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Esports Godfather News

V3.0.12 Issues Fixed

[h2]Fix [/h2][p] [/p]
  1. [p]Fixed an issue where hero skills \[Deep into Enemy Lines] and \[Firepower Surge] could cause abnormal enemy presence.[/p]
  2. [p]Fixed an issue in Rogue Mode where adjusting the version evolution rate did not increase the number of ban slots as expected.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]The effect of the hero skill \[Cheating] has been changed: when Aoi enters combat, \[Roulette] is set to Red.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]

V3.0.11 Issues Fixed

[h2]Vital Issues Fixed[/h2][p] [/p]
  1. [p]Fixed an issue where Hero Pool Expansion Training would only offer fixed items in certain specific situations.[/p]
[p] [/p][h2]Fix[/h2][p] [/p]
  1. [p]Fixed an issue with the special effect of hero card \[Mandala Flower].[/p]
  2. [p]Fixed an abnormal number of heroes in some AI team hero pools.[/p]
  3. [p]Fixed an issue in Rogue mode where adjusting the version transition speed did not increase the number of ban slots as expected.[/p]
  4. [p]Fixed an issue where AI would ban heroes from the hero pool of players who had already selected those heroes.[/p]
  5. [p]Fixed some localization text issues.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]In Rogue mode, before the final match of each stage, if the player has not used their loss protection, they can choose to skip the match.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]
[p] [/p]

Crash, Hit Rate Q&A and Test Rotation Preview

[p]Hello coaches, this is moto from Asteroid Studio.[/p][p] [/p][p]The testing phase for Esports Godfather has been underway for some time. During this period, we've received extensive feedback. Many of you may have already noticed our fixes and adjustments in recent minor patches.[/p][p] [/p][p]Regarding testing, we currently plan to rotate the beta content next Wednesday (August 13, 2025).[/p][p] [/p][p]This test rotation includes:[/p][p]- Mode Rotation:League of Tactical Elite[/p][p]- Hero Rotation: Leon[/p][p] [/p][p]Note: The Conqueror Series (rogue mode), Chen Fengcheng, and Anna will be temporarily disabled.[/p][p] [/p][h2] Regarding Crashes and Error Reports[/h2][p][/p][p]We’ve tracked crashes and error reports encountered by coaches. Some errors have been fixed, and patches will be deployed during the game’s next official update.[/p][p] [/p][p]Other crash issues have also been investigated. Some are caused by individual system environments. If you experience crashes or errors, please check the following first. If problems persist, contact us for assistance.[/p][p] [/p][p]1. Antivirus and Scanning Software[/p][p]   Certain antivirus or disk-scanning tools may interfere with Esports Godfather’s configuration files. Try disabling such software while running the game.[/p][p]   Note: 80% of reported crashes/errors stem from this issue.[/p][p] [/p][p]2. Mod-Related Issues[/p][p]   If crashes persist after disabling antivirus software—especially during battles—subscribed Mods are likely the cause. Unsubscribe from Mods before playing.[/p][p]   While we strive to support Mod developers, the open-ended nature of Mods makes universal compatibility challenging. If a Mod causes issues, unsubscribe and wait for its developer to release updates.[/p][p] [/p][p]3. CPU-Related Problems[/p][p]   Some crashes/errors are linked to "C0000005" memory/CPU issues, related to recent Intel CPU incidents. Reducing all P-core frequencies by 0.3GHz should stabilize gameplay.[/p][p] [/p][p]If issues persist after trying these steps, contact us for further support.[/p][p] [/p][p][/p][h3]Slender Man——Leon[/h3][p]Hero Type:Gladiator&Physical&Melee[/p][p]Top/Jungle[/p][p][/p][p]-At the start of the game and each time[/p][p]the equipment is activated, spawn 1 Eternal Brand into the draw pile.[/p][p] [/p][p][/p][p]-When you attack an enemy Hero with Eternal Brand and deal damage,apply 1 stack of Eternal Brand to the target.[/p][p] [/p][p][/p][p]-Prioritize attacking enemy Heroes with Eternal Brand.[/p][p]-When you attack an enemy Hero with Eternal Brand and deal damage,apply 2 stacks of Eternal Brand to thetarget.[/p][p]-When the execution effect of Eternal Brand is triggered, immediately perform a attack.[/p][p] [/p][p]NightmareSlayer[/p][p]Initiate[/p][p]Fight.[/p][p]This Fight prohibits any "participating fights" effects from heroes or summons.[/p][p]If the target hero is killed in this fight, the Eternal Brand of that hero is reduced by half of its stacks.[/p][p]FIGHT INFO:[/p][p]Leon and the hero with the highest Eternal Brand stacks[/p][p]4rounds[/p][p] [/p][p]Mad Whisper[/p][p]The cost of this card is equal to the number of Heroes on the field with Eternal Brand. All enemy Heroes with Eternal Brand attack a random Hero within 1 hex (regardless of friend or foe).[/p][p]If Leon is hit by this attack, search for Nightmare Slayer.[/p][p] [/p][p]Terrifying Swing[/p][p]Attack all enemy Heroes within 2 hexs. Ifthere is only one target Hero, attack it 2 times instead. When hitting with this card, if the target hasEternal Brand, apply an additional 4 stacks of Eternal Brand to the target.[/p][p] [/p][p]Eternal Brand[/p][p]Single-use[/p][p]Choose an enemy Hero: Apply Eternal Brand to the target, then attack the target Hero.[/p][p] [/p][p][/p][h2]Regarding Presence & Hit Rate[/h2][p]Additionally, many coaches have raised concerns about whether Esports Godfather’s Presence and Hit Rate mechanics are functioning properly. Some have also reported frequent crashes during gameplay. We’ll address these key concerns here.[/p][p][/p][p]As stated in our rulebook, no hidden algorithms affect Hero Presence or Hit Rate. All in-game calculations match displayed values. Below is relevant code—we truly aren’t deceiving you![/p][p] [/p][p]Fight Hit[/p][p][/p][p] [/p][p] [/p][p]After obtaining the final hit rate from below, adjustments include:[/p][p]- Hidden Hit Rate (no actual effect)[/p][p]- Hidden Dodge Rate (modified by a deprecated, non-existent player skill)[/p][p]Thus, the final hit is determined by the last line of code.[/p][p] [/p][p][/p][p]Game Configuration: Players use pseudo-random evaluation.[/p][p]- Pseudo-random: 80% hit rate = exactly 8 hits in 10 attacks.[/p][p]- Random: 80% hit rate ≠ guaranteed 8 hits in 10 attacks.[/p][p] [/p][p]1. Summoned units’ attacks/hits are determined by their summoner.[/p][p][/p][p]2. Final Hit Rate (last code line):[/p][p]   - Base hit rate (attacker → target)[/p][p]   - Modified by target’s effects[/p][p]   - Final rate = attacker’s effects modifying the target’s hit rate.[/p][p][/p][p]3. Base Fight Hit:[/p][p]   - Determined by attacker’s Laning Hit Ability and target’s Laning Dodge Ability.[/p][p]  [/p][p]- Laning Hit: Based on DEFENSE, FARMING and MECHANICS stats.[/p][p][/p][p] - Laning Movement: Based on DEFENSE, Reflex,FARMING and MECHANICS stats.[/p][p][/p][p]Normal Attack Target Selection:[/p][p][/p][p]Collects the presence value of each target → Randomly selects the attack target.[/p][p] [/p][p]Contact us:[/p][p][/p][p] Discord: https://discord.com/invite/Wpf6y7kFjp [/p][p] Twitter (X) [dynamiclink][/dynamiclink][/p]

