1. ETHYRIAL
  2. News

ETHYRIAL News

Steam Patch 3.1.2026 Combat Balance & More!

Steam Patch 3.1.2026
[p][/p][p]Keep sharing your feedback on class balance and things you'd like to see in game! Class Feedback: General Feedback: [/p][p][/p]
Combat & Balance
[p][/p][p]• Healing Amount Fix: Fixed a bug where healing modifiers (crit, bonus healing) were less valuable the closer to max HP the target was [/p][p][/p][p][/p][p][/p][p]• Aynreth/Drathal Scaling Corrections: Adjusted scaling values for Aynreth and Drathal [/p][p]• Cleanse Type Tagging: Properly tagged Magic, Curse, Bleed, Poison, and Disease damage across all spells and status effects [/p][p]• Enchanter Tweaks: Various bug fixes to improve Enchanter's XP gain and improve gameplay: Tempest can now be cast while moving (like Stream), stacks up to 3 times w/ extended stack duration, and deals damage to enemies near the target when a stack is added or lost; Stormshield is no longer limited to Melee range reflect - let us know if this flows better [/p][p]• DLP Damage: Slightly Reduced Damage from effects and Auriel's auto attacks [/p][p][/p]
New Features
[p][/p][p]• Doodad Gather % Info: Gathering objects now show success chance percentages - we will improve the visuals soon [/p][p]• Face Target Setting: Added a new option to automatically face your target during combat (Works w/ backpedal disabled only) [/p][p]• Water Tile Update: Adjusted water tiles to have a less cartoony look, more natural - we will keep improving this [/p][p][/p][p][/p][p][/p][p]• Target Nearby Hostile: Added a keybind setting in the Controls tab to rebind/update Tab Target / Target Nearby Hostile [/p][p][/p]
Bug Fixes
[p][/p][p]• Unit Frame HP Colors: Fixed party/raid frame health bars showing incorrect colors • Chat Item Link Fix: Fixed item linking in chat not working properly in certain cases [/p][p]• Overheal Handling: Overhealing is now displayed in the combat log [/p][p]• Quit/Shutdown Fixes: Attempted fix to correct the hang on quitting Ethyrial [/p][p]• Research XP on Kill: Removed the 10 research XP gains from killing monsters, now exclusively gained from researching bones [/p][p]• Attack Names in Log: Combat log and DPS meter should now display the correct attack name for weapon damage abilities • DPS Meter: Fixed a bug causing the DPS Meter to stop tracking time after 59 seconds [/p][p]• Bags/Backpacks: Fixed a bug which prevented picking up empty bags/backpacks [/p][p]• Skill XP Sweep: Did a full pass on class abilities to find missing XP sources (missing damage source definitions, etc) [/p][p][/p]
Misc
[p][/p][p]• Spelling & Grammar Pass: Fixed 100s of spelling and grammatical error across all spells, quests, status effects, conversations, and items [/p][p]• Max Spawn Distance: Corrected maximum monster distance from spawn point to 50 units, was 20 before for many monsters [/p][p]• Performance: More performance / hitching reduction improvements [/p][p][/p][h3]Team OG[/h3]

HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!

