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Astral Ascent News

Update 2.2 is live now!

Poetic Pandemonium update!
[p][/p][p]We hope your summer is going great, on our side we are back with a new major update! ːzagplsː

Take a look to the full Patch Notes below -

[dynamiclink][/dynamiclink][/p][p][/p]
Hub Customization
[p]
A new NPC appeared in The Garden, The Yalee Builder!


We hesitated for a long time to call this NPC "Leonardo Da Yalee" but thought it may not be fitting very well with the rest of the game, but at least you know it now haha

[/p][p]You will have many places where you can add new assets, this feature was voted a lot by our Discord community about how to handle the extra Sun Pieces in late game![/p][p][/p][p][/p][p](We also noted other suggestions for later! ːtaurusSmirkː)

But while making this new system it appeared to us that a Sun Piece payment for these changes was not the best option because : [/p]
  • [p]New players could favorize Decorations over meta progression making them weaker for chosing this[/p]
  • [p]It will unbalance the overall meta progression[/p]
  • [p]People would only buy a few elements they really want and not have many elements to choose from[/p]
  • [p]People with a lot of sun pieces would still exhaust the options very very fast and still be super rich[/p]
[p]For these reasons it made much more sense to us to attach thse new decorations to challenges so you will often unlock new ones and have several to choose from. Also, no worries, if you are far into the progression you should unlock most of the rewards directly.

But we will find ways to spend the Sun Pieces for late game players no worries!

There is 7 Decorations families [/p]
[p]Under the Moon[/p]
[p]Inside the Reef[/p]
[p]Deep in the Dune[/p]
[p]Beyond Soft Melancholia[/p]
[p]In the Observatory[/p]
[p]Near the Pinnacle[/p]
[p]Behind Parnassus[/p]
[p]

Here are a few examples -[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]That's just 6 examples out of a total of 84 beautiful assets to unlock and select to customize your hub![/p][p][/p][p][/p]
13 new spells -
[p][/p][p]Ayla, Kiran, Calie & Octave are getting 2 new spells and many of you asked for Yamat to get more spells as she had a bit less than the others so we gave her 5 new spells instead of 2 ːtaffyː[/p][h2]Ayla Spells[/h2]
  • [p]N360 Death Lotus[/p]
[p][/p]
  • [p]N1000 Thousand Cuts[/p]
[p][/p][p][/p][h2]Kiran Spells[/h2]
  • [p]Crater Maker[/p]
[p][/p][p][/p]
  • [p]Kiran Comet![/p]
[p][/p][p][/p][h2]Calie Spells[/h2]
  • [p]Kuzite Scythe - Quake[/p]
[p][/p]
  • [p]Opulent Waltz [/p]
[p][/p][p][/p][h2]Octave Spells[/h2]
  • [p]Osculum Vale[/p]
[p]
[/p]
  • [p]Infinitus[/p]
[p]
[/p][p][/p][p][/p][h2]Yamat Spells[/h2]
  • [p]Raging Bull[/p]
[p]

[/p]
  • [p]Starburst[/p]
[p]
[/p]
  • [p]Serpentine Strike [/p]
[p]
[/p]
  • [p]Feeding Frenzy[/p]
[p]
[/p][p][/p]
  • [p]Fowl Plumage[/p]
[p][/p][p]In 2.2, all spells were reviewed to ensure an accurate display of average damage and hits. These updates do not impact the way the spells function, only the displayed information on the spell. In addition to the informational updates, many spells received additional changes. 2 and 3 cost spells were the focus of these changes as they were not providing enough damage for their cost when compared to 1 cost spells.[/p][p][/p][p]A large number of spells received rebalancing to ensure that no matter what you enjoy using, it will be effective.
[/p][p]N°539 FREEDOM FIGHTER [/p][p][/p][p]TWIN DRAGON UPPERCUT[/p][p][/p][p][/p][p]
PERFORATIO[/p][p][/p][p][/p][p][/p][p]AZURITE FALCHIONS - PIERCE[/p][p][/p][p][/p][p]
STERN PRESENCE[/p][p][/p][p][/p][p][/p][p]COMMON SPELLS[/p][p] ZODIAC SPELLS[/p][p][/p][p][/p][p]We have collaborated with players with hundreds of hours on the game to make these balancing changes as accurate and fair as possible.

We have also addressed many bugs reported by the community and we will keep fixing more with time![/p][p][/p]
What is coming next?
[p][/p][p]You may have noticed that our updates 2.1 and 2.2 have been a slightly smaller than previous updates and that is partly because we are preparing the Kickstarter campaign launching in September for our new game Fallen Fates, if you haven't already do not hesitate to follow the Kickstarter campaign as we will have a lot of reveals and exciting things during the campaign!
But we have also been having new team members who had to take their marks on Astral Ascent which is a huge project now!

So our plan for the future is not to slow down but on the opposite trying to make a lot of new content and improvements to the game you love and that we love just as much ːzimzimSmileː We already have a ton of ideas for partnerships with great games, features and more!

We often said that as long as the game keeps selling we will keep making updates and the love and support you are showing is truly motivating us a lot!

If you ever want to support us you can leave a review on the game or on the DLCs pages and talk to your friend about the game, thanks again!!! ːzagplsː[/p][p][/p][h2]Steam Workshop[/h2][p][/p][p]A lot of you have been asking about Steam Workshop features and we are starting to take a look at that, we don't have a lot of experience with that for now but the idea seeing what content you would create is so exciting!

In order to have a better idea of what you would like to do, we would love to hear from the creative modders out there to hear you and see what you would like to be able to do, in order to do that we have created an event channel on our Discord server where you can suggest your ideas and upvote the others suggestions!
There will be things we won't be able to do but we will try our best to take extra attention to what was upvoted the most.[/p][p][/p][h2]Animals Charity DLC[/h2][p][/p][p]If you follow our currently announced roadmap (we will need to update it at some point when we define more precisely what is next) our next update will be the Animals Charity DLC!

