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ETHYRIAL News

Steam Patch Improvements & Fixes

[p] Congrats to @Kirito for reaching level 51! a massive milestone.
Congrats to @WxD on crafting his second legendary![/p][p][/p]
New Features
[p][/p][p]• Sell All / Sell One: Added context menu options to sell all or sell one of an item at vendors - useful for non-stackable items [/p][p][/p][p]• Chat Type Filters: Added filters to toggle visibility of different chat message types [/p][p][/p][p]• Guild Window Context Menus: Added right-click context menus to the guild member list[/p][p][/p][p][/p]

Combat & Balance
[p][/p][p]• Map Damage Scaling: Reduced map damage scaling logic by ~15-20% [/p][p]• Leyline Soul Talents: Adjusted Elemental Leyline Soul talents to apply to elemental resistances directly [/p][p]• Armor Tier Corrections: Sweeping bug fixes for armor values, mostly in the 30-35 range [/p][p]• Armor Level Requirements: Audited and fixed incorrect level requirements on many items in the 30-35 range [/p][p]• Self-Cast Fix: Fixed self-cast targeting not working correctly [/p][p]• Pet Threat Fixes: Corrected pet threat generation behavior [/p][p]• Auto-Attack Prevention: Players can no longer auto-attack while actively gathering resources [/p][p]• Quick Cast Toggle: Added option to disable quick cast [/p][p]• Player Death Tracking: Player death counts are now tracked (starting from 0 as of this patch) and can be seen with /deaths command [/p][p]• Spells Bug Fixes: Corrected Chain Lightning, Ruthless Shiv, Storm of Haste, Leyline Stream, Shadowbolt, Bless Weapon: Dragonfire, Explosive Shot, Spirit Shot [/p][p]• Enchantment Bug Fixes: Fixed bugs with Paragon, Windwalker, and Miasma enchants [/p][p]• Tab Targeting Polish: Substantially improved tab-target selection logic with camera awareness and distance prioritization [/p][p]• Mouse Picking/Selection Polish: Substantially improved entity prioritization and detection for mouse selection [/p][p]• Threat System Fix: Fixed threat calculation bug and ensured threat levels properly clear on combat reset [/p][p]• Respawn Times: Adjusted minimum respawn timers to 45s for any entities below this value [/p][p]• Elite/Boss Flags: Updated elite and boss flags across 100+ monster presets for proper difficulty representation in the UI [/p][p]• Bone Craft Requirement Curve: Adjusted bones to be researched at 9 level increments, smoothly transitioning to Huge Bones at 35 [/p][p]• Spell Categorization: Fixed bugs causing some crusader spells to appear as "Unknown" damage [/p][p]• Spirit Wolf Armor Fixed a bug causing Spirit Wolves to have permanently maxed armor values [/p][p]• Undying Fury: Removes CC [/p][p]• Pet Regen OOC: Pets now ramp their hp/mana regen the longer they are out of combat [/p][p][/p]
Content Updates
[p][/p][p]• New Generic Meals: Fixed a bug causing these to fail to be used [/p][p]• NPC Chat Tab: Moved NPC chat interactions to a dedicated NPC tab in the chat window[/p][p][/p]
Items & Crafting
[p][/p][p]• Updated 200+ resource entity definitions (trees, herbs, ore veins) with corrected respawn time curves [/p][p]• Adjusted ore yields correlated to respawn time rework • Updated 250+ crafted armor pieces with vendor value corrections [/p][p]• Added various t4-t5 ore nodes to the Dawnbrook mine [/p][p]• Frostblade: Adjusted to Int stat [/p][p]• Chromatic Band: Now grants 3% Crit instead of Crit Rating [/p][p]• Tombcloth Crafting: Added Tattered Burial Cloth to Malbem, which can be used to craft Tombcloth bags! [/p][p]• Vendor Value Corrections: Fixed invalid vendor values for many items [/p][p]• Gem XP Adjustments: Rebalanced gem experience values [/p][p]• Crystal Sentinels: Removed Rough Gems from the drop table, standard gems drop 100% of the time as a base [/p][p]• Jewelry Task XP: Corrected item XP values for jewelry task items [/p][p]• Gathering Times: Corrected bugs with gathering which caused the gathering timer to appear longer than it should have [/p][p]• Mount Time: Standardized mount cast time to 3 seconds [/p][p][/p]
UI Improvements
[p][/p][p]• Skybox Transitions: Improved skybox blending transitions between zones; preloading skyboxes for better performance [/p][p]• Trading Post: Various Trading Post UI fixes •[/p][p] Item Link Previews: Item links in chat should now load right away when opening them [/p][p][/p]
Bug Fixes
[p][/p][p]• Shutdown Fixes: Revamped the Shutdown system to hopefully fix the hang on close [/p][p]• Client Log Cleanup: Reduced excessive client-side logging for cleaner output
[/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Multiple server-side safety checks and performance optimizations [/p][p]• Entity Queries: Minipets excluded from entity checks (i.e. Warden Lifeburst) [/p][p][/p]
Misc
[p][/p][p]• Guild Fame Leaderboards: Added support for Guild Fame Rankings in the automated leaderboard update[/p][p][/p][p]• Fixed multiple crash sources across client [/p][p]• Fixed hatch model display issue [/p][p]• Added missing Etherforged Bow model [/p][p][/p][p]• Fixed crafting window and repair material display bugs [/p][p]• Fixed quest tracker and quest log update issues [/p][p]• Players should no longer snap to a tile when starting a craft • Fixed a bug with crusader's imbue and stun abilties [/p][p]• Terrain Editor: Major UX polish pass on terrain editing tools in our game editor system [/p][p][/p]
What We've Been Working On
[p][/p][p]• Jumping & Movement Sync: Marc has been hard at work on jumping + polishing the movement sync between players [/p][p][/p][p]• Earthguard Rework: Chisme is working on Earthguard improvements, be sure to share any thoughts with him.[/p][p]• Disciplines and ClassesBeacon Tower: Clebarius wanted to mix it up and try out some environment props, check out his first building, a beacon tower [/p][p][/p][p]• Cooking/Fishing: Sim Shady is continuing his work on improving cooking and fishing[/p]
Divine Legendaries
[p][/p][p]• Clebarius has been hard at work on the divine weapons, check out the first design![/p][p][/p][p][/p][p][/p]