HARBINGERS OF KATHANOZ – 1 YEAR GUILD ANNIVERSARY CELEBRATION!
[p]
Tomorrow (Saturday) HoK will celebrate ONE YEAR of strength, loyalty, and dominance! [/p][p] For 12 months, the Harbingers of Kathanoz have stood united, conquered battles, and forged legends together. And now it’s time to celebrate with all players of the game. [/p][p]ANNIVERSARY GIVEAWAY EVENT To thank everyone for the amazing support, we’re hosting a special giveaway and games featuring: Random Drop Table Weapons Level 36 & Level 40 Elemental Weapons And more surprise rewards! [/p][h2][/h2][h2]Date: 28 February 2026 22:25 [/h2][p][/p][p]Trading post in Edrivine Make sure you’re online and ready, winners will be chosen during the event! [/p][p][/p]
Steam Patch 2.27.2026
[p][/p]
New Content
[p][/p][p]• Block MH Tasks: Added Monster Hunting block system, up to 3 blocked tasks for 50 writs each [/p][p][/p]
Combat & Balance
[p][/p][p]• Off-Hand Penalty: Weapon procs should now be correctly excluded from off-hand damage reduction[/p][p]• Armor Adjustments: Armor values were giving too much defense and had to be adjusted (affects both players and monsters) - monsters were adjusted accordingly. Hardcore players should be careful after restart to ensure that balance is clean. We're ready to quickly fix any issues that may arise from this change [/p]
UI Improvements
[p][/p][p]• Info Bar Fixes: Resolved issues with conversation bubbles [/p][p]• Crafting Window: Fixed crafting window issue where recipes with ":" would get truncated [/p][p]• Drag Hotkey: Added hotkey support for dragging UI elements (CTRL + SHIFT) [/p][p][/p]
Bug Fixes
[p][/p][p]• Forced Movement Sync: Fixed multiple issues with forced movement (knockback/drag) synchronization • Movement to Unwalkable: Fixed client getting stuck after attempting to move to an unwalkable tile [/p][p]• Gatherable Desync: Fixed animation desynchronization issues between client and server [/p][p]• Corpse Fixes: Resolved issues with corpse display and interaction (server and client) [/p][p]• Attack Cooldown: Fixed attack cooldown timer inconsistencies [/p][p]• Move Direction: Fixed a bug where your character would snap to face the camera direction after arriving at a click-to-move destination, instead of keeping the direction they were walking [/p][p]• Party Promotion: Fixed party leader promotion not working correctly [/p][p]• Repair Fix: Resolved items staying broken after being repaired to 100% until they are re-equipped [/p][p]• Locked Info Messages: Added proper messaging when interacting with locked items [/p][p]• XP Globes: Attempted fix to ensure XP globes properly represent XP gains[/p][p]• Gathering Tools: When your active gathering tool breaks, the game now automatically switches to the next unbroken tool of the same type in your bags instead of blocking you from gathering [/p][p]• Food Buffs: Food buffs and potion effects no longer disappear when you log out and back in [/p][p]• Stuck Cursor: Fixed a bug where the mouse cursor gets stuck on one icon (preventing targeting, gathering, camera rotation, and two-button walk) after alt-tabbing, dying mid-drag, or zone transitioning [/p][p]• Client Quit: Fixed a bug where exiting the game would cause the game to hang until forced to close [/p][p][/p]
Other Changes
[p][/p][p]• Skill XP Debug Info: Every time you gain skill XP, a chat message now shows what caused it (Combat, Shield, Trigger, Quest, etc.) - this is temporary [/p][p]• Hydras Added a few additional spawns to all hydra locations except green hydras [/p][p]• Tailoring Station: Adjusted Tailoring station to support up to 15 items [/p][p][/p]
More Shadow Legendary Previews
[p][/p][p]Check out today's heat from Clebarius ! these should be available to craft this weekend. [/p][p][/p][p][/p][p][/p][p][/p][h2]Team OG[/h2]

