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Astral Ascent News

0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

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  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

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  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
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  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
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  • Disabled the context dialog of getting a spell in intro room.
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  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

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  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
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  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
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  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
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  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
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  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
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  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
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  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
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  • BUFF - KI BLAST: Damage output of the spell has been augmented.
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  • BUFF - DARK BURST: Damage output of the spell has been augmented.
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  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
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  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
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  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
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  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
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  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
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  • Common Spells are more frequent now.

[h2]Level Design[/h2]

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  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

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  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
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  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

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  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

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  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
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  • Lottery could have chest stacking giving way too many rewards.
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  • community inspired ⭐ Zodiacs not attacking from times to times.
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  • community inspired ⭐ One color from Oloon was not unlockable.
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  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
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  • Astral Spirits now runaway when being hit once.
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  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
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  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.30.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Added an option to reduce fullscreen quality for low settings
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  • Dedicated Graphic Card picking: It was possible that for some users for their dedicated graphic card to not get picked to run the game in previous versions. Now the game should prioritize using the computer didicated graphic card

[h2]Small Features[/h2]

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  • Performances improvements on effects on enemies
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  • Performances improvements on World 2 level design elements
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  • Performances improvements on Falling Leaves

[h2]Interface[/h2]

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  • Hidden mouse cursor when playing with a controller


- The Hibernian Workshop Team







Astral Ascent - Herausfordernder Roguelite-Platformer startet im Early-Access



Wähle einen von vier Helden und erkunde den Garten, ein astrales Gefängnis, das von 12 mächtigen mystischen Bossen bewacht wird: den Zodiacs.

» Komplette News auf pressakey.com lesen» Astral Ascent auf pressakey.com

Astral Update - April 2022



[previewyoutube][/previewyoutube]

Let your friends and favorite content creators know about the game and don't hesitate to review the game on Steam! As we are self-publishing, we are even more counting on you!

The whole team has worked hard to deliver the best possible 2D Rogue-lite we could create, here is what you can expect -
  • 2 out of the 5 playable characters
  • 5 out of the 12 Zodiacs bosses
  • 2 out of the 4 Worlds to explore
  • 2 minibosses
  • Fully Voiced dialogs
  • New Game Plus feature
  • Local co-op

And this is not the end, we will provide updates through the Early Access with new worlds, new Zodiacs, new playable characters and more! We will also try to provide assistance on bugs and polishing.

Also, we have decided to only focus on Windows during Early Access but you can expect the game to be on Mac and Linux at the final release.

EARLY ACCESS KEYS





All Early Access keys have been sent by email to backers who either selected the Early Access pledge level or added a Steam Key as add-on to their pledges.

Important note - Please check your Spams if you didn't receive your key yet, we still have more than 500 of you who received the email but did not open it, the email is named Astral Ascent - Early Access Steam Key - Kickstarter Reward.



Hard working team


As always, have a wonderful day and great fun on the game!

-The Hibernian Workshop Team

Patch Notes - April 2022 - 0.29.11



Changes inspired by our community!

[h2]Major Features[/h2]

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  • The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs!
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  • Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game
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  • Added Zodiacs videos intro for each boss
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  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
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  • Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)

[h2]Small Features[/h2]

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  • Added new contextual dialogs.(Chameleon and sitting on a bench)
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  • Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3)
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  • Added new rare specials exploration room.
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  • Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game.
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  • Pacification displayed 1% per stack while it was 5%
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  • Overall polish of languages displayed text
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  • NG+ features improved
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  • Price cost to active a Malice is down to 2 destiny fragment
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  • Zim-Zim does not sell world 3 and world 4 updates anymore for now
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  • Cetus is not dancing anymore when we are checking spells to equip
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  • Optimisation on Andromeda's room
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  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
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  • Several objects had too much radial blur, we could see sprites borders
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  • NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them
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  • Better lisibility on Ghost enemies from NG+
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  • Added bilinear to NG+ UI
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  • Added NG+ icons to the NG+ menu
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  • Changed camera behavior in most specific rooms
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  • Added multiplier for Sun Pieces during runs for NG+
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  • Chamaeleon unlock now triggers an achievement
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  • When equipping a spell, spell on ground is now closed
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  • Optimization in Pavo's room
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  • Healing shards given to both players in co-op - ☄️ hotfix 0.29.11
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  • Feathers of power were displayed as gambit in French - ☄️ hotfix 0.29.11
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  • Chamaeleon moved to end of world 2 intro room to avoid contextual texts overlapping - ☄️ hotfix 0.29.11

