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Redmatch 2 News

Supporter Edition!

Supporter Edition
[p]As many of you know, I've been working on Redmatch 2 as a solo developer for the past 6 years since its itch.io release in 2019. This game has sparked such an amazing community and taken off way more than I ever could have anticipated. Thank you all for playing! It's been my favorite project to work on, and I can't wait to implement all the ideas I have left for it.[/p][p][/p][p]I've just released Supporter Edition, which is a great way to support me and my projects! There are a ton of new unique perks, including GIF skins, banners, a selfie stick, a custom name gradient, and more![/p][p][/p][previewyoutube][/previewyoutube][p]

[dynamiclink][/dynamiclink][/p]
New File Browser
[p][/p][p]A lot of players had issues with crashing while using the new Upload File feature for custom skins and banners due to the library I used to interact with the Windows file explorer. I've replaced it with a custom in-game file browser, so no more crashes should occur![/p][p][/p][h2]All Changes[/h2]
  • [p]Added Supporter Edition.[/p]
  • [p]Replaced the Windows file browser for custom image uploading with a custom in-game one.[/p]
  • [p]Added PlayerDiedTrigger to the Custom Map whitelist.
    [/p]

Update 1.41 Patch Notes

1.41.6 (August 27)
  • Improved custom image caching.


1.41.5 (August 27)
  • Fixed a bug with the last patch that caused issues with joining matches.


1.41.4 (August 27)
  • Nerfed the default Rifle damage from 34 to 30 to account for the previous movement buff.
  • Fixed an issue where custom skins/banners over 2MB could not be uploaded.
  • Custom image file uploads that are too large now give a proper error, instead of a generic server error.
  • Team color on the scoreboard is now represented by background color instead of name color.
  • The Knife no longer has 1 ammo, instead no ammo is displayed.
  • If you attempt to create a custom skin but are banned, it will no longer always give the error "Creation already in progress. Please wait." for subsequent attempts.
  • Custom image bans now tell you where to appeal (redmatchgame.com/account).
  • Attempted to fix a rare issue where players could not see their own banners.


1.41.3 (August 20)
  • Fixed a bug where having the same image as a custom skin and custom banner would cause the custom skin to not be able to be equipped.
  • Fixed a bug where the Cat Tail Waist had a "Sell on Community Market" button.
  • Added the /banners and /bannerurl commands.
  • Fixed a bug where custom skins would only load for players who joined the match after you.
  • Fixed a bug introduced in 1.41.0 where spectating players was jittery.


1.41.2 (August 20)
  • Fixed a bug caused by the last patch causing custom skin uploads to not work.


1.41.1 (August 20)
  • Fixed an issue with the custom skin API. There are more issues I am aware of that I am working on fixing.
  • Added the /skins command.

Custom Skin Improvements

Custom Skin Rewrite

Custom Skins in Redmatch 2 have always existed in a weird limbo of requiring you to use third party image hosting sites to upload your skins. In this update, I've completely reworked how Custom Skins and Banners work on the backend, and now skins will all use custom Redmatch 2 image hosting servers. When you launch the game, any existing custom skins and banners will be automatically converted to using the new system. You can now upload a Custom Skin from a file on your computer, or use a URL like before.



If a banner doesn't convert over, please let me know on Discord and I'll help you sort it out!

[h2]All Changes[/h2]
  • Reworked Custom Skins and Banners.
  • Fixed a bug where match hosts could ban players from the match with /ban when they were not the creator.
  • Customization settings will no longer share between multiple Steam accounts on the same computer.
  • Optimized player data netcode.

Update 1.40 Patch Notes

1.40.5 (August 15)
  • Added the Progress menu so you can see level-based unlocks in one place (the Level menu has been merged into it).
  • When a new cosmetic or item is unlocked, it now shows you what you unlocked when you level up.
  • Reduced the amount of votes custom maps need to be eligible for stats from 200 to 50.
  • Reduced the positive vote percentage required for custom maps to be elegible for stats from 75% to 50%.
  • Improved spectating quality.
1.40.4 (August 13)
  • Fixed a bug where sometimes joining a player from Steam would result in a secure match error.
  • Fixed a missing face on the smg uv map.
  • Fixed an issue in the create match menu where some text would play the ui hover sound when you hovered over it.
  • Fixed an issue where banned players joining a match through steam could spam the join/leave messages.
  • The portals on Quadrants should now properly be affected by your volume settings.
  • Fixed a bug where upgrade cabinet audio did not work on Quadrants.
1.40.3 (August 12)
  • Fixed a bug where the kill sound wouldn't play when there was excessive SMG firing.
  • It's now easier to see with the SMG iron sights.
  • Added resource pack support to the SMG: https://rugbug.net/redmatch/resource-packs/files/smg.html
1.40.2 (August 11)
  • Bullet spread is no longer penalized by pressing the movement keys (WASD). This means you can move around on the ground with no penalty to bullet spread.
  • Tweaked the bullet spread of the Rifle and Shotgun to better balance for this change.
  • Buffed SMG damage 16 -> 20
  • Buffed SMG bullet spread.
  • Fixed a bug where spamming fire and reload with the Revolver or SMG would make the reload sound play multiple times.
  • Fixed a bug where you couldn't start sprinting while you were reloading.
  • Bullet spread from other players is now more accurately represented.
  • Camera shake when spectating players is now decreased when they are aiming, the same way it is for playing locally.
1.40.1 (August 10)
  • An SMG kill is now required for Jack of All Trades.
  • Buffed SMG magazine size 32 -> 40
  • Buffed SMG base damage 15 -> 16
  • Buffed SMG pull out time 0.5 -> 0.4
  • Buffed Revolver pull out time 0.5 -> 0.4
  • Fixed a bug where loadouts would wipe when the game restarted.
1.40.0 (August 10)
Forgot to mention in the update post:
  • Buffed Revolver reload speed 2.166s -> 2s

New Gun, Loadouts, Anti-Cheat Changes

New Gun: SMG
[p]The SMG is a high firerate, medium damage weapon. It excels at mid-range fighting, but is less effective at long distances due to the spread increase with sustained firing (tap fire at long range for best accuracy!). You can equip it in the new loadouts menu at level 15 or higher.[/p][p][/p][p]Base Stats[/p]
  • [p]Pull out time: 0.4s[/p]
  • [p]Firerate: 18.16/s[/p]
  • [p]Reload time: 1s[/p]
  • [p]Magazine size: 40[/p]
  • [p]Damage: 16[/p]
[p]All of the stats are subject to change as I balance the gun with player feedback![/p][p][/p]
Loadouts
[p]To accommodate new weapons, loadouts have been added. Pick any 3 guns to use in a loadout! You can have as many loadouts as you want, and switch between them in the main menu or in the escape menu during a match.[/p][p][/p][p][/p]
Anti-Cheat
[p]You guys had a lot of feedback about the new Enforcer Anti-Cheat that was created for Redmatch 2. We've removed it from the game for now while we look into performance issues and potentially Proton support. Thanks for your patience![/p][p][/p][h3]All Changes[/h3]
  • [p]Added SMG[/p]
  • [p]Added loadouts[/p]
  • [p]Fixed an issue where the revolver would display the sniper sight on other players' clients[/p]
  • [p]Added revolver reload sound[/p]
  • [p]Optimizations to player animation syncing[/p][p][/p]