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Astral Update - February 2022

First of all, we want to left you know that we are getting closer and closer to the Early Access release date, it's no longer a matter of years or months but it's a matter of weeks! Yes, we are that close and we will keep you updated about it.

New Playtest version! ♉

This month update makes no exception, we have made many new changes into the game but the good news is that you can play right now with the Playtest version (dedicated patch-note of this version here) ! Do not hesitate to share your feedback about the game either here or on our Discord Server, this is truly helping us making the best possible game as we are currently looking for bugs, balancing and polish in order to be ready for the Early Access release.

Extra NPCs Animations

You might remember our last Stretch Goal from the Kickstarter campaign, we were so close to get it that we decided we would work on it anyway in order to thank you for the great success of this campaign.





We have already added a lot of new animations for the Garden folks, Papa Yalee even has new visuals.




Papa Yalee likes his new cat basket





Little Yalees studying potions





The peddler is working on some poetry

These new animations make the Garden even more lively!

Spell level up! šŸ”®

We added a new progression system: the spell level system!
Spells will now have a level going from 0 to 10. Each level will give the spell a bonus % damage, giving you the opportunity to make your favorite spells even stronger and also to make it interesting to change your builds more regularly as the loot rarity increases with your run worlds progression.
We had this idea to solve the lack of incentives to change spells once you had 4 different spells, it makes things much more dynamic and interesting in the long run.




Leveling up a spell.

This system introduces a new kind of loot: the peacock feather! This is used to gain spell levels and make them more powerful, it is a new room reward with gambits/spells and crystals.
They come in several rarities giving from +1 or +2 levels to a whooping +5 for the legendary gold feather!

2 New Constellations NPCs and rooms: Cetus šŸ‹ and Pavo 🦚

In our research of more runs variety and adding more unique Constellations NPCs (as we did with Andromeda before) we worked on 2 Constellations NPCs that come with two new rooms with unique mechanics:
1 - the Cetus room: A mysterious cave containing lots of treasures and baubles and waiting inside is not a fierce dragon but a giant whale, Cetus! This friendly creature will give you a choice between several categories of gambits and will give you 2 (or sometime 3) gambits of the specified kind. Don't forget to thank the creature on your way out!




Cetus in the cave.

2 - the Pavo room: A gorgeous sky structure that seems to be located in an entirely different world. Here, Pavo the peacock will granting you a feather to gain power from (increase spell level). If you feel greedy, you can also ask Pavo for more feather but everytime, you will need to sacrifice healthpoints to do so.




Pavo in his ruins.

We hope you'll have fun discovering them in your next escape attempts!

Context dialog system! šŸ—Øļø

We worked on a new system merging narration and gameplay and come up with what we call the context dialog system!
This system is simple, in certain contexts when you go through the game, characters will start talking giving you sometimes advices on what's happening or simply greeting you!
The heroes also react dynamically in a lot of situations making the global experience more dynamic.




context dialogs

For now the voices are made with an AI but we are actively working on making quality voice-overs with great actors for the game.

Overall bosses rework! šŸ’Ŗ

We spent time to rework every bosses in the game, we've made the decision to make them faster and thus harder but we reworked visual feedbacks a lot to make them more readable and also changed some of their attacks. Also, even if they are harder now, you will always have an healing room option before bosses so you do not start a boss fight with no chances or no possibility to better understand the patterns. Zodiacs want fair fights and so do we but prepare for intense fights against those mighty warriors!




Be ready!

We really hope you will appreciate all this new content we added, do not hesitate to send us feedback about it. Also, unlisted youtube videos with commented gameplay are extremely appreciated to help us understand better your reactions to the different situations. (the team speaks english, french & portuguese)

Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!




