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Astral Ascent News

Astral Update - May 2022

First of all, we want to thank everyone for making this Early Access launch so succesful! We loved watching your reactions, reading your theories and your suggestions - one major of these suggestions is being developed.

Also, if you have the occasion to leave a review on Steam, it helps us gain visibility and it is much appreciated!

All the team is thrilled for what's coming next and eager to give you the great experience you are looking for!

We started working on Octave! 🌠

You are all waiting for it and, as promised, we are working on implementing a new playable character: Octave the gunslinger!
As the name suggest, he will fight at a distance using two guns and bring ethereal weapons to the battle!
We hope you'll have fun playing around with him once the update will be out!



Octave the gunslinger

New bosses in the work! ā™

We also made a lot of progress on the next bosses for the coral archipelago.
Scorpio beat you up again and again stopping you from going through the third world but soon you'll be able to take your revenge!
However, don't expect an easy battle, Scorpio may be arrogant but he has the power to back it up!



Scorpio won't give you any slack!

A new star guardian also joined the frey: Draco!
A mysterious and blazing warrior capable of incredible martial feats!



Draco is a fierce enemy!

New Traps and Props! 🐔

We are working hard on the coral archiepelago world and while we don't have suitable visuals to share for now, we worked on some new traps and props for this specific world inspired by the marine life.
We hope they'll be of good use in your next adventures!



Jelly Fish



We also made a big change from the W2 traps, we decided to remove the statue trap that we considered not being a good trap and replaced it by this new sand shark trap! Watch where you are walking!



Beware of the sand sharks!

New NPC and room: The Sun ā˜€ļø and The Moon šŸŒ™

Lastly for the content update, we are working on additional rooms to the game inspired by the sun and the moon.

These new unique rooms will ONLY be accessible by activating a new rare altar in exploration rooms and will contain the most powerful of spell you ever saw in the game.

In the sun room, you'll have access to 3 altars selling you powerful spell for a great amount of different resources like Quartz, Stars and Keys.



The sun room

In the moon room, you'll also have access to 3 altars selling even more powerful spell than in the sun room however you'll have to bargain with your max health to obtain them so don't get too greedy!



Moon room


We're again thankful to everyone who made our Early access launch a success and we hope you are thrilled to see what's waiting for you in the next update that is targeted to release for mid August!

Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!




Hard working team

Have a wonderful day,
-The Hibernian Workshop Team

Astral Ascent - Some news from the Hibernian Workshop

Dear Astral Ascent players,

First of all, we wanted to thank you for the support and the love you've sent us since the release of the Early Access. It's a huge step for us after over 3 years of work on the game and we're so happy to see how many players enjoy playing Astral Ascent. 🌟

We have received some feedbacks about crashes and bugs related to performance issues. We are really sorry about that, we know that's is a major problem right now and we are working hard to fix this: for the next major update, the game will be ported with a new game exporter, much more optimized than the one we're using today. This change should solve most of the issues encountered and the game should run way smoother across the board.

While waiting for this update, we suggest you to take a look at our common issues guide. You'll find some temporary solutions to avoid crashes.
This guide is updated each time a new solution is discovered. For example, recently, some players noticed a major performance boost by installing the game on a SSD. It turns out it helps a lot of players who had performance issues. So feel free to add a comment if it doesn't work or if you find a new solution.

If you encounter any more issues, you can join our Discord server and send a message in the #bug-report channel or in the thread of the common issues guide.

In the meantime, we are working on a small update that should come in the next few weeks. Some minor changes will be made there and you'll be able to play Astral Ascent in Japanese!


Thank you for everything and have a wonderful day,
- The Hibernian Workshop Team ✨

Patch Notes - April 2022 - 0.33.7



⭐Changes inspired by our community!

