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Ash of Legends News

Early Access Supporter Bow Skin + Summer Sale discount


[h3]We are joining Steam's Summer Sale from June 24 to July 8. Support an indie dev, buy our early access game on discount![/h3]

We believe our game is production quality and is complete enough to sell at this point. On our journey to full release next year we plan to double the artwork and gameplay. Our developer, 3 artists, and 2 fulltime dev testers have spent countless hours over the past 2 years to get to this quality and I think it shows. With your support we could double our team from 6 to 12 and deliver a near-AAA game over the next few years.

Bow skin to be given in our next update targeted end-of-July.

Forklift and Next Fest small update

Forklifts in the Hangar

We added moving forklifts in the Hangar plus a small surprise ;).
Demo updated for Steam Next Fest

Version 0.2.9 - Small update - 6/3/2021

  1. Updated the demo for the Steam Next Fest.
  2. Added forklifts to the Hangar.
  3. You can now switch hands.*
  4. Nerfed enemy accuracy based on relative speed.*
  5. Fixed WMR saber throwing.*
  6. Added loading screen for WMR.*
  7. Added official HP Reverb support (controller models for tutorial, etc).
  8. Loot boxes now beep so players can find them easily.
  9. Changed the skin of the saber.
  10. Moved some mangroves so players can see snipers shooting at them.
  11. Made mangroves slightly different sizes.
  12. You can now jump properly with arm swing.
  13. When arm swing is selected, the locomotion tutorial sign was wrong.
  14. Oculus controller models in the tutorial were off by 2 inches.
  15. Wooden crates should now break into pieces correctly, every time.
  16. Fixed some enemies in Hangar going long way around wooden crates.
  17. Player now respawns on top floor.
  18. Minimap has a triangle in the center representing the player.
  19. Loot will not roll traps/ammo when inventory is 90% full.
  20. Fixed wooden crates in the Hangar were glowing.

* - community requested features

Bow and Arrow, Atmosphere, Mangroves, and Arm Swing update

[h2]Bow and Arrow[/h2]
This two-handed weapon was a gift from the ancient Andromendans. Double the power means double the fun! Unlocked by completing Hangar in normal difficulty.

[h2]Atmosphere[/h2]
The best graphics cards deserve the best visuals. The changing weather adds tension and suspense, a sign of imminent danger. Currently, only the Orchard and River have atmosphere. This will soon be extended to all outdoor scenes.

[h2]Mangroves in the River[/h2]
All rivers should have mangroves. They just look so cool :).

Version 0.2.8 - Regular update - 5/15/2021

  1. New weapon: Bow and Arrow!!! Unlocked by completing Hangar in normal difficulty.
  2. New Atmosphere for the best graphics cards! 3D clouds, day/evening cycle, rain, etc.
  3. Added mangrove trees to the River!
  4. New Arm swing locomotion!
  5. Swinging while grappling now swings faster and it's configurable!
  6. Visible magazine counter while shooting.
  7. Hangar normal has 20% less enemies.
    ------------ community requested -------------
  8. Expanded options menu in main menu including Sound FX volume.*
  9. Added options for continuous and discrete smooth turning.*
  10. Made "Break the chains" and "You have completed the tutorial" signs more noticeable.*
  11. When in locomotion mode "Follow Head" and on a hovercraft, thumbstick click makes you go up.*
  12. Arm goes transparent when looking at the wristwatch.*
    ------------ tutorial related -------------
  13. In the tutorial, hands now become transparent showing the controller model with a highlighted button.
  14. In the tutorial build room, blinking schematics makes it clearer you have to build a ceiling before placing a ceiling trap.*
  15. In the tutorial, made "press blue button on wristwatch" HUD message an in-world sign for more immersion.*
  16. Tutorial signs now change immediately when the player changes options.
    ------------ other -------------
  17. Completion stars in the main menu.
  18. In the main menu, weapons indicate in which scene they unlock.
  19. Fixed Oculus hand offset. They should be closer to where your real hands are now.
  20. Added "Inventory value", "Coins", and "Total value" to end-of-leg statistics.
  21. Made AOE weapons level up slower to match single target removal weapons.
  22. Allowed teleporting around main menu, was previously confined to small area in front of table.

* - community requested features

Hotfix

Version 0.2.7 - Hotfix

  1. In tutorial build room, fixed green hightlights following walls when placing.

Air Drop Challenge and Climbing!

[h2]Challenge Mode : Air Drop[/h2]
New mode to play! You can play any map with any difficulty in Air Drop mode. You unlock the Air Drop challenge by completing the last mission on Easy mode (currently Underground River). In this mode you cannot take your coins, traps, towers, and ammo with you. Instead, you rely on random loot that periodically drops from the sky :). Loot incoming!!!


[h2]Climbing Mechanic[/h2]
If grappling isn't fun enough, there's Climbing! You can now climb player-built walls, the boat sail, or almost anything in the environment. Can't grapple the open sky? Climb your way out!



Version 0.2.6

  1. Added Air Drop challenge mode.
  2. You can now climb walls using trigger or grip.
  3. We have a new Main menu.
  4. Lowered the volume of the pistol by 10%.*
  5. Build menu now highlights objects when hovering. Also added little green hands that show you what you would build if you longpress.*
  6. Added coins to wristwatch.*
  7. Floating towers/traps now return to inventory faster.*
  8. You can now snap/smooth turn while placing objects that are non-rotatable.*
  9. Minimap now shows walls, towers, and loot boxes.
  10. Only one build menu will open now which reduces visual clutter.
  11. Towers now have death "ragdolls". So do traps, walls, ramps, etc.
  12. Added XP indicator to Inventory menu. Fixed clipping with the river.
  13. Fixed bug that gave double reward coins on end-of-mission.

* - community requested features