This DLC has been inspired to us by the Paws & Claws DLC from the great Children of Morta and they announce of their DLC page that they collected more than 460 000 $ for their association to protect animals!

We love animals ourselves, you can see below some of the team cats member we shared on August 8th for the cat international day![/p][p]

We felt like this initiative was amazing and absolutely wanted to run a similar campaign to get money for animals Charity so we asked people of Dead Mage and they were happy we would follow their steps and try to gather money for charity too![/p][p]
We have checked different associations and we ended up having an excellent contact with One Voice who are actively fighting for animals rights and protection internationally!

In order to help them save animals, we are collaborating and we will give them 100% of the revenue generated by this upcoming DLC so we hope it will work nicely to support them as much as possible ːzagplsː[/p][p][/p][p]About the game content itself, we already have a lot of ideas but we still need to finalize them. What we know is that we would rework the bottom right part of the hub to make a shelter for animals and the animals would be able to follow you during your runs and should provide different bonuses that should not be locked the animals themselves so you can select your favorite animal and your favorite bonus separately, here is a concept we worked on to pitch to One Voice - [/p][p][/p][p]
We hope that weither it is for the gameplay part or for supporting the charity for animals this DLC will be making everyone happy!!

---

Before I go, I wanted to credit the tremendous work of the passionated community for the Astral Ascent Wiki page!
[/p][p][/p][p][/p][p]You can lean more about pretty much every aspect of the game with a ton of accurate details so don't hesitate to visit it!

Wishing all of you an excellent day and great time in game!

- The Hibernian Workshop Team[/p]

Patch Notes - August 2025 - 2.2.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Hub Decorations: New NPC in the hub allows you to unlock and create many different assets in the hub so you can customize it as you want : 84 decorations await!
    [hr][/hr]
  • New spells: 13 new spells have been added, including 2 each for Ayla, Kiran, Calie and Octave as well as 5 for Yamat!

    Ayla

    N360 Death Lotus
    Mana Cost: 2
    Average Hits: 3
    Average Damage: 171 at 3 hits

    N1000 Thousand Cuts
    Mana Cost: 3
    Average Hits: 4-14
    Average Damage: 171 at 9 hits


    Kiran

    Crater Maker
    Mana Cost: 2
    Average Hits: 2-6
    Average Damage: 160 at 4 hits

    Kiran Comet!
    Mana Cost: 3
    Average Hits: 3-11
    Average Damage: 210 at 7 hits


    Calie

    Kuzite Scythe - Quake
    Mana Cost: 2
    Average Hits: 1-3
    Average Damage: 150 at 2 hits

    Opulent Waltz
    Mana Cost: 3
    Average Hits: 3
    Average Damage: 210 at 3 hits


    Octave

    Osculum Vale
    Mana Cost: 2
    Average Hits: 3-7
    Average Damage: 150 at 5 hits

    Infinitus
    Mana Cost: 2
    Average Hits: 4-6
    Average Damage: 125 at 5 hits


    Yamat

    Raging Bull
    Mana Cost: 2
    Average Hits: 1
    Average Damage: 160 at 1 hit

    Starburst
    Mana Cost: 3
    Average Hits: 6-12
    Average Damage: 180 at 9 hits

    Serpentine Strike
    Mana Cost: 1
    Average Hits: 2
    Average Damage: 80 at 2 hits

    Feeding Frenzy
    Mana Cost: 2
    Average Hits: 2
    Average Damage: 160 at 2 hits

    Fowl Plumage
    Mana Cost: 3
    Average Hits: 2-6
    Average Damage: 240 at 4 hits

[h2]Small Features[/h2]

    [hr][/hr]
  • community inspired ⭐ Updated from 3 to 4 ban spells per hero in the hub
    [hr][/hr]
  • Height space on perks in the Signature spell description is now smaller in case the perks name is on 2 lines for better readability - ☄️ hotfix 2.2.2
    [hr][/hr]
  • Zim-Zim was saying congratulations for buying when trying to buy something with not enough money - ☄️ hotfix 2.2.2

[h2]Balancing[/h2]

    [hr][/hr]
  • Spell Average Refactor: In 2.2, all spells were reviewed to ensure an accurate display of average damage and hits. These updates do not impact the way the spells function, only the displayed information on the spell.
    In addition to the informational updates, many spells received additional changes.


    COMMON:

    Fireballs
    REDUCED Mana cost from 2 to 1.
    Average Hits UPDATED from 5 to 3-5.
    Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)

    Thunder Orb
    Average Hits UPDATED from 5 to 3-5.
    Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)

    Magic Cyclone
    Average Hits UPDATED from 1-8 to 1-9.
    Average Damage INCREASED from 100 to 130 at 5 Hits

    Shooting Star
    Average Damage UPDATED from 120 to 100 at 1 Hit.

    Ravaging Spheres
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 112 to 144 at 4 Hits

    Glacial Spikes
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 123 to 144 at 3 Hits

    Frost Splinters
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 57 to 75 at 3 Hits

    Water Bubbles
    Average Damage INCREASED from 120 to 156 at 6 Hits.

    Dark Outbreak
    Average Hits UPDATED from 4-7 to 3-5.
    Average Damage INCREASED from 180 to 224 at 4 Hits.

    Shattering Stars
    Mana cost REDUCED from 2 to 1.
    Average Hits UPDATED from 4 to 2-4.
    Average Damage REDUCED from 93 to 75 at 3 hits.

    Electrospheres
    Average Hits UPDATED from 1-8 to 1-7.
    Average Damage REDUCED from 124 to 104 at 4 Hits.

    Magma Comets
    Average Damage INCREASED from 132 to 164 at 4 Hits.

    Ki Blast
    Average Damage INCREASED from 71 to 80 at 1 Hit.

    Dark Burst
    Average Damage INCREASED from 149 to 190 at 1 Hit.

    Thousand Knives
    Average Displayed Damage UPDATED to 144 at 8 Hits. (Unchanged)

    Aqua Ball
    Average Hits UPDATED from 1-6 to 1-3.

