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V3.0.8 Issues Fixed

[h2]Fix[/h2][p] [/p]
  1. [p]Fixed an issue where the UI failed to initialize correctly when re-entering the difficulty selection screen.[/p]
  2. [p]Fixed an issue where the hero skill \[Pain into Power] did not take effect.[/p]
  3. [p]Fixed an issue where the hero skill \[Resolute] did not take effect.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]Adjusted the purchase cost in the Extra Training Shop.[/p]
  2. [p]Player cards may now appear in the Extra Training Shop.[/p]
  3. [p]Adjusted the probability of player traits appearing in the Extra Training Shop.[/p]
  4. [p]Hero skill \[Elite Education] now increases level at the start of the first action phase instead of at the beginning of the game.[/p]
  5. [p]Hero skill \[Assassin's Contract] now increases level at the start of the first action phase instead of at the beginning of the game.[/p]
  6. [p]Hero skill \[Bernoulli Effect] is now set to level 3 and has a new effect: Knight Charge duration is extended by 1 round.[/p]
  7. [p]Adjusted the player UI in the hero configuration screen for Rogue Mode.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]
  3. [p]Rename feature for players in Rogue Mode is yet to be added.[/p]
  4. [p]Custom Modifiers feature for Rogue Mode (allowing players to apply personalized options alongside difficulty selection) is yet to be added.[/p]
[p] [/p][h2]
The new hero participating in this beta:[/h2][p] [/p][p]Anna[/p][p]Support/Magical/Ranged[/p][p]Acquisition: Added through the player’s hero pool expansion.
[/p][p][/p][p]-At the start of any Fight(even if Anna is not participating),apply “Fragrance” to all ally Heroes.[/p][p]-At the start of any Fight(even if Anna is not participating),select 1 enemy Hero and apply “Trial before Awarding” to them.[/p][p][/p][p] [/p][p]Mandala Flower -- 4 SP[/p][p]Single - use[/p][p]Initiate[/p][p]-Choose an enemy Hero,Fight.[/p][p]Fight info[/p][p]-All Heroes within 1 hex of the target.[/p][p]-3 Rounds.[/p][p][/p][p] [/p][p]Flame Orchid -- 0 SP[/p][p]Single - use[/p][p]Choose an ally Hero:[/p][p]-lf there are Creeps within 1 hex, the target Hero eliminates all Creeps within1 hex.[/p][p]-lf there are no Creeps within 1 hex, apply “Flame Orchid” to the target Hero.[/p][p] [/p][p] [/p][p]Cosmos -- 0 SP[/p][p]Single - use[/p][p]Choose an ally Hero:[/p][p]-Control the target to move 1 hex.[/p][p] [/p][p] [/p][p]Floral language -- 3 SP[/p][p]-Spawn \[Cosmos], \[Flame Orchid], and \[Mandala Flower] added to the draw pile.[/p][p] [/p][h3]Mastery Skill Tree:[/h3][p]Veteran[/p][p]Branch 1:During the first Deployment Phase, spawn \[Cosmos] into your hand.[/p][p]Branch 2:During the first Deployment Phase, search for \[Floral Language] and add it to your hand.[/p][p] [/p][p]Master[/p][p]“Rosemary” additionally provides 12 ATK.[/p][p] [/p][p]Legend[/p][p]Branch 1:“Rosemary” additionally provides 12 ATK.[/p][p]Branch 2:\[Floral Language] cost is reduced by 1.[/p][p] [/p][p] [/p][p] [/p]

V3.0.7 Issues Fixed

[h3]Vital Issue Fixed[/h3][p]Fixed the UI display issue with the hero special training schedule during pre-match training.[/p]

V3.0.6 Issues Fixed

[h2]Fix[/h2]
  1. [p]Fixed a potential error when hero \[Raven] uses \[Strong Push].[/p]
  2. [p]Fixed an issue where hero \[Ada]'s special support prevented certain card abilities from functioning.[/p]
  3. [p]Fixed an issue in Rogue mode where high-difficulty BP could select the same hero multiple times.[/p]
  4. [p]Fixed the incorrect effect of \[Support Vitality].[/p]
  5. [p]Fixed an issue where the hero skill \[Repair on the Fly] did not activate properly.[/p]
  6. [p]Fixed an issue where the hero skill \[Living Repair] was not functioning as intended.[/p]
  7. [p]Fixed a missing status icon for \[Expedition Preparation].[/p]
  8. [p]Fixed an issue where battles triggered by the hero card \[Burn, Kill, and Loot] would consume special attack charges.[/p]
[h2]Gameplay Adjustments And Optimizations[/h2]
  1. [p]The \[Warcry] card's Battle Rhythm effect now extends by two turns instead of one.[/p]
  2. [p]Hero \[Matata]'s proficiency adjustment: Battle Rhythm now grants an additional five points instead of two (also applies in Rogue mode).[/p]
  3. [p]The stack limit for the hero skill \[Guilty Until Proven Innocent] has been reduced from 8 to 6.[/p]
  4. [p]The bonus money efficiency from the hero skill \[Dominator's Spoils] has been increased from 20% to 30%.[/p]
  5. [p]Damage received from the hero skill \[Double-Edged Sword] has been reduced from 10% to 5%.[/p]
  6. [p]The equipment “Sledgehammer” now grants 1.5% Attack based on Max HP instead of 1%.[/p]
[h2]Issues to Be Fixed And Pending Optimizations[/h2]
  1. [p]Fixed an issue where multiple level-boosting hero skills did not upgrade as expected when triggered simultaneously.[/p]
  2. [p]Fixed an issue in combat where Kid could incorrectly revive due to passive healing when dying at the same time as other units.[/p]
  3. [p]The rename feature for players in Rogue mode is pending implementation.[/p]
  4. [p]The custom adjustment feature for Rogue mode (allowing players to apply personalized modifiers alongside difficulty selection) is pending implementation.[/p]