Craft your Legend Update!

Steam Patch 3.3.2026
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New Features
[p][/p][p]• Pet Healing XP: Pets now grant experience when healing them [/p][p]• Cooking: Unified recipes for many meals to make it easier to manage & craft[/p][p] • Trading Post Filtered: The Trading Post now only shows items that actually have units listed for sale in the trading post search (need to fix a bug, this only applies to exact match search atm) [/p][p]• Skip Conversation Hotkey: Spacebar is no longer the "Skip Conversation" key, it is now F by default [/p][p]• Single Left Click Start Conversation: Left Clicking an NPC should start a conversation with them; If you have "CTRL Click Interact enabled, it will require a CTRL Click [/p][p][/p]
Combat & Balance
[p][/p][p]• Paladin: Holy Storm Buffed, Divine Protecton now uses Absorb Shield, Deliverance Damage reduced slightly, CD 5s -> 3s [/p][p]• Melee Range Fix: Fixed IsFacing check for melee [/p][p]• Elemental Types Correction: Fixed elemental damage registering as physical across 50+ monsters in Arcane Nexus, Blossom Isles, Darkreach, Hell's Precipice, Sunken Depths, Thundercharge Ridge, Titan's Rest, Mire of Woe, Hall of Heroes, Frost Wyvern Lair, and Cinderfall zones [/p][p]• Bandage Rebalance: Bandages reduced by ~40% hp/tick and made to a 30 second CD, from 60 seconds [/p][p][/p]
Content Updates
[p][/p][p]• Quarris Corrupted Grove: Fixed Quarris' rock throw not doing any damage [/p][p]• Arcane Orb: Now teleports the user to the Training Grounds, where you can test all classes at level 30 • Binding Scripture: No longer uses a target reticle, just requires a hostile target [/p][p][/p]
Items & Crafting
[p][/p][p]• Darkforged Weapon Set: Added 14 new Darkforged legendary weapons with blueprints, now available to craft [/p][p]• Flameforged Dagger: Updated with new visuals [/p][p]• Crafting Speed: Reduced all recipe base craft times by 2 seconds, processing times signficantly reduced [/p][p]• Profession XP Rebalance: Rebalanced T1–T5 fish and T1–T4 meat profession experience - fixed T2 XP inversion where Salmon/Crab gave less XP than T1 Shrimp [/p][p]• Crafting Talent Adjustments: Updated crafting speed bonuses to 2s (from 3s) for the crafting talents now that the base time has been reduced by 2s [/p][p]• Cooked Salmon Fix: Corrected experience modifier bug [/p][p]• Vendor Price Fixes: Fixed pricing outliers on 29 weapons including Flamestrike, Frostspell, Stormblade, and others as well as various scraps and logs [/p][p][/p]
Misc
[p][/p][p]• Shader Preloading: Shaders now loaded on startup to reduce hitches during gameplay [/p][p]• Disabled HDR: Reduced GPU overhead from unnecessary HDR processing [/p][p]• Leaderboards: Added Farald and Sintirah to the leaderboard system [/p][p]• NPC Behavior: Adjusted NPC talking timers to be less frequent [/p][p][/p]
Bug Fixes
[p][/p][p]• Fixed Absorb Shield tooltip not showing correct values • Fixed game quit and scene teardown issues [/p][p]• Fixed fishing distance check being too restrictive [/p][p]• Fixed armor-related chat messages displaying incorrectly [/p][p]• Fixed corpse model scaling issues [/p][p]• Brightness/Contrast Monster Materials: Updated monster material shaders for better visual clarity [/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Team OG[/h2]