[h2]Small Features[/h2]

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  • There's now a cooldown for meeting a Zodiac in a boss room after defeating the Zodiac there (1 run cooldown)
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  • community inspired ⭐ Crystals currency are now auto-collected by player, as long as it enters on player sight at least once
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  • community inspired ⭐ Players fall attack (pressing down+jump while in air) now recover one mana piece (just like any other basic attack)
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  • community inspired ⭐ It's not possible to find spells with gambits placed on ""locked gambit slots"". This is to avoid confusion as if the gambit is working under this condition or not
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  • At start of the game, players are now hinted about the possibility to play the game with a outline on some game related objects. This is a option intended to improve readibility wich might be prefered by some players.
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  • Small buff on HP drop from enemies and HP found on quiet room
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  • Poison / Explosion won't trigger the NG+ missile and NG+ thorn armor when they hit enemies as it could create chaos/ felt unfair.
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  • More updates targeting better game performance

[h2]Balancing[/h2]

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  • Sagittarius challenge Timer changed from 45 to 35 seconds
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  • NG+ random debuff: movevement speed debuff have been nerfed
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  • Ice shards aura: Nerfed to spawn have more cooldown between ice orb spawn

[h2]Bug Fixes[/h2]

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  • When summoning Taurus as player 2, in co-op mode, the summon buff targeted player 1
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  • Sagittarius summon didn't trigger it effect when summoned by player 2
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  • The subtitle for NPC/PC real time dialog could disapear before it's audio finished
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  • The volume of the music played in the hub area could change value incorrectly after opening the poetic peddler menu
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  • Text tips we're lost after changing game language (until game was restarted)
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  • Sometimes the text tips for effects could display hints wrongly (hints displayed for effects not presented in the spell/gambit/relic)
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  • community inspired ⭐ It was possible to randomly be spawned in a gray screen when starting a new run, forcing player to restart the game
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  • Going back to main menu during a zodiac challenge could trigger wierd behaviors when going back to the game hub


- The Hibernian Workshop Team

0.32.2



⭐Changes inspired by our community!

[h2]Small Features[/h2]

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  • community inspired ⭐ Carnivorous Plants in World 1 does not attack you while looting anymore.
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  • Deactivated World 2 fire statue while searching for replacements.
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  • Performances improvements when hitting enemies.

[h2]Balancing[/h2]

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  • Enter room heal Aura: The Hp given back by this aura effect has been changed from 10 hp per room to 5% Hp per room
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  • Missile on cast Aura: Behavior has been changed to spawn 2 missiles after casting a spell everytime. Cumulating this aura will also augment the number of missiles spawned
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  • Yalee Revenge Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
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  • Yalee on spell refresh Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)

[h2]Level Design[/h2]

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  • Removed some Flame geyser in the special trap exploration room of World 2.
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  • Removed some pirannah plants in the special trap exploration room of Wolrd 1.

[h2]Interface[/h2]

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  • community inspired ⭐ Next spells mana cost are now displayed in red if not enough mana to cast them.
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  • community inspired ⭐ Added spell ID number and gambits icons next to each spell, including above player's head.

[h2]Bug Fixes[/h2]

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  • ""New"" icon above NPCs would disappear weirdly but moving up.
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  • French translations typos.
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  • Preview spell would trigger even if pressing once instead of holding.
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  • Sometimes it was possible for enemies to be hited even if player was not attacking it
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  • URL links from the game main menu was not working properlly (social media links and patch notes)


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.31.3



⭐Changes inspired by our community!

[h2]Major Features[/h2]

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  • community inspired ⭐ New Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

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  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
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  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
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  • Disabled the context dialog of getting a spell in intro room.
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  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

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  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
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  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
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  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
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  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
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  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
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  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
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  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
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  • BUFF - KI BLAST: Damage output of the spell has been augmented.
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  • BUFF - DARK BURST: Damage output of the spell has been augmented.
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  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
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  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
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  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
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  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
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  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
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  • Common Spells are more frequent now.

[h2]Level Design[/h2]

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  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

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  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
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  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

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  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

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  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
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  • Lottery could have chest stacking giving way too many rewards.
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  • community inspired ⭐ Zodiacs not attacking from times to times.
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  • community inspired ⭐ One color from Oloon was not unlockable.
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  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
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  • Astral Spirits now runaway when being hit once.
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  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
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  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team