    Plasma Portal
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 78 to 123 at 3 Hits.

    Thorns Chains
    REDUCED Mana cost from 2 to 1.
    Average Hits UPDATED from 1-4 to 1-3.
    Average Damage REDUCED from 82 to 70 at 2 Hits.

    Meteor Blades
    Average Hits UPDATED from 1-4 to 1-3.
    Average Damage INCREASED from 134 to 154 at 2 Hits.

    Slashing Squall
    Average Hits UPDATED from 3 to 4-6.
    Average Damage INCREASED from 100 to 135 at 5 Hits.

    World Ender
    Average Damage from 145 to 190 at 1 Hit.

    Nightbreaker
    Average Displayed Damage UPDATED to 155 at 4 Hits. (Unchanged)

    Burning Wave
    Average Hits UPDATED from 5 to 8.
    Average Damage INCREASED from 192 to 208 at 8 Hits.

    Fire Rain
    INCREASED Mana cost from 1 to 2.
    Average Hits UPDATED from 1-6 to 1-9.
    Average Displayed Damage UPDATED to 155 at 5 Hits. (Unchanged)

    Cold-Steel Sword
    INCREASED Mana cost from 2 to 3.
    Average Damage INCREASED from 154 to 240 at 2 Hits.

    Freezing Needles
    Average Damage INCREASED from 134 to 190 at 2 Hits.

    Frost Mines
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 108 to 141 at 3 Hits.

    Electrical Deluge
    Average Hits UPDATED from 1-7 to 4-12.
    Average Damage REDUCED from 192 to 184 at 8 Hits.

    Eye of Judgement
    Average Hits UPDATED from 3-4 to 3-7.
    Average Damage INCREASED from 112 to 150 at 5 Hits.

    Quicksilver
    Average Hits UPDATED from 3-6 to 2-6.
    Average Damage INCREASED from 112 to 128 at 4 Hits.

    Corrupted Typhoon
    Average Damage INCREASED from 152 to 216 at 8 Hits.

    Poisonous Vortex
    Average Hits UPDATED from 1-10 to 2-10.
    Average Damage INCREASED from 114 to 144 at 6 Hits.

    Demonic Explosion
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 80 to 120 at 2 Hits.


    ZODIAC

    Capricorn's Meteor Strikes
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 1-6 to 4-12.
    Average Damage INCREASED from 132 to 160 at 8 Hits.

    Virgo's Light Swords
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 6-12 to 4-12.
    Average Damage INCREASED from 112 to 168 at 8 Hits.

    Sagittarius' Chakrams
    Average Hits UPDATED from 4 to 2-6.
    Average Damage INCREASED from 132 to 160 at 4 Hits.

    Aquarius' Flow
    Mana Cost REDUCED from 3 to 2.
    Average Damage INCREASED from 152 to 180 at 4 Hits.

    Scorpio's Trident
    Average Damage INCREASED from 182 to 200 at 2 Hits.

    Pisces' Clones
    Average Hits UPDATED from 1-8 to 2-8.
    Average Displayed Damage UPDATED to 245 at 5 Hits. (Unchanged)

    Leo spell's Axe Slash
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 153 to 180 at 3 Hits.

    Cancer Spell's Tsunami
    Average Hits UPDATED from 1-9 to 1-5.
    Average Damage INCREASED from 156 to 165 at 3 Hits.

    Gemini's Cyclone
    Average Hits UPDATED from 2-4 to 3-5.
    Average Damage REDUCED from 264 to 196 at 4 Hits.


    AYLA

    N°438 Metal Star
    Average Hits UPDATED from 1-7 to 3-11.
    Average Damage REDUCED from 189 to 147 at 7 Hits.

    N°017 Toxic Bomb
    Average Hits UPDATED from 1-4 to 2-4.

    N°240 Unrelenting Tornado
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 128 to 140 at 4 Hits.

    N°086 Lightning Speed
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 95 to 147 at 3 Hits.

    N°012 Electric Scalpels
    Average Hits UPDATED from 1-4 to 1-9.
    Average Damage INCREASED from 130 to 150 at 5 Hits.

    N°005 Astral Powder
    Average Damage INCREASED from 98 to 120 at 2 Hits.

    N°055 Blindspot Slash
    Average Damage INCREASED from 120 to 135 at 3 Hits.

    N°538 Killing Stars
    Average Hits UPDATED from 1-7 to 4-10.
    Average Damage REDUCED from 192 to 147 at 7 Hits.

    N°102 Flash Step
    Average Damage INCREASED from 123 to 141 at 3 Hits.

    N°206 Paper Bomb
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 117 to 135 at 3 Hits.

    N°303 Psy-Trap
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    N°246 Endless Blows
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 114 to 141 at 3 Hits.

    N°333 Blade Tempest
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 104 to 120 at 2 Hits.

    N°707 Cross Cut
    Average Damage INCREASED from 224 to 240 at 2 Hits.

    N°686 Hidden Dirks
    Average Damage INCREASED from 120 to 132 at 6 Hits.

    N°501 Dancing Knives
    Average Hits UPDATED from 1-8 to 2-8.
    Average Damage INCREASED from 105 to 140 at 5 Hits.

    N°518 Fatal Trigonometry
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 124 to 132 at 4 Hits.

    N°539 Freedom Fighter
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 89 to 135 at 4 Hits.
    Average Damage of Dash Increased, Average Damage of Clones reduced.

    N°567 Reality Distortion
    Average Hits UPDATED from 6 to 6-10.
    Average Displayed Damage UPDATED to 216 at 8 Hits. (Unchanged)


    KIRAN

    Lightspeed Fist
    Average Displayed Damage INCREASED from 117 to 144 at 3 Hits.

    Energy Projectiles
    Average Hits UPDATED from 1-4 to 1-5.
    Average Displayed Damage UPDATED to 90 at 3 Hits. (Unchanged)

    Windturner Up-smash
    Average Displayed Damage UPDATED to 124 at 4 Hits. (Unchanged)

    Cutting Kicks
    Average Damage INCREASED from 134 to 170 at 2 Hits.

