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Astral Ascent News

Patch Notes - December 2022 - 0.38.4



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Sun/Moon room cost adjustement: We changed the way sun and moon rooms work, now both the Sun and the Moon room will cost you MAX HP to enter, the only difference between the two rooms will be the spell pool.
    In future updates, we intend to split the zodiac spells pool in two to have some zodiac spells exclusive to sun room and the others exclusive to moon room.
    We also adjusted the cost to enter the moon room from 100 in every world to:
    -50 HP in World 1
    -75 HP in World 2
    -100 HP inWorld 3
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  • Signature spells - Replace the Utility spells: Each hero will now start the game with a unique Signature spell, this system completely replace the old utility spell system that we removed from the game.
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  • Level Up system: This new system will allow you to make use of the XP gained during a run, it will now improve your character, every level granting an additional 20 HP and 15% more damage on your basics attacks.
    Every level will also give you a new perk choice that will improve your basic attacks and signature spell giving it new unique properties.
    [hr][/hr]
  • Andromeda's trials - New puzzle rooms!: Added new Andromeda's trials, they are unique puzzle room focus entirely on platforming skills instead of combat as it was something missing in the game until now! Completing those trials will grant you one of the famous rainbow drinks from Andromeda!

[h2]Small Features[/h2]

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  • Affinty gambit context tutorial: Added a small tutorial the first time you equip a gambit with an affinity.
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  • Ayla/Kiran summon trigger on Signature spell cast: With the new signature spell system, we made it so Ayla and Kiran summon are triggered on signature spell cast like Octave summon.
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  • Zim-Zim ability change: We removed the Zim-Zim ""Bonus loot on intro room"" ability and replaced it with a new ability that gives you reroll possibility for the new level up perks!
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  • community inspired ⭐ Sounds now work for the second player in Remote play together.

[h2]Balancing[/h2]

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  • Enemies Power and HP balancing: The power of and HP of Enemies of the red barrens and the coral archipelago have been readjusted to overal be weaker.
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  • XP Gain from enemies has been buffed: You will now gain more Xp from defeating enemies overall, this change was made to make the progression of the new level up system smoother
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  • XP required to level up Hub levels has been adjusted: The price per level has been adjusted, you will now need more XP BUT Xp gain in run has been improved so overall progression shouldn't feel too different than before.
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  • Nerf damage output of Octave spell ""Laceratio"".
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  • Reduced Capricorn ultimate Cooldown time to 40 seconds instead of 60.
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  • Life stone nerf: Reduce Max HP given by lifestone to 15 instead of 25.
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  • Life Boost aura nerf: Reduce mMax HP given by the life boost aura from 100 to 50.
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  • Virgo summon nerf: Nerfed the damage output of Virgo summon to match the rest of the Zodiacs summon
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  • Reduced the chances for elites to get the gravity orb effect as it is quiet deadly compared to other effects.
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  • Sun/Moon room spawn rate changes: We made it so every run you'll get at least 1 Sun or Moon room spawn to give you a better access to the unique zodiacs spells.
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  • Overall effects nerf: We nerfed the overall effects in the game, they won't always add 1 stack of a set effect on hit but instead has a % chance to add the stack on hit.
    [hr][/hr]
  • Nerfed damages of several Zodiac spells:
    -Capricorn meteor rain
    -Virgo light sword
    -Scorpio trident

[h2]Level Design[/h2]

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  • Special exploration room visual reworks: We reworked the visuals of the special exploration rooms to instead look like Yalee nomad villages, enjoy your yalee friends company!

[h2]Music & SFX[/h2]

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  • Unique SFX plays when you equip a gambit on a spell with the same affinity.

[h2]Interface[/h2]

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  • The Main menu option will no longer display the ""Back to main menu"" and ""Glossary"" options - ☄️ hotfix 0.38.4
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  • Add a new desc for the ""Thunder Dash"" effect in glossary. - ☄️ hotfix 0.38.4

[h2]Visuals[/h2]

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  • Added an additional feedback to pegasus bubble attack.
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  • Removed the Legacy portraits: We decided to remove the legacy portrait as it became an hindrance for the future character visuals yet to be done and we will now fully commit to pixel art portrait instead.
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  • community inspired ⭐ Fixed Hint text in merchant room. - ☄️ hotfix 0.38.1
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  • community inspired ⭐ Fixed the issue with the new zim-zim perks where the title wasn't fully displaying. - ☄️ hotfix 0.38.1
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  • Fixed a small artefact issue in the hub. - ☄️ hotfix 0.38.1
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  • community inspired ⭐ Fixed the Sun appearing green in World 2 and other context. - ☄️ hotfix 0.38.4

[h2]Narrative Design[/h2]

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  • community inspired ⭐ Fixed Ayla and Kiran Echo description to fit their new effect.