Hard working team

Have a wonderful day,
-The Hibernian Workshop Team

Patch Notes - February 2022 - 0.24.0



⭐Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New Room Types: The Cetus cave and the Pavo's ruins.
    [hr][/hr]
  • Botanist: Some abilities from botanist has been completely reworked
    [hr][/hr]
  • New level spell system: Spells can now have a lvl between 0 to 10. The bigger the spell level is, the more damage it'll deal
    [hr][/hr]
  • New loot type - Pavo's feather: Added a new loot type that player can be equiped into a spell to increase its spell level

[h2]Small Features[/h2]

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  • Player should have more control over character after dashing
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  • It's possible to change player direction mid spell casting, before spell commit frame
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  • Relic 55 (poison orb) icon integrated
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  • Improved new char unlock screen
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  • Some enemies are not backstable anymore
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  • Sylvanian thorns are now instantly destroyed when the monster is killed
    [hr][/hr]
  • Money counters now reach final amount much faster (it could be annoying when collecting large amounts of Sun Pieces)
    [hr][/hr]
  • community inspired ⭐ Life orbs from life trees are not collected automatically anymore
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  • Spell UI on inventory now matches the UI for spell on loots
    [hr][/hr]
  • Some player spells makes player invincible during casting animation
    [hr][/hr]
  • Virgo: Rework of Virgo attacks and patterns
    [hr][/hr]
  • Leo : Improvement of Leo patterns
    [hr][/hr]
  • Pegasus and Lupus (mini bosses): Improvement of patterns and attacks
    [hr][/hr]
  • New Botanist perks : Elemental blessings, Weakness exploit and Extra choice
    [hr][/hr]
  • Removed botanist perks: Backstab
    [hr][/hr]
  • Carnivorous plant now have a bigger hitbox
    [hr][/hr]
  • Uspell 17 - Poisons Chains: The chains now break when enemy becomes invisible (like Virgo)
    [hr][/hr]
  • Papa Yalee was overlapping his own interface
    [hr][/hr]
  • Achievements are now displayed at the bottom of the screen
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  • Sagittarius: Ultimate arrows deal less damage now
    [hr][/hr]
  • NPCs dialog bubbles are always showing above npc sprite now
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  • In Co-op, two players cannot inspect at the same time a loot anymore to avoid overlapping interfaces
    [hr][/hr]
  • World 2 flying enemy has its meteor destroyed when killed
    [hr][/hr]
  • It's possible to get the chance to buy a ""super drink"" from andromeda bar. Super drinks increase all stats at once
    #REF!
    #REF!
    [hr][/hr]
  • Added a small intro scene with Ayla talking, played before intro tutorial

[h2]Balancing[/h2]

    [hr][/hr]
  • Nerfed Pegasus and Lupus HP value overall
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  • More chances to find the andromeda's room

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Context dialog system with placeholder voices

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Player movement speed could sometimes not get back to normal after certain action
    [hr][/hr]
  • community inspired ⭐ Spirit Swords could attack bosses before the fight starts
    [hr][/hr]
  • Elites modificators were stuck on only one modificator type (Toxic Vines)
    [hr][/hr]
  • Capricorn meteor feedback would never disappear if killed during the attack
    [hr][/hr]
  • The icon that hints the ""continue"" input for dialogs was sometimes not displaying correctly
    [hr][/hr]
  • Game could freeze for a few seconds after entering merchant room
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  • Aggro management in Co-op would keep increasing during pauses
    [hr][/hr]
  • community inspired ⭐ During Taurus' boss fight, swords could focus a dead player in co-op
    [hr][/hr]
  • Sagittarius: Ultimate arrows could hit even when player was dashing
    [hr][/hr]
  • World 2 fire nagas could hit multiple times very fast when charging + some particles were sometimes not destroyed
    [hr][/hr]
  • Spell 102 - Poison Tornado: Player could remain stuck after dashing during this spell
    [hr][/hr]
  • Elite modificator slowing enemies was remaining on player in some occasions
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  • World 1 Wooden Guardian laser feedback could remain on ground when killed at a specific moment
    [hr][/hr]
  • It was possible to have a fight room with no enemies spawn
    [hr][/hr]
  • Zodiacs could sometimes not correct disappear after being interacted with in fight rooms
    [hr][/hr]
  • HUB npcs have a pointer to it's position in case they have something new unlocked for player


- The Hibernian Workshop Team


Patch Notes - January 2022 - 0.23.1



⭐Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Stone altar rework: Mana stone has been replaced for brand new ""Attack speed stone"". Values for ""Life stone"" and ""Damage stone"" has been balanced

[h2]Small Features[/h2]

