased auto-recovery speed and recovery amount compared to other Masters.[/p]
  • [p]Paper[/p]
    • [p]Adjusted the time window after being hit by the first strike of Flash Slicing \[SPACE] during which recovery actions can be performed.[/p]
    • [p]Change: 0.9 seconds → Reduced to 0.66 seconds before roll or recovery is possible.[/p]
    • [p]Purpose: To prevent one-hit kill combos using repeated first strikes of the skill.[/p]
[p][/p][p]■ Melee-type Skills[/p]
  • [p]Removed damage-over-time effects after hitting the target; instead, increased immediate hit damage (no change in total damage).[/p]
  • [p] Affected skills:[/p]
    • [p]Ten: Body Blow \[SPACE], Rolling Punch \[E][/p]
    • [p]Hollowpoint: Spiral Needle \[SPACE], Electronic Needle \[E], Sticky Bomb Type.1 \[Q], Cutting Type.2 \[Q][/p]
    • [p]Nano: Rolling Slice \[SPACE], Leg Drop \[E][/p]
    • [p]Twin: Spring Kick \[E], Deep Jam \[Q][/p]
    • [p]Paper: Flash Slicing \[SPACE], Bone Taking \[E], Deep Counter \[Q][/p]
    • [p]Crush: Straightforward \[E][/p][p][/p]
[p]■ Gas/Fire-type Skills[/p]
  • [p]Removed lingering damage effect after leaving the affected area; instead, damage is increased while staying inside the area (total damage unchanged).[/p]
  • [p]Effected skills: [/p]
    • [p]One: Poison Gas Grenade \[SPACE][/p]
    • [p]Kaira: Rainbow Syndrome \[SPACE][/p][p][/p]
[p]■ Headshot Effects[/p]
  • [p]Duration of blinding and screen shake effects reduced from 5 seconds → to 3 seconds.[/p]
[p]■ Game Mode: Combat Store[/p]
  • [p]Added ""Reload Speed"" to Ability Enhancements in all game mode Combat Stores.[/p]
    • [p]To maintain overall balance, prices for other enhancements have been reduced accordingly.[/p]
[p]■ Mode Unlock Conditions Adjusted[/p]
  • [p]Get 'Em All mode unlock: Team Deathmatch 3 games → changed to 2 games[/p]
  • [p]Kill 'Em All mode unlock: Get 'Em All 3 games → changed to 1 game[/p]
[p]■ Mission Difficulty Adjustments[/p]
  • [p]After acquiring a Master, players can now proceed with Master Missions without completing the "First Mission.”[/p]
    • [p]The Master page now features a toggle to switch between "First Mission” and "Master Mission” info.[/p]
  • [p]Master Missions now unlock at level 1 (previously level 10), allowing immediate access.[/p]
  • [p]Required counts for Daily, Battle Pass, and Master Missions reduced by up to 70%.[/p]
    • [p]Missions will auto-complete if progress already meets new requirements after the update.[/p]
    • [p]For Battle Pass missions, if multiple completions have already been achieved (e.g., twice), all will be processed as complete.[/p]
  • [p]The Daily Mission feature become available upon reaching account Level 8, changed from the previous Level 6.[/p]
[p][/p][h3]\[Content Improvements][/h3]
  • [p]Final reward for completing all 3 Daily Challenges is now automatically claimed — no need to click \[Receive].[/p]
  • [p]Shortcut key to open/close the "Combat Store" at Master respawn points unified to B key (ESC also works).[/p]
  • [p]Master page now includes a toggle to enable/disable cutscene playback.[/p]
  • [p]Improved translation quality for certain languages.[/p][p][/p]
[h3]\[Optimization][/h3]
  • [p]Reduced unnecessary memory usage during combat for better overall performance.[/p]
  • [p]Alleviated frame drop issues in some maps.[/p][p][/p]
[h3]\[Bug Fixes][/h3]
  • [p]Fixed repeated reload issue when network connection is unstable.[/p]
  • [p]Fixed an issue where final rewards could not be claimed even after completing all Daily Missions.[/p]
  • [p]Fixed intermittent HP bar flickering during combat.[/p]
  • [p]Fixed Micron’s bow and quiver appearing black (silhouetted).[/p]
  • [p]Fixed abnormal hit detection when using Paper's Bone Taking \[E] without full charge.[/p]
  • [p]Fixed issue where Micron would be pulled backward after killing an enemy with Ankle Cutter \[Q].[/p]
  • [p]Fixed issue where some deployed Masters were not counted in VERSUS mode missions.[/p]
[p][/p][hr][/hr][p][/p][p]Thank you.[/p][p]BLACK STIGMA Team[/p]

