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ETHYRIAL News

Community Kill Stats Congratulations! Teasers and More!

[p]Well you certainly have been busy all across Irumesa:

[/p][p][/p][p]But wait there is more! We also brought along a few changes and fixes in the last 2 updates:

Steam Patch 2.24.2026 [/p][p][/p]
New Features
[p]• Status Effect Tracker: Added an option to UI settings which allows you to enable a status tracking window. This will show active debuffs on your target + active buffs on yourself, along with their timers. This makes it far easier to track critical mechanics like Arcane Instability or DoTs.[/p][p][/p][p]• Bank Placeholder System: Added item placeholder support for bank storage - items can now reserve slots when withdrawn, making it easier to organize your bank [/p][p][/p][p][/p][p][/p][p]• World Event System: Added systems that enable us to create world events if needed [/p][p][/p][p]• Fish Feasts: Sim Shady added 5 new Fish Feasts (Calderian, Flamebearer, Ghost, Swamp, Winterdeep) + Recipes - These can be placed in the world and have 10 uses so you can feast with friends! [/p][p][/p][p][/p][p][/p]
Combat & Balance
[p]• Legendary Weapon Procs: Updated elemental forged legendary weapons - proc chance now checks cooldown after random chance roll, preventing wasted cooldowns on failed procs [/p][p]• Spellblade: Fixed a bug causing Arcane Slashes to do 0 damage [/p][p]• Elementalist: Tweaked the class to be more of a control/setup -> combo playstyle [/p][p]• Shadowblade: Fixed multiplke bugs causing excessive (2x, 3x) stack generation [/p][p]• Status Effect Updates: Oath of Blood, Radiant Shield Fixed [/p][p]• Warden: Spirit Shock Silence Fixed [/p][p]• Ground Target QoL: Ground target spells can now be cast by pressing the same hotkey twice (press to aim, press again to fire) or by holding the hotkey to aim and releasing to cast [/p]
Content Updates
[p]• NPC Dialogue: Added items to Master Chef Sim's shop [/p][p]• Boss Delays: Added delay system for boss fights to avoid mechanics starting before players load in [/p][p]• Cantor ToE: Updated Cantor Weapon Infusion spell [/p][p]• Compare Tooltips: Tooltips no longer appear when hovering items in bags/backpacks when the vendor window is open [/p]
Items & Crafting
[p]• Trade Crafting: Enabled trade crafting on 256+ blueprints including all legendary weapons (126), Void weapons (20), Radiant weapons (20), Manafused weapons (8), and 82+ dungeon gear blueprints (Black Knight, Dolenar, Dragon, Infiltrator, Ritualist, Spellslinger sets and more), Giant's accessories (Bangle, Bracer, Cuff, Loop), Hydra necklaces (Hydrabone, Hydraclaw, Hydrafang, Hydrascale), Moonlight, Shadowcrash, Hood of Darkness, Umbral Spaulders [/p]
Bug Fixes
[p]• Fixed containers with items inside being depositable into the bank [/p][p]• Fixed a DateTime handling issue affecting time-based game systems [/p][p]• Fixed various client-side UI issues with bank slots, chat, quickslots, and entity outlines [/p][p]• Fixed invisible characters at character creation on resolutions other than 1080p [/p][p]• Attempted fix for purgatory invisible objects bug [/p][p]• Client/Server performance improvements [/p][p]• Fixed a bug with legendary proc chances/cooldowns [/p][p]• Fixed a bug where private messages would appear invisible initially [/p][p]• Doubled the allowed XP events on a single monster before the abuse exclusion system applies and begins giving 0 XP [/p][p]• Fixed an issue with monster aggro range being 2.5x-5x shorter than intended [/p][p][/p]
Misc
[p][/p][p]• Infused Mage: Fixed Infused mage attack range [/p][p]• AI Targeting: Improved hostile targeting behavior for monsters to exclude player companions if over-leveled [/p][p]• Artifact Blueprints: Fixed 13 crafting blueprints — Bottled Essence, Coral Necklace, Dreamcatcher, Entranced Spirit, Fossilized Anglerfish, Mummified Skeleton, Necrotic Omen, Onabell Crystal, Shard of Clarity, Sharktooth Amulet, Snailfish Carpass, Spear of Mythos, and Vrakath's Corestone [/p][p]• Fixed locked items incorrectly counting toward task completion requirements [/p][p]• Fixed containers with items inside being depositable into the bank [/p][p]• Added additional checks for locked items [/p][p]• Fixed invisible character bug during character creation[/p][p] • Fixed a bug causing Spellblade Arcane Slashes to give 2x Arcane Instability stacks [/p][p]• Fixed a bug with hitbox rendering • Fixed a bug preventing face target while at range [/p][p]• Attempted fix for FX returning from pool weirdness [/p][p]• Spirit Shock should now silence (let us know if it doesn't) [/p][p][/p]
Upcoming
[p][/p][p]• Cooking Recipes (Coming Soon):Sim Shady is cooking up (pun intended) some new cooking recipes for you: Calderian Deepfire Roast, Flamebearer's Feast, Swamp Siren Stew, and Winterdeep Skillet[/p][p] • Flame / Shadow Dagger Previews: Clebarius going hard on some new legendary weapons, show him some love[/p][p][/p]
Shadow Legendary Previews
[p]• Check out the Shadow Wand + Mace designs that Clebarius has been working on [/p][p]
[/p][p][/p]

Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

New Features
[p][/p][p]• Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.[/p][p][/p][p][/p][p]• Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental! [/p][p][/p][p]• Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat [/p][p][/p][p]• Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys [/p][p][/p][p][/p][carousel][/carousel][p][/p][p]• Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing [/p][p]• Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting) [/p][p]• Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)[/p][p] • Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset [/p][p]• Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off [/p][p][/p][p][/p][p][/p][p]• Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them [/p][p]• New Login Screen: Simple login screen just showcasing the skybox a bit[/p][p][/p][p][/p][p][/p]
Combat & Balance
[p]• Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets [/p][p][/p][p]• Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip [/p][p]• Light Spells: Attempted fixes for light spells breaking / disappearing after a short time [/p][p]• Spellblade: Supernova slightly buffed; general damage buffs [/p][p]• Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically [/p][p]• Status Effect Final Tick: Fixed status effects not applying their final tick before expiring[/p][p]• Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs[/p][p]• Mana Potions: Ensured that mana regen will begin immediately instead of delayed[/p][p]• Healing in Combat Logs: Healing events now appear in combat log output[/p][p]• Taunts: Updated to 10 range[/p][p]• Infuser: Spells updated to 10 range[/p][p]• Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform[/p][p]• Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow[/p][p]• Illusionist: Mana leech on Energy Surge[/p][p]• Duskbow: Dark Retreat is now a 5-tile teleport[/p][p]• Demon Knight: Demonic Retribution should now properly give XP for damage dealt[/p][p]• Guardian: Barbed Shield should now properly give XP for damage dealt[/p]
Items & Crafting
[p]• Legendary Items: Legendaries no longer lose durability [/p][p]• Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned[/p][p]• New Blueprints: Added 15 new artifact blueprints to the master researcher[/p][p]• Removed \[Attack] Labels: Cleaned up legacy \[Attack] naming from items[/p][p][/p]
UI Improvements
[p]• Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu[/p][p][/p][p]• Chat Improvements: Smoother fade animation for chat panel[/p][p]• QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons [/p][p]• Leaderboard Fixes: Resolved leaderboard issues [/p][p]• Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes [/p][p][/p][p]• Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless [/p][p]• Damage Numbers Performance: Improved performance of floating combat text [/p][p]• Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order [/p][p]• Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility [/p][p]• Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect[/p][p]• Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots [/p]
Performance
[p]• Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle [/p][p]• Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix) [/p][p]• Entity Fade System: Improved entity fade-in/out with additional fixes [/p][p]• Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks
[/p]
Bug Fixes
[p]• Corpse Fixes: Fixed an issue with WL corpses [/p][p]• Fixed various client-side issues (chat panel, logger) [/p][p]• Updated OathBot leaderboard display and settings [/p][p]• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch [/p][p]• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only — NPCs can no longer be flagged hostile [/p][p]• Fixed a bug where the character was invisible during the character creation process [/p][p]• Fixed corpse loot sparkle effects not cleaning up properly for nearby players [/p][p]• Fixed teleported entities not re-pathing correctly after teleport [/p][p]• Fixed movement desyncs with entity model corrections [/p][p]• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering [/p][p]• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4 [/p][p]• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations [/p][p]• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance [/p][p]• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects [/p][p][/p][p]If you're having a blast in Ethyrial, recruit a friend! [/p][p]-Team OG[/p]