[h2]Balancing[/h2]

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  • Virog summon damage have been slightly nerfed.
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  • Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster.
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  • Damage dealt by Fire portals in World 2 have been buffed.
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  • Bonus damage buff have been nerfed to +50% instead of +100% damage.
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  • Poison stacks damage have been slightly nerfed.
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  • Reduced NG+ heal reduction from -40% to -30%
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  • Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings.
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  • ""Luck"" from Zim-Zim now gives 25% chances per level instead of 10%
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  • Lava Spiders projeciles speed is divided by 2 when bouncing on solids

[h2]Level Design[/h2]

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  • Level design global polish
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  • Improved some visual glitches in special rooms

[h2]Music & SFX[/h2]

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  • Added SFX to 28 spells and NG+ features

[h2]Interface[/h2]

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  • Vertical navigation in main menu is more precise with left stick
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  • Unusable options in menus are now darker instead of invisible
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  • Global polish on main menu interface
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  • Return option on main menu adapts color to background color
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  • Aura interface was displaying ""already unlocked"" on locked spells sometimes
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  • P2 input sidescreen was hidden if sidescreen text was too long
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  • Constellation UI now loops
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  • If not enough tickets with Oloon, sun pieces counter would become red
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  • New Input for Sire Bapy to collect all rewards at once
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  • Player 2 can now move in Main Menu

[h2]Miscellaneous[/h2]

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  • Performances improvements with inputs - ☄️ hotfix 0.29.11

[h2]Bug Fixes[/h2]

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  • Quartz were giving x3 for each quartz
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  • Elite Shields were getting bigger with time + made sizes more accurate
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  • Leo had broken SFX when being summoned
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  • Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her
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  • Healing orbs could heal dead players in co-op
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  • Contextual dialog about having a lot of money and low life were playing at start of each new room
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  • Sometimes players could get stuck with slodown buffer from enemy elite modificators
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  • SFX was not displayed anymore on -> collecting aura effect
    -> spawning bosses chests (boss disappears)
    -> receiving bosses summon
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  • Some spells were targetting NG+ ghosts like Magma Comet
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  • Magma Comet and Shattering Stars spells were not spawning in the loot pool
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  • Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player
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  • Player inventory could suddenly disapear in some ocaions during co-op mode
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  • Challenge UI could display failed challenge objectives on top of each other
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  • Sagittarius fire tentacles attack had no cooldown
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  • Run progress UI (displayed when near portals) could display wrong info about current/next world
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  • Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects)
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  • NPCs could sometimes move position in front of player when re-rolling dialogs
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  • NPCs could sometimes move position in front of player when re-rolling dialogs
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  • Contextual text about ""feeling better"" everytime we used crystal shards
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  • Mana points were hidden behind the Fireballs spells after tutorial
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  • Level design ingredients descriptions banners could be below other level design ingredients
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  • Spawned missiles around players would grab any close particles spawned
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  • NG+ sun pieces multiplicator could give float sun pieces to player
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  • Zodiacs defeated while invisible would remain invisible
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  • Zodiacs defeated while frozen would be invisible
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  • If Leo was defeated during his spin attack, the associated SFX would never end
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  • Lupus ultimate projectiles could spin forever
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  • Removed collision with NG+ ghosts
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  • Sidescreens could bug when moving from Sova to Kiran
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  • Dialog icons in hub were often behind NPCs
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  • Vulnerability was displaying 5% per stack while it was 3%
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  • Fixed a bug that could crash the game for some players during the game loading screen - ☄️ hotfix 0.29.8
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  • Fixing attempt for players getting into ground (frequent with Lighting Speed spell) - ☄️ hotfix 0.29.11


- The Hibernian Workshop Team