BLACK STIGMA Notice – Sanctioned User 8/5

[p]
Hello Masters,[/p][p]As part of our continued effort to combat the use of illegal programs and unfair gameplay, we are sharing the list of accounts recently sanctioned.[/p][p]Please take note and help us maintain a fair and enjoyable gaming environment.[/p][p][/p][p]■ Sanction Details[/p][p]Investigation Period: July 18 – August 3, 2025[/p][p]Reason: Use of unauthorized programs, violation of operational policy[/p][p]Action Taken: Permanent suspension[/p][p][/p][p]Sanctioned Accounts:[/p][p]*Za007#9477[/p][p]*Za007#100[/p][p]*llIIllIllllIl#1920[/p][p]*lIlllIllllIl#2970[/p][p]*awke#1996[/p][p]*a_og_sigma#396[/p][p]*leVz2#7535[/p][p]*v#7835[/p][p]*zz#4276[/p][p]*Suspeito#6804[/p][p]*oquinho#1613[/p][p]*123#1999[/p][p]*tHG0as#6155[/p][p]*dalotusTTV#2136[/p][p]*seppeCamolle#7691 [/p][p]For privacy protection, the first 3 characters of each nickname have been replaced with '*'.

■ Important Notes
Please report any suspicious activity or use of unauthorized programs using the in-game report function.


Black Stigma will continue to strive for a fair and pleasant gaming experience.
Thank you for your continued support and cooperation.
[/p][p]Sincerely,[/p][p][/p][p]Black Stigma Operations Team[/p][p][/p][p][/p]

🔥 [Weekend HOT TIME] First Weekend of August Bonus!

[h3]🎉 Start August’s First Weekend with Black Stigma![/h3][p]This upcoming weekend, a HOT TIME event will be held in Black Stigma![/p][p]Don’t miss out on boosted battle bonuses and special rewards![/p][p][/p][p]🔥 \[HOT TIME – Two Perks][/p][p][/p][h3]+100% Battle EXP[/h3][p]During the event period, battle EXP gains will be doubled![/p][p][/p][h3]Login Reward 🎁 Water Bomb Entry Tickets x 10[/h3][p]Simply log in during HOT TIME to receive event items via in-game mail![/p][p][/p][p]📅 Event Period[/p][p](PDT) August 1, 2025 – 08:00 AM to August 3, 2025 – 00:00 AM[/p][p](UTC) August 1, 2025 – 15:00 PM to August 3, 2025 – 07:00 AM[/p][p][/p][p]⏳ Hold on~!![/p][p]🎁 Haven’t checked out the coupon bundle full of Normal / Advanced / Event Recruit Tickets yet?[/p][p]If not, tap the link below and grab your coupon codes now![/p][p]Coupon Check[/p][p][/p][p]Cool off and have fun this weekend with Black Stigma![/p][p]Thank you! 💥[/p][p][/p][p]The BLACK STIGMA Team[/p]