[h2]Bug Fixes[/h2]

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  • community inspiredSoftlock coop revive: Fixed an issue where if one player died the moment another was revived, the other player would losce control of it's character resulting in softlock.
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  • Fixed an issue with the order of display of Player 2 aura that sometimes appeared behind the aura background.
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  • Fixed several issues where some of the auras didn't work for Player 2.
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  • community inspiredScorpio start of combat bug: Fixed the issue where Scorpio would sometime start the combat by doing 2 attack at once resulting in a very weird behavior where he'd be flying in the air.
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  • Capricorn Ulimate bug: Fixed an issue where Capricorn could still launch his ultimate when he was killed while casting it.
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  • community inspired ⭐ Fixed an issue where ordan summon could go the wrong way if player is not facing the target direction.
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  • community inspired ⭐ Fixed an issue in coop play where Player 2 get stucks in the vine spawning in fights rooms.
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  • community inspired ⭐ Fixed an issue where Ikki summon could create softlock during boss fights.
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  • community inspired ⭐ Fixed an issue where frame rate would drop whenever you interact with an NPC.
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  • community inspired ⭐ Fixed an issue where you could change the animation of your character when defeated and waiting to be revived.
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  • community inspired ⭐ Fixed an issue where it would display NaN when you try to buy an upgrade.
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  • community inspired ⭐ Fixed an issue where Player 2 could trigger basic attacks aura of Player 1 instead of the one he got.
    [hr][/hr]
  • community inspired ⭐ Fixed an issue where you could enter the 4th world wich is not yet suppose to be available.
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  • Some saves could be lost being of wrong naming convention. - ☄️ hotfix 0.38.2
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  • community inspired ⭐ Game could display a D3D window and prevent loading. - ☄️ hotfix 0.38.2
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  • community inspired ⭐ Players using legacy portraits option would not see dialog portraits. - ☄️ hotfix 0.38.2
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  • community inspired ⭐ Level-up interface could show 999999 when being level 4. - ☄️ hotfix 0.38.2


- The Hibernian Workshop Team

New Exporter Update & Andromeda's Trials! 🪄

Hello everyone!

After the launch of the Coral Archipelago Update we immediatly started working on the next major one: the Crimson Highlands Update. This upcoming one will make possible to visit the 4th world with the most dangerous Zodiacs as long as playing Calie, the Geomancer.

We have already made great progress on this update and we should be able to release it early Q1 2023. But do not worry, we will take our time to polish it as much as we did for all previous updates. We will share more about the Crimson Highlands Update in next newsletter as we have exciting news to share in this one!

New Exporter & new Systems available!💪

Once again we had ambitious & promising new features ideas for the next upate but instead of releasing everything at once as we did for the Coral Archipelago Update, we decided to release part of it for you to play right now on Steam!

https://store.steampowered.com/news/app/1280930/view/3651886500302273659 Game should display version 0.38.0 or higher on main menu, you can relaunch Steam if it's not.

This new content is getting available alongside the long awaited New Exporter version provided by our partner MP2 Games and we would like to thank them again for the tremendous work porting the whole Astral Ascent game from our game engine to C++ for the best possible performances!

This new exporter fixes a lot of crashes and issues (like Steam Remote sound issue) & massively improves FPS allowing you to play at constant frame rate with almost no loadtimes.

This new version will change your game experience by making it much more comfortable and fluid, in particular for smaller settings. The game is also now playable for Steamdeck with very stable 60fps, you can even do Remote Play co-op with 2 Steamdecks without issues.



However expect some inconsistencies (badly oriented elements, small visual glitches etc.) as this build is very close but is not yet the same as the main build, we are still working on it!
If you see anything wrong please let us know on our Discord Server in the #bugs-report channel.

Level up system is the answer!✨
  • Basic attacks issue - Basic attacks do not become more powerful with time unlike your spells with levels & gambits so the more you progress the weaker your basic attacks feel and are. Also, getting Auras for your basic attacks was preventing you to have Auras for other purposes so you would sometimes sacrifice interesting builds to get them.
  • Utility Spells issue - Utility spells were very inconsistent as it was rare (and occasionally too frequent) to get one. Sometimes they were strong, sometimes they were too weak and it was easy to forget to use them as they were not really part of our build.


From these questions emerged new systems

  • Signature spells - They completely replace the Utility Spells that we removed from the game, they are new and unique spells based on cooldown different for each Hero. You will have many synergies to discover and play with from one run to another as you can improve them with the Level up system!
    Kiran signature spell is "Parry then Punch!", making you temporary invincible!

  • Level up system - Defeating enemies will now grant you experience points, filling an experience bar above your HP, when it reaches a certain threshold, your character will level up gaining maximum Health, Basic attacks damage and the possibility to claim a Prowess.
    Octave, level 7 with 9/40 xp points to level 8


  • The Prowesses - They are a set of passive skills that can be claimed in intro rooms of each world, including first world, when interacting with the giants there. Every level, you will be able to claim 1 additional prowess to a max of 8 in a run. These prowesses are of two kinds: Basic attack (right) & Signature Spell (left)


[previewyoutube][/previewyoutube]

The Prowesses for Signature spells are unique to each hero, there is a lot to try out! Also, Zim-Zim now has an ability to make you reset the choices of Prowesses.

