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War on the Sea News

War on the Sea 20% Discount!

All hands man your battle stations!

As featured in today's Steam Daily Deals, War on the Sea is now available at 20% off for a limited time.

Don your Admiral's hat and take command of ships, submarines and aircraft in the Pacific War sandbox that is War on the Sea.


Manual & Tutorials Update

This update brings the PDF game manual and in -game tutorials up to speed with all the changes that have occurred since version 1.00 of War on the Sea.

For a complete list of all changes made to War on the Sea since version 1.00 see here:
https://steamcommunity.com/app/1280780/discussions/0/3106890248084289510/


Version 1.08e5

20 Jun 2021

Updated Tutorials to be compatible with and explain new features from version 1.0 to 1.08e5
Updated PDF manual to be compatible with and explain new features from version 1.0 to 1.08e5

default/language/english/dictionary/general.txt added ShipsInClass for Unit Viewer tooltip
default/language/english/missions/pacific.txt corrected Battle of Cape Esperance date

Director "Stop" button now also cancels Fire At Will mode for that ship
Increased funnel smoke intensity

Version 1.08e5 now in BETA

Version 1.08e5

18 Jun 2021 (BETA)

Updated Tutorials to be compatible with and explain new features from version 1.0 to 1.08e5
Updated PDF manual to be compatible with and explain new features from version 1.0 to 1.08e5

default/language/english/dictionary/general.txt added ShipsInClass for Unit Viewer tooltip
default/language/english/missions/pacific.txt corrected Battle of Cape Esperance date

Director "Stop" button now also cancels Fire At Will mode for that ship
Increased funnel smoke intensity

Version 1.08e4h1 now LIVE

Version 1.08e4h1

12 Jun 2021

This update adds;

- Dogfight At Will toggle to the Orders panel enabling your fighters to engage enemy aircraft automatically as they are detected.

- Additional fixes and improvements to gunnery Fire At Will mode.

- New night time environment lighting.

- Support for over 10 ships per side on the Action Report


Change log below:

Version 1.08e4h1

Fixed a syncing issue with new dynamic Action Report that could eventually cause it to not display correctly
tone_model.txt modified main gun "rear" values


Version 1.08e4
GENERAL
Dogfight At Will Toggle added to ORDERS panel for aircraft
default/language/english/messagelog.txt added AutoDogfightOn, AutoDogfightOff and NoDogfight variables
default/language/english/dictionary/general.txt added AutoDogfight

When ON, any aircraft with forward firing guns will automatically engage enemy aircraft (detected or as detected)
Medium & Heavy Bombers (or aircraft without forward firing guns) cannot have Dogfight At Will set to ON (error log message displayed if attempted)

default.txt added new variables;
"autoDogfightDefaultOn":true - Dogfight at Will mode is on for all capable player aircraft at the start of combat
"autoDogfightFightersOnly":true - Dogfight at Will is On by default for fighters only (dive bombers and torpedo bombers will be OFF by default, heavy and medium bombers can never "dogfight")

Player Unit Roster tabs added icon for Fire At Will/Dogfight At Will to indicate if on/off for each player unit
default/interface/images/ui added icon_FireAtWill.png sprite
default/interface/styles.txt added UnitListFireAtWillIcon style

Using Fire At Will to commence shooting after initiating a RETREAT will cancel retreating
Fire at Will (default on) no longer applied to submarines at start of combat
When assigning an escort to attack a submarine, guns will only automatically fire if Fire At Will mode is enabled for that escort
Fire At Will mode no longer displays "no ammunition" messages
"Firing At Will" and "Stop" text on weapons panel now correctly use language Dictionary values

Action Report now supports over 10 ships on a side

default/environment/All Environments.txt
Added "skyTextureColor":{"r":255,"g":255,"b":255,"a":255} variable to apply editable color tint to skyboxes
Modified all Night_X.txt environment files to re-balance and improve night lighting visuals

Weapon Mounts no longer lag if frame rate drops below interval for updating them

Re-exported Baltimore model to fix resting rotation of rear secondaries
Modified baltimore_model.txt secondary gun firing arcs

north_carolina and south dakota_data.txt files modified armor schemes

default/language/english/unit/sea/mutsuki.txt modified to add missing ship Yayoi
Edited run speed/range of torpedo_610mm8year.txt and torpedo_mark15.txt



CAMPAIGN
Ship preview on campaign strategic map now correctly counts torpedo reloads

Version 1.08e4 now in BETA

8 Jun 2021 (BETA)

To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.

GENERAL
Dogfight At Will Toggle added to ORDERS panel for aircraft
default/language/english/messagelog.txt added AutoDogfightOn, AutoDogfightOff and NoDogfight variables
default/language/english/dictionary/general.txt added AutoDogfight

When ON, any aircraft with forward firing guns will automatically engage enemy aircraft (detected or as detected)
Medium & Heavy Bombers (or aircraft without forward firing guns) cannot have Dogfight At Will set to ON (error log message displayed if attempted)

default.txt added new variables;
"autoDogfightDefaultOn":true - Dogfight at Will mode is on for all capable player aircraft at the start of combat
"autoDogfightFightersOnly":true - Dogfight at Will is On by default for fighters only (dive bombers and torpedo bombers will be OFF by default, heavy and medium bombers can never "dogfight")

Player Unit Roster tabs added icon for Fire At Will/Dogfight At Will to indicate if on/off for each player unit
default/interface/images/ui added icon_FireAtWill.png sprite
default/interface/styles.txt added UnitListFireAtWillIcon style

Using Fire At Will to commence shooting after initiating a RETREAT will cancel retreating
Fire at Will (default on) no longer applied to submarines at start of combat
When assigning an escort to attack a submarine, guns will only automatically fire if Fire At Will mode is enabled for that escort
Fire At Will mode no longer displays "no ammunition" messages
"Firing At Will" and "Stop" text on weapons panel now correctly use language Dictionary values

Action Report now supports over 10 ships on a side

default/environment/All Environments.txt
Added "skyTextureColor":{"r":255,"g":255,"b":255,"a":255} variable to apply editable color tint to skyboxes
Modified all Night_X.txt environment files to re-balance and improve night lighting visuals

Weapon Mounts no longer lag if frame rate drops below interval for updating them

Re-exported Baltimore model to fix resting rotation of rear secondaries
Modified baltimore_model.txt secondary gun firing arcs

north_carolina and south dakota_data.txt files modified armor schemes

default/language/english/unit/sea/mutsuki.txt modified to add missing ship Yayoi
Edited run speed/range of torpedo_610mm8year.txt and torpedo_mark15.txt



CAMPAIGN
Ship preview on campaign strategic map now correctly counts torpedo reloads