Patch Notes - May 2024 - 1.5.0

⭐Changes inspired by our community!
[h2]Major Features[/h2]
- The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them
[hr][/hr] - Ban Spells: You can now ban heroes and common spells from the Merchant
[hr][/hr] - Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more!
[hr][/hr] - Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.
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[h2]Small Features[/h2]
- community inspired ⭐ Burn Stacks can now exceed 10 stacks and not be lost after a Combustion
[hr][/hr] - A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
[hr][/hr] - community inspired ⭐ Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach
[hr][/hr] - Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them
[hr][/hr] - Adjusted the Red feedback for Ice projectile of the Burning Djinn
[hr][/hr] - Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
[hr][/hr] - Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
[hr][/hr] - New icons showing spells and gambits loot affinities
[hr][/hr] - Equipping an Aura on the same Aura will increase its quality if Aura can be improved
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[h2]Balancing[/h2]
- Fire Plasma Aura now add 2 Burn Stacks instead of 5
[hr][/hr] - Killing enemies give a bit more XP points than before
[hr][/hr] - Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
[hr][/hr] - community inspired ⭐ Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter
[hr][/hr] - Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
[hr][/hr] - Yalee Tickets and Memory Fragments loots are more frequent
[hr][/hr] - Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out
[hr][/hr] - Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
[hr][/hr] - Reduced Shadow Clones health amount in World 1 and World 2
[hr][/hr] - Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
[hr][/hr] - community inspired ⭐ The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones
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[h2]Level Design[/h2]
- Removed an unwanted Fire Portal in an exploration room
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[h2]Music & SFX[/h2]
- Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
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[h2]Interface[/h2]
- Apparition of texts in Main Menu is faster now
[hr][/hr] - Getting in Gameplay option from ingame would place you on second option instead of first one
[hr][/hr] - Reduced brightness on Main Menu characters when changing menu
[hr][/hr] - Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
[hr][/hr] - Main Menu options texts is larger and font size is smaller to write more things
[hr][/hr] - Reworked some French terms in options Gameplay for better understanding
[hr][/hr] - community inspired ⭐ Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
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[h2]Visuals[/h2]
- Burn Effects color is more orange so it's more different from Electrify Effects
[hr][/hr] - Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
[hr][/hr] - Elite Aspects elements now spawn behind enemies and players
[hr][/hr] - Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements
[hr][/hr] - Taking damage with Barrier effect on is better feedbacked
[hr][/hr] - Taken damage number are visible for longer
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[h2]Bug Fixes[/h2]
- community inspired ⭐ Katana Judgment Cut Weapon Passive could aim Ghost enemies
[hr][/hr] - community inspired ⭐ Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters
[hr][/hr] - community inspired ⭐ Pressed Cancel on Papa Yalee Character category would not make you go back to Categories
[hr][/hr] - community inspired ⭐ Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it
[hr][/hr] - community inspired ⭐ Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1
[hr][/hr] - community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
[hr][/hr] - community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
[hr][/hr] - community inspired ⭐ Addressed potential game crash caused by activating certain gambits while pausing.
[hr][/hr] - community inspired ⭐ Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.
[hr][/hr] - community inspired ⭐ Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
[hr][/hr] - community inspired ⭐ Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist.
[hr][/hr] - community inspired ⭐ Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes
[hr][/hr] - community inspired ⭐ Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated
[hr][/hr] - The Master was never summoning Pisces during the fight
[hr][/hr] - community inspired ⭐ ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled
[hr][/hr] - Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
[hr][/hr] - Weapon Passives would sometimes keep showing player ghost effect while they were invisible
[hr][/hr] - community inspired ⭐ Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons
[hr][/hr] - community inspired ⭐ Basic Attack magnet to close enemies was working on Ghosts
[hr][/hr] - community inspired ⭐ Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working
[hr][/hr] - community inspired ⭐ Capricorn Summon would not target the correct enemy when summoned
[hr][/hr] - Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
[hr][/hr] - Hitting a Jump Crystal overlapping an enemy now hits the enemy
[hr][/hr] - community inspired ⭐ A few Auras were displayed with the wrong affinities
[hr][/hr] - community inspired ⭐ Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
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- The Hibernian Workshop Team