Steam Patch 3.1.2026 Combat Balance & More!

Steam Patch 3.1.2026
[p][/p][p]Keep sharing your feedback on class balance and things you'd like to see in game! Class Feedback: General Feedback: [/p][p][/p]
Combat & Balance
[p][/p][p]• Healing Amount Fix: Fixed a bug where healing modifiers (crit, bonus healing) were less valuable the closer to max HP the target was [/p][p][/p][p][/p][p][/p][p]• Aynreth/Drathal Scaling Corrections: Adjusted scaling values for Aynreth and Drathal [/p][p]• Cleanse Type Tagging: Properly tagged Magic, Curse, Bleed, Poison, and Disease damage across all spells and status effects [/p][p]• Enchanter Tweaks: Various bug fixes to improve Enchanter's XP gain and improve gameplay: Tempest can now be cast while moving (like Stream), stacks up to 3 times w/ extended stack duration, and deals damage to enemies near the target when a stack is added or lost; Stormshield is no longer limited to Melee range reflect - let us know if this flows better [/p][p]• DLP Damage: Slightly Reduced Damage from effects and Auriel's auto attacks [/p][p][/p]
New Features
[p][/p][p]• Doodad Gather % Info: Gathering objects now show success chance percentages - we will improve the visuals soon [/p][p]• Face Target Setting: Added a new option to automatically face your target during combat (Works w/ backpedal disabled only) [/p][p]• Water Tile Update: Adjusted water tiles to have a less cartoony look, more natural - we will keep improving this [/p][p][/p][p][/p][p][/p][p]• Target Nearby Hostile: Added a keybind setting in the Controls tab to rebind/update Tab Target / Target Nearby Hostile [/p][p][/p]
Bug Fixes
[p][/p][p]• Unit Frame HP Colors: Fixed party/raid frame health bars showing incorrect colors • Chat Item Link Fix: Fixed item linking in chat not working properly in certain cases [/p][p]• Overheal Handling: Overhealing is now displayed in the combat log [/p][p]• Quit/Shutdown Fixes: Attempted fix to correct the hang on quitting Ethyrial [/p][p]• Research XP on Kill: Removed the 10 research XP gains from killing monsters, now exclusively gained from researching bones [/p][p]• Attack Names in Log: Combat log and DPS meter should now display the correct attack name for weapon damage abilities • DPS Meter: Fixed a bug causing the DPS Meter to stop tracking time after 59 seconds [/p][p]• Bags/Backpacks: Fixed a bug which prevented picking up empty bags/backpacks [/p][p]• Skill XP Sweep: Did a full pass on class abilities to find missing XP sources (missing damage source definitions, etc) [/p][p][/p]
Misc
[p][/p][p]• Spelling & Grammar Pass: Fixed 100s of spelling and grammatical error across all spells, quests, status effects, conversations, and items [/p][p]• Max Spawn Distance: Corrected maximum monster distance from spawn point to 50 units, was 20 before for many monsters [/p][p]• Performance: More performance / hitching reduction improvements [/p][p][/p][h3]Team OG[/h3]

HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!

HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!
[p]
Tomorrow (Saturday) HoK will celebrate ONE YEAR of strength, loyalty, and dominance! [/p][p] For 12 months, the Harbingers of Kathanoz have stood united, conquered battles, and forged legends together. And now it’s time to celebrate with all players of the game. [/p][p]ANNIVERSARY GIVEAWAY EVENT To thank everyone for the amazing support, we’re hosting a special giveaway and games featuring: Random Drop Table Weapons Level 36 & Level 40 Elemental Weapons And more surprise rewards! [/p][h2][/h2][h2]Date: 28 February 2026 22:25 [/h2][p][/p][p]Trading post in Edrivine Make sure you’re online and ready, winners will be chosen during the event! [/p][p][/p]
Steam Patch 2.27.2026
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New Content
[p][/p][p]• Block MH Tasks: Added Monster Hunting block system, up to 3 blocked tasks for 50 writs each [/p][p][/p]
Combat & Balance
[p][/p][p]• Off-Hand Penalty: Weapon procs should now be correctly excluded from off-hand damage reduction[/p][p]• Armor Adjustments: Armor values were giving too much defense and had to be adjusted (affects both players and monsters) - monsters were adjusted accordingly. Hardcore players should be careful after restart to ensure that balance is clean. We're ready to quickly fix any issues that may arise from this change [/p]
UI Improvements
[p][/p][p]• Info Bar Fixes: Resolved issues with conversation bubbles [/p][p]• Crafting Window: Fixed crafting window issue where recipes with ":" would get truncated [/p][p]• Drag Hotkey: Added hotkey support for dragging UI elements (CTRL + SHIFT) [/p][p][/p]
Bug Fixes
[p][/p][p]• Forced Movement Sync: Fixed multiple issues with forced movement (knockback/drag) synchronization • Movement to Unwalkable: Fixed client getting stuck after attempting to move to an unwalkable tile [/p][p]• Gatherable Desync: Fixed animation desynchronization issues between client and server [/p][p]• Corpse Fixes: Resolved issues with corpse display and interaction (server and client) [/p][p]• Attack Cooldown: Fixed attack cooldown timer inconsistencies [/p][p]• Move Direction: Fixed a bug where your character would snap to face the camera direction after arriving at a click-to-move destination, instead of keeping the direction they were walking [/p][p]• Party Promotion: Fixed party leader promotion not working correctly [/p][p]• Repair Fix: Resolved items staying broken after being repaired to 100% until they are re-equipped [/p][p]• Locked Info Messages: Added proper messaging when interacting with locked items [/p][p]• XP Globes: Attempted fix to ensure XP globes properly represent XP gains[/p][p]• Gathering Tools: When your active gathering tool breaks, the game now automatically switches to the next unbroken tool of the same type in your bags instead of blocking you from gathering [/p][p]• Food Buffs: Food buffs and potion effects no longer disappear when you log out and back in [/p][p]• Stuck Cursor: Fixed a bug where the mouse cursor gets stuck on one icon (preventing targeting, gathering, camera rotation, and two-button walk) after alt-tabbing, dying mid-drag, or zone transitioning [/p][p]• Client Quit: Fixed a bug where exiting the game would cause the game to hang until forced to close [/p][p][/p]
Other Changes
[p][/p][p]• Skill XP Debug Info: Every time you gain skill XP, a chat message now shows what caused it (Combat, Shield, Trigger, Quest, etc.) - this is temporary [/p][p]• Hydras Added a few additional spawns to all hydra locations except green hydras [/p][p]• Tailoring Station: Adjusted Tailoring station to support up to 15 items [/p][p][/p]
More Shadow Legendary Previews
[p][/p][p]Check out today's heat from Clebarius ! these should be available to craft this weekend. [/p][p][/p][p][/p][p][/p][p][/p][h2]Team OG[/h2]