Ayla's signature spell "Shadow Mark" (teleports behind enemies) with reset on kill Prowess


Andromeda's trials! 🧩

Another fun addition to the game are the Andromeda's trials!

In the exploration rooms, sometimes you will find a purple altar, interacting with them will teleport you to a new room where you will have to face a platforming challenge without being hit to get one of the famous rainbow drinks poured by Andromeda herself!

Do not worry, if you get hit you are simply teleported outside but you will not lose HP so feel free to try them as many times as you want! We personally love them and we hope you will too!

[previewyoutube][/previewyoutube]

Discord trading card game!🃏

A smaller addition has been made to the Discord server, the Astral Ascent Digital Trading Card game!

Every day Barbecue offers you a new card from his fine collection! You can trade them with everyone or merge them to gain rarer cards (4 rarities for the 39 existing cards) and get the greatest collection!


Hop on our discord to get a card whenever you want!

There was no newsletter last month but be sure we are working our hardest to make the game the best it can be and we are still active on the Discord Server for any of your suggestions and feedback!

Oh, and here are some extra elements!

We added a Glossary that you can check anytime while ingame!

Merchants culture is ancient and not very well known but they remember it through these statues

Oloon wanted her place to feel more precious as you can imagine

More improvements are coming later!

Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!


Have an excellent week ahead and next time we will share about the upcoming world 4!

The Hibernian Workshop Team

Patch Notes - September 2022 - 0.37.7



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Sun&Moon room: Sun/Moon portals are announced a few rooms before they appear - ☄️ hotfix 0.37.1

[h2]Small Features[/h2]

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  • Spells on sun room can have a minimum of 2 gambits on it
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  • Octave unlocking condition: Octave is unlocked after meeting with any world 2 zodiac instead of beating them.
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  • Voice Over: Integrating missing lines of Sagittarius
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  • The Garden: Adding a teleporter to navigate faster in the hub
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  • Enemies: W3 small snake attack feedback improved
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  • community inspired ⭐ It's not possible anymore to start runs through NG+ menu by pressing ""down"" when the start button is selected. - ☄️ hotfix 0.37.1
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  • Malice cost increased by 1 (total of 3) per level - ☄️ hotfix 0.37.1
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  • Ember effect spreads itself in a smaller area - ☄️ hotfix 0.37.1
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  • Added cooldown to auras that had triggers related to player taking damage - ☄️ hotfix 0.37.1
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  • Zodiac lines during battle are played a little bit louder - ☄️ hotfix 0.37.1
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  • Spell cycle is reseted after respawning on hub - ☄️ hotfix 0.37.1
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  • Smoother autoclimb - ☄️ hotfix 0.37.6
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  • Zodiacs on bar: - Zodiacs found on bar has a bigger minimum chance to join you
    - Zodiacs found on bar has now 50% increased chance to join you if they have zodiac affinity - ☄️ hotfix 0.37.6

[h2]Interface[/h2]

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  • LB/RB Navigation in menus of hub
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  • Changed Collect All input for Achievement UI
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  • Added a Collect ALl input for Papa Yalee UI

[h2]Narrative Design[/h2]

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  • Typos fixed
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  • Extended translations for Russian & Korean

[h2]Bug Fixes[/h2]

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  • Malice that spawn extra enemies on zodiacs fight wasn't working in world 3
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  • It was possible to unlock memory fragments of undefeated zodiacs
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  • Old save files would get player to be stuck into the loading screen
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  • Name of worlds could be wrongly displayed in the level progress UI
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  • During coop mode it was necessary to press inputs twice to move through relics in the inventory
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  • Starpiece multiplier could wrongly be enabled for save files prior to the ""The Coral Archipelago"" update - ☄️ hotfix 0.37.1
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  • community inspired ⭐ Zodiac lines during battle are played a little bit louder - ☄️ hotfix 0.37.1
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  • Oloon reset input would not always be displayed - ☄️ hotfix 0.37.2
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  • community inspired ⭐ Virgo Electric orbs could remain on ground - ☄️ hotfix 0.37.2
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  • community inspired ⭐ Virgo electricity particles could remain after defeat - ☄️ hotfix 0.37.2
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  • Draco could have a wrong behavior during meteor attack if ultimate comes up - ☄️ hotfix 0.37.2
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  • community inspired ⭐ The game could not save game progress properlly in some users computer - ☄️ hotfix 0.37.3
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  • Fix on game save files path in computers with unusual setup - ☄️ hotfix 0.37.5
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  • community inspired ⭐ Basic attack icon wouldn't change after swaping characters in the hub - ☄️ hotfix 0.37.6
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  • community inspired ⭐ Players could get stuck during some bosses fight (Scorpio and Sagittarius) after being revived by Ikki summon - ☄️ hotfix 0.37.7
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  • community inspired ⭐ It was possible for players to get stuck into fight room walls during co-op mode - ☄️ hotfix 0.37.7


- The Hibernian Workshop Team

The Coral Archipelago Update is OUT NOW!