Fishing & Feasts Showcase

Steam Patch 2.26.2026
[p] Fishing & Feasts Showcase Master Chef @Sim Shady presents...[/p][p] • Added 4 new fishing hotspots[/p][p] • Added 4 new fish species [/p][p]• Added 20 new T9 basic fish meals [/p][p]• Added Hydra Meat + 5 new basic meals [/p][p]• Added 5 new rare ingredient drops, good luck on the hunt! [/p][p]• Added 5 Feasts + Blueprints [/p][p]• Feast Blueprints now available from the Master Chef [/p][p][/p][p]• T9 Wis food now grants Healing % instead of Damage Dealt • T9 Con food now grants [/p][p]Damage Reduction instead of Damage Dealt • Unique foods to fit your playstyle Happy fishing! [/p][p]Note - temporarily the new fish can only be caught during Augem. This will change shortly in the future. There will be other mechanics involved to remove the Augem T9 Fish time gate[/p][p][/p][p][/p][p][/p]
Combat & Balance
[p][/p][p]• Player Movement Sync Rework: Completely overhauled player movement synchronization between clients and the server for smoother, more accurate character positioning [/p][p]Aggro Range Fixes: Fixed aggro range calculations for monsters that would leash too quickly [/p][p]Envelop Shadows: Reduced DR to 40%/70% from 50%/80%, fixed duration bug [/p][p]Assassin Starting Poisons: Assassins now start with 5 Ginshade poisons in their inventory [/p][p]Assassin Playstyles Rework:[/p]
  • [p]Noxious Bomb 1s -> 2s stun, 20s CD[/p]
  • [p]Poison Vial buffed[/p]
[p]Ginshade Poison:[/p]
  • [p]Reduced CD of Concealed Weapon to 6s[/p]
  • [p]Concealed Weapon DoT has 35% chance to proc Venom Surge per tick (1s/tick, 6 ticks)[/p]
  • [p]on Venom Surge, Reset CD of Shiv to 0 and buff damage 100%[/p]
[p]Result: Reactive procs that give rapid fire shivs & feels more interactive Nepbloom Poison:[/p]
  • [p]Full Rework[/p]
  • [p]Neurotoxin stacks to 20, ramping DoT[/p]
  • [p]Abilities apply Neurotoxin stacks[/p]
  • [p]Damage ramps about 20%+ past Ginshade in long fights[/p]
  • [p]Concealed Weapon can be removed from rotation after 20 stacks built[/p]
  • [p]Envenom is now your giga dam ability and scales damage off of total neuro stacks[/p]
[p]Result: pew, pew, pew, pew, BAM Envenom[/p][p][/p][p][/p][p][/p]
Items & Crafting
[p][/p][p]• Void/Radiant Wands: Fixed a bug causing offhand wands to fail to proc [/p][p]Weapon Proc XP Correction: Corrected Damage Source for Nightarrow, Nightbreaker, Nightseeker, Shadowblade, Scythe of the Seraphim, Draketooth variants, T8 bow variants, Manafused Weapons[/p][p]Repair Fix: Fixed an issue where repairing a piece of gear would not register until un-equipping and re-equipping it[/p][p][/p]
Content Updates
[p][/p][p]• Cooking Material: Added Granpappy's Secret Fish Rub ingredient[/p][p][/p][p][/p][p][/p]
UI Improvements
[p][/p][p]• InfoBar Fixes: Fixed issues with entity info bar display after teleports and stacking; Your current target's nameplate and HP bar now always stay fully visible and slightly larger than surrounding nameplates, even in dense player clumps [/p][p]Drag Hotkey: Added hotkey for UI Dragging: CTRL + ALT + Click & Drag[/p][p]Game Quit Improvements: Improved application exit flow and exit survey [/p][p]Placeholder Slot Skip: Fixed placeholder slots being filled with items when depositing into the bank [/p][p]Corpse Fixes: Fixed issues with player corpses on both client and server [/p][p]Objective Status Update Force: Fixed an issue with quest UI updating with the correct objective counts [/p][p]Swing Timers: Fixed a bug causing Swing Timers to be invisible in some cases, added seconds display to the UI[/p][p][/p]
Performance
[p][/p][p]• FPS Improvements: Polished up a lot of code that could cause hitches and FPS dips; let us know if performance feels better[/p][p]DPS Meter Bug Fix:** Fixed a bug causing FPS drops when the DPS Meter was disabled.[/p][p][/p]
Shadow Legendary Previews
[p][/p][p]Clebarius has continued to be hard at work on the Shadow legendaries! Previews attached. [/p][p][/p][p][/p][p][/p][p][/p][h3]Team OG[/h3]

Community Kill Stats Congratulations! Teasers and More!

