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Astral Ascent News

0.32.2



Changes inspired by our community!

[h2]Small Features[/h2]

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  • community inspired ⭐ Carnivorous Plants in World 1 does not attack you while looting anymore.
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  • Deactivated World 2 fire statue while searching for replacements.
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  • Performances improvements when hitting enemies.

[h2]Balancing[/h2]

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  • Enter room heal Aura: The Hp given back by this aura effect has been changed from 10 hp per room to 5% Hp per room
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  • Missile on cast Aura: Behavior has been changed to spawn 2 missiles after casting a spell everytime. Cumulating this aura will also augment the number of missiles spawned
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  • Yalee Revenge Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
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  • Yalee on spell refresh Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)

[h2]Level Design[/h2]

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  • Removed some Flame geyser in the special trap exploration room of World 2.
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  • Removed some pirannah plants in the special trap exploration room of Wolrd 1.

[h2]Interface[/h2]

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  • community inspired ⭐ Next spells mana cost are now displayed in red if not enough mana to cast them.
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  • community inspired ⭐ Added spell ID number and gambits icons next to each spell, including above player's head.

[h2]Bug Fixes[/h2]

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  • ""New"" icon above NPCs would disappear weirdly but moving up.
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  • French translations typos.
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  • Preview spell would trigger even if pressing once instead of holding.
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  • Sometimes it was possible for enemies to be hited even if player was not attacking it
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  • URL links from the game main menu was not working properlly (social media links and patch notes)


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
    [hr][/hr]
  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
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  • Disabled the context dialog of getting a spell in intro room.
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  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
    [hr][/hr]
  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
    [hr][/hr]
  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
    [hr][/hr]
  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
    [hr][/hr]
  • BUFF - KI BLAST: Damage output of the spell has been augmented.
    [hr][/hr]
  • BUFF - DARK BURST: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
    [hr][/hr]
  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
    [hr][/hr]
  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
    [hr][/hr]
  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
    [hr][/hr]
  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team





0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
    [hr][/hr]
  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
    [hr][/hr]
  • Disabled the context dialog of getting a spell in intro room.
    [hr][/hr]
  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
    [hr][/hr]
  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
    [hr][/hr]
  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
    [hr][/hr]
  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
    [hr][/hr]
  • BUFF - KI BLAST: Damage output of the spell has been augmented.
    [hr][/hr]
  • BUFF - DARK BURST: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
    [hr][/hr]
  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
    [hr][/hr]
  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
    [hr][/hr]
  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
    [hr][/hr]
  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.30.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Added an option to reduce fullscreen quality for low settings
    [hr][/hr]
  • Dedicated Graphic Card picking: It was possible that for some users for their dedicated graphic card to not get picked to run the game in previous versions. Now the game should prioritize using the computer didicated graphic card

[h2]Small Features[/h2]

    [hr][/hr]
  • Performances improvements on effects on enemies
    [hr][/hr]
  • Performances improvements on World 2 level design elements
    [hr][/hr]
  • Performances improvements on Falling Leaves

[h2]Interface[/h2]

    [hr][/hr]
  • Hidden mouse cursor when playing with a controller


- The Hibernian Workshop Team







Astral Ascent - Herausfordernder Roguelite-Platformer startet im Early-Access



Wähle einen von vier Helden und erkunde den Garten, ein astrales Gefängnis, das von 12 mächtigen mystischen Bossen bewacht wird: den Zodiacs.

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