Steam Patch 2.16.2026 - New Astral Key Types, Combat Balance & Fixes

Steam Patch 2.16.2026
Class Balance - Share Your Thoughts!
[p]Class balance coming, help us make the classes super fun: ⁠⭐ Disciplines and Classes[/p]
New Features
[p]• Astral Key Types: Added elemental Astral Key icon variants (Arcane, Demonic, Divine, Earth, Fire, Frost, Lightning, Nature, Shadow, Water, Wind) [/p][p]• Special Currency System: Expanded the special currency framework to support up to 3 special exchange currencies if needed [/p][p]• Spell Scaling Info: Players can now view spell scaling details in the UI[/p]
Combat & Balance
[p]• Mitigation XP Handling: Improved how XP is awarded for damage mitigation [/p][p]• Void & Radiant Weapons: Updated DamageSource wiring on Void and Radiant legendary weapon sets for proper damage meter tracking and skill XP [/p][p]• Spell Updates: Updated Imbue Weapon: Arcane, Pact of Protection, Radiant Shield, Stormshield, EarthSlash, SeismicSlam, Retribution, and "Bug Boy" spells updated [/p][p]• Target Name Color: When you target a hostile monster and engage combat, its nameplate text smoothly pulses between red and orange [/p][p]• Level Up Stats: When you level up, a message appears in System chat showing the exact attribute points you gained (e.g. +2 STR, +4 INT), based on your current class [/p][p]• Facing Requirement: You must now face their target (180° front cone) to cast spells and land auto-attacks [/p][p]• Warden Imbue: Now applies to both weapons[/p]
Content Updates
[p]• Corrupted Grove: Fixed respawn point [/p][p]• Darkreach Map: Wall opened to make a nice flowing loop [/p][p]• NPC Updates: Updated Quendra Oss in Farwood, Markus Luddberg, and several world boss entities (Mammoth, Tundrath) [/p][p]• Talent Categorization: Organized 70+ talents into proper categories [/p][p]• Guard Conversation: Fixed a bug with dialogue [/p][p]• 40 Cloaks: Exchange your level 30 cloak + 2 platinum leyline thread with Quendra for the level 40 version [/p][p]• Dol Ring Exchange: Exchange 25 blessed orbs with Strider for the other ring variants that you need [/p][p]• Demonic Temper: Added the Demonic Temper reward from The Dungeoneer, which is now completeable [/p][p]• Tempered Rings: Added upgraded Dol Rings • Tasks: Tundrath, Dolenar Tasks added [/p][p]• Shrine of Melrenor: Moved the dungeon quest off of the ghost, added automatically on enter and completed upon killing Melrenor.[/p][p][/p]
Items & Crafting
[p]• Tempered Ring Set: Added Tempered versions of Erudition Loop, Ring of Glory, Sovereign Band, Stoneheart Ring, and Sylvan Wreath [/p][p]• Epic Cloaks: Added Epic variants for Black Knight Armor Cloak, Dolenar Cloak, Dragon Scale Cloak, Manafused Fur Cloak, Ritualist's Cloak, and Spellslinger's Cloak [/p][p]• Mount Tooltips: Mount speed values now display on mount item tooltips • Untradeable Text: Replaced all "Can't be Dropped" item text with "Untradeable" flag [/p][p]• Blacksmith Repair Skills: Blacksmith NPCs across 18 towns now offer equipment repair services [/p][p]• Combat XP Gain Mods: Soulseller's Pact now correctly boost combat skill XP gains[/p]
Bug Fixes
[p]• Fixed bank withdrawal bug • Fixed trade issue when receiving items with a full inventory • Fixed spawn direction for entities not being set properly • Fixed Humanoid animation issues • Fixed icon display issues for several items[/p]
Other Changes
[p]• Updated over 100 item icons across multiple categories (enchanting shards, blueprints, rings, weapons, farming, insignias) • Added new sound effects for quest start/complete • Currency now converts at 100 copper/silver • Players now receive a red system chat message telling them how much infamy they gained and why, including the victim's name Appreciate all of the feedback so far - you guys are legends![/p][p][/p][p][/p][p][/p][p] -Team OG[/p]

Steam Patch 2.14.2026 - Combat Changes & Balance, fixes + More!