[p]Well you certainly have been busy all across Irumesa:

[/p][p][/p][p]But wait there is more! We also brought along a few changes and fixes in the last 2 updates:

Steam Patch 2.24.2026 [/p][p][/p]
New Features
[p]• Status Effect Tracker: Added an option to UI settings which allows you to enable a status tracking window. This will show active debuffs on your target + active buffs on yourself, along with their timers. This makes it far easier to track critical mechanics like Arcane Instability or DoTs.[/p][p][/p][p]• Bank Placeholder System: Added item placeholder support for bank storage - items can now reserve slots when withdrawn, making it easier to organize your bank [/p][p][/p][p][/p][p][/p][p]• World Event System: Added systems that enable us to create world events if needed [/p][p][/p][p]• Fish Feasts: Sim Shady added 5 new Fish Feasts (Calderian, Flamebearer, Ghost, Swamp, Winterdeep) + Recipes - These can be placed in the world and have 10 uses so you can feast with friends! [/p][p][/p][p][/p][p][/p]
Combat & Balance
[p]• Legendary Weapon Procs: Updated elemental forged legendary weapons - proc chance now checks cooldown after random chance roll, preventing wasted cooldowns on failed procs [/p][p]• Spellblade: Fixed a bug causing Arcane Slashes to do 0 damage [/p][p]• Elementalist: Tweaked the class to be more of a control/setup -> combo playstyle [/p][p]• Shadowblade: Fixed multiplke bugs causing excessive (2x, 3x) stack generation [/p][p]• Status Effect Updates: Oath of Blood, Radiant Shield Fixed [/p][p]• Warden: Spirit Shock Silence Fixed [/p][p]• Ground Target QoL: Ground target spells can now be cast by pressing the same hotkey twice (press to aim, press again to fire) or by holding the hotkey to aim and releasing to cast [/p]
Content Updates
[p]• NPC Dialogue: Added items to Master Chef Sim's shop [/p][p]• Boss Delays: Added delay system for boss fights to avoid mechanics starting before players load in [/p][p]• Cantor ToE: Updated Cantor Weapon Infusion spell [/p][p]• Compare Tooltips: Tooltips no longer appear when hovering items in bags/backpacks when the vendor window is open [/p]
Items & Crafting
[p]• Trade Crafting: Enabled trade crafting on 256+ blueprints including all legendary weapons (126), Void weapons (20), Radiant weapons (20), Manafused weapons (8), and 82+ dungeon gear blueprints (Black Knight, Dolenar, Dragon, Infiltrator, Ritualist, Spellslinger sets and more), Giant's accessories (Bangle, Bracer, Cuff, Loop), Hydra necklaces (Hydrabone, Hydraclaw, Hydrafang, Hydrascale), Moonlight, Shadowcrash, Hood of Darkness, Umbral Spaulders [/p]
Bug Fixes
[p]• Fixed containers with items inside being depositable into the bank [/p][p]• Fixed a DateTime handling issue affecting time-based game systems [/p][p]• Fixed various client-side UI issues with bank slots, chat, quickslots, and entity outlines [/p][p]• Fixed invisible characters at character creation on resolutions other than 1080p [/p][p]• Attempted fix for purgatory invisible objects bug [/p][p]• Client/Server performance improvements [/p][p]• Fixed a bug with legendary proc chances/cooldowns [/p][p]• Fixed a bug where private messages would appear invisible initially [/p][p]• Doubled the allowed XP events on a single monster before the abuse exclusion system applies and begins giving 0 XP [/p][p]• Fixed an issue with monster aggro range being 2.5x-5x shorter than intended [/p][p][/p]
Misc
[p][/p][p]• Infused Mage: Fixed Infused mage attack range [/p][p]• AI Targeting: Improved hostile targeting behavior for monsters to exclude player companions if over-leveled [/p][p]• Artifact Blueprints: Fixed 13 crafting blueprints — Bottled Essence, Coral Necklace, Dreamcatcher, Entranced Spirit, Fossilized Anglerfish, Mummified Skeleton, Necrotic Omen, Onabell Crystal, Shard of Clarity, Sharktooth Amulet, Snailfish Carpass, Spear of Mythos, and Vrakath's Corestone [/p][p]• Fixed locked items incorrectly counting toward task completion requirements [/p][p]• Fixed containers with items inside being depositable into the bank [/p][p]• Added additional checks for locked items [/p][p]• Fixed invisible character bug during character creation[/p][p] • Fixed a bug causing Spellblade Arcane Slashes to give 2x Arcane Instability stacks [/p][p]• Fixed a bug with hitbox rendering • Fixed a bug preventing face target while at range [/p][p]• Attempted fix for FX returning from pool weirdness [/p][p]• Spirit Shock should now silence (let us know if it doesn't) [/p][p][/p]
Upcoming
[p][/p][p]• Cooking Recipes (Coming Soon):Sim Shady is cooking up (pun intended) some new cooking recipes for you: Calderian Deepfire Roast, Flamebearer's Feast, Swamp Siren Stew, and Winterdeep Skillet[/p][p] • Flame / Shadow Dagger Previews: Clebarius going hard on some new legendary weapons, show him some love[/p][p][/p]
Shadow Legendary Previews
[p]• Check out the Shadow Wand + Mace designs that Clebarius has been working on [/p][p]
[/p][p][/p]

Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

New Features
[p][/p][p]• Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.[/p][p][/p][p][/p][p]• Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental! [/p][p][/p][p]• Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat [/p][p][/p][p]• Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys [/p][p][/p][p][/p][carousel][/carousel][p][/p][p]• Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing [/p][p]• Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting) [/p][p]• Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)[/p][p] • Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset [/p][p]• Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off [/p][p][/p][p][/p][p][/p][p]• Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them [/p][p]• New Login Screen: Simple login screen just showcasing the skybox a bit[/p][p][/p][p][/p][p][/p]
Combat & Balance
[p]• Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets [/p][p][/p][p]• Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip [/p][p]• Light Spells: Attempted fixes for light spells breaking / disappearing after a short time [/p][p]• Spellblade: Supernova slightly buffed; general damage buffs [/p][p]• Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically [/p][p]• Status Effect Final Tick: Fixed status effects not applying their final tick before expiring[/p][p]• Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs[/p][p]• Mana Potions: Ensured that mana regen will begin immediately instead of delayed[/p][p]• Healing in Combat Logs: Healing events now appear in combat log output[/p][p]• Taunts: Updated to 10 range[/p][p]• Infuser: Spells updated to 10 range[/p][p]• Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform[/p][p]• Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow[/p][p]• Illusionist: Mana leech on Energy Surge[/p][p]• Duskbow: Dark Retreat is now a 5-tile teleport[/p][p]• Demon Knight: Demonic Retribution should now properly give XP for damage dealt[/p][p]• Guardian: Barbed Shield should now properly give XP for damage dealt[/p]
Items & Crafting
[p]• Legendary Items: Legendaries no longer lose durability [/p][p]• Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned[/p][p]• New Blueprints: Added 15 new artifact blueprints to the master researcher[/p][p]• Removed \[Attack] Labels: Cleaned up legacy \[Attack] naming from items[/p][p][/p]
UI Improvements
[p]• Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu[/p][p][/p][p]• Chat Improvements: Smoother fade animation for chat panel[/p][p]• QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons [/p][p]• Leaderboard Fixes: Resolved leaderboard issues [/p][p]• Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes [/p][p][/p][p]• Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless [/p][p]• Damage Numbers Performance: Improved performance of floating combat text [/p][p]• Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order [/p][p]• Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility [/p][p]• Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect[/p][p]• Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots [/p]
Performance
[p]• Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle [/p][p]• Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix) [/p][p]• Entity Fade System: Improved entity fade-in/out with additional fixes [/p][p]• Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks
[/p]
Bug Fixes
[p]• Corpse Fixes: Fixed an issue with WL corpses [/p][p]• Fixed various client-side issues (chat panel, logger) [/p][p]• Updated OathBot leaderboard display and settings [/p][p]• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch [/p][p]• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only — NPCs can no longer be flagged hostile [/p][p]• Fixed a bug where the character was invisible during the character creation process [/p][p]• Fixed corpse loot sparkle effects not cleaning up properly for nearby players [/p][p]• Fixed teleported entities not re-pathing correctly after teleport [/p][p]• Fixed movement desyncs with entity model corrections [/p][p]• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering [/p][p]• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4 [/p][p]• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations [/p][p]• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance [/p][p]• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects [/p][p][/p][p]If you're having a blast in Ethyrial, recruit a friend! [/p][p]-Team OG[/p]