Play a new Character, explore a new World, fight new Zodiacs and much more!


[previewyoutube][/previewyoutube]

Thanks a lot everyone for your patience regarding this Update, we created so much more elements than we originally anticipated in order to create the best and most complete experience possible for this first Major Update (several more to come!).

This version sadly does not contain the new exporter that will solve many crashes and increase performances by a lot (if you have performances issue, don't hesitate to check this guide). We have made huge progress on it but this new exporter still contains issues so we thought it would be better to release it once it is totally ready but you can expect it to be released Q4 2022, take a look at our Roadmap iff you want more precisions about it. This version also does not have a complete localization to supported languages yet, when translations are missing it should be replaced by English for now, we will update when we have receive the texts.

https://store.steampowered.com/news/app/1280930/view/3328745165985235930

For the next weeks we will be working on solving the main bugs/balancing issues that you will encounter so do not hesitate to report these on our Discord Server where we have dedicated channels for that. We will also start preparing the mid W3-W4 Update.

If you want a complete list of what is new, here is our complete Patch Notes link and the main features listed below -
https://store.steampowered.com/news/app/1280930/view/5009714462577553599

[h2]Major Features[/h2]

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  • New Playable Character - Octave: New range hero with 11 unique spells to unlock
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  • New World to Explore - The Coral Archipelago: New assets, new traps and new enemies
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  • New Zodiacs Battles: Scorpio & Pisces. Face these 2 members of the Orphnée family
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  • Scorpio & Pisces challenges: Get their summons through their challenges
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  • Sun Room: Exchange your quartz to access powerful spells
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  • Moon Room: Exchange your maximum life to access Zodiac unique powers
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  • Zodiac Spells: Find and use 7 news powerful zodiac spells: Taurus, Virgo, Capricorn, Sagittarius, Leo, Pisces and Scorpio
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  • Echo Isles Room & Summon your Friends: Pick among 15 different summons of your friends so they can help you during your run
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  • New Miniboss - Draco: Fight a dangerous new Miniboss
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  • community inspiredAndromeda's bar interior: Visit the Zodiacs there and the more victory you have against them, the more likely they are to join you
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  • Affinity Zodiac: Your Constellation sign can now randomly help you (once you met at least once) and will more easily join you in Andromeda's bar
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  • community inspiredPixel Art Animated Portraits: Legacy Portraits will still be accessible through game options but default portraits will now be Pixel Art and hand-animated
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  • Fight Rooms Rework: Complete rework in order to have waves / difficulty depending of level of the room
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  • New Affinity System: Spells now have elemental affinities (fire/ice/thunder/poison and neutral) and they gain power with related elemental gambits attached (up to 100% bonus damage)
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  • New Synergy System: Rework - Many Auras has been reworked and a DOZEN additional new auras have been added
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  • New Synergy System: Rework - Many Gambits has been reworked and a THIRTY additional new Gambits have been added


We would also like to thank our community and Play Testers for the great support provided to our small team, we are doing our absolute best to create this game we love.

- The Hibernian Workshop Team

Patch Notes - September 2022 - 0.36.6



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New Playable Character - Octave: New range hero with 11 unique spells to unlock
    [hr][/hr]
  • New World to Explore - The Coral Archipelago: New assets, new traps and new enemies
    [hr][/hr]
  • New Zodiacs Battles: Scorpio & Pisces. Face these 2 members of the Orphnée family
    [hr][/hr]
  • Scorpio & Pisces challenges: Get their summons through their challenges
    [hr][/hr]
  • Sun Room: Exchange your quartz to access powerful spells
    [hr][/hr]
  • Moon Room: Exchange your maximum life to access Zodiac unique powers
    [hr][/hr]
  • Zodiac Spells: Find and use 7 news powerful zodiac spells: Taurus, Virgo, Capricorn, Sagittarius, Leo, Pisces and Scorpio
    [hr][/hr]
  • Echo Isles Room & Summon your Friends: Pick among 15 different summons of your friends so they can help you during your run
    [hr][/hr]
  • New Miniboss - Draco: Fight a dangerous new Miniboss
    [hr][/hr]
  • community inspiredAndromeda's bar interior: Visit the Zodiacs there and the more victory you have against them, the more likely they are to join you
    [hr][/hr]
  • Affinity Zodiac: Your Constellation sign can now randomly help you (once you met at least once) and will more easily join you in Andromeda's bar
    [hr][/hr]
  • community inspiredPixel Art Animated Portraits: Legacy Portraits will still be accessible through game options but default portraits will now be Pixel Art and hand-animated
    [hr][/hr]
  • Fight Rooms Rework: Complete rework in order to have waves / difficulty depending of level of the room
    [hr][/hr]
  • New Affinity System: Spells now have elemental affinities (fire/ice/thunder/poison and neutral) and they gain power with related elemental gambits attached (up to 100% bonus damage)
    [hr][/hr]
  • New Synergy System: Rework - Many Auras have been reworked and a dozen additional new auras have been added
    [hr][/hr]
  • New Synergy System: Rework - Many Gambits have been reworked and a thirty additional new Gambits have been added