    [hr][/hr]
  • More Narration: Added narration and extended french translation
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  • Added better feedback on ""side screen tip"" for the multiplayer revive input
    [hr][/hr]
  • Carnivorous plant from W1 is easier to dodge now
    [hr][/hr]
  • Enemies and some other objects can be spawned facing diferent directions
    [hr][/hr]
  • Some drops (crystal, life/mana orbs) are now able to be collected faster
    [hr][/hr]
  • Keys spawned from little chest are placed higher
    [hr][/hr]
  • Achievements pop-up now display progression
    [hr][/hr]
  • Enemies affected by ""Electrify"" effect can also get ministunned
    [hr][/hr]
  • ""Freeze"" effect last longer on enemies
    [hr][/hr]
  • Little chest found on exploration runs doesn't contain heal and mana anymore. Instead it can have different type of currencies.
    [hr][/hr]
  • Life tree: A new ""Life tree"" object can be found during exploration rooms. This is the new source of small amount of heals during runs.
    [hr][/hr]
  • During runs, there will always be a ""Quiet room"" option to pick between portals before a ""Boss room"".
    [hr][/hr]
  • Zodiacs can now be frozen when reaching 10 freeze stacks, but they break out of it instantly
    [hr][/hr]
  • Text of damage dealt on enemies are displayed differently. No more multiple text object spawned in short period of times, damage count is stacked in one singe text object instead
    [hr][/hr]
  • New visual asset for Zodiac challenges chests
    [hr][/hr]
  • Elites modificators: 4 new elites modificators have been added + improved all the existing ones
    [hr][/hr]
  • Increased lisibility by making a lot of visual FX much faster and added opacity on some of them
    [hr][/hr]
  • We could not reset merchant options if every options were bought already.
    [hr][/hr]
  • Spells Behavior: Improved gamefeel of a lot of spells
    [hr][/hr]
  • Hub NPCs: Improved navigation for most of NPCs interfaces
    [hr][/hr]
  • Taurus: Attacks are a bit faster & improvement of one attack
    [hr][/hr]
  • Capricorn: Polish of existing attacks and feedbacks
    [hr][/hr]
  • Virgo: Start of polishing, still patterns to be improved
    [hr][/hr]
  • Increased players base movement speed

[h2]Balancing[/h2]

    [hr][/hr]
  • Keys reward for Fight rooms are capped at minimum 2 keys and maximum 4 keys
    [hr][/hr]
  • Buffed damage on Ayla signatures spells:
    - Explosive clone
    - Moon arch
    [hr][/hr]
  • Buffed damage on Kiran signatures spells:
    - Angry fist
    - Heartbreaking uppercut
    [hr][/hr]
  • Nerfed damage on Kiran and Ayla basic spells
    [hr][/hr]
  • Adjusted cooldown values for several of the new auras:
    -Orbitting shields (1 spawn every 5 seconds instead of 7)
    -Frost daggers (1 spawn every 1.5 seconds instead of 3)
    -Fiery dash (1 spawn every 1.5 seconds instead of 3)
    [hr][/hr]
  • Zodiacs: Zodiacs are now attacking more often and have less idle phases.

[h2]Level Design[/h2]

    [hr][/hr]
  • New placement for flame geysers in world 2

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • Polish on Slot Saving UI
    [hr][/hr]
  • Added fade in and reduced volume of music in first layouts (data gathering and devs message)
    [hr][/hr]
  • When arriving on Main Menu while playing with controller, cursor would not be on ""Play"" requiring an extra move to get where the cursor is
    [hr][/hr]
  • Constellation selection polish
    [hr][/hr]
  • Patch note display on Main Menu is better feedbacked

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Relic altar could bug after opening player inventory, equiping unwanted relics
    [hr][/hr]
  • Fixed dialog in bar room where lines didn't display correct character that was speaking
    [hr][/hr]
  • Players had no animation while collecting Zodiac summon chest
    [hr][/hr]
  • Relic NPC appearing animation is displayed before triggering dialog, during first meet event
    [hr][/hr]
  • Some sounds were not being triggered correctly
    [hr][/hr]
  • Relic that spawned ice projectiles was spawning wrong projectiles amount
    [hr][/hr]
  • Fix Saggitarius Arrow / Missiles and Yalee projectiles behaviour. They won't be targetting Capricorn books anymore
    [hr][/hr]
  • It was possible for some dialogs to not trigger correctly
    [hr][/hr]
  • Challenge music added in Capricorn and Sagittarius challenge room
    [hr][/hr]
  • New character unlock display is now preloaded - ā˜„ļø hotfix 0.23.1


- The Hibernian Workshop Team





Astral Update - January 2022

Welcome to 2022 šŸŽ‰

We hope you spent a good time during the holidays! On our side, the studio members took a well deserved holiday break and had a great time. We feel reinvigorated and we are very motivated for this upcoming exciting year to work on Astral Ascent!