beta V3.0.5 Issues Fixed

[h2]Vital Issues Fixed[/h2]
  1. [p]Fixed the issue where the combination of the card \[Meticulous Plan] and hero skill \[Raid Mastery] caused a crash.[/p]
  2. [p]Fixed the issue where the ban slots didn't gradually increase with the progress of the game. In Rogue mode, the Tier Master has 3 ban slots, and the Tier Legend has 5 ban slots (it's recommended to start a new game, as old save files may have the ban slots not increase as expected).[/p]
[h2]Fix[/h2]
  1. [p]Fixed the issue where the hero \[Deep Space] sometimes stacked \[Full Firepower] even after taking damage.[/p]
  2. [p]Fixed the issue where the equipment \[Rabbit Dagger] lifesteal effect carried over to the next battle.[/p]
  3. [p]Fixed the issue where the hero skill \[Precision Strike] did not work.[/p]
  4. [p]Fixed the issue where the hero skill \[Ambush] did not trigger correctly.[/p]
  5. [p]Fixed the error caused by certain version rules.[/p]
  6. [p]Fixed the UI display error during battle.[/p]
  7. [p]Fixed the issue where free options couldn't be selected when the training points were negative.[/p]
  8. [p]Fixed the issue where basic cards appeared in the card replacement room.[/p]
  9. [p]Fixed the issue where the hero skill \[Outnumbered] didn't work.[/p]
  10. [p]Fixed the issue where self-equipped skills didn't match the hero during the expansion of the hero pool.[/p]
  11. [p]Fixed localization text issues.[/p]
[h2]Gameplay Adjustments And Optimizations[/h2]
  1. [p]BP phase now shows full current version info (game rules, pacing rules, equipment).[/p]
  2. [p]Fixed difficulty level 4 in Rogue mode: the count is now reduced by 1.[/p]
  3. [p]Added one more free purchase for getting hero skill training, changing cards, and expanding the hero pool in Rogue mode.[/p]
  4. [p]Adjusted the difficulty curve.[/p]
  5. [p]Adjusted the probability distribution of hero skill levels offered in the trainings.[/p]
  6. [p]Adjusted the training point cost for unlocking slots in the Extra Trainings.[/p]
  7. [p]Slightly reduced the cost to upgrade to Champion/Legend level.[/p]
[h2]Issues to Be Fixed And Pending Optimizations[/h2]
  1. [p]Fixed the issue where the hero skill \[Repair on the Fly] did not increase the modification proficiency.[/p]
  2. [p]In the training session, the player card is currently not available for purchase, but it will be added later.[/p]

beta v3.0.4 Issues Fixed

[h2]Vital Issues Fixed[/h2][p]1. Fixed an issue in the V3.0.2 beta version where enabling mods would prevent the game from saving.[/p][p]2. Fixed a performance issue caused by background log files consuming excessive system resources.[/p][h2]Fix[/h2][p]1. Fixed a UI issue when creating a team in Rogue mode.[/p][p]2. Fixed incorrect health bar display during battles.[/p][p]3. Fixed a bug where the new hero Chen Fengcheng's skill \[Reward and Punish] did not guarantee a 100% hit rate.[/p][p]4. Fixed an issue where Miki's avatar icon was missing on the preparation screen of the "Demonic Dragon Resource Group."[/p][p]5. Fixed an error triggered under specific conditions by the hero skill \[More Bombs].[/p][p]6. Fixed abnormal behavior of the hero skill \[Tempo Boost].ganx[/p][p]7. Fixed an inconsistency between the actual effect and description of Aoi’s hero card \[Tea time].[/p][p]8. Fixed a crash issue caused by certain cards.[/p][p]9. Fixed multiple text display errors.[/p][p]10. Fixed a bug where \[Burn, Kill, and Loot] did not correctly search \[Divide the Spoils] into the hand after a kill.[/p][p]11. Attempted to fix a crash issue that occurred when entering the World Championship stage in Rogue mode.[/p][h2]Gameplay Adjustments And Optimizations[/h2][p]1. In Rogue mode, missed attacks now deal 30% damage instead of zero.[/p][p]2. Adjusted the overall difficulty curve.[/p][p]3. \[Expedition Preparation] now has a new effect: Special Attacks are guaranteed to hit while the effect is active.[/p][p]4. The learning requirements for \[Single-use Vitality] and \[Single-use Power] have been changed to Universal.[/p][p]5. Interest mechanic adjusted: gain 2 Training Points for every 10 unspent Training Points.[/p][p]6. The game now automatically records the last selected difficulty level.[/p][p]7. Players now start with 5 heroes in their initial hero pool.[/p][p][/p][p] [/p][h2] Issues to Be Fixed And Pending Optimizations[/h2][p]1. Ban slots do not increase progressively as the game progresses.[/p][p]2. When Training Points are negative, free options cannot be selected.[/p][p]3. The effect of the hero skill \[Repair on the Fly] that increases Modification Proficiency is not functioning.[/p][p]4. Basic cards may still appear during the card replacement phase.[/p][p]5. In the hero pool expansion phase, some heroes come with skills that do not match.[/p][p]6. Pending adjustment: Players currently cannot customize their character names in Rogue mode.[/p][p]7. Pending adjustment: Hit rate balancing in Rogue mode.[/p]