V3.0.10 Issues Fixed

[h2]Vital gameplay changes[/h2][p]The schedule for the Master Tier has been adjusted to 4 matches, and the World Championship now consists of 6 matches. (Note: The Roguelike mode in V3.0.10 is not compatible with previous versions and requires starting a new save.)[/p][p] [/p]
  1. [p]Based on player feedback, we found that Master Tier players struggled to manage 3-round cooldowns effectively, so the number of matches has been reduced to 4.[/p]
  2. [p]Some players felt that in the later stages of the World Championship, they couldn’t enjoy their well-built lineups long enough. To address this, we’ve extended the number of matches in the World Championship to provide a more satisfying and challenging experience. (Note: This extension slightly increases late-game difficulty.)[/p]
[p] [/p][h2]Fix[/h2][p] [/p]
  1. [p]Fixed an issue where some damage UI was not displaying correctly during battles.[/p]
  2. [p]Fixed the issue where \[Bernoulli Effect] was not functioning properly.[/p]
  3. [p]Fixed a bug where the hero skill \[Elite Card] could receive the gold reward multiple times.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]The experience gained from the hero card \[Card Training] has been adjusted from 25% to 20%.[/p]
  2. [p]Difficulty curve in Rogue mode has been adjusted.[/p]
  3. [p]Rename function for contestants in Rogue mode has been added.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]
  3. [p]In certain specific cases, Hero Pool Expansion Training only offers fixed items.[/p]

V3.0.9 Issues Fixed

[h2]Fix[/h2]
  1. [p]Fixed some UI localization issues.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]Added a custom modifier feature to Rogue mode (allows players to add personalized options alongside difficulty selection to adjust the gameplay experience).[/p]
  2. [p]Adjusted hero \[Quinn] to always hit while in \[Hearts] state.[/p]
  3. [p]Tuned AI's BP logic in Rogue mode.[/p]
  4. [p]New option added in settings to enable quick battles in the sandbox.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]
  3. [p]Rename feature for players in Rogue Mode is yet to be added.[/p]
  4. [p]Some English localization content is pending implementation.[/p]