New playtest version is here! šŸ”„

How to better start the year than with a brand new Playtest version? We have been delaying this new version as we wanted to do a major update with polished content before collecting your thoughts about it, this new version includes:
  • the Red barrens (second world of the game) with new enemies / challenges
  • 5 new bosses to face (Virgo, Leo, Sagittarius, Lupus & Pegasus)
  • 3 new room types to discover
  • 2 new hub NPCs to meet with new progression systems
  • 10+ new Auras
  • 13 new spells to use
  • and plenty more...


You can check the dedicated patch-note here, it is probably not complete as the update was so massive but we tried to be exhaustive.



Virgo, Sagittarius and Leo

[h3]How to participate? [/h3]

You need to have the Playtest app unlocked on your Steam account, if you already have it the new version will update automatically, if you do not have it already:
  • Join our Discord Server and follow our Kickstarter Assistant instructions in the #kickstarter-rewards channel to get your backer Discord role.
  • React in the #playtests-register channel to get the Playtester role.
  • Welcome to the #playtests channel where you can ask for a key.
  • Use the key in Steam.



[h3]Can I keep my saves from previous Playtest?[/h3]
Your last playtest saves will be saved if they were from 0.21.10 or more, if you lost your saves you can now press LB and RB while launching the game to skip the intro tutorial.

[h3]Can I help you or share my thoughts? [/h3]
We have created a new survey here to collect your thoughts about this new version. We have improved the game a lot thanks to your previous feedbacks so thank you if you take the time to answer it this time again. You can also create suggestions tickets in the #suggestions channel of the Discord Server.
Unlisted commented Youtube videos (without comments is fine too) are extremely appreciated so we can better see how you react to the game elements.


[h3]New level elements - the Red barrens is complete![/h3]
The second world of the game is now content complete, we have recently added new traps that will appear on the explorations room to make those rooms more dangerous and lively. We did not want to add traps at the beginning of the development but we love how it turned out.
You'll see that they also are tools to deal damages to your enemies.



Fire geysers




Fire Statue

We have also added new traps in the Fragmented Plains (first world), these elements only appear in the Exploration rooms to make them feel more unique and more rhythmed.



Carnivorous Plant



[h3]New unique auras - new gimmick effects[/h3]
For some time, we felt that Auras lacked funny and gameplay-changing elements, we decided to work on this giving unique gimmicks to work with and create combo with other effects! There is plenty of new Auras to discover and new interesting combos between the Auras or between Auras and Gambits, we hope you'll like them as much as we do!



Aura combo explosive dash + fire projectiles

[h3]Achievements and Auras NPCs 🐲[/h3]
We have also added new content to the main hub: Two new NPCs have joined the cast!
The first one is a familiar face, Sieur Bapy from the Kickstarter stretch goals has finally arrived at the hub and will now keep track of your achievements and even giving you extra rewards to help you during your journey.



Sieur Bapy Achievement menu

The second one is a mysterious and ancient being that everyone named Dragon for obvious reasons. You will now be able to get access to new auras to unlock during your next adventures!



Aura NPC


[h3]World balancing changes and Salvage mechanic[/h3]
One of the main changes we have made since the previous version is changing the structure of the runs:

  • Fight rooms will now exclusively give keys - merchants became much more important
  • Higher tier loots are rarer than before - collecting gambits became more interesting
  • Exploration rooms have been shortened - experience is more dynamic all around

Those changes implied a lot of changes on progression during runs and, if you try the new version, you will see that it's quite different from what we had before, all of your feedbacks regarding thoses changes are welcomed!
Among the progression changes, we decided to add a salvage mechanic to the game, giving you the possibility to salvage unwanted spells/gambits and tranform them into quartz to use in the next shop, you can also salvage Auras into difficulty stars.
It is now always exciting to find these rewards because if they are not fitting your current build you will still get currency to invest in something you need for your build at next merchant.