[h2]Small Features[/h2]

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  • New effect: Ignition: Burns enemies over time and inflicts burn stacks
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  • New effect: Fire Wisp: Summons a fire whisp that follows the hero, shoots enemies and inflicts burn stacks
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  • New effect: Sapling: Summons a small sprout that runs, explodes against enemies and inflicts poison stacks
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  • New effect: Slime: Summon slime that bounces and inflicts poison stacks
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  • New Effect: Plasma: Create a lightning laser that pierces enemies and inflicts lightning stacks
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  • New Effect: Cumulonimbus: Summons a cloud of lightning that blasts enemies and inflicts lightning stacks
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  • New Effect: Thunder Orb: Create a lightning orb that persists on the field and inflicts lightning stacks
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  • New effect: Snowflake: Create a snowflake around the hero and inflicts freezes stacks
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  • New effect: Ice Idol: Create an ice idol that hits enemies and inflicts freezes stacks
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  • New effect: Stalactite: Sends ice spikes bouncing off walls and inflicts freezes stacks
    [hr][/hr]
  • New effect: Critical: % chance to inflict a critical hit
    [hr][/hr]
  • Summon Zodiac: (Rework) Taurus: Now deals immense damage to all enemies on screen
    [hr][/hr]
  • Summon Zodiac: (Rework) Virgo: Now deals damage to enemies and has a % chance to spawn when hitting enemies during the hero's basic attacks
    [hr][/hr]
  • Summon Zodiac: (Rework) Sagittarius: Now follow the players by shooting arrows continuously and end up with a strong attack
    [hr][/hr]
  • Pantheon Room: Backers statues Room in now accessible in the Garden
    [hr][/hr]
  • Spells Reworks: We removed some of the beacon utility spells
    [hr][/hr]
  • Spells Reworks: Some common & specific spells have been visually and gameplay reworked
    [hr][/hr]
  • Spells Reworks: Dodge effect has been added to several spells, when a spell has it you are invincible during certain frames of the spell
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  • Voices feedback: When being hurt and when casting spells
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  • Camera: In several places we improved camera
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  • Camera: Camera movement when Zodiacs do their ultimates
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  • Camera: Camera is less zoomed by default
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  • Camera: Challenge Sagittarius: Camera is more dezoomed
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  • Cetus Room improvement: Better descriptions of the gambits, new categories of gambit and third random loot is more frequent and can only be a slot unlocker
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  • Elites visual rework: Elites have been visually reworked a lot
    [hr][/hr]
  • Lupus Miniboss: During ultimate, a magnet effect affects player
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  • Spells altar: New category of altar you can find during your runs where you can choose between 2 spells
    [hr][/hr]
  • Memory Fragments: You can now only get Memory Fragments from characters you already crossed
    [hr][/hr]
  • NG +: Thorn feedback improvement
    [hr][/hr]
  • Enemies: Improved behavior placement for many enemies
    [hr][/hr]
  • Enemies: Stacks effects above enemies visual rework
    [hr][/hr]
  • Enemies: Enemies placements have been globally improved
    [hr][/hr]
  • Enemies: Improvements of movement behavior for some enemies
    [hr][/hr]
  • NPC: Oloon - UI opens on last unlocked element
    [hr][/hr]
  • NPC: Poetic Peddler UI does not show locked characters spells anymore
    [hr][/hr]
  • Special rooms cannot appear twice in a row anymore
    [hr][/hr]
  • Faster end of levels & appearing in levels
    [hr][/hr]
  • Accelerated Aura pick-up
    [hr][/hr]
  • Accelerated Spells/gambits pick-up
    [hr][/hr]
  • Enemies projectiles improvements (visuals & behavior)
    [hr][/hr]
  • Yalees summon improved (visual and gameplay)
    [hr][/hr]
  • Game now playable with dpad of controller (game and interface)
    [hr][/hr]
  • Jump crystals lisibility has been improved
    [hr][/hr]
  • Spell order is reseted when coming back to the hub
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  • UI is not removed when staying IDLE
    [hr][/hr]
  • You can now rush in Healing rooms and still get the heal/mana orbs

[h2]Balancing[/h2]