Steam Patch 2.14.2026
[p]Happy Valentine's Day! [/p]
Levels
[p]• Combat Level Experiment: Combat Level is now calculated off of the sum of XP from your combat skills next login you'll find your combat level a bit higher than it was before. Let us know your thoughts in ⁠general This makes it more simple and streamlined - focus on your combat skills vs a separate XP bar, levels come passively / naturally [/p][p][/p]
Combat & Balance
[p][/p][p]• Bow Range Update: All bows now have a standardized range of 10 meters
Melee QoL - Auto-Target: Pressing a melee skill now automatically targets the nearest valid enemy if no target is selected
XP on Absorb Shields: Players now correctly gain combat XP when their damage is absorbed by shields • Mitigation XP: Improved how XP is awarded when mitigating damage through shields, i.e. Stormshield • Damage Source Updates: Void, Radiant, and Legendary weapon procs now correctly report their damage source for the combat log and skill XP
Level Difference XP Penalty: Removed
Party XP Bonus: Now applies to skill XP as well (was only character XP before) [/p][p][/p]
Items & Crafting
[p][/p][p]• Updated Crafting Blueprints: Corrected material costs and output stats for 2H legendary weapon recipes [/p]
Quests
[p][/p][p]• Research Tasks: Updated Tier 4 and Tier 5 Research Task quests • The Cursed Crops: Updated quest data [/p]
UI & Client
[p][/p][p]• Quest Location Markers: Added on-screen markers showing quest objective locations
Quest Tracker: Improved quest tracking display
Cursor System: New context-sensitive cursor types with visual feedback for different interactions
Entity Pooling: More reliable entity fading and object pooling for smoother gameplay in populated areas
Unholy: Demonism has been renamed to Unholy
Pure Damage: Now appears properly in the combat log
Fidget Animation: Monsters play their fidget/idle variation animation every 6-9 seconds vs 2-3 before • Pet Name Colors: Pet names should now properly appear as yellow/red depending on hostility [/p][p][/p]
Performance & Technical
[p][/p][p]• Voxel Raycast System: New voxel-based raycast system to improve performance of terrain and camera interaction
Raycast Fixes: Fixed raycasts originating from outside map boundaries; raycasts now respect hidden layers
Teleport/Dash Fix: Corrected movement behavior for teleports and dashes [/p]
Bug Fixes
[p]• Currency Deduct Order: Fixed the order in which currency is deducted during transactions (gold first instead of copper)
Broken Tool Info Messages: Fixed incorrect info messages when using broken tools • Cursor Manager: Resolved multiple cursor display issues
NPC Walk Animation: Fixed NPCs playing incorrect walk animation
Costume Materials: Fixed memory leak in costume material lifecycle
Relic Swap Buff Loss: Swapping relics will now only clear class buffs instead of all buffs
Nameplate Stacking: Fixed a bug causing the player's nameplate to not remain anchored to the player • Tile Selection: Fixed a bug causing tile selection to break after a short time in game
Floor Stuck Bug: Fixed a bug causing players to get stuck 'gliding' without control when moving up layers
Vendor Values: Corrected vendor value formula to pay ~3x more per item than before. Also Wealth Value was updated to reflect vendor prices
Map Summoned Monster Loot: Fixed a bug where summoned monsters (like Fire Idols in Cinderfall) were incorrectly dropping loot and triggering Need/Greed rolls when killed in a party • Ol Johnny can be used in place of a bow [/p][p]Please keep all of the feedback and insights coming - we see everything and will continue to work hard to make Ethyrial great!

PS - Congrats to @IStillCrank90 @Minyo @WxD @Kirito & @Ren on forging their legendary weapons!

[/p][p]

Team OG[/p]

Steam Patch 2.8.2026 - New features and additions

Steam Patch 2.8.2026
New Features
[p]• Absorb Shields: Added a new UI allowing spells and effects which grant damage-absorbing shields to show on nameplates + unit frames (Currently only Radiant Shield is configured with this)



Party Instance Management: When a party leader leaves the party, ownership should now transfer to a group member instead of kicking everyone out of the instance

Floating Combat Text Settings: Added customization options to hide other player damage numbers + made crits pop more

Pet Hotkeys: Pets can now be controlled via keybinds for faster management • World Map Markers: World map markers now appear on all layers, not just the one in which they were placed
[/p]
Combat & Balance
[p]• Cone Targeting: Improved cone-based AoE targeting [/p]
Visual & Art
[p]• New Rare Yeti: Added Svald, a rare yeti who drops an interesting and useful tool • Entity Fade System: Entities now smoothly fade in and out when spawning and despawning.
[/p]
UI Improvements
[p]• Login Screen: Multiple fixes and improvements to the login screen flow • Chat System: Chat now fades out after 5 minutes unless the chat becomes active or the user mouses over the chat [/p]
Performance & Infrastructure
[p]• JSON Migration: Migrated all game database files (18,000+) to a unified JSON format [/p]
Bug Fixes
[p]• Fixed login screen visual glitches and error capture handling • Fixed issues with stunned states and monsters rotating to face the target while casting • Attempted fix for invisible bags in bank on first open [/p]
Other Changes
[p]• Updated legendary earth wand model • Fixed an issue with Frost damage appearing as Ice in the combat log • Updated quest tracker to show objective markers on the map/minimap • Drathal and Ragnvald tasks now reward Books of Knowlege • Added an option to hide loot toast notifications • Slightly increased drop rate for celestial keys • Added additional loot to Farald encounter • Added loot to marshdale rabbits • Casting a ground-target spell now clamps to the max range if you click further away • Legendary fixes / improvements ongoing[/p]