    Relentless Fury
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 76 to 120 at 4 Hits.

    Flaming Slide
    Average Hits UPDATED from 1-5 to 3-5.
    Average Damage INCREASED from 72 to 80 at 4 Hits.

    Twin Dragon Uppercut
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 93 to 135 at 3 Hits.

    Lightning Dance
    Average Damage INCREASED from 96 to 120 at 3 Hits.

    Flamin' Hot Strike
    Average Hits UPDATED from 4 to 1-5.
    Average Damage INCREASED from 117 to 135 at 3 Hits.

    UUUUUULTIMATE BEAM
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 1-8 to 2-8.
    Average Damage INCREASED from 125 to 150 at 5 Hits.

    Tiger Roundhouse
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    Dirty Way of Doing This
    Average Hits UPDATED from 5 to 3-5.
    Average Damage INCREASED from 88 to 120 at 4 Hits.

    Earthquake Kick
    Average Damage INCREASED from 110 to 140 at 2 Hits.

    Time-Out!
    Average Hits UPDATED from 5 to 1-5.
    Average Damage INCREASED from 75 to 120 at 3 Hits.

    Unknown Flying Baddies
    Average Damage INCREASED from 137 to 160 at 1 Hit.

    Hard Rock Punch
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 92 to 120 at 2 Hits.


    CALIE

    Mist Of Plumes
    Average Damage INCREASED from 84 to 120 at 3 Hits.

    Wall Of Arrows
    Average Hits UPDATED from 1-5 to 2-6.
    Average Damage INCREASED from 80 to 120 at 4 Hits.

    Stones Of The Ancients
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 134 to 162 at 2 Hits.

    Deadly Connections
    Average Hits UPDATED from 3 to 2-4.

    Shimmering Ascent
    Average Hits UPDATED from 3 to 2-4.
    Average Damage INCREASED from 117 to 141 at 3 Hits.

    Prismatic Beam
    Average Damage INCREASED from 123 to 141 at 3 Hits.

    Azurite Falchions
    Average Displayed Damage UPDATED to 93 at 3 Hits. (Unchanged)

    Emerald Bow
    Average Damage INCREASED from 126 to 168 at 6 Hits.

    Ruby Spear - Legion
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 66 to 80 at 2 Hits.

    Ruby Spear - Swarm
    Average Hits UPDATED from 3 to 1-5.
    Average Displayed Damage UPDATED to 123 at 3 Hits. (Unchanged)

    Topaz Gladius - Onslaught
    Average Hits UPDATED from 1-7 to 2-8.
    Average Displayed Damage UPDATED to 150 at 5 Hits. (Unchanged)

    Kunzite Scythe
    Average Hits UPDATED from 2-3 to 1-3.
    Average Damage INCREASED from 78 to 120 at 2 Hits.

    Kunzite Scythe - Scourge
    Average Hits UPDATED from 1-6 to 5-7
    Average Damage INCREASED from 150 to 210 at 6 Hits.

    Azurite Falchions - Pierce
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 98 to 120 at 4 Hits.
    Damage of the Finisher INCREASED.

    Azurite Falchions - Disk
    Average Hits UPDATED from 4-6 to 3-7.
    Average Damage INCREASED from 165 to 200 at 5 Hits.

    Topez Gladius - Downfall
    Average Hits UPDATED from 1-4 to 3-5.
    Average Displayed Damage UPDATED to 176 at 4 Hits. (Unchanged)

    Azurite Falchions - Wheel
    Average Hits UPDATED from 4 to 2-6.
    Average Damage INCREASED from 80 to 140 at 4 Hits.

    Pillar of Destruction
    Average Damage INCREASED from 123 to 153 at 3 Hits.

    Octave

    Incendium
    Average Damage REDUCED from 168 to 120 at 8 Hits.

    Balista
    Average Hits UPDATED from 12 to 2-12.
    Average Displayed Damage UPDATED to 112 at 7 Hits. (Unchanged)

    Eruptio
    Average Damage INCREASED from 126 to 140 at 2 Hits.

    Caedes
    Average Damage REDUCED from 156 to 140 at 4 Hits.

    Pruna
    Average Hits UPDATED from 6 to 4-6.
    Average Damage INCREASED from 100 to 125 at 5 Hits.

    Laceratio
    Average Hits UPDATED from 3 to 2-6.
    Average Damage INCREASED from 156 to 168 at 4 Hits.

    Stella
    Average Hits UPDATED from 6 to 6-8.
    Average Damage INCREASED from 161 to 210 at 7 Hits.

    Hasta
    Average Hits UPDATED from 6 to 4-6.
    Average Displayed Damage UPDATED to 75 at 5 Hits. (Unchanged)

    Miseria
    Average Hits INCREASED from 115 to 125 at 5 Hits.

    Celeritas
    Average Hits UPDATED from 5-6 to 4-8.
    Average Damage INCREASED from 90 to 120 at 6 Hits.

    Pluvia
    Average Hits UPDATED from 5 to 3-7.
    Average Damage INCREASED from 100 to 130 at 5 Hits.

    Luna
    Average Hits UPDATED from 4-5 to 4-8.
    Average Displayed Damage UPDATED to 126 at 6 Hits. (Unchanged)

    Fax
    Average Hits UPDATED from 4 to 4-6.
    Average Displayed Damage UPDATED to 85 at 5 Hits. (Unchanged)

    Morbus
    Average Hits UPDATED from 1-5 to 2-6.
    Average Damage INCREASED from 112 to 152 at 4 Hits.

    ADUSTIO
    Average Hits UPDATED from 5 to 3-5.
    Average Damage INCREASED from 84 to 120 at 4 Hits.

    Resilio
    Average Hits UPDATED from 3-4 to 2-4.
    Average Damage INCREASED from 123 to 135 at 3 Hits.

    Mecanica Aranea
    Average Hits UPDATED from 1-12 to 2-12.
    Average Damage INCREASED from 110 to 140 at 7 Hits.