    [hr][/hr]
  • Ayla Spells: Mana costs have been reduced
    [hr][/hr]
  • Ayla Spells: n°428 Metal Star: Visual improvement. Damage increased
    [hr][/hr]
  • Ayla Spells: n° 17 Toxic Bomb: Visual improvement. Improved area of effect. Damage increased
    [hr][/hr]
  • Ayla Spells: n° 249 Unrelenting Tornado: Visual improvement. Improved area of effect. Damage increased. Go through enemies without making them move.
    [hr][/hr]
  • Ayla Spells: n° 888 Fatal Dash: Much faster to use. Deal multiple hits. Damage increased. Added ""dodge"" effect
    [hr][/hr]
  • Ayla Spells: n° 086 Lighning Speed: Damage increased. Added ""dodge"" effect
    [hr][/hr]
  • Ayla Spells: n°12 Electric Scalpels: Damage increased
    [hr][/hr]
  • Ayla Spells: n°840 Doppelgenger: Improved area of effect. Damage increased. Deal multiple hits. Added ""dodge"" effect
    [hr][/hr]
  • Ayla Spells: n+675 Moon Arch: Damage increased. Deal multiple hits. Added ""dodge"" effect
    [hr][/hr]
  • Ayla Spells: n°005 Astral Powder: Damage increased. Added ""dodge"" effect
    [hr][/hr]
  • Kiran Spells: Mana costs have been balanced
    [hr][/hr]
  • Kiran Spells: Lightspeed Fist: Damage increased. Do not hit multiple targets anymore
    [hr][/hr]
  • Kiran Spells: Ground Pound: Damage increased. Deal multiple hits. Added ""dodge"" effect
    [hr][/hr]
  • Kiran Spells: Ultra Loaded Knucles: Damage increased. Deal multiple hits. Added ""dodge"" effect
    [hr][/hr]
  • Kiran Spells: Energy Projectiles: Damage increased
    [hr][/hr]
  • Kiran Spells: Windturner Up-smash:Damage increased
    [hr][/hr]
  • Kiran Spells: Cutting Kick: Damage increased
    [hr][/hr]
  • Kiran Spells: Rententless Fury: Damage increased
    [hr][/hr]
  • Kiran Spells: Helping Hands (Got It?): Damage increased. Deal multiple hits
    [hr][/hr]
  • Kiran Spells: Flamins Slide: Damage increased. Added ""dodge"" effect
    [hr][/hr]
  • Spells & Gambits: Spells level change is bigger between worlds and balancing of empty slots on looted spells
    [hr][/hr]
  • Spells & Gambits: Number of Gambits on spells by default has been greatly reduced
    [hr][/hr]
  • Spells & Gambits: Slot unlocker price has been increased
    [hr][/hr]
  • Spells & Gambits: Spells have minimum 2 unlocked slots and the slots probabilities have been reduced
    [hr][/hr]
  • Common Spells: Fireballs: Damage increased
    [hr][/hr]
  • Common Spells: Thunder Orb: Visual improvement. Improved area of effect. Higher damage rate. Damage increased
    [hr][/hr]
  • Common Spells: Spirit Sword: Damage increased
    [hr][/hr]
  • Common Spells: Magic Cyclone: Spell is slower. Damage increased
    [hr][/hr]
  • Common Spells: Surrounding Spheres: Summons 5 orbs instead of 3. Damage increased
    [hr][/hr]
  • Common Spells: Shooting Star: Damage increased
    [hr][/hr]
  • Common Spells: Ravaging Spheres: Damage increased
    [hr][/hr]
  • Common Spells: Glacial Spikes: Damage increased
    [hr][/hr]
  • Common Spells: Ice thrower: Damage increased
    [hr][/hr]
  • Common Spells: Frost Splinters: Damage increased
    [hr][/hr]
  • Common Spells: Dark Outbreak: Damage reduced
    [hr][/hr]
  • Common Spells: Electrospheres: Damage increased
    [hr][/hr]
  • Common Spells: Shattering Stars: Damage increased
    [hr][/hr]
  • Common Spells: Magma comets: Visual improvement. Damage increased
    [hr][/hr]
  • Common Spells: Ki Blast: Damage increased. Deal multiple hits
    [hr][/hr]
  • Common Spells: Dark Burst: Damage increased. Deal multiple hits
    [hr][/hr]
  • Common Spells: Aqua Ball: Damage increased.
    [hr][/hr]
  • Common Spells: Thorns Chains: Damage increased
    [hr][/hr]
  • Common Spells: Meteor Blades: Damage increased
    [hr][/hr]
  • Common Spells: Slashing Squall: Damage increased
    [hr][/hr]
  • Utility Spells: Fire Spreader: Visual improvement. Improved area of effect. Stack numbers reduced. Cooldown reduced
    [hr][/hr]
  • Utility Spells: Ice Column: Stack numbers reduced. Cooldown reduced
    [hr][/hr]
  • Utility Spells: Thunder Strike: Stack numbers reduced. Cooldown reduced
    [hr][/hr]
  • Utility Spells: Utility spells are now anymore a possible rewars at the end of rooms / bosses
    [hr][/hr]
  • Effect: Target: 100% chance to inflict a critical hit
    [hr][/hr]
  • Effect: Vulnerability is 5% per stack instead of 3% per stack now
    [hr][/hr]
  • Effect: Freeze slows now the enemies based on stack count and the stacks are reset once the enemy comes out of the freeze
    [hr][/hr]
  • Effect: Bosses can no longer be slowed by freeze but can trigger freeze related effects
    [hr][/hr]
  • Pavo Feathers: Feathers of +2 and +5 are less frequent
    [hr][/hr]
  • Minibosses: Health / damages balancing
    [hr][/hr]
  • Minibosses: Lupus Miniboss fall attack is faster
    [hr][/hr]
  • community inspiredMinibosses: Lupus dash attack has a more forgiveable collider
    [hr][/hr]
  • Bosses: Zodiacs remove their stacks more often when teleporting
    [hr][/hr]
  • Bosses: Zodiacs are now invulnerables in more attacks
    [hr][/hr]
  • Bosses: Taurus Bull charges fire no longer hits behind him and Taurus no longer hits after he hit the wall
    [hr][/hr]
  • Bosses: Leo's ultimate starts at 50% and now remains in his ultimate
    [hr][/hr]
  • Bosses: Top attack laser of Capricorn is a bit higher now
    [hr][/hr]
  • Enemies: Sylvanian Protector enemy in world 1 is much faster now
    [hr][/hr]
  • Enemies: HP balancing
    [hr][/hr]
  • Enemies: Lava Spider W2 enemy attacks from distance only and has an improved behavior
    [hr][/hr]
  • Enemies: Elites HP balancing
    [hr][/hr]
  • NPC: Zim-Zim Weakness Exploit reduction
    [hr][/hr]
  • NPC: Itinerant merchant reset price changes with world
    [hr][/hr]
  • NPC: Itinerant merchant altar slots are not re-filled after reseted
    [hr][/hr]
  • NPC: Itinerant merchant altars are now always 2 spells, 1 utility spell, 2 gambits
    [hr][/hr]
  • Global HP of Heroes have been reduced
    [hr][/hr]
  • Fight rooms keys are now 3 by default then 4 with difficulty 4, 5 with difficulty 5 and 6 when difficulty 6
    [hr][/hr]
  • Mushroom trap in world one only throws one pack of mushroom
    [hr][/hr]
  • Traps do more damages to enemies
    [hr][/hr]
  • Quartz level ingredient now breaks in less hits
    [hr][/hr]
  • Special rooms probabilities have been changed
    [hr][/hr]
  • Mana Tree ""unlimited mana"" buff duration nerfed