Fishing & Feasts Showcase

Steam Patch 2.26.2026
[p] Fishing & Feasts Showcase Master Chef @Sim Shady presents...[/p][p] • Added 4 new fishing hotspots[/p][p] • Added 4 new fish species [/p][p]• Added 20 new T9 basic fish meals [/p][p]• Added Hydra Meat + 5 new basic meals [/p][p]• Added 5 new rare ingredient drops, good luck on the hunt! [/p][p]• Added 5 Feasts + Blueprints [/p][p]• Feast Blueprints now available from the Master Chef [/p][p][/p][p]• T9 Wis food now grants Healing % instead of Damage Dealt • T9 Con food now grants [/p][p]Damage Reduction instead of Damage Dealt • Unique foods to fit your playstyle Happy fishing! [/p][p]Note - temporarily the new fish can only be caught during Augem. This will change shortly in the future. There will be other mechanics involved to remove the Augem T9 Fish time gate[/p][p][/p][p][/p][p][/p]
Combat & Balance
[p][/p][p]• Player Movement Sync Rework: Completely overhauled player movement synchronization between clients and the server for smoother, more accurate character positioning [/p][p]Aggro Range Fixes: Fixed aggro range calculations for monsters that would leash too quickly [/p][p]Envelop Shadows: Reduced DR to 40%/70% from 50%/80%, fixed duration bug [/p][p]Assassin Starting Poisons: Assassins now start with 5 Ginshade poisons in their inventory [/p][p]Assassin Playstyles Rework:[/p]
  • [p]Noxious Bomb 1s -> 2s stun, 20s CD[/p]
  • [p]Poison Vial buffed[/p]
[p]Ginshade Poison:[/p]
  • [p]Reduced CD of Concealed Weapon to 6s[/p]
  • [p]Concealed Weapon DoT has 35% chance to proc Venom Surge per tick (1s/tick, 6 ticks)[/p]
  • [p]on Venom Surge, Reset CD of Shiv to 0 and buff damage 100%[/p]
[p]Result: Reactive procs that give rapid fire shivs & feels more interactive Nepbloom Poison:[/p]
  • [p]Full Rework[/p]
  • [p]Neurotoxin stacks to 20, ramping DoT[/p]
  • [p]Abilities apply Neurotoxin stacks[/p]
  • [p]Damage ramps about 20%+ past Ginshade in long fights[/p]
  • [p]Concealed Weapon can be removed from rotation after 20 stacks built[/p]
  • [p]Envenom is now your giga dam ability and scales damage off of total neuro stacks[/p]
[p]Result: pew, pew, pew, pew, BAM Envenom[/p][p][/p][p][/p][p][/p]
Items & Crafting
[p][/p][p]• Void/Radiant Wands: Fixed a bug causing offhand wands to fail to proc [/p][p]Weapon Proc XP Correction: Corrected Damage Source for Nightarrow, Nightbreaker, Nightseeker, Shadowblade, Scythe of the Seraphim, Draketooth variants, T8 bow variants, Manafused Weapons[/p][p]Repair Fix: Fixed an issue where repairing a piece of gear would not register until un-equipping and re-equipping it[/p][p][/p]
Content Updates
[p][/p][p]• Cooking Material: Added Granpappy's Secret Fish Rub ingredient[/p][p][/p][p][/p][p][/p]
UI Improvements
[p][/p][p]• InfoBar Fixes: Fixed issues with entity info bar display after teleports and stacking; Your current target's nameplate and HP bar now always stay fully visible and slightly larger than surrounding nameplates, even in dense player clumps [/p][p]Drag Hotkey: Added hotkey for UI Dragging: CTRL + ALT + Click & Drag[/p][p]Game Quit Improvements: Improved application exit flow and exit survey [/p][p]Placeholder Slot Skip: Fixed placeholder slots being filled with items when depositing into the bank [/p][p]Corpse Fixes: Fixed issues with player corpses on both client and server [/p][p]Objective Status Update Force: Fixed an issue with quest UI updating with the correct objective counts [/p][p]Swing Timers: Fixed a bug causing Swing Timers to be invisible in some cases, added seconds display to the UI[/p][p][/p]
Performance
[p][/p][p]• FPS Improvements: Polished up a lot of code that could cause hitches and FPS dips; let us know if performance feels better[/p][p]DPS Meter Bug Fix:** Fixed a bug causing FPS drops when the DPS Meter was disabled.[/p][p][/p]
Shadow Legendary Previews
[p][/p][p]Clebarius has continued to be hard at work on the Shadow legendaries! Previews attached. [/p][p][/p][p][/p][p][/p][p][/p][h3]Team OG[/h3]