    PERFORATIO
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    Eruca
    Average Damage INCREASED from 186 to 210 at 6 Hits.

    Praecipitatio
    Average Displayed Damage UPDATED to 204 at 6 Hits. (Unchanged)

    Apocalypsis
    Average Hits UPDATED from 1-6 to 2-6.
    Average Displayed Damage UPDATED to 180 at 4 Hits. (Unchanged)


    YAMAT

    Dragon's Breath
    Average Hits UPDATED from 8 to 7-9.
    Average Damage INCREASED from 136 to 144 at 8 Hits.

    Moose's Charge
    Mana Cost REDUCED from 2 to 1.
    Average Damage REDUCED from 128 to 86 at 2 Hits.

    Butterfly Effect
    Average Hits UPDATED from 1-10 to 4-10.
    Average Displayed Damage UPDATED to 147 at 7 Hits. (Unchanged)

    Hovering Storm
    Average Hits UPDATED from 1-9 to 3-9.
    Average Damage INCREASED from 126 to 144 at 6 Hits.

    Nihil
    Average Hits UPDATED from 1-13 to 3-15.
    Average Displayed Damage UPDATED to 180 at 9 Hits. (Unchanged)

    Shadow Surge
    Average Hits UPDATED from 1 to 1-2.
    Average Damage INCREASED from 128 to 170 at 2 Hits.

    Forbidden Flame
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 84 to 120 at 4 Hits.

    Dance of Contempt
    Average Hits UPDATED from 1-4 to 1-7.

    Stern Presence
    Average Hits UPDATED from 1-10 to 2-10.
    Average Damage INCREASED from 114 to 220 at 6 Hits.
    INCREASED the damage of the initial blast.
    REDUCED the damage of the continuous effect.




    [hr][/hr]
  • Aura Adjustments: Straining Spells I/II/III
    INCREASED the chance to apply 1 Pacification from 5% to 15%, 10% to 20% and 15% to 25%.

    Weakening Strike II/III
    INCREASED the chance to create 1 Thunder Strike on enemies with Vulnerability from 10% to 15% and 20% to 30%.

    Dampening Spells I/II/III
    INCREASED the chance to apply 1 Vulnerability from 5% to 15%,10% to 20% and 15% to 25%.

    Frost Blessing III
    INCREASED the chance to apply 1 Frostbite on enemies with Freeze from 10% to 15%.

    Magic Weapon III
    UNIQUE TAG ADDED - On Spell Refresh, restores 1 Mana

    Magnifying Snowflake
    INCREASED the cooldown of the creation of 2 Frost Mines on Snowflake hit from 1 to 2 seconds.

    Missiles Overload
    INCREASED the cooldown of the creation of 1 Corrupted Typhoon from 15 to 20 Missiles.

    Bigger Body Initiative
    MODIFIER REMOVED - Increases Missiles Damage by 100%

    Entropic Magic
    MODIFIER ADDED - Increases Missiles Damage by 100%

    Chain Reaction
    INCREASED the cooldown of the creation of 1 Demonic Explosion from 1 to 2 Seconds.

    Frozen Overpower
    INCREASED the cooldown of the creation of 1 Cold-Steel Sword from 5 to 8 Ice Swords.

    Toxic Chains
    REDUCED the cooldown of the creation of 1 Thorns Chains 2 to 1 second.



[h2]Level Design[/h2]

    [hr][/hr]
  • The Reminiscent Mirror in the hub has been moved a bit to the left of its location

[h2]Visuals[/h2]

    [hr][/hr]
  • Moved the tent at the right of the merchant in the hub further to get more space for visual assets

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Some spells would not work when aiming through the clouds in the first intro room
    [hr][/hr]
  • community inspired ⭐ The Cursed Telescope Attack Debuff could stack when fading out during the same room leading to great reduced damage and even healing enemies with attacks
    [hr][/hr]
  • community inspired ⭐ The Cursed Telescope Buff ""The Astral Immunity"" was incorrectly allowing shields to be stacked
    [hr][/hr]
  • community inspired ⭐ Ayla Dagger Passive Night Veil allowing for an extra double jump was not working if you enter a room with another weapon equipped, it now works if you have the weapon equipped and stops working if you have another weapon equipped
    [hr][/hr]
  • community inspired ⭐ The Imprint ""Elektondo"" english description included some french text
    [hr][/hr]
  • community inspired ⭐ Glacier's Fall Aura pulses could not stack if you have multiple of the same aura
    [hr][/hr]
  • community inspired ⭐ Yamat signature spell perks : Cold Age & Maelstrom Pulse effects were not stacking correctly
    [hr][/hr]
  • community inspired ⭐ Cancer Zodiac Spell could sometimes get stuck in the ground
    [hr][/hr]
  • community inspired ⭐ The Destiny Level Modifier ""Mark of Doom"" was not applying
    [hr][/hr]
  • community inspired ⭐ Moving too fast while using The Forge could cause the effects to not work as intended
    [hr][/hr]
  • community inspired ⭐ Orvalho Sagrado Catalyst text in pt/br had a code error
    [hr][/hr]
  • community inspired ⭐ Spirit Swords were counted as a spell and would trigger on spell hit aura effects
    [hr][/hr]
  • community inspired ⭐ Polar Venom aura was only freezing one poisoned enemy at a time
    [hr][/hr]
  • Lightning Favor Aura had affinity was wrongly impacted by Thunder Orbs
    [hr][/hr]
  • community inspired ⭐ Disorienting Weapon aura effect ""Boomerang"" was not scaling with damage or able to critical hit
    [hr][/hr]
  • community inspired ⭐ Fire Propellant Aura was not increasing Combustion size and applying effect stacks correctly
    [hr][/hr]
  • community inspired ⭐ Sparkling Stars Aura effect ""Electric Meteor"" was creating unintended recursive meteor spawns
    [hr][/hr]
  • community inspired ⭐ Sparkling Stars aura text stated mana restored instead of mana spent
    [hr][/hr]
  • community inspired ⭐ The steam achievement related to number of escape attempts was unlocking before the intended amount
    [hr][/hr]
  • community inspired ⭐ Spell approximate damage preview would not update correctly on player inventory
    [hr][/hr]
  • community inspired ⭐ The Credits Rerolls from Zim-Zim upgrade was not counted correctly giving a maximum of 6 instead of 9 and if you left a run and came back it would be reset to 3
    [hr][/hr]
  • community inspired ⭐ Dodging during Forge rewards could make you miss the reward
    [hr][/hr]
  • community inspired ⭐ Yamat Starbust new spell could be stuck in the ceiling - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Icons of 2 elements of The Asylum in the Yalee Builder were swapped - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Game would freeze when collecting quartz - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Game would crash on the death recap screen - ☄️ hotfix 2.2.1
    [hr][/hr]
  • Maddening Darkness Aura creating Dark Cloud effect was displayed as Burn your Idols in the Damage Meter - ☄️ hotfix 2.2.2
    [hr][/hr]
  • community inspired ⭐ In Coop, player 2 auras with conditions related to enemies killed would not working : Stormy Outburst / Explosive Wisp III / Flaming Touch III - ☄️ hotfix 2.2.2
    [hr][/hr]
  • community inspired ⭐ During multiplayer, second player could sometimes trigger an effect from auras or perk from the first player - ☄️ hotfix 2.2.3
    [hr][/hr]
  • community inspired ⭐ Effects with that would rely on checking if enemy was full life would keep triggering during PvP, regardless of player's life amount - ☄️ hotfix 2.2.3
    [hr][/hr]
  • Icon of one of the Yalee Builder asset was updated to its actual art - ☄️ hotfix 2.2.3