[Dev Note] Part-22 : Weapon Stat & Visual Rework

[p][/p][p]Hello, this is Kwon Dae-ho, Executive Producer. [/p][p]During the two weeks of Early Access service, we’ve received a lot of feedback regarding the monetization system connected to Masters and firearms, which has led to disappointment and concern among some of our players. [/p][p]We humbly accept the suggestions and criticisms you’ve recently provided, and we are currently conducting internal evaluations and discussions. We will comprehensively review and revise the current systems and content structures that may feel negative, so that future updates align more closely with your expectations. [/p][p][/p][h3]\[Initial Fixes & BattlePass Unlock Update] [/h3][p]First, we’ve acknowledged that selling the right to use Masters exclusively through paid options was a major point of dissatisfaction. Beginning with the July 24 update, we’ve been implementing the following improvements. [/p]
  1. [p]New characters appearing in the Battle Pass will be included as rewards in the free tiers. Paid (Premium) purchases will be enhanced with a variety of cosmetic items and various convenience features. [/p]
  2. [p]After the 8-week Battle Pass ends, the respective Master will be made available for purchase in the in-game shop using ‘Master Coins.’ Even if you missed the Battle Pass in which a specific Master appeared, you will be able to unlock them later through gameplay. [/p][p][/p]
[h3]\[Weapon Stats & Skins Split] [/h3][p]Next, there were concerns that higher-tier firearm parts increasing combat stats and being sold through bundles or gacha constituted Pay-to-Win elements. In response, we’d like to briefly introduce the (tentative name) currently in development.  [/p]
  1. [p]Firearm appearance and performance will be separated, and the tier of firearm parts will no longer affect performance. [/p]
  1. [p]Combat performance related to firearms will be provided through the new “Firearm Upgrade” system. Each firearm type will have its own progression (level) system, and using the weapon in battle will gradually accumulate experience for upgrading it. [/p]
  1. [p]Existing firearm parts will serve only as cosmetic customization. Their tiers will be based on rarity or acquisition difficulty. This policy will also apply to all upcoming firearm appearances. [/p]
[p] [/p][p]We’ve summarized below additional points that may require your consideration or might raise concerns based on these changes.  [/p]
  1. [p]The firearm mastery system and the rule separating firearm appearance/performance are being prepared for release on August 13. [/p]
  2. [p]When the firearm mastery system is applied, we will implement compensatory measures to ensure players who already own firearms with both grade and performance aren’t disadvantaged. For players holding legendary/rare weapons, the corresponding mastery level based on current balance will be pre-applied. [/p]
  3. [p]The increase in combat performance based on firearm levels is being developed as follows. (Please note that the balancing is not final and may change upon actual update.The finalized benefits for each weapon level will be provided in detail through the patch notes at the time of the update.[/p]
  4. [p]The weapon proficiency system is being designed as a value that increases purely based on gameplay efforts. As a principle, we are excluding any monetized products that would allow players to instantly boost or accelerate progress using paid currency (BSCash). [/p]
[p] [/p][h3]\[More Features Under Review] [/h3][p]Lastly, to make the game more enjoyable, we are carefully reviewing all of your suggestions one by one, and would like to briefly introduce a few items that we are currently prioritizing. [/p]
  1. [p]We’ve received many suggestions regarding additional game modes—especially event-type modes. We are considering temporarily running event modes that are more lighthearted and casual, allowing everyone to enjoy short bursts of fun. (e.g., No-Skill Mode, Infinite Ammo Mode, etc.) [/p]
  2. [p]We also understand that many of you are eager to see the addition of more Masters (characters) with diverse mechanics. To meet this demand, we are expediting the final development of a new character that was originally planned to be revealed with the next Battle Pass. We are now considering releasing this character along with the update scheduled for August 13. [/p]
[p]As for larger-scale milestones planned quarterly or annually, we will formally share them with you once the service stabilizes and development items are fully organized.  [/p][p]  [/p][h3]\[Conclusion] [/h3][p]We believe that the rough first steps of Black Stigma are not the end, but rather an opportunity for us to evolve and grow. [/p][p]Moving forward, we will review every update and operational decision with greater care, striving to create a stable game environment that Masters can trust and enjoy. [/p][p]Your sharp criticism and warm encouragement alike are what fuel our growth. [/p][p]Black Stigma will continue to listen to your voices—and keep pushing forward. 

Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p][p][/p][p][/p]