We really hope you will appreciate all this new content as much as we do.
Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!



Hard working team

Have a wonderful day,

-The Hibernian Workshop Team

Patch Notes - January 2022 - 0.22.2



⭐Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New Zodiac - VIRGO: Added Virgo as a new boss to battle in world 1
    [hr][/hr]
  • New Zodiac - LEO: Added Leo as a new boss to battle in world 2
    [hr][/hr]
  • New Zodiac - SAGITTARIUS: Added Sagittarius as a new boss to battle in world 2
    [hr][/hr]
  • New challenge - TAURUS: Acquire Taurus summon in an agilibity challenge
    [hr][/hr]
  • New challenge - CAPRICORN: Acquire Capricon summon in an mental challenge
    [hr][/hr]
  • New challenge - LEO: Acquire Leo summon in a strength challenge
    [hr][/hr]
  • New challenge - SAGITTARIUS: Acquire Sagittarius summon in a speed challenge
    [hr][/hr]
  • RED BARRENS are open!: 8 new enemies to fight and a whole new world to explore
    [hr][/hr]
  • New Level Design ingredients: World 2 level design ingredients
    [hr][/hr]
  • New common spells: Unlock and fight with unique new spells!
    [hr][/hr]
  • New room type - mini bosses: Fight 2 new Zodiacs as mini bosses
    [hr][/hr]
  • New room type - Andromeda's bar: Want to take a rest, visit Andromeda in this new room type
    [hr][/hr]
  • New room type - Hidden Yalee Kingdom: Free yalees and get bonuses in the hidden Yalee kingdom new room type
    [hr][/hr]
  • New NPC - Auras NPC: Unlock new Auras with your progression
    [hr][/hr]
  • New NPC - Achievements NPC: Get rewards for special achievements in hub
    [hr][/hr]
  • Bestiary feature in hub: Get more details of the enemies you meet with this new element in hub
    [hr][/hr]
  • NG+ system: Once you finished the challenges, discover a progressively more difficult experience
    [hr][/hr]
  • New Level Design traps: New traps will appear in exploration rooms for world 1 and world 2

[h2]Small Features[/h2]

    [hr][/hr]
  • Taurus boss fight now has a dark background during Ultimate
    [hr][/hr]
  • New visual FX when we hit with Ayla & Kiran
    [hr][/hr]
  • Updated VFX when an enemy appears
    [hr][/hr]
  • Rework spell 37 - Glacial Spikes: Spell is easier to use now
    [hr][/hr]
  • New signature spells: Fight with 5 new spells for Ayla and 5 new spells for Kiran
    [hr][/hr]
  • Added a small feedback when buying spell at merchant
    [hr][/hr]
  • Hitting ground with fast fall attack resets dash timer
    [hr][/hr]
  • Wooden Guardian and Elites minions do not appear anymore in Death Recap
    [hr][/hr]
  • NPC in hub have a clearer feedback when something is new
    [hr][/hr]
  • Exploding Mushroom cannot be elites anymore
    [hr][/hr]
  • Potion use is now instant and anim is triggered only if no other anim
    [hr][/hr]
  • New auras: 10 new auras to discover
    [hr][/hr]
  • community inspired ⭐ Salvage mechanic: Spells, gambits and auras can be salvaged to gain a good amount of quartz
    [hr][/hr]
  • Co-op revive: Reworked and improved the Co-op revive mechanic
    [hr][/hr]
  • Co-op now has its own tutorial

[h2]Balancing[/h2]

    [hr][/hr]
  • Non elites enemies do not loot spells/gambits anymore
    [hr][/hr]
  • Zodiac damage changes: damage inflicted by Taurus and Capricorn have been adjusted

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • UI display for new playable characters

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Level design elements could make sun color glitch
    [hr][/hr]
  • Game saves are lost everytime we launch the game - ā˜„ļø hotfix 0.22.1
    [hr][/hr]
  • Lupus AI was disabled - ā˜„ļø hotfix 0.22.2
    [hr][/hr]
  • Disabled W2 Geyser looping SFX as sometimes it would never stop - ā˜„ļø hotfix 0.22.2


- The Hibernian Workshop Team