[h2]Level Design[/h2]

    [hr][/hr]
  • New exploration rooms
    [hr][/hr]
  • New fight rooms
    [hr][/hr]
  • Enemies spawn areas have been improved (placements, size) in exploration rooms
    [hr][/hr]
  • Climbing walls are less present near fighting rooms to avoid auto-climbs
    [hr][/hr]
  • Improvement of placement of traps
    [hr][/hr]
  • Filled up empty spaces
    [hr][/hr]
  • Clouds are at a more similar height when escaping rooms
    [hr][/hr]
  • Fight rooms have been reworked to improve fight experience
    [hr][/hr]
  • Spaces for end level portals are bigger

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Add SFX feedback in many places
    [hr][/hr]
  • Adjusted volumes of several elements
    [hr][/hr]
  • Add many contextuals dialogs for heroes/npc/zodiacs
    [hr][/hr]
  • Added a sound when the hero takes a hit when he has the Shield effect
    [hr][/hr]
  • Removed Bird ambiance from Cetus' room
    [hr][/hr]
  • Added a voice when the hero takes a hit
    [hr][/hr]
  • Added a voice when the hero launches a spell

[h2]Interface[/h2]

    [hr][/hr]
  • End of levels selection visual rework
    [hr][/hr]
  • New hurt feedback on UI
    [hr][/hr]
  • Changed wording for many interface interactions for more coherence
    [hr][/hr]
  • Improved ergonomy for merchant's interfaces
    [hr][/hr]
  • Ergonomy improvements for Path of Destinies
    [hr][/hr]
  • Sidescreen re-order in many cases for more coherence
    [hr][/hr]
  • Coherence improvements for texts colors
    [hr][/hr]
  • Many Auras now have a system of Cooldown
    [hr][/hr]
  • Interface appears much faster when fight starts against Zodiacs
    [hr][/hr]
  • Spells now have different interface backgrounds depending on the affinity of the gambits equipped on them
    [hr][/hr]
  • Removed hint hiding option in menu
    [hr][/hr]
  • Empty Auras slots do not show cooldown anymore
    [hr][/hr]
  • New option to change portraits style from Pixel Art to Legacy

[h2]Visuals[/h2]