- The Hibernian Workshop Team

Patch Notes - June 2025 - 2.1.0



Changes inspired by our community!

[h2]Small Features[/h2]

    [hr][/hr]
  • community inspired ⭐ Electrified Area from Magnetic Field Aura now has its own icon in the damage meter to differenciate it from Lightning Orb
    [hr][/hr]
  • community inspired ⭐ Multiple Fire shield Effects that are applied at the same time, such as by gambits on a spell, now all apply a burn pulse if Fire shield is already active.

[h2]Balancing[/h2]

    [hr][/hr]
  • Auras: Ember Shock III: Increased duration of embers from 2 to 3 seconds
    The First Flame: Increased combustion damage from 50 to 60%
    Ardent Sprint III: Increased burn stack from 1 to 2 on dashes
    Fairy Revenge I/II/III: Reduced Cd for wisp when player is hit from 12 to 6 seconds
    Linger Flame III: Increased ignition % on spell hit from 20 to 30%
    Wisp Caller III: Increased chance to create poison wisp from 20 to 40%
    Ignited Scar III: Increased damage boost on the ignition enemies from 20 to 30% / Increased critical chance from 10% to 15%
    Igneous Shield III: Increased duration fo fireshield from 4 to 6 seconds and reduced CD from 18 to 12 seconds
    Fiery Retribution I/II/III: Reduced CD on fireshield when player is hit from 16 to 10, 14 to 8 and 12 to 6 seconds
    Absolute Zero: Reduced damage boost on frozen enemies from 75 to 60%
    Rustling Fall: Increased ice fragment damage from 75 to 100%
    Carve Master: Reduced CD for ice idol on critical hit from 3 to 2 seconds / Increased critical hit chance from 15 to 20%
    Sub-Zero Sprint I/II/III: Reduced CD for ice idol on dashes from 14 to 10, 12 to 8 and 10 to 6 seconds
    Snow Fall I/II/III: Reduced CD for ice idol on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
    Snow Amulet I/II/III: Reduced CD for snowflake spawn when the player is hit from 8 to 6, 8 to 4 and 8 to 2 seconds
    Snow Amulet III: Increased chance to spawn snowflake on critical hit from 10 to 25%
    Ring of Storms and Blizzards: Increased chance to spawn plasma on snowflake hit from 25 to 30%
    Saber Call I/II/III: Reduced CD for ice sword spawn from 10 to 8 seconds
    Thunder Blessing II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
    Storm Blow II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparkling Sprint II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparkling Cast II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparks Conductor: Reduced CD for spark spawn from 12 to 10 seconds
    Plasma Cast II/III: Increased the number of plasma from 1 to 2 and 2 to 3
    Plasma Generator I/II/III: Reduced mana cost from 12 to 10, 10 to 8 and 8 to 6
    Plasma Generator III: Increased chance to spawn plasma on plasma hit from 20 to 30%
    Form of Plasma: Increased the number of plasma from 6 to 8, reduced CD from 10 to 8 seconds and added 100% damage to plasma
    Nimbus Revenge I/II/III: Reduced CD for nimbus spawn when the player is hit from 12 to 10 s, 10 to 8 and 8 to 6 seconds
    Thundering Sprint I/II/III: Reduced CD for lightning orb spawn on dashes from 10 to 8, 8 to 6 and 6 to 4 seconds
    Crackling End II/III: Reduced CD for lightning orb spawn on enemy death from 5 to 4 and 4 to 2 seconds
    Boots of the Herald: Increased chacne to create a spark from 25% to 50%, Increased spark damage from 50 to 60% and reduced CD from 10 to 5 seconds
    Lightning Favor III: Increased thunder strike chance to create an another thunder strike from 20 to 30%
    Lightning Sprint III: Increase number of thunder strike on dashes from 1 to 2 and increased CD from 4 to 5 seconds
    Toxic Firework I/II/III: Reduced CD for toxic gas on spell hit from 8 to 6, 6 to 4 and 4 to 2 seconds
    Serpent Fang III: Reduced CD for toxic gas and sapling on enemy death from 5 to 2 seconds
    Green Thumb I/II/III: Reduced CD for sapling spawn from 3 to 2 seconds
    Sapling Generator III: Increased number of sapling on mana use from 4 to 6
    Xeno Seeds: Increased number of sapling on spell cast from 2 to 3
    Slimy Fall I/II/III: Reduced CD for slime spawn on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
    Meteor Cast I/II/III: Reduced CD for meteor spawn on spell cast from 7 to 5 seconds
    Meteor Caller I/II/III: Reduced CD for meteor spawn from 12 to 8 seconds
    Spreading Pest III: Reduced CD for toxic gas on poison from 5 to 4 seconds
    Viper Fall I/II/III: Reduced Cd for toxic gas on fall attack from 8 to 7, 7 to 6 and 6 to 5 seconds
    Sword Fang: Reduced CD for toxic gas on spell hit from 8 to 3 seonds
    Newfound Strength II/III: Increased damage when player's health is high from 25 to 30% and 30 to 50%
    Crisis Power II/III: Increased attack speed when the player's life is low from 15 to 25% and 25 to 40%
    Crisis Power III: Increased damage when player's health is low from 50 to 60%
    Sword of the Warrior: Reduced attack speed from 25 to 20%
    Eye of the Eagle III: Reduced CD for missiles spawn on critical hit from 6 to 3 seconds and reduced critical hit damage from 25 to 15%
    Aiming System III: Increased critical chance from 10 to 15%
    Balance Master: Added a new stat critical hit damage 25% and reduced CD from 7 to 6 seconds
    Scale Armor III : Increased armor from 8 to 9%
    Adamantite Armor: Added a new stat armor 12%
    Wild Breath I/II/III : Increased life from 20 to 30, 30 to 50 and 50 to 75 life
    Traveler Wisdom III: Increased movement speed from 10 to 20 seconds
    Cetus Secret: Increased life from 100 to 150 and armor from 10 to 12%
    Advanced Wizardry II/III: Reduced CD for mana on spell hit from 10 to 7 and 8 to 5 seconds
    Mana Drainer II/III: Reduced CD for mana on spell hit from 8 to 7 and 6 to 5 seconds
    Sapping Strike II/III: Increased ember chance from 30 to 50 and 50 to 75%
    Pink Pulsar: Increased armor from 10 to 12% and added a new stat 15% chance to restore life on all hit
    Weakening Strike III: Reduced spark on enemies with vulnerability from 3 to 2 seconds
    Grey Pulsar: Increased damage from 15 to 30%
    Guardian Shield II/III: Increased damage on shield effect from 20 to 40% and 30 to 60%
    Crystal Screen III: Increased life when the shield disappearance from 20 to 40 life
    Missile Generator III: Increased chance to apply electrify on missiles from 20 to 30%
    Astral Cast III: Increased chance to create ice fragment on missiles from 10 to 30%
    Sword Sculptor III: Reduced chance to create toxic gas on spirit sword hit from 50 to 30%
    Thunder-Yalee Coat: Increased yalee damage from 75 to 100%
    Agile Foot II/III: Reduced CD for slime on fall attack from 10 to 7 and 8 to 5 seconds
    Killer Ember III: Increased number of missiles on ember hit from 1 to 2
    Polar-Yalee Coat: Increases yalee damage from 75 to 100%
    Explosive Wisp III: Reduced CD for wisp on enemy death from 10 to 5 enemy killed
    Sparkling Fire III: Reduced spark damage from 50 to 30%
    Frosted FIre III: Increased number of snowflake on fireshield hit from 1 to 2
    Toxic Burn: Increased ignition damage from 75 to 100%
    Propagating Fire: Increased number fo ember on fireshield hit from 1 to 2
    Bubbling Projectiles: Increased Frostbite damage from 50 to 100%
    Piercing Surprise: Increased ice idole damage from 75 to 100%
    Chain Reaction: Reduced CD for demonic explosion on toxic gas from 3 to 2 seconds
    Cold Amplification I/II: Reduced damage on enemy frozen from 30 to 20% and 50 to 30%
    Cold Amplification III: Increased stack of freeze on dash from 1 to 2
    Conductive Shards III: Increased chance to create spark on ice fragment hit from 20 to 30% and reduced spark damage from 50 to 30%
    Flaming Touch III: Reduced CD for snowflake spawn on enemy death from 10 to 5 enemy killed
    Swords Invasion II/III: Reduced CD for spirit sword spawn on ice sword from 10 to 7 and 7 to 4 seconds
    Yellow Jelly III: Reduced spark damage from 50 to 30%
    Sharp Lightning I/II/III: Reduced CD for spirit sword spawn on full life enemy from 15 to 9, 12 to 6 and 10 to 4 seconds
    Sharp Lightning II/III: Increased number of ember created on target disappearance from 1 to 2 and 2 to 3
    Homing Ember: Increased ember damage from 75 to 100%
    Shrineless Flame: Increased ignition damage from 75 to 100%
    Heatseker Shield: Increased time of fireshield from 4 to 5 seconds
    Glacier's Fall: Increased damage on frozen enemies from 50 to 60%
    Cold Sap: Increased number of sapling from 1 to 2
    Icarus Slime: Increases combustion damage from 50 to 60% and flying slime attack much faster
    Wisdom of the Blue FIre: Increase chance to create ember on spell hit from 50 to 80%
    Iron Armor III: Increased armor from 8 to 9%
    Warchief Bracers: Added a new stat 3 mana max
    Furious Storm: Added a new stat attack speed 20%
    Careless Wispers: Kamikaze Wisps are much faster to attack with less cooldown between their attacks
    [hr][/hr]
  • Slot Unlocker salvage changed from 15 quartz to 50 quartz
    [hr][/hr]
  • community inspired ⭐ Pavo's Feather Salvage from 30 for all rarities to 30/60/150
    [hr][/hr]
  • Embers duration has been increased from 2,5 seconds to 4 seconds + Embers collision box has been increased
    [hr][/hr]
  • Meteors now fall faster on their target with an increased hitbox to miss their targets less frequently!
    [hr][/hr]
  • Slimes now have a bigger hitbox making them miss their targets less frequently!
    [hr][/hr]
  • Saplings now move faster to their target and have a bigger explosion hitbox
    [hr][/hr]
  • Yamat Spells: Butterfly Effects: Collisions of butterflies is much bigger now
    Phoenix's Ascent: Added Dodge while jumping up
    Umbral Wave: the spell is now faster to be easier and safer to use
    Dance of Contempt: Dodge duration has been increased
    Stern Presence: Dodge duration has been increased
    Nihil: Duration when channeling is canceled has been increased

[h2]Visuals[/h2]

    [hr][/hr]
  • community inspired ⭐ Badges are less visible now to take improve readability when they are there

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ typo in english for Calie's Unbreakable Rempart description and Siege Breaker passive description
    [hr][/hr]
  • community inspired ⭐ Multiple Pulsar Auras launched at the same moment would not work together, only one effect would be applied
    [hr][/hr]
  • community inspired ⭐ Judgement Cut Passive was missing the Regen Mana tag in its description
    [hr][/hr]
  • community inspired ⭐ Following Auras would not summons pets in Andromeda's boss fight room:
    - Seal of the Fariy King
    - Seal of the Storm Lord
    - Sword Sculptor
    - Twin Calibur
    - Vampiric Friend
    [hr][/hr]
  • community inspired ⭐ Living Rocks Aura was only spawning 1 Sapling on Meteor impact instead of 2
    [hr][/hr]
  • community inspired ⭐ Boots of the Herald Aura was not spawning extra Sparks on Lightning Orb Hit
    [hr][/hr]
  • community inspired ⭐ Echoes - Sova's Benediction, Chamaeleon's Stare and Chamaeleon's Luck would still work if you had Curse from Cursed Telescope preventing Zodiac Summons and Echoes use
    [hr][/hr]
  • community inspired ⭐ Sparks Conductor Aura extra bounces for Sparks was not working
    [hr][/hr]
  • community inspired ⭐ Blaze Mine Imprint text description had development tags in it
    [hr][/hr]
  • community inspired ⭐ Venenbrulo imprint would display 7.00000001% instead of 7% in its description
    [hr][/hr]
  • community inspired ⭐ Auras with ""on enemies killed"" condition would display dev text instead of the condition
    [hr][/hr]
  • community inspired ⭐ Kiran and Yamat could beneficiate of extra signature spell cooldown reduction when played as P2 in coop
    [hr][/hr]
  • community inspired ⭐ Multiple Ignitions gambits on the same spells could stack the ignitions stacks instead of acting normally with 1 ignition and the other ones exploding and adding burn stacks


- The Hibernian Workshop Team

Update 2.1 is live now!

Summer Barbecue Update!
[p][/p][p]Summer is already hot super hot in France we have used Barbecue's flames to cook you a surprise an update with a lot balancing and bug fixing! ːtaffyː[/p][p]
Take a look to the full Patch Notes below -
[dynamiclink][/dynamiclink][/p][p]We have fixed many bugs and balanced a lot of elements based on community feedback so we hope you will enjoy this new update to play during the summer![/p][p][/p]
Update 2.2 preview!
[p][/p][p]We are also already working hard on the version 2.2 including many assets to unlock and buy to customize your own hub, here are a few examples![/p][p][/p][p][/p][p]You will have dozens of specific assets to select, that's a lot of graphical work with different themes such as Oasis, Steampunk and more, if you have suggestions for graphical themes, feel free to let us know on our Discord Server ![/p][p][/p][p]In addition to this update we also have a surprise for you with new spells coming for the heroes in this 2.2 version! [/p][p][/p][p]

And we have listened to the community once again, the most upvoted request is that Yamat gets more spells as she has less than the others so we will add more spells to Yamat than to the other heroes for this update! [/p][p][/p][p][/p][p]Same than for the environments, don't hesitate to come over our Discord Server to give your suggestions![/p][p][/p][p][/p]
New playable Hero!
[p][/p][p]Don't forget Arven the new playable hero for Astral Ascent from our next game Fallen Fates coming to Kickstarter on September![/p][p][/p][p][/p][p][/p][p]Once again it is super appreciated if you take a look at our upcoming campaign, if you want to support us, follow the Kickstarter Campaign !! [/p][p]And you can even gain physical rewards by doing so by joining the Celebration Giveaway! [/p][p][/p][p]

We are still going to update Astral Ascent frequently, don't worry about that! [/p][p]Wishing you the best summer and see you soon for the 2.2 update!

- The Hibernian Workshop Team[/p][p][/p]

Celebration Giveaway!

[p]Hello everyone! ːzimzimSmileː[/p][p]Our new game Fallen Fates is coming to Kickstarter in September, in just 3 months![/p][p][/p][p]
As we are self-publishing this new game too we are mostly relying on the Astral Ascent community to help us making it visible and noticed, in order to make it interesting we are making a big giveaway![/p][p]You take a look at our campaign and in exchange you can get :[/p]
  • [p]1 Ayla Figure[/p]
  • [p]3 Physical copies[/p]
  • [p]5 Digitals keys + DLCs[/p]
[p][/p][p][/p][p]Click here to participate to the giveaway and to get a chance to win prizes![/p][p]
We already have more than 1300 followers on the Kickstarter page, when we reach 5000 we will confirm the DLC of Arven in Astral Ascent ![/p][p][/p][p]Arven will have a famous voice actor in both Fallen Fates and Astral Ascent and we cannot wait to reveal![/p][p]
Some asked when the new hero would be released and our best answer so far is probably right after the current announced Roadmap is done! Or we would need to delay updates and make it ealier which could also be an option so we will keep thinking about it but definitively before Fallen Fates releases!

We will be addressing Astral Ascent reports soon once we start working on next update which should start soon!

Finally, thanks for everyone supporting us and understanding why we are doing to try to get more eyes on our new project, we would love to keep self-publishing and keeping our full creative freedom and money for the team and so far our best option is our beloved community but we assure you this campaign for Fallen Fates will be great and full of nice rewards so stay tuned !

Thanks a lot and have a great day,

- The Hibernian Workshop Team[/p]