    [hr][/hr]
  • New transition screen
    [hr][/hr]
  • Reworked icons for Auras (including elemental distinctions)
    [hr][/hr]
  • Reworked icons for Gambits (including elemental distinctions)
    [hr][/hr]
  • Reworked Credits Menu
    [hr][/hr]
  • Enemies fire sprites are on a different color now
    [hr][/hr]
  • Improved outline selection when option is activated
    [hr][/hr]
  • Improved lisibility for many trails of projectiles
    [hr][/hr]
  • Pegasus Miniboss visual rework of water attack
    [hr][/hr]
  • A lot of Fx are faster and are now behind enemies for better lisibility
    [hr][/hr]
  • Improved ""ghost effect"" in many places
    [hr][/hr]
  • The sun effect has been improved
    [hr][/hr]
  • The screen becomes darker when the Zodiacs do their ultimates
    [hr][/hr]
  • Removed a lot of flashes on screen
    [hr][/hr]
  • Ingame clouds have changed
    [hr][/hr]
  • Sun has been added in Andromeda's room
    [hr][/hr]
  • W2 Djinn feedback improvement
    [hr][/hr]
  • Changed Poison color from green to purple
    [hr][/hr]
  • White outline removed on spells icons
    [hr][/hr]
  • Visually improved Poetic Peddler interface
    [hr][/hr]
  • Poetic Peddler UI opens on your current characters
    [hr][/hr]
  • Rewards icons in Death Recap are now similar
    [hr][/hr]
  • Generic dialogs icon above NPCs is a lot less visible
    [hr][/hr]
  • Outline on NPCs in Death Recap has been removed
    [hr][/hr]
  • Spells icons do not change their angles anymore, it was breaking the pixel art
    [hr][/hr]
  • Visual improvement of Oloon's assistant UI
    [hr][/hr]
  • Octave is always present on Main Menu for this update
    [hr][/hr]
  • Visuals improvement in inventory when equiping a gambit
    [hr][/hr]
  • New character unlock visual improvement

[h2]Narrative Design[/h2]

    [hr][/hr]
  • New stories for Papa Yalee and rework of some existing ones
    [hr][/hr]
  • Memory fragments are now unlocked only once concerned NPC/Zodiac has been met at least once
    [hr][/hr]
  • Many typos fixed
    [hr][/hr]
  • More generic variations on some NPCs
    [hr][/hr]
  • More generic variations on Heroes

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • Updated spell previews for outdated spells
    [hr][/hr]
  • Untranslated elements are now english instead of empty
    [hr][/hr]
  • Keyboard summon default input has been changed

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ Coop - Enemies could keep focusing dead players
    [hr][/hr]
  • community inspired ⭐ Coop - Reviving a partner at same frame than dying would cause both players to remain stuck
    [hr][/hr]
  • Coop - Player 2 could go through end level portal sometimes
    [hr][/hr]
  • Some sound designs were not played for the first time, some have been fixed
    [hr][/hr]
  • Summoned Zodiacs could focus invincible NG+ ghosts
    [hr][/hr]
  • Dev message ambiance song would keep playing if skipped too fast
    [hr][/hr]
  • It was possible to meet a Zodiac in a challenge room AND in a boss room in same world
    [hr][/hr]
  • Oloon UI could bug if opened during Assistant's tutorial
    [hr][/hr]
  • community inspired ⭐ Clouds spawn faster in first intro room
    [hr][/hr]
  • community inspired ⭐ Some Fire portals in W2 would only go in one direction
    [hr][/hr]
  • Jump crystals would sometimes get in front of enemies/players
    [hr][/hr]
  • Sometimes big enemies would spawn in low difficulty rooms
    [hr][/hr]
  • Context dialogs could occur during a dialog
    [hr][/hr]
  • When starting the game, a pointer could appear for Barbecue while not unlocked yet
    [hr][/hr]
  • Save icons could never disappear while NG+
    [hr][/hr]
  • Ordan could overlap Kiran and create issues
    [hr][/hr]
  • community inspired ⭐ Left side of the main hub shows cut-off clouds
    [hr][/hr]
  • community inspired ⭐ Right side of Pavo's ruins shows cut-off clouds
    [hr][/hr]
  • NPC Dialog pop-up was missing sometimes
    [hr][/hr]
  • Input of Zodiac summon could remain when swapping Zodiac while summon bar full
    [hr][/hr]
  • Freeze effect was wrongly placed on most bosses
    [hr][/hr]
  • Dummies could be killed
    [hr][/hr]
  • Open NPC's UI would make player behind other playable characters
    [hr][/hr]
  • community inspired ⭐ Bosses would become invisible if killed by another Zodiac summon
    [hr][/hr]
  • community inspired ⭐ Wooden Guardian could remain on battlefield if killed at same frame than creating the laser
    [hr][/hr]
  • Leo particles could remain on ground when defeated
    [hr][/hr]
  • Gambits equip texts could overlap if quickly pressed
    [hr][/hr]
  • Sagittarius could launch several times her fire attack
    [hr][/hr]
  • When climbing sides, flying enemies launching attacks could go very high
    [hr][/hr]
  • Barbecue Auras description would resize wrongly
    [hr][/hr]
  • Removed a yellow square when opening Death Recap
    [hr][/hr]
  • Ordan was sometimes at a wrong place when swapping character


